View Full Version : Angular Home
stinkerbell422
18th Dec 2011, 05:18 PM
Hey guys! Thanks for looking at this post :] So I made a house but it got rejected and was wondering if I could get some feedback on the house! I'll attach some pictures, but I think I need to take new ones when I re-submit the house. Thanks so much! :anime:
Amylet
18th Dec 2011, 05:57 PM
We really need more pics.
What were the reasons for rejection?
So, this is a nice start, but there's some things you could improve:
I think your rooms are too big and too ...empty, you should try to place the furniture differently. (This cheat could be useful : BoolProp SnapObjectstogrid off, it allows you to 'ignore' the grid. but don't forget to turn it off with BoolProp SnapObjectstogrid on when you've finished.)
Maybee it's personal preference, but I think the top of the house looks strange too:
- You have too much unused space on it, move your telescop.
- I think you should change the style of the furniture on the top of the house too, because it looks too rustic, and your house is really modern.
- Another solution : try to remove ALL the furniture on the top. Perhaps it won't be better, better you can try.
- the fence looks too tall, try another one.
...Personal preference too maybee, but if I were you, I'd change the location of trashcan with the moveObjects on cheat.
- the form of the pond is too regular too. You just clicked one time with the medium water tool, try to give it a more unique form with the small water tool. (I hpoe you understand that I mean, because I'm not sure it has a sense :lol:)
And maybee you can need more flowers or/and shrubs too, but as we can't see the whole terrain...
I hope my advice doesn't sound too negative, because it isn't.
...And sorry for my english --'
stinkerbell422
18th Dec 2011, 06:11 PM
Don't worry. I actually really appreciate your feedback. I undersand you lol :]
I'll be right back and fix some of the stuff :]
Amylet
18th Dec 2011, 06:13 PM
Ok. I'm relieved that you understand me, I speak (and write, so) english so badly ;)
JadedSidhe
18th Dec 2011, 06:15 PM
Its an interesting shape...
Exactly what did the Changes Required say you needed to do?
You have a lot of wasted space. Your lights should be spaced out some they're focused on the kitchen and one in the middle of the room, that leaves the living room, dining room and the area near the bedroom and bathroom a little dim.
You should move your table out a little bit, a silly sim will inevitably get stuck between the chairs. You might even consider squaring the point a little, like this \_/ (yeah, my little demonstration is upside down). Maybe a rug under the table and/or chairs?
The sofa looks a little odd covering the empty lower point. Perhaps a plant or something behind it? I don't know if it'd look better or not, but maybe change your floor tile in the 'living room' area to make it more defined and then turn the rug horizontal and centered under the couch. Think about some coffee tables. I'd move the piano to the livingroom, it seems odd to have it in a bedroom. Some more skill set things would be nice too.
The bathroom, again a lot of wasted space, the toilet and the sink are crowded when you have plenty of room to spread them out. You could even add a bathtub.
You've got a huge kitchen, but the appliances are crammed together, maybe spread them out a little? Some half walls might look interesting along the backs of the counters that are not against the walls.
The bedroom has the same light issue. And its big and empty. You could even break it up into two bedrooms.
There's no back door, so I'd turn the stairs around so they face the front of the house and move the grill and table to the big open space.
Amylet
18th Dec 2011, 06:19 PM
I agree, even I didn't really care to the lights at first. That's why it's interesting to have different advices...
stinkerbell422
18th Dec 2011, 06:54 PM
Wow thanks! I guess I didn't think of functionality:] You guys rock. I'm still working on fixing the house. I'll be back in a few.
JadedSidhe
18th Dec 2011, 07:01 PM
Amylet: So very true.
Stinkerbell: No problem. Just remember, when you take pics, they should be with walls up.
stinkerbell422
18th Dec 2011, 07:28 PM
Yay :] Okay so I totally appreciate everyones help. So far this is what i've done. :] Plaese tell me anything else you might think will help.
stinkerbell422
18th Dec 2011, 07:29 PM
Reasons for Rejection:
•General - Needs a bit more work...
While we appreciate and understand the time and effort you have taken on your submission, it's just a little bit off in some ways... you've got a great base and a really good start going, but there's certain details that need a little more tweaking before it's quite ready. Please don't take this as any kind of discouragement - in fact, it's meant as exactly the opposite...
We strongly encourage you to make use of our Creator Feedback forum to get tips and help in polishing up your creation up a little more, as you have a very nice start going... just needs a little more work and it will likely be able to be accepted. If you need further help, make sure to check the tutorials in our Create section, and you can ask specific questions in the appropriate sub-forum if there's something you're stuck on.
•Lots - Screenshots: Required Screenshots Missing/Far/Small
Please attach screenshots as described in the Creator Guidelines. All required screenshots must be at least 800x600 pixels individually and can be as large as 1280x1024 pixels. Make sure you upload screenshots big and close enough to see the detail of what you have made.
For all lot uploads we require:
◦At least one screenshot showing the exterior of the building (what it looks like from the street) front & back, taken at sim eye level.
◦A floorplan screenshot of each level, taken from a top-down view, and should focus on the house itself.
For lot uploads based on a specific structure (real house, store, video game building, etc.):◦At least one comparison picture of the real building.
Please keep in mind that good screenshots convince people to download your lot, so please put some creative effort into what the screenshots look like. Please see Screenshot Basics for more information on taking better screenshots that comply with MTS standards. For a very detailed explanation of what is required for all Lots & Houses uploads, please read the Creator Guidelines
•Screenshots - Distorted
Your screenshots look stretched/squashed. When resizing images, it is important to keep their original aspect ratio (height vs. width). If you change the shape of a picture when resizing it, everything will look stretched or squashed. Please replace your pictures with in-game screenshots that are not distorted. If you have a widescreen monitor, tick "use square pixels" in your game options to fix the aspect ratio.
Amylet
18th Dec 2011, 07:48 PM
It's much better :) but :
- you should remove the two hedges on the front, they look strange, because you already have flowers along the alley. But it was a god idea to try to add shrubs in the garden.
- the pond has a much better form, but it seems too close to the walls and to the edge of the lot.
- Is the bedroom really the right place for an hot tub? :lol:
- you could move some of the furniture of the bedroom (please see my pic)
- maybee move the piano in the middle of the room
And I've got a question : Do you take your pics with the C Key? Your pics are blurred. If yes, try Fraps (http://www.fraps.com/) , a free print-screen program. You can also find more informations about taking good pics in the creator guidelines (http://www.modthesims.info/wiki.php?title=MTS2:Creator_Guidelines/Lots_and_Houses) .
EDIT: thanks for adding the reasons for rejection.
stinkerbell422
18th Dec 2011, 08:34 PM
Great! The reason for the blur is that I'm using paint to resize. Im not keeping the original height x width ratio. Thanks for the llink. Alright I have to go change the stuff you mentioned and will be back later. ( I have to go eat lunch first:)
JadedSidhe
18th Dec 2011, 08:46 PM
JS points up "What she said"
I'll also add that you've still got a whole lot of lights clumped together. I don't know if you're placing them at night or not, but I suggest you do that.
Nice change in the bathroom, but I don't think sims are going to be able to use the tub with the counter so close.
Try breaking up your wall paper. Maybe the 3 walls where the dining room is try a solid black or red. You have a bit of red in the living room so it would tie in. Perhaps black walls and red chairs or vice versa?
Maybe a black and white or black/white/red combination of tile on the walls in the kitchen area. The floor tile set you're using has those combinations, perhaps put a different colored floor tile from the same set in the kitchen.
Try some coffee/end tables and some night stands. Is there a bookcase? If not, maybe a cozy little corner with a book case and a couple of chairs.
stinkerbell422
18th Dec 2011, 09:02 PM
I like the wall paper idea. I will try that when I get back :)
stinkerbell422
18th Dec 2011, 09:34 PM
Okaay:]
Here we go. I have evenly distributed some light, change wall clors in the dining room and kitchen, fixed the tub, added a small reading corner with two seats and a coffee table, and made the pond smaller so it would not go over the edge of the lot boundaries.
(I really appreciate your guys' help! :])
Amylet
18th Dec 2011, 10:13 PM
I like it! Much better now! :up: and Jaded did good suggestions.
But try to move the loveseat and the plant as I suggested before... Maybee, it won't be better, but you can try.
I also saw you reduced the pond, but try to reduce it on the right side too, it's still to close to the right edge of the lot.
stinkerbell422
18th Dec 2011, 10:16 PM
Awesome, I will do. Should I submit it now or is it not okay? :]
Amylet
18th Dec 2011, 10:18 PM
I think yes. Did you get a 'changes required' or a rejection?
stinkerbell422
18th Dec 2011, 10:21 PM
Uh I thnk rejection for the reasons I posted above. :]
Amylet
18th Dec 2011, 10:28 PM
Ok. But I asked, because it's different. A 'changes required' upload is rewiewed by a mod, not a rejection. (I'm sure of that, because I got both haha :lol:)
stinkerbell422
19th Dec 2011, 04:31 PM
It got rejected again... Hmmmm... I think I'll start a different project now but I want to thank everyone who has helped me through yesterday :)
I'll be back though to probably get feedback on something else. I have a question though, can I get feedback here before submitting it to upload?
JadedSidhe
19th Dec 2011, 04:51 PM
Yep, that's what its here for :)
I look forward to seeing your next project.
Amylet
19th Dec 2011, 05:26 PM
me too!
stinkerbell422
20th Dec 2011, 03:00 AM
Thanks you guys are awesome. :]
Amylet
20th Dec 2011, 11:22 AM
You're welcome!
HugeLunatic
20th Dec 2011, 02:09 PM
If your done with this project, please delete this thread per forum rules. =)
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