bakafox
25th Jun 2012, 06:58 AM
Ok I'm at my wit's end, having a hard time searching up the old water lot threaeds, and this is a very specific set of issues I'm having AGAIN xD
I love building things on cliffs or by cliffs and on ledges. A LOT of my ideas for world building involve the terrain like this. However every world I am working on is having that problem with gray stone texture showing up if I build a lot, so I wanted to pick brains and see if anyone's sorted out this lot building yet...
My current trouble spot is this area (this picture shows it when I am trying using a pond tool for that above-sea-level water area):
http://i1209.photobucket.com/albums/cc389/bakafox/Sims%203/Pendragon/Screenshot-228.jpg
I want a fishing area to be at that lake below the falls, I also have a dry lot above the waterfall that nestles into a curvy spot.
I could NOT remember how to really integrate CAW pond tool into a fishing area- and the fish spawners don't even actually sit on top of the pond tool without me altering the Y axis (and I didn't know if that caused problems?) so I tried to just make the lot under the falls like I did with Morikipo with the lot itself holding all the water/lake. However, Morikipo used gray rock for mountains. Trying it this way I got:
http://i1209.photobucket.com/albums/cc389/bakafox/Sims%203/Pendragon/Screenshot-232.jpg
And for that matter my itty little lot atop the falls when I even just flattened a tiny bit more area- and added a basement- went gray ugly rock on me:
http://i1209.photobucket.com/albums/cc389/bakafox/Sims%203/Pendragon/Screenshot-230.jpg
Is there ANY way to fix that gray rock? At all? I've tried re-altering terrain in CAW, I've binned the lot, deleted it, and when i delete the lot the terrain goes back to how it should be- BUT the gray saves *in the lot* so if I re-place the lot, the gray is back.
I don't even have that gray stone texture in this world file.
The tiny lot above falls isn't as big an issue since at least it's small and MAYBE I can hide things with trees/plants, but the waterfall base fishing area is something I really need ideas on how to best do it. Should I stick with pond tool water and the lot itself just on the shore somehow? I seem to remember the game not counting out-of-lot fishing spawners to make a fishing hole work, but it's been a few months since I was in any shape to work on projects and I can't remember.
So how should I go about this in the opinions of anyone who's made non-sealevel, waterside/cliffside lots? and is there a tutorial my search just isn't finding?
I love building things on cliffs or by cliffs and on ledges. A LOT of my ideas for world building involve the terrain like this. However every world I am working on is having that problem with gray stone texture showing up if I build a lot, so I wanted to pick brains and see if anyone's sorted out this lot building yet...
My current trouble spot is this area (this picture shows it when I am trying using a pond tool for that above-sea-level water area):
http://i1209.photobucket.com/albums/cc389/bakafox/Sims%203/Pendragon/Screenshot-228.jpg
I want a fishing area to be at that lake below the falls, I also have a dry lot above the waterfall that nestles into a curvy spot.
I could NOT remember how to really integrate CAW pond tool into a fishing area- and the fish spawners don't even actually sit on top of the pond tool without me altering the Y axis (and I didn't know if that caused problems?) so I tried to just make the lot under the falls like I did with Morikipo with the lot itself holding all the water/lake. However, Morikipo used gray rock for mountains. Trying it this way I got:
http://i1209.photobucket.com/albums/cc389/bakafox/Sims%203/Pendragon/Screenshot-232.jpg
And for that matter my itty little lot atop the falls when I even just flattened a tiny bit more area- and added a basement- went gray ugly rock on me:
http://i1209.photobucket.com/albums/cc389/bakafox/Sims%203/Pendragon/Screenshot-230.jpg
Is there ANY way to fix that gray rock? At all? I've tried re-altering terrain in CAW, I've binned the lot, deleted it, and when i delete the lot the terrain goes back to how it should be- BUT the gray saves *in the lot* so if I re-place the lot, the gray is back.
I don't even have that gray stone texture in this world file.
The tiny lot above falls isn't as big an issue since at least it's small and MAYBE I can hide things with trees/plants, but the waterfall base fishing area is something I really need ideas on how to best do it. Should I stick with pond tool water and the lot itself just on the shore somehow? I seem to remember the game not counting out-of-lot fishing spawners to make a fishing hole work, but it's been a few months since I was in any shape to work on projects and I can't remember.
So how should I go about this in the opinions of anyone who's made non-sealevel, waterside/cliffside lots? and is there a tutorial my search just isn't finding?