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Ghost Hack as requested by Kabuto
This update applies to those who only have the base game
, so if you do then redownload the applicable version and allow the new file to overwrite the old one.
-All the menu options will now show up for those who only have the base game.
-Removed the option to make sims a solid color since this would make the sim unclickable. Changing a sim's color now also makes the sim transparent.
-Added an option to fix sims that were make unclickable prior to this update.
Fixed the problem where after assigning the zombie walk to a sim you would be unable to set their walk back to normal. Thanks to SillyBonn and gazania for pointing this problem out to me. This update also makes it so that a zombie's walk can be set to normal.
Makes normal sims look and walk like ghosts and more.
The ghost hack is a social plugin so it will appear as a pie menu option when clicking on the active sim. It also has a registered Guid and is not a global hack therefore it shouldn't conflict with other mods nor override default game behaviour.
Make Me Ghostlike
Gives sims ghostlike characteristics. (transparency, float when walking, ability to walk through things)
Make Me Normal
Resets the sim to a normal state.
Change My Color
Will change the color render of the sim (options are Red, Green, Blue, Yellow, Pink, Purple, Wireframe, Normal)
Changes the way a sim walks. (options are Like Ghost, Normal, Like Zombie)
If you don't have University
then the Like Zombie option won't appear.
There are 3 versions:
Ghost Hack(Base Game) for those who only have the base game
Ghost Hack(Uni) for those who only have the base game and Uni
Ghost Hack for those with NL and above
You will need University to make sims walk like zombies. This doesn't actually turn your sim into a ghost it just makes them transparent, float when they walk and gives them the ability to pass through things unhindered aside from that they are still normal sims and will not exhibit any of the other behaviours associated with ghosts. Sims will usually exhibit normal routing behaviour and will only pass through walls or objects when that is the only way to reach their destination, such as with locked doors.