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Posted 21st Aug 2007 at 02:43 AM
- Updated 22nd Apr 2009 at 09:55 PM by Mootilda : Obsolete
- Viewed 238743 times.
This is a featured upload! It showcases the best talent and creativity available on MTS2 and in the community.

The LotExpander will not be updated for Apartment Life.
LotExpander 1.2.10.1
This is the final version of the LotExpander. It has been superceeded by the LotAdjuster:
http://www.modthesims2.com/showthread.php?t=282409
This version of the LotExpander works with all expansion and stuff packs, up to and including The Sims 2 Free Time. The latest release resolves an issue with continuing after an abort. Please see "Known Issues" below.
Description:
The LotExpander allows you to expand "The Sims 2" lots up to a size of 6 x 6 with a few mouse clicks.
Installation:
To install, just download LotExpander12A1.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.
I have included the source code in LotExpander12A1Source.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.
Requirements:
- The program uses some DLLs from SimPE; they are included in the zip file.
- LotExpander is released under the GNU General Public License.
- You need the Microsoft .NET Framework 2.0 to run the LotExpander: http://www.microsoft.com/downloads/...dd-aab15c5e04f5
Known Issues:
1) The LotExpander sometimes does not work with Vista. There is no known solution at this time.
2) When moving a pool with rounded edges, the rounded edges will not move. For now, just delete the rounded edges before expanding the lot and add them back to the pool in the new location once the expansion is complete. If you accidently expand a lot without removing the rounded edges, the lot can be fixed using the normal build tools; however, it is more difficult than just removing them beforehand.
3) The expanded terrain takes its form from the terrain at the edges of the existing lot. This does not always produce the desired result, especially for hilly terrain and beach lots. I am investigating whether the LotExpander can use the actual neighborhood terrain for the additional land.
Instructions:
Please see the LotExpander tutorial at: http://www.modthesims2.com/showpost...3&postcount=410
If you have any problems with the LotExpander, please let me know.
Error and Warning Messages: http://www.modthesims2.com/showpost...7&postcount=422
Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411
General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693
Current To-Do List: http://www.modthesims2.com/showpost...6&postcount=412
Release History: http://www.modthesims2.com/showpost...7&postcount=413
Portal Revealer:
This tool allows you to see, move and rotate portals on your lot: http://www.modthesims2.com/showthread.php?t=251392
Small Lots:
Now everyone can create lots of whatever size they wish with LotExpander. Here are links to expandable lots which are 1 wide or 1 deep, and which have the sun shining on the back of the lot:
Residential: http://www.modthesims2.com/showthread.php?t=195469
Community: http://www.modthesims2.com/showthread.php?t=195467
If you prefer the sun to shine from the front of the lot, take a look at aelflaed's brand new sunnyside lots:
Residential: http://www.modthesims2.com/showthread.php?t=251798
Community: http://www.modthesims2.com/showthread.php?t=251800
And here are some North- and South- facing 2XN lots: http://www.modthesims2.com/showthread.php?t=250096
Thanks:
This program was designed and developed by Andi8104. He really deserves most of the credit for the LotExpander. I have been making minor changes to the tool since Andi died. The original tool is still available at: http://www.modthesims2.com/showthread.php?t=250686
741 people have said thanks to Mootilda for this download.
For more information about this creator and their policies or details, click here.
Screenshots
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21st Aug 2007, 05:26 AM
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# 2
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niol
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wow, Mootilda,
Thanks :dances for you:
Bravo... looking forwards to the problems solved...
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21st Aug 2007, 12:20 PM
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# 3
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patul
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It works fine with EP4, a great thank you mootilda
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21st Aug 2007, 05:59 PM
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# 5
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patul
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It is the job of a moderator... try to ask in the creatorfeedback/creators issues : http://www.modthesims2.com/forumdisplay.php?f=492 it is the place where to post direct questions only you and moderators can see.
Niol asked for that in an other forum this morning (GMT)
Thank you again
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You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !
* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success
(Lao patul MMVI AD)
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21st Aug 2007, 06:22 PM
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# 6
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nixie
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Thank you very much Mootilda!
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25th Aug 2007, 05:41 AM
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# 7
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lucentgem
Field Researcher
Join Date: Oct 2005
Posts: 354
Thanks: 1487 in 21 Posts
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Thank you Moo. :*) You might look into creating your own thread with the updated program and link it back to this one. Just a suggestion.
On a separate note: My condolences to friends and family of Andi.
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~JJ~
Looking for a forum to host your creations? Let's talk. PM me or email me from my site below.
Check out Lucentsims :*) And our forums.
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30th Aug 2007, 06:37 AM
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# 9
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niol
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Mootilda,
Thank U very much... 
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30th Aug 2007, 12:23 PM
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# 10
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NH1
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Quote:
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Originally Posted by Mootilda
Just wanted everyone to know that I fixed the crashing problem with Seasons and have updated my post with the new version:
http://www.modthesims2.com/showthre...180#post1747180
There is one known problem, which has an easy workaround. Please let me know if you find any other bugs.
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Thanks for the update... Thanks to you I can finally use it again...
Last edited by NH1 : 30th Aug 2007 at 12:30 PM.
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2nd Sep 2007, 08:22 AM
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# 11
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lucentgem
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Thank you so much. I was getting the crashing issue. I look forward to this fixing it. :*)
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5th Sep 2007, 08:25 PM
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# 13
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niol
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May use the image code to integrate them into your tutorial...
Thanks for your nice works again... 
R U ready for another go? I mean BV...
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6th Sep 2007, 07:08 AM
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# 15
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niol
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mmm, if you meant pix in order for upload.
My old way to deal with this is to upload a pic at a time, upload them a pic by a pic, which can be really frustrating.
I can find round-pool mesh (gmdc) in the 3D folder (by finding "pool" or poolShapeWall in simpe), material definitions in the related shaders... (by searching "round" in shader scripts) but the latter one I've found is related to the graphical treatment only.
I'm unsure if you're interested in material shaders, but there may be something helpful there:
http://www.sims2wiki.info/wiki.php?...:ShaderLotskirt
http://www.sims2wiki.info/wiki.php?...k:ShaderTerrain
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Last edited by niol : 6th Sep 2007 at 10:54 AM.
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12th Sep 2007, 11:39 AM
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Lot Expander
# 16
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at Mike's
Test Subject
Join Date: Feb 2006
Posts: 12
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Dear,
Hi to all, first of all, let me congratulate the great work that's been done here in this thread... I've so ever also got a question that I've been reading more than enough on this site, however I'm also going to ask it. Is it possible with the nessersary adjustments to decrease lot size's with this tool, for example to add the possibility to add a minus sign "-" in front of the ajustments? because I'm not making sence how to decrease lot's manualy... hopefully this can be done... I hope I've making sence...
Beste Regards,
at Mike's
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Welcome at Mike's
A whole new world for you...
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12th Sep 2007, 04:34 PM
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# 17
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Frangellica
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yea I really want this, but not everyone is as computer spec as you, and I dont know what the hell im doing with installing it :/
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12th Sep 2007, 07:00 PM
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# 18
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at Mike's
Test Subject
Join Date: Feb 2006
Posts: 12
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Quote:
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Originally Posted by Frangellica
yea I really want this, but not everyone is as computer spec as you, and I dont know what the hell im doing with installing it :/
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Just what the program says it will do, it expands your lot's who you selected of course... the program is very simple, if you follow the simpel steps than you also can enjoy this program... I know I do and I'm not an expert with pc's at all...
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Welcome at Mike's
A whole new world for you...
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12th Sep 2007, 07:32 PM
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# 19
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Mootilda
Original Poster
Mad Poster
Join Date: Aug 2006
Posts: 3,165
Thanks: 6735 in 27 Posts
View My Journal
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at Mike's,
Yes, it should be relatively easy to add logic to the program to decrease the lot size, as well as increasing it. I have this on my To Do list. The primary problem is: what to do with any objects on the land which is being deleted? My intention is to ignore this problem and insist that the land be completely empty before it can be deleted. As long as you make a backup before running the LotExpander, this should be an acceptable solution.
Frangellica,
If I read your post correctly, you are having problems figuring out how to install and run the LotExpander.
To install the program, just create a folder on your disk using Windows Explorer (call it LotExpander, if you like) and download the first zip file (LotExpander124.zip) into that folder. Decompress the zip file into the same folder (instructions on how to do this depend upon what program you use to decompress... WinZip, WinRAR, Windows Explorer, 7-zip). The program is now installed. If you like, you can create a shortcut to LotExpander.exe and put it on your desktop or in your Start / Programs menu.
In general, people do not need to download the second file (LotExpander124Source.zip), since it just contains the C# source code that Andi8104 originally wrote and Sorcerer and I modified. Unless you are a C# programmer, this file is useless to you.
To run the program, backup your game files. Then, just open the folder in Windows Explorer and double click on LotExpander.exe. The program walks you through a couple of screens to determine which neighborhood, which lot, and how much to expand the lot; I believe that it's pretty self-explanatory. Then, follow my instructions to convince the game to regenerate all of the additional game information neeeded.
Please let me know if I misread your question, or if you continue to have problems.
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Last edited by Mootilda : 12th Sep 2007 at 07:55 PM.
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12th Sep 2007, 08:23 PM
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# 20
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at Mike's
Test Subject
Join Date: Feb 2006
Posts: 12
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Quote:
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Originally Posted by Mootilda
at Mike's,
Yes, it should be relatively easy to add logic to the program to decrease the lot size, as well as increasing it. I have this on my To Do list. The primary problem is: what to do with any objects on the land which is being deleted? My intention is to ignore this problem and insist that the land be completely empty before it can be deleted. As long as you make a backup before running the LotExpander, this should be an acceptable solution.
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Mootilda
I think that that don't will be the problem of the builders, for example, I want to try to build a residential house on the exact middle of a 3x1 lot, than remove the left side by -1 and the right side by -1 so that the house is in the middle exact, this will give potential for citybuilders who don't want the 2tile edge on there lot, I don't know if this is posible, however it's a idea to try... It's that I've don't have the skills to do this myself, but if someone can make the tool for that, or add the possibility to this tool I've give them my full support...And for the wall's etc, that will be deleted in the process, that will be indeed an acceptable solution...
Regards,
at Mike's
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Welcome at Mike's
A whole new world for you...
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Last edited by at Mike's : 12th Sep 2007 at 08:29 PM.
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13th Sep 2007, 07:04 AM
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# 21
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patul
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Mike's there is an other pblem, what to do with more than 1tile objects, I tried with the old text only andi's cheat, sometimes it works, sometimes you win a nice crash depends on the objects your reduction cut.
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You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !
* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success
(Lao patul MMVI AD)
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13th Sep 2007, 09:15 AM
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# 22
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at Mike's
Test Subject
Join Date: Feb 2006
Posts: 12
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Quote:
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Originally Posted by patul
Mike's there is an other pblem, what to do with more than 1tile objects, I tried with the old text only andi's cheat, sometimes it works, sometimes you win a nice crash depends on the objects your reduction cut.
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Dear Patul,
In the game it's always possible to put objects on the edge, when you've use the moveObjects on cheat, my intention is the house to be build on the edge of the lot, so that the effect is that there will be one big complex, or a big citycentre, with individual lots that appear in the neighboorhoodscreen as one... the decoration is the 2nd fase after buiding the lot... but first try to let fase one work...
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Welcome at Mike's
A whole new world for you...
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13th Sep 2007, 10:01 AM
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# 23
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Numenor
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I understand what Mike is trying to do, and I think it would be a possible solution for the "walls can't be built on the lots border" problem. Removing one or two rows of completely empty tiles from the border might help, but I have some doubts:
1) When we say "3x1 lot", we actually mean a lot made of 30x10 tiles; removing a 2-tile border will make this lot 28x8 tiles: is it possible?
2) How would the game manage a 28x8 lot in neighborhood view? I hardly believe that the game will be capable of putting it exactly next to another 28x8 lot (so to create the illusion of a row of contiguous houses).
3) We can leave the border tiles "completely empty", so to ease the work of Mootilda's tool; but are these tiles really completely empty? For example, on the lot corners, near the road, there are the hidden "portals", that let sims walk in the lot, and let the cars enter the lot. Also, if we build a wall, the game reserves some place for placing floor tile on top of it, on both sides (this is the main reason why the 2-tile limit exists): I don't know how is actually made this "reservation" by the walls, but anyway, reducing the lot size must take care of them, too.
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13th Sep 2007, 10:54 AM
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# 24
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niol
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May use the lot expander to expand the lots so that they overlap one another to create the illusion they're connected.
May read what Inge had started to talk about her experiences in the following thread:
http://www.modthesims2.com/showthread.php?t=239153
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13th Sep 2007, 11:17 AM
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# 25
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at Mike's
Test Subject
Join Date: Feb 2006
Posts: 12
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Quote:
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Originally Posted by Numenor
I understand what Mike is trying to do, and I think it would be a possible solution for the "walls can't be built on the lots border" problem. Removing one or two rows of completely empty tiles from the border might help, but I have some doubts:
1) When we say "3x1 lot", we actually mean a lot made of 30x10 tiles; removing a 2-tile border will make this lot 28x8 tiles: is it possible?
2) How would the game manage a 28x8 lot in neighborhood view? I hardly believe that the game will be capable of putting it exactly next to another 28x8 lot (so to create the illusion of a row of contiguous houses).
3) We can leave the border tiles "completely empty", so to ease the work of Mootilda's tool; but are these tiles really completely empty? For example, on the lot corners, near the road, there are the hidden "portals", that let sims walk in the lot, and let the cars enter the lot. Also, if we build a wall, the game reserves some place for placing floor tile on top of it, on both sides (this is the main reason why the 2-tile limit exists): I don't know how is actually made this "reservation" by the walls, but anyway, reducing the lot size must take care of them, too.
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Dear Numenor,
That wasn't what I've ment to explain, I've attached a image to explain what I've mean. The intention that I have is to delete an entire collum -1 = 10 tiles, this on both sides of the house, who is standing in the exact middle of the lot, and is 10 x 10 tiles big. I don't want to make it more dificult than it's already is. because when there will be a exact tile remover than most people will get into trouble making a nice neighboorhood for there sims... Hope that this make's any sence...
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Welcome at Mike's
A whole new world for you...
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Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder: - Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Windows Vista: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
Need more information?
Tags
LotExpander, lot, expander, expand, resize, larger, increase, size, bigger, sims 2, sims2, ts2
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