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Featured upload! The "CEP" - Color Enable Package v. 9.2.0 - 15 MAY 2009

by Numenor Posted 27th Sep 2005 at 2:46 AM - Updated 14th Aug 2014 at 1:44 AM by leefish
900 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The "CEP" - Color Enable Package v. 9.2.0 - 15 May 2009
Available for Windows and MacOS X users

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IMPORTANT ANNOUNCEMENTS!
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>>> THIS IS THE FINAL RELEASE <<<
and probably the last one, except for possible bugfixes and small additions

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MANUAL INSTALL TO ULTIMATE COLLECTION


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THE CEP v.9 WORKS IN ANY GAME, FROM THE BASE-GAME TO MANSION & GARDEN

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THE CEP HAS NOTHING TO DO WITH CLOTHINGS, SKINS, HAIR,
ACCESSORIES AND SUCH. IT AFFECTS ONLY *MAXIS OBJECTS*

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CEP9_Logo


The CEP v9 enables colour options for Maxis objects shipped with:
The Sims 2 (base game) - University - Nightlife - Open for Business - Family Fun Stuff
Glamour Life - Pets - Seasons - Bon Voyage - FreeTime - Apartment Life
(plus almost all the objects from the Stuff Packs up to M&G).
It can safely be used by *ALL* users, with *ANY* game configuration


LATEST NEWS
15 May 2009 - CEP v. 9.2.0 released (final update to Apartment Life + More 'stuff pack' objects)


(Read details on Post #4)


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Read the CEP Licence Agreement on Post #2

Read the CEP Frequently Asked Questions on Post #3

Read the CEP News & Details on Post #4

If you want to be sure not to miss a CEP update, subscribe to the CEP Updates Notification Thread

If you like this enhancement for your Sims2 game, consider to make a DONATION to either Numenor Moddings or ModTheSims2
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CEP COMPONENTS

Starting from CEP v.8.0, both the Installer and the Manual Installation zip contain all the CEP resources:
  • CEP core files: these are required for the CEP to work.
  • "CEP EXTRA" components: these are fixes and additional features that are not required, but their installation is strongly suggested; read details about the CEP EXTRA in the Documentation installed along with the CEP.
  • CEP Documentation: it's optional, but it's very interesting; it includes the FAQ, a detailed list of the CEP EXTRA and a full list of all the objects that come with the game.
  • CEP Icon Set: optional; it's mainly aimed to webmasters (to put them in the download web pages or in the local CEP Info page) and CEP enthusiasts.


INSTALLATION and USAGE

The CEP can be installed automatically (Windows users only), or manually (Mac users, and anyone who wants to have total control on what happens on their computers )

  • Automatic installation (Windows users only) - Download the file "CEP_Windows-AutoInstaller.zip" and unpack it on your desktop. Double-click on the installer (CEP_Setup.exe) and follow the instructions.
    You have to choose which "CEP EXTRA" components you want to install, select the path where to install the Documentation and choose what parts of the Documentation you want to install (any older CEP version will be automatically uninstalled).
    To uninstall, use the "Add/Remove Program" applet, in the Windows control panel, or the icon in the Start menu.

  • Manual Installation (Windows and MacOS X Users) - Download the file "CEP_Windows+MAC_Manual-Installation.zip"; unpack the zip on a temporary folder. Open the temporary folder, and you'll find all the needed files, along with detailed instructions (for Win and Mac) that will guide you in the manual installation.
    To uninstall, remove all the CEP files from your system, following the instruction provided in the same text file you used for the installation.


CREDITS and ACKNOWLEDGEMENTS

By now, the CEP is updated and supported by me (Numenor) alone. Nevertheless, many persons deserve our personal thanks and credits for their help:
  • RGILES and QUAXI for having invented and created with me the first CEP, that still "survives" into the current CEP. Very special thanks to QUAXI for his valuable tool SimPE and for his great kindness and patience
  • MaryLou for the help in testing the CEP, for fixing the UV-map of the Toilet Stall and for the CEP Icon sets v. 6, 7 and 8.
  • SimplyStella for the CEP Icon sets v. 3/4/5.
  • Rentechd for the CEP Icon sets v. 1/2.
  • IgnorantBliss for the countless hours spent on updating the CEP List
  • Havelock for many fixes included in CEP9 (Bohemian set, security gates, Club counters, Closet doors).
  • And last but not least, thank you very much to all the CEP users, and in particular to Lord Darcy, for their help reporting bugs, discovering Maxis faults, suggesting modifications and asking for more recolourable objects.
Tags: #CEP, #color, #enable, #package, #recolours

Operating System: Windows Linux Mac OS X
Utility Type: Save Editors CC Managers
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

TS2 Original Game

You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!

Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. a) Auto-Installer: extract the installer to your desktop and execute it; all the needed files will be automatically copied in the proper locations.
b) Manual Install: extract all the files from the zip in a temporary folder on your desktop; read carefully and follow the instructions provided in the TXT file contained in the zip.

Need more information?
 
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Test Subject
#76 Old 3rd Oct 2008 at 1:35 AM Last edited by Taysana : 3rd Oct 2008 at 1:43 AM.
Here are the images from within the game...

http://i245.photobucket.com/albums/...tDesignable.jpg
http://i245.photobucket.com/albums/...NotDesignab.jpg
http://i245.photobucket.com/albums/...e/NoChoices.jpg

EDITED TO ADD: After re-reading your post Numenor, am I to understand that only the "basic" CEP files are included in the Anygame? That would certainly explain the problem. How would I go about including the "extras" in the Anygame as the CEP works excellently in the full game.

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
The ModFather
staff: retired moderator
Original Poster
#77 Old 3rd Oct 2008 at 7:14 AM
The CEP/AGS/BGS installers don't copy the Extra into the mini-games, because there might be a compatibility issue: the CEP installer knows that - for example - you have Bon Voyage and will allow you to install the Extras that require Bon Voyage; but the installer, of course, can't know if you then create a mini-game excluding BV (that would have problems with those Extras).

Therefore, the only solution is to manually copy selected Extras files from:
(Documents)\EA Games\The Sims 2\zCEP-EXTRA
to the Downloads folder of the chosen mini-game; but it's up to the user to carefully check if the Extras are compatible or not with the mini-game configuration.
This can be done reading the Extra documentation, that explain, for each and every extra, what objects are affected, and what EP they came with.
In this case, the Extra affects the OFB windows broken by AL, and therefore copying the file "CEP-EXTRA_OFBWindows-Fix-for-AL.package" from the zCEP-EXTRA to the mini-game is safe only if the minigame includes OFB and AL.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#78 Old 3rd Oct 2008 at 7:30 AM
Thank you Numenor, and sorry to have bothered you about what appears to have been nothing. *Blush* I'll leave you be then, and thank you for everything!

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
#79 Old 3rd Oct 2008 at 8:03 AM
An Idea....
Numenor, as I understand it, BaseGameStarter, AnyGameStarter, and ColorEnableProgram are all three your work. True?

If so, is there any way that either [or both!]:

A. The installer for CEP could detect AGS, detect the AGS configuration, and automaticaly populate the existing AGS configurations with appropriate CEP Extras?

B. The AGS configuration editor [Is there one? I don`t have AGS!] could detect CEP, and automaticaly populate new [or even existing!] configurations with appropriate CEP extras?

I`m more of a programmer than a moder, so it seems to me that this should be possible, even fairly easy, especially to someone who has as much programming experience as you appear to have.

If I`ve mis-estimated your awesome capabilities, I`d gladly collaborate with you on this idea.
Lab Assistant
#80 Old 4th Oct 2008 at 2:18 PM Last edited by groovilicious : 4th Oct 2008 at 2:26 PM.
Default Two zCEP-EXTRA folders in game?
When doing a search to make sure I had the latest CEP version installed, I discovered I have 2 zCEP-extra folders in my game... just wanted to check to be sure that was proper/supposed to be like that...
C:\Documents and Settings\Me\My Documents\EA Games\The Sims 2\Downloads\zCEP-EXTRA (date created 5/12/08)
and
C:\Documents and Settings\Me\My Documents\EA Games\The Sims 2\zCEP-EXTRA (date created 9/26/08)
It seems to me that the one in my Downloads folder is the previous CEP extra version, while the one in my Sims 2 folder is the current CEP version. Did I do something wrong when I installed? I appears they contain the same files... The only reason this is a concern for me is because my game capacity is huge-I'm a download-a-holic, so anything that's taking up extra space would be helpful for me to remove... Also, not knowing where the actual CEP file is, I don't know if I have a conflict going on... If there is a conflict, it hasn't caused any apparent problems with my game running. I hope this makes sense... Any information will be appreciated!

EDIT: I looked up the files names in Post 3, and it appears I have the proper versions of the 'EnableColorOptions' file in the proper places, so can I just delete the zCEP-EXTRA folder that's in my Downloads folder-leaving the one that's in \The Sims 2 directory?
A missing part of me that grows around me like a cage
staff: retired moderator
#81 Old 4th Oct 2008 at 3:07 PM
Quote:
Originally Posted by groovilicious
EDIT: I looked up the files names in Post 3, and it appears I have the proper versions of the 'EnableColorOptions' file in the proper places, so can I just delete the zCEP-EXTRA folder that's in my Downloads folder-leaving the one that's in \The Sims 2 directory?


Yes that's correct- the zCEP-Extra folder goes in Documents\ EA Games\ The Sims 2. Make sure that you have the latest files in all places.

I will choose a path that's clear- I will choose free will
RUSH
Lab Assistant
#82 Old 4th Oct 2008 at 4:27 PM
Ok, thanks for the quick and kind response! Let me just be sure... the zCEP-EXTRA folder that's located in my Downloads directory is superfluous and can be deleted - yes?
A missing part of me that grows around me like a cage
staff: retired moderator
#83 Old 4th Oct 2008 at 7:08 PM
Yes it is. But also please check the following: you should have a folder entitled zCEP-EXTRA in Program Files\ EA GAMES\ The Sims 2\ TSData\ Res\ Catalog; a file called _EnableColorOptionsGMND.package in your Documents\ EA Games\ The Sims 2 folder, and also a file called _EnableColorOptionsMMAT.package in Program Files\ EA GAMES\ The Sims 2\ TSData\ Res\ Sims3D. If not then I'd suggest to reinstall the CEP.

I will choose a path that's clear- I will choose free will
RUSH
Lab Assistant
#84 Old 4th Oct 2008 at 7:27 PM
All is the same as you listed except _EnableColorOptionsGMND.package is in My Documents\EA Games\The Sims 2\Downloads

and an extra zCEP-EXTRA folder in My Documents\EA Games\The Sims 2\Downloads in addition to the one in My Documents\EA Games\The Sims 2 folder....

I guess I should note that I used the self-installer for v9.0, and did NOT do an uninstall for the May 2008 version... I'm guessing this is what caused the duplicate zCEP-EXTRA folder?

Thank you again for your help! I appreciate you!
Field Researcher
#85 Old 4th Oct 2008 at 8:26 PM
hello...
I keep getting an error 500 internal server error
I need it to download sallyhails Baby Lamb Nursery, it's sooooo cute.
The ModFather
staff: retired moderator
Original Poster
#86 Old 4th Oct 2008 at 9:00 PM
Groovilicious - As far as I remember, neither the installer v. 9.0, nor any previous versions should install a "zCEP-EXTRA" into the Downloads; the only correct path is:
My Documents\EA Games\The Sims\zCEP-EXTRA.
I confirm SimSample's suggestion: the zCEP-EXTRA in your Downloads must be removed; and then, please reinstall the CEP v. 9.0, and tell me if by mistake it created again a zCEP-EXTRA into your Downloads.

As a side note: in addition to the three elements listed by SimSample, there is a second zCEP-EXTRA folder in:
(Program Files)\EA Games\The Sims 2\TSData\Res\Catalog
I'm specifying this, in case you stumble into this additional zCEP-EXTRA and mistakenly delete it -

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#87 Old 5th Oct 2008 at 7:04 AM Last edited by Lord Darcy : 13th Oct 2008 at 11:18 PM.
I realized that all CEP subsets on doors and windows can't be recolored when placed diagonally, unlike those which were recolorable by default. Like glass subset on OFB International set, for example. Can it be addressed by the next CEP?

Oh and there's something wrong in glass subset of OpenMe Door and Easy Swing Door. The default recolor is not automatically selected.

ETA: The diagonal mesh of AL 2-tiled Security Gate Door is b0rked.





I feel like piling more and more work on your already-full plate... Sorry
Screenshots

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Check out my Journal for updates on past creations.
Recent Updates: Pie Menu Text Strings Fix | Teen Style Stuff Computer and Stereo Fix | IKEA Home Stuff Objects Fix
The ModFather
staff: retired moderator
Original Poster
#88 Old 5th Oct 2008 at 1:57 PM
Lord Darcy, your reports are arways useful and extremely well-accepted

As for the CEP-recolourable doors, there is a known limitation with the diagonals. You surely know that each diagonal is "slave" of its own straight version; but for a subset to be "slave", the game needs it to have a single-part name (e.g. "glass"), and doesn't accept multi-part names (e.g. "glass_clear" or "doorvalue_glass_clear"). The CEP must work on all those subsets that Maxis decided not to make recolourable; and - for unknown reasons - Maxis always assigns to such subsets multi-part names. This makes impossible to fully enslave the diagonal to the straight mesh, forcing the users (but not always) to use the Design Tool over the diagonal after placing it on the wall.

I'm not sure (I will check) if this applies to the OpenMe and EasySwing doors as well.

Regarding the diagonal Security Gate, I have added this problem to the to-do list Thanks!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#89 Old 5th Oct 2008 at 3:16 PM
Thanks for this update Numenor, but I had a problem before and after installing v9. Here is what happened before. I created an apartment lot, but the mailbox wouldn't change. I found through various sources that I must have some sort of mailbox hack and that was the culprit. I opened up Download Manager and did a search for everything related to "mail" and moved them out of the Downloads folder. I went back in the game and the mailbox was the apartment type as it should be, but a lot of the recolors were screwed up. Some were blue (not blinking blue, just blue) and some weren't even what they were when I placed them (a tree swing had turned into a la-z boy, etc). So I went searching for answers. I then noticed there was a new CEP. So, I installed it. After installing the objects were back in business, but the mailbox was now back to being a residential box instead of an apartment box. I did another search for "mail" with the DM, but nothing shows up. Could this be a bug with CEP9? Just curious as I'd like the mailbox problem to go away as it is quite annoying.
Lab Assistant
#90 Old 5th Oct 2008 at 5:50 PM Last edited by Numenor : 9th Nov 2008 at 1:24 AM. Reason: Fix now included in CEP 9.1
Quote:
Originally Posted by Lord Darcy
ETA: The diagonal mesh of AL 2-tiled Security Gate Door is b0rked.




The doorsecuritygatetwotilediagonal-0-0-0-se-wallmask is a second doorsecuritygatetwotilediagonal-1e-1n-0-se-wallmask texture.

Fix Attached.
The ModFather
staff: retired moderator
Original Poster
#91 Old 5th Oct 2008 at 6:27 PM
Magic Havelock! You save me a lot of time (and I confess I'm not working on the CEP with the efforts it would require )

Thanks a lot!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#92 Old 5th Oct 2008 at 11:58 PM
Trying to install CEP v.9 I end up with a BSOD, everytime i get to the end of the install. I have also tried doing the manual install. Am I doing something wrong? Or perhaps some kind of conflict?
Field Researcher
#93 Old 6th Oct 2008 at 2:32 AM
The latest CEP doesn't show the recolors of the child's toy oven. I cannot use the design tool to access the missing colors either.

I didn't see this mentioned in the thread. Maybe you already know about it and plan to include it in a future update, but I thought I would mention it just in case.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
Field Researcher
#94 Old 6th Oct 2008 at 3:53 AM
Quote:
Originally Posted by magicmoon
The latest CEP doesn't show the recolors of the child's toy oven. I cannot use the design tool to access the missing colors either.
Toy Oven works fine in my game. Without CEP-Extra, you can use only 5 default Maxis colors, as K&B broke all existing custom recolors by changing subset name.

NO Requests! | How to update fridges/computers to FT | Booty - Get pay items for free!
Check out my Journal for updates on past creations.
Recent Updates: Pie Menu Text Strings Fix | Teen Style Stuff Computer and Stereo Fix | IKEA Home Stuff Objects Fix
The ModFather
staff: retired moderator
Original Poster
#95 Old 6th Oct 2008 at 9:36 AM Last edited by Numenor : 6th Oct 2008 at 9:45 AM.
Zenguin - Maybe your download is corrupted? Try redownloading.

Magicmoon - My fault Originally, the toy oven was made recolourable in the "core" CEP files (installed in any game), but now it is released as a separate Extra. Problem is, this extra is not selectable in the Extras list while installing, if you don't have K&B or IKEA (and you don't have them, right?). I need to remove this check (in the next update), and allow to anyone to install the Toy Oven extra.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#96 Old 6th Oct 2008 at 3:42 PM
Thank you again!!! What would we do without your wonderful works?!! Such a great creator-I admire you so much!
thanks much,
Skye

When in doubt, use clean installer
Fur is protested more than leather, because it's easier to harrass old ladies than biker gangs!
Lab Assistant
#97 Old 6th Oct 2008 at 4:58 PM
Quote:
Originally Posted by Numenor
Groovilicious - As far as I remember, neither the installer v. 9.0, nor any previous versions should install a "zCEP-EXTRA" into the Downloads; the only correct path is:
My Documents\EA Games\The Sims\zCEP-EXTRA.
I confirm SimSample's suggestion: the zCEP-EXTRA in your Downloads must be removed; and then, please reinstall the CEP v. 9.0, and tell me if by mistake it created again a zCEP-EXTRA into your Downloads.

As a side note: in addition to the three elements listed by SimSample, there is a second zCEP-EXTRA folder in:
(Program Files)\EA Games\The Sims 2\TSData\Res\Catalog
I'm specifying this, in case you stumble into this additional zCEP-EXTRA and mistakenly delete it -


I deleted the extraneous zCEP-EXTRA folder without incident. I will do a re-install of v9.0 and post back to let you know if an extra CEP folder is created. I had read in the beginning of the thread (post 3 or 4) that the other zCEP-EXTRA was supposed to be in the Program Files>>>>Catalog, so I left that one alone, thank you kind sir!

EDIT: Before I do the re-install, do you want me to UN-install? ~~I *think* I saw an uninstaller somewhere~~
MTS2 Hot Pepper
DELETED POST
6th Oct 2008 at 6:23 PM
This message has been deleted by Ailias. Reason: feedback
MTS2 Hot Pepper
#98 Old 6th Oct 2008 at 6:24 PM
Oh IKEA Leksvik coffee table is still not recolorable.
Will you fix IKEA objects?

Playing Sims4 with you, buddies
Field Researcher
#99 Old 6th Oct 2008 at 6:41 PM
The painting subset of "Rue de Fleur by Claude Magnus" painting (Painting - Horizontal - French Romantic) from K&B stuff pack is not recolorable. Only frame subset is recolor-enabled by default, which is ridiculous. Could you make painting subset recolorable as well?

NO Requests! | How to update fridges/computers to FT | Booty - Get pay items for free!
Check out my Journal for updates on past creations.
Recent Updates: Pie Menu Text Strings Fix | Teen Style Stuff Computer and Stereo Fix | IKEA Home Stuff Objects Fix
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