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Featured upload! *Working* Magazine Rack [UPD 29 jan 2009]

by Numenor Posted 25th Jun 2008 at 11:47 PM - Updated 14th Mar 2009 at 8:49 PM by Numenor : Restored missing attachment
259 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
*WORKING* MAGAZINE RACK
Store away all your magazines and books!
-- Updated 29 Jan 2009 --




29 JAN 2009 - BUGFIX
Fixed a bug that affected games with Seasons:
- the rack doesn't cause any more a "jump bug" whenever hovering the mouse over it;
- it's now possible to correctly study the extra subjects (charisma etc.) if there is a "Golden Bookcase" (SSN career reward) in the lot.
Thanks Amberkat for reporting.

29 OCT 2008 - UPDATE
Improvement: sims can read magazines at will, increasing their interest, without losing interest in other subjects (thus getting rid of the annoyance reported by MagicMoon here)
Bugfix: a rare jump bug occurred when clicking on the racks (see Aelflaed's report here).

16 SEPT 2008 - UPDATE
- Included the 5 new skills from Apartment Life
- Added 5 more languages (see below for complete list and credits)

---------------------------------------------------------------

Tidy up your home! All those magazines that usually clog your house, covering tables and floor, have finally found a nice place to be stored into!


FEATURE HIGHLIGHTS
  • You can store in the racks all the base-game magazines, the hobby magazines, the books (including the custom-written novels) and even the unattanded UNI assignments.
  • You can then pick back from the rack any of the stored magazine or book (not the assignments), read it at will, and then put it back into the rack.
  • The magazines, after a number of readings, become "old" and can't be read any more (this apply to the base-game one, too!).
  • The maid, and any sim "influenced" to clean, will automatically put away all books, magazines and UNI assignments.
  • Lost&Found magazines: all the rack by default contain the lost "money" magazine (base-game) and also the lost "Entertainment Hobby" (FT required).
  • Lost&Found animation "View Centerfold": while reading, the sims will randomly play this funny animation.
  • The Magazine Rack comes in two versions: vertical and horizontal; the horizontal can become a simple pile of magazines by applying the "invisible" recolour provided in the package.
1 2 3 4
(click on thumbnails to enlarge)


GAME ADAPTIVITY - GAME COMPATIBILITY
The racks are compatible with any game (tested from base-game to Apartment Life). Depending on your game, some additional features may become available.
  • Common features, available in all games:
    • store into/pick from the rack the "interest" magazines (i.e. the ones bought from the community vending racks);
    • store into/pick from the rack reading and study books;
    • Lost&Found "Money" magazine + Lost&Found "Centerfold" animation;
    • Automatic cleaning by maid.
  • If you have University:
    • the unattended assignments can be "stored" in the rack (actually, deleted from the game). The assignments owned by playable sims are not removed; the assignments currently in use by any sims are not removed;
    • Automatic clean-up by sims "influenced" to clean.
  • If you have FreeTime:
    • store into/pick from the rack the "hobby" magazines (i.e. the ones received by subscription);
    • store into/pick from the rack the custom-written novels (i.e. the ones received by subscription);
    • Lost&Found "Entertainment" magazine.
  • If you have Open for Business:
    • DON'T try to sell books in your store using this rack; and don't try to sell the rack itself: the OFB functions are disabled and won't work This is a residential object, after all .
  • If you have Apartment Life:
    • You can study the 5 new skills.

Note: Multiple racks - You can put as many racks as you want in your house, but they work as in real life: if you store a magazine into one rack, don't expect to find it in all the other racks!
On the other hand, the standard bookcase functions (reading books, studying books, custom novels) work like the Maxis bookcases: all the books are shared between all the bookcases (including the rack).

Note: Pie Menu - Most of the pie menu entries have been modified to make them consistent with the idea of "magazine" (e.g. Study/Parenting has become Browse Monthly Review/"Children: User Manual" ); I only speak English and Italian, and several users helped translating the menu into new languages, but some players might read the usual text.


INSTALLATION
In the attached rar you will find two Racks (horizontal and vertical), and a Magazine. All the three packages must be put in your Downloads folder.
NOTE: The Magazine is always required for the Racks to work; on the other hand, if you don't like one of the two racks, you can safely discard it.


RECOLOURING INSTRUCTIONS
You can recolour the racks by following two alternate methods.
  1. (Preferable) Using the TEMPLATES - Download the recolour templates from this thread; Start Object Workshop, click "Open..." and load the chosen template (racks or magazines); then choose "CLONE" (attention: not "recolour"!) and proceed; when the clone is created, just replace the texture with your own. This method will create ONE recolour package (for either the wooden part or the magazines) that works for BOTH racks at the same time.
  2. Following the general recolouring tutorial - Keep in mind that the vertical and horizontal racks are autonomous objects (they don't share the textures) and must be recoloured separately. Start Object Workshop, click "Open..." and load the chosen rack mesh (either the horizontal or the vertical); then choose "Recolour" and proceed. In the subset selection, I recommend to choose only one subset (either "magazines" or "rack"). Finish the recolour following the tutorial.


CREDITS and ACKNOWLEDGEMENTS
The "vertical" rack is based on a mesh originally created by Boblishman for a different rack (working just as a normal bookcase) and posted here.
The horizontal meshes and the internal code were entirely made by myself.


Polygon Counts:
Vertical rack: 590 faces, 954 vertices
Horizontal rack: 1316 faces, 1953 vertices
Magazine template: zero (it uses the Maxis mesh already in game)


MENU TRANSLATIONS
Languages currently included in the racks (some languages don't have the exact magazine names, but it's not important):
- English (by Numenor) - Italian (by Numenor) - German (by Frizelbliz) - Spanish (by Man1968) - Swedish (by Stimy) - French (by SeasonPink) - Polish (by domilika) - Urdu-Romanised (in the Hindi language) (by ieta_cassiopeia) - Japanese (by mijiki-kun) - Norwegian (by Annapast) - Portuguese (by Ocorreia) - Brazilian (by DaniloFTS and Larissamenezes) - Thai (by The T) - Russian (by Shoukeir).

Thanks a lot to anyone provided the translations! By now, I don't plan to add more languages.
Tags: #magazine rack

Style: Contemporary
Room: Living Bedroom
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Recolour_TEMPLATES.rar 41.1 KB 27,427 4th Jul 2008
MagazineRacks.rar 211.8 KB 31,265 29th Jan 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\

-or-

4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
  • Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins
  • Mac: APPLICATIONS FOLDER -> THE SIMS 2 -> TSDATA -> RES -> CATALOG


Need more information?
 
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259 Comments / Replies (Who?) - 245 Feedback Posts, 11 Thanks Posts
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Test Subject
#176 Old 25th Oct 2008 at 2:55 PM
Oh god, how great!
Theorist
#177 Old 29th Oct 2008 at 3:44 AM Last edited by aelflaed : 29th Oct 2008 at 3:50 AM.
Hi!

I've been using this rack for a while without issue, but a couple of days ago, it struck a problem.

I began playing a particular house containing the rack, and had a jump bug whenever I clicked on a sim to give them a command. I hadn't played that house for a while, but had played normally the previous day. Didn't alter any CC between the sessions, just chose a different house. error log posted.

I decided to delete a Vitasims spice rack which I thought was meant by the 'kitchen utensils' reference. That did seem to fix it, and placing a new spicerack didn't make the problem recur.

I thought you might want to check it out anyway.

Edit - just noticed my version is an old one, I'll update it.
Download - please read all instructions before downloading any files!
File Type: rar ObjectError_N001_t196729.rar (16.4 KB, 29 downloads)
The ModFather
retired moderator
Original Poster
#178 Old 29th Oct 2008 at 10:28 AM
Default Update
29 OCT 2008 - UPDATE

Improvement: sims can read magazines at will, increasing their interest, without losing interest in other subjects
(thus getting rid of the annoyance reported by MagicMoon here)

Bugfix: a rare jump bug occurred when clicking on the racks (see Aelflaed's report here).


Thanks to Aelflaed for reporting the bug, and to MagicMoon for suggesting an improvement

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#179 Old 29th Oct 2008 at 2:53 PM
Wow you did a total bypass of the interest limits so that it remains unnecessary to increase the pie menu? Very impressive! So theoretically, a Sim could max all interests? (Not that you would want to as that would be a very boring Sim).

I wanted you to know that this rack works wonderfully with Pescado's Macrotastics. Sims told to clean the house will use this magazine rack to store any magazines they find while doing their chores. I thought Macrotastics would ignore it like it does most custom objects or just put books away, but the 2 work great together.

I'm glad you fixed the bug too. I thought that the errors were my fault since I was trying to change some things in SimPE. I miss Inge's Sensible Study bookcase since it has never been updated for FT or AL, So I'm taking my copy of your magazine rack and adding some motives so I can have Sims study autonomously again. I wish there were more 'types' to advertise to though. Is there any way to advertise to interests or aspirations?

I noticed that in "Show pictures to youngster" and "Be Shown the Pictures" you advertised both fun and a category that SimPE has labeled 'unused'. Did filling in that 'unused' line allow you to advertise to outgoing Sims (type 0009 on the unused line) AND/OR serious Sims (type 0008 on the fun line)? If so, is it AND or OR? Since that line is unlabeled, what is it advertising? I also see in the magazine file 'read magazine' is advertised to type 0019. The chart I have stops at type 0016 so I was wondering where the info is located on motive types >16.

I searched both the tutorial sections and Google before asking here. I couldn't find anything that addresses the motive tab's 'type' info other than:

C:\Program Files\SimPE\Plugins\pjse.coder.plugin\PJSE_help\PieMenus.htm

(At the bottom of the page)

So if you know of a better chart or tutorial that addresses motives, I would appreciate you pointing me in the right direction.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
#180 Old 29th Oct 2008 at 9:12 PM
Thanks, Numenor! I`ve been using your "old" magazine rack for a while now. Just curious if it is possible to have both in game. I`m guessing not.

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The ModFather
retired moderator
Original Poster
#181 Old 29th Oct 2008 at 10:15 PM
GeneralOD - You guessed right Besides, the "new" rack has the same filename (in addition to the same GUID)...

MagicMoon - I got rid of the code that decresed a random interest when the total interest was greater that a given limit; therefore, sims can now maximize all their interests (it would take a while...). BTW, I don't consider this "cheating"; after all, in real life, we can have a great interest in many subjects at the same time!

As for the advertise system, in the TTAB, there is no way (known to me) to set a "delta" advertisement for specific interests or aspirations. I'm quite sure that it is possible, on the other hand, change the advertisements via BHAV, and this allows implementing any possible check. Don't ask me how this works because I don't know; it's basically an intuition.
Regarding the "unused" line in the TTAB, I didn't write them: those values have been set by Maxis in the TTAB for the base-game bookcases, and I decided not to modify them. I think they are just useless. The same applies to the "0x19" type found in the Magazine: that value is contained in the original TTAB, and I didn't change it; I don't know if it's an error by Maxis side, or the 0x19 really means something. I don't know of a specific tutorial about motives and TTAB parameters; but maybe there is one -

The various advertisements are considered in an "OR" relationship; the interaction attracts a sim that is in need of fun OR in need of... "unused" (of course, the "unused" motive is unused, but if it was e.g. "hunger", the rack would attract a sim when he is either bored OR hungry).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Theorist
#182 Old 30th Oct 2008 at 1:43 AM
thanks for fixing that Numenor, I'll get the latest version.
#183 Old 30th Oct 2008 at 4:27 AM
Ah, Numenor, the file name matching would not be an issue to having both in the Downloads directory, as I use the downloaded archives` filenames [amongst other criteria] to subfolder Downloads, and as your archive has a different MTS2 ID number, the downloaded archive also has a different file name, thus your new magazine rack goes into a different folder, and I would have both in Downloads if I hadn`t already deleted the old one.

Now, I think I know what happens if it encounters two possibly different packages with matching GUIDs, but what does the game do if it finds two [or more] packages with the same name, but possibly different contents, in two different directories? If they have different GUIDs, I would think it would use both, and if they have matching GUIDs, use the one in the alphabeticaly-highest directory. Si? Nyet? If I am right, my game would have automagically used the new magazine rack, even if I hadn`t deleted the old. Do you know how multi-level subfoldering affects presidence?

This Space Intentionally Left Blank
The ModFather
retired moderator
Original Poster
#184 Old 31st Oct 2008 at 9:23 AM
If I remember well, in a multi-level Downloads folder, the game reads the single packages, first (i.e. the packages in the root), then the subfolders in alphabetical order; the same applies to the subfolders: packages first, then sub-subfolders in alphabetical order, etc.

Two different packages with identical filenames are considered different objects, and can co-exist in the game with no problem; the only piece of data used by the game to classify custom content is the GUID. Even if there are "rules of precedence", I see no reason why keeping two objects with the same GUID installed at the same time: if you are clever/lucky, the older one will be ignored; if you are unlucky, the new one will be ignored.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
#185 Old 31st Oct 2008 at 9:02 PM
What triggered this question was you mentioning that the file still had the same name as part of why I couldn`t have both; since the archive has a different MTS2 ID, and I use the archive name, which contains the ID, as part of the directory structure, I can have both files, just not both objects.

Because of the way I subfolder, the precidence rules you outlined, and the way this site names downloaded archives, my system would have used the new version, unless the number of digits in the download`s ID number had increased, which they didn`t. As I had already deleted the old version before posting the question, this isn`t an issue, but I greatly appreciate the information. Thank you.

This Space Intentionally Left Blank
Field Researcher
#186 Old 5th Nov 2008 at 6:07 PM
What are these? I can't match them up to what I see in the game:

Your 'Ego' Unveiled
Shape Up!
Puzzles & Riddles
The Artist's Review

I've made the changes to make everything on the rack autonomous and am happy with the results. I know that there must be a way to copy the private tree table to the other rack, but I can't figure it out. I see 'extract' and 'clone' as options. Could you tell me how? I've been searching the SimPE site for an hour and am just going in circles. Thank you.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
The ModFather
retired moderator
Original Poster
#187 Old 5th Nov 2008 at 6:40 PM Last edited by Numenor : 11th Nov 2008 at 9:22 AM.
'Extract' is what you need; extract the modified TTAB, then open the other package, right-click on the existing TTAB and choose 'Replace'. When the file selector open up, be sure to choose the ".simpe" file, NOT the XML!

As for the magazines, if I remember well, they are:
- Psychology book(AL)
- Fitness magazine (FT)
- (don't remember, lol! something related to logic, I guess) EDIT: it should be the "logic" book you can study when you gain the special bookcase as career prize in Seasons.
- Art magazine (FT)


EDIT: they are the special "Study... (Charisma, Body, Logic, Creativity)" interactions only available when you gain the special bookcase as career prize in Seasons.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#188 Old 10th Nov 2008 at 10:47 PM
The only thing I changed was the TTAB, adding motives and enabling autonomy, but I have this irritating error. Whenever it occurs it "eats" one of the Custom written novels on the lot.

"Reference to tree table entry that does not exist".

The error occurred when the Sim tried to study Cleaning which she and other Sims have done numerous times before without problems.

If I caused this problem, I apologize for wasting your time.
Download - please read all instructions before downloading any files!
File Type: rar MagError.rar (18.0 KB, 4 downloads)

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
The ModFather
retired moderator
Original Poster
#189 Old 11th Nov 2008 at 12:51 AM
I compared the values reported in your error log with my original packages, and I couldn't find anything wrong, but please read on:

- According to the log, when the error occurred the sim "Golden" was trying to perform the interaction "Read book.../Cuisine" (meaning the FreeTime cuisine magazine), and the game couldn't find it in the TTAB (but it *does* exist in my original package). But have you said that your sim was trying to read a custom novel?

- In any case, please double check *your* modified interaction 0x0E (14) "Read Book.../Cuisine", comparing it to my original one, to see if you didn't break something unkowingly.

- A test thet you can easily run is to save the game, direct your sim to perform the faulty animation and wait for the error; then exit without saving, replace your modified packages with my original ones, and restart the game; immediately direct the sim to perform the same interaction, and see if the error occurs or not.


If you want, I can check your package, too: sometimes, four eyes see better than two...

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#190 Old 11th Nov 2008 at 4:36 AM Last edited by Numenor : 11th Nov 2008 at 8:40 AM. Reason: Removed attachments
I looked and compared, yet cannot find anything I did wrong. I can't even force the error to happen! It *appears* to happen randomly. I clicked on everything in the rack without errors, yet this error occasionally occurs. Read book> cuisine is available and works fine when clicked on.

I wasn't saying that my Sim was trying to read a custom novel, rather each time this error occurs, a custom novel will disappear, never to be seen again. I had 4 custom novels that disappeared one by one from these errors. Since then, I have written 2 more novels so testing can continue, just in case having custom novels is part of the problem. (I don't think I had the error occur before having custom novels, but I'm not 100% sure)

I tried my best to solve this, so I will take you up on your kind offer to look over what I did.

ETA: The error is occuring on different books, but only when autonomous. Each time it deletes a novel. But I found out that if I leave the lot without saving, I will still have my novel.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
The ModFather
retired moderator
Original Poster
#191 Old 11th Nov 2008 at 9:17 AM Last edited by Numenor : 11th Nov 2008 at 9:27 AM.
Thanks, I downloaded the files; I will look into them.

EDIT: my first, incomplete finding is that when the error occurs, your sim are trying to study something spontaneously, and they are supposed to have in their hand the standard "study" book; but they actually have the novel in their hand, instead. When the game tries to start the "Study" interaction using the novel (that does NOT have the Study interaction), the error occurs.

Now, I have to understand WHY the sims have the wrong book in their hand, and why this does NOT happen when the interaction in user-directed (not autonomous).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#192 Old 11th Nov 2008 at 10:03 AM
I just got the error when I directed a Sim to study cooking. So the error can occur when user directed.

The log doesn't *appear* to be different from the others so I won't upload it unless you ask for it.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
The ModFather
retired moderator
Original Poster
#193 Old 11th Nov 2008 at 1:52 PM
Yes, please, upload it. The last "frame" may be identical to the others, but the "history" of the previous BHAVs executed (and the parameters passed) is different.

PS: have you tried swapping the packages in the Downloads, after the error occurred?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#194 Old 11th Nov 2008 at 8:53 PM Last edited by magicmoon : 11th Nov 2008 at 10:59 PM.
Had to get some sleep, but that is today's plan. I'm swapping them out now to see if I can still get the error.

ETA: The 2nd error is from your unmodified rack.
Download - please read all instructions before downloading any files!
File Type: rar UserDirected.rar (15.6 KB, 1 downloads)
File Type: rar OrigError.rar (15.6 KB, 1 downloads)

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
Lab Assistant
#195 Old 12th Nov 2008 at 2:16 AM
Wow! This is very useful and looks nice in livingroom as a great decor too. Thanks a lot :* Now my Simmies don't wanna read books. They just want to read new magazines and it's in polish, wow wow wow
Field Researcher
#196 Old 12th Nov 2008 at 9:46 AM Last edited by magicmoon : 12th Nov 2008 at 11:46 AM.
I just got that error on a regular bookcase, so there is probably something wrong with my game rather than the rack. I'm testing now to see if I can pinpoint what is causing it. I just wish the error was more consistent. It sure would be easier to find the cause.

ETA: Somehow the error seems connected to the Sim. The last time I saved was before Allen threw the error. On reloads, no matter which Sim I use, the error will only be thrown by Allen and will occur the very next time he tries to study.

This last error is after removing all custom content. This caused a reset and Allen was standing in the front yard instead of at work where I left him. Yet when I directed him to study, he still threw the error.
Download - please read all instructions before downloading any files!
File Type: rar NoCC.rar (15.0 KB, 3 downloads)

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
The ModFather
retired moderator
Original Poster
#197 Old 12th Nov 2008 at 3:19 PM
MagicMoon - Thanks for your useful reports. The thing becomes more and more strange every day, but here is what I think (I need you to confirm some circumstances).

Reading the game code (that I can modify, if needed, when I finally understand what's wrong), here is what it happens:

- The sim is directed (or autonomously decides) to study; the subject is irrelevant.

- The game scans the lot for existing novels; when one is found, the game checks the "relationship" between it and the sim, excluding the novels that have no relationship (or a weak relationship) with the sim. In other words, if I understand well, the game possibly checks if the sim is the author of the novel.

- If a valid novel (related to the sim) is found, then the game puts that novel in the sim's hand. If no valid novel is found, a standard book is created instead.

- The sim is then forced to perform one of the "Study" interaction from the book that he has in his hand: this is where the error occurs, because sometimes the sim has a standard book in his hand (that can be studies), but sometimes he has the novel, that can't be studied ("Reference to tree table entry that does not exist").

Question 1 - I see from the log that there are TWO novels in the lot; at least ONE of them has been written by Allen Hines? In your previous logs, the sim "Golden" was causing the errors; back then, did you have at least one novel written by Golden?

Question 2 - You say that the error is not consistent, but think of this: by chance, do Allen and Golden (and only them) always suffer from this error, and not the other sims? Or better: does the error only occurs when the "study" interaction is performed by a sim that has written a novel?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


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Field Researcher
#198 Old 12th Nov 2008 at 8:55 PM
Thank you so much for helping me work out this odd problem.

In the earliest logs, only Golden had written any novels and only she was getting the errors. The most recent novel was written by Allen Hines. Golden is not currently being affected by the error, only Allen Hines although she still has novels in the bookcase. For now, it appears that ONLY Sims who have written a novel are affected, but not ALWAYS affected. I will attempt to pinpoint it.

Just before I saved, Golden finished another novel. I will go back and see if she, Allen Hines, or both are getting the error now. I'll also check to see who, if any, gets the error when some novels are deleted. Several Sims have novels in progress, so I can do some experimenting now that I know what to look for.

Oh, when I say 'inconsistent'...I'm in the computer repair business and know that there is no such thing as random errors. I just mean that it appears inconsistent because I have been unable to find the pattern that causes the error to occur.

BTW, why would the game run a check to determine a Sim's relationship to a novel? I can't think of an example where the answer to the check would make a difference.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
Field Researcher
#199 Old 12th Nov 2008 at 11:43 PM
An interesting find:

When I went back into my game there were 3 novels, all by Golden (I guess I lost Allen Hine's novel in testing). While testing I always exit without saving so that I'm always at the same starting point. I am using the Maxis Cinderblock bookcase for testing.

Allen Hines was determined that it was his turn to throw the error. No one else would error, but he would error the first time he tried to study. So I took note of which novel was being deleted. It was the same novel every time. So I had him read that novel and then study (He only needed to read long enough to open the book). To my surprise the error did not occur! I did 8 more reloads. Every time he read the novel first, no error occurred when he studied. But if he tried to study first, the error would occur. I made sure that the novel was back on the shelf and available to read before telling him to study each time.

I also tried having him read the other novels before trying to study, but the error still occurred. The only thing that stopped the error was having him read that one particular novel first.

If I bypass the error by reading the novel first, or if I let the error happen so that the novel gets deleted, the errors stop and none of the Sims error after that.

After the tests, I had Allen Hines read the novel so all 4 Sims living on the lot could study with without errors. Then I had a third Sim finish a novel and placed it in the bookcase and saved the game. But now I can't get any Sim to throw the error whether that last novel has been read or not.

My testing continues. I hope this helps.

Running: Sims2, Uni, NL, OFB, Pets, Seasons, BV, FT & AL. Patched.
The ModFather
retired moderator
Original Poster
#200 Old 13th Nov 2008 at 12:36 AM
I, too, have run a lot of tests, with multiple novels created by multiple sims, using your modified magazine rack and mine, sending sims to study or waiting for a spontaneous interaction, and I had not a single error. Though I still don't understand fully the BHAV that I've examined in my previous post, I can't help but notice that the game knows quite well whether it should put in the sim's hand a novel or a normal book, and never failed in my game.

I start to think that for an unknown reason that specific novel of yours had a temporary problem, that was fixed when your sim has read it.
FYI, in my test game, some novels have been read as soon as they were delivered, and some others have been put in the bookcase without ever reading them; and none of them caused any error...

At this point, please go on playing normally, and tell me if the error occurs again.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
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