Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Maintenance Free Dishwasher with NPC Worker (No More Dirty Lots)

by Sophie-David Posted 25th Oct 2010 at 8:51 PM - Updated 29th Feb 2012 at 8:37 PM by Sophie-David : Updated with bug fixes & optimizations
 
76 Comments / Replies (Who?) - 47 Feedback Posts, 28 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 2 of 4
Theorist
Original Poster
#26 Old 2nd Nov 2010 at 12:45 AM
Quote: Originally posted by Patrick779
Sophie-David I have fond out now that its actually not a problem with the NPC. its actually a problem with the books that it gets to read to the kids. its actually the books that get stuck in the greenhouse I don't know why this happens but it dose.

P.S. a gardener NPC would be great! Weeding is such a pain!
Thank you for getting back to me on this, Patrick, and nice to hear that the NPC is reading to the kids.

I found a similar problem with a delivered book that was placed at the top of stairs that served a second floor apartment. The book actually blocked all access in and out of the apartment - which got really nasty when a fire broke out in the apartment! Books should really be flagged so that all Sims can step over them, which would both realistic and practical.
Theorist
Original Poster
#27 Old 2nd Nov 2010 at 6:25 PM
Default Update: Motive Checking Fix, Nov. 2, 2010
Update: Motive Checking Fix, Nov. 2, 2010

If you downloaded the project prior to November 2, 2010, please install this update. In the original distribution, NPC motive checking was disabled, which in extreme situations could allow the NPC to become very uncomfortable or even die. I really don't want any dead NPCs on my conscience!
Field Researcher
#28 Old 4th Nov 2010 at 5:21 AM
Hey David!

I still REALLY LOVE this, thank you!

I knew that your playing sim could "get together" with an NPC, but I didn't know that they could actually get them pregnant!!!!!

See attached pic!

My Prince is away at college and "sowing his 'royal' seeds" before he has to settle down and take over the kingdom, but NOW he has, not one - BUT TWO (twins)! illegitimate children!!!!


Whatever you do, do it ALL for the glory of God. 1 Corinthians 10:31
My mission: To fill the gaps!
Join me on my new Discord channel!
Snag my creations from my LiveJournal!
Theorist
Original Poster
#29 Old 4th Nov 2010 at 6:18 PM
Quote: Originally posted by jbeach34
Hey David!

I still REALLY LOVE this, thank you!

I knew that your playing sim could "get together" with an NPC, but I didn't know that they could actually get them pregnant!!!!!

See attached pic!

My Prince is away at college and "sowing his 'royal' seeds" before he has to settle down and take over the kingdom, but NOW he has, not one - BUT TWO (twins)! illegitimate children!!!!

Wow! That's almost a little too real. So did you have her actually "move in" (i.e. become selectable) or is she still working as an NPC? And this happened on a University lot? I guess if she is still an NPC you would pretty much have to have a nanny or a player Sim look after the children while she is on duty. And twins - wow!
Field Researcher
#30 Old 4th Nov 2010 at 9:19 PM
Quote: Originally posted by Sophie-David
Wow! That's almost a little too real. So did you have her actually "move in" (i.e. become selectable) or is she still working as an NPC? And this happened on a University lot? I guess if she is still an NPC you would pretty much have to have a nanny or a player Sim look after the children while she is on duty. And twins - wow!


You can do that? Become selectable, I mean? Yes, she's still an NPC. But I don't want my Prince to marry a servant!!!

She "helps" with the babies (I have Squinge's nurse infant mod - and she will nurse the baby), but more-often-than-not she'll pick one up and just stand there holding it, even tho there is a HUGE green cloud wafting around her!!! And sometimes the baby is wiggling around so much from crying that it looks like it's going to fall out of her arms!

Yeah! And all this on a University lot!!! I have another couple that met on campus, fell in love and got married (all while at college!) and now they have 2 children, 1 a child and the other a toddler, and another on the way!!! All this while at school!!!!! And they're not even seniors yet!!!! (I also have Lientebollemeis aging mods!)

Whatever you do, do it ALL for the glory of God. 1 Corinthians 10:31
My mission: To fill the gaps!
Join me on my new Discord channel!
Snag my creations from my LiveJournal!
Field Researcher
THANKS POST
#31 Old 4th Nov 2010 at 9:35 PM
Superbe travail, merci pour tout.
Theorist
THANKS POST
Original Poster
#32 Old 4th Nov 2010 at 10:42 PM
Je vous en prie.
Theorist
Original Poster
#33 Old 4th Nov 2010 at 11:39 PM
Quote: Originally posted by jbeach34
You can do that? Become selectable, I mean? Yes, she's still an NPC. But I don't want my Prince to marry a servant!!!
Most of the "normal" NPCs will move in if asked and the relationship score is high enough. It doesn't necessarily have to be a romantic relationship.

In this case I suspect the relationship is romantic, so I guess it could be considered common law. To adjust the game to the "ethics" of the time I use the Anti-Jealousy Keumungo on the "noble" family lots. Thus the prince could still marry, yet the servant could remain on staff.

When the day comes for the prince to graduate, the servant will be left behind in some kind of limbo unless she is moved in. The children will likely already be selectable, but I don't know what would happen if the prince moves out first. I think the safest would be to have the servant moved in - and then have her and the children move out of the university sometime before the prince graduates and moves out. She wouldn't necessarily have to live with the prince after that. However, if you ever do move her in then you will have the bother of taking care of another controllable Sim for the remainder of her existance.

Actually, she might be able to live at the university forever if she were a selectable Sim. I have had live-in adults at the university before, and they can even have regular adult jobs. I just don't know for sure what would happen in this case.

I suppose another possibility is that she could continue as an NPC servant to another incoming student. Does she live in a separate house at the university, or in a dorm? This is all very intriguing!

If you do move her in then she will be removed from the NPC pool, so she will no longer appear as a server at the restaurants, or with my dishwashers on other lots. But the game will generate a new NPC instead.
Field Researcher
THANKS POST
#34 Old 5th Nov 2010 at 2:59 AM
I'm glad that I've intriqued you!!! :D

She is still an NPC, but since the twins were born, I've gone to several other households (1 in the regular (base) 'hood and another one a dorm at University) and she has appeared there as well. It's really nice to be able to toggle between NPCs! Every once in a while you will see her thought bubbles thinking of the Prince. So, obviously she hasn't lost her memories between households. The Prince and his cousin live in a house/castle (owned by the King! supposedly!!! used by the royal family when away at school.)

I also use an anit-jealousy mod, I think it's from Squinge, tho. It's for both the Romance and Pleasure sims.

As far as the babies, yes, they are now selectable sims in the Prince's household. And between him, his cousin and the maid (I haven't hired a nanny yet - I can't stand them!!!) they get taken care of - I won't stand for abuse!!!

I haven't played University much before, I found it kinda boring, but I decided to force myself to play it and to try various different scenerios! Therefore, the varied results!!! Still, haven't made it to graduation yet, but I have a few that are getting close! So, I'll have to let you know! (If you're interested!!! ) I could PM you instead of filling up your comments section with all this babble!

TTFN
Field Researcher
#35 Old 5th Nov 2010 at 3:25 AM
jbeach better pm me too or start a blog because I want to hear all the gossip about your hood!

I've got making a new outfit for these NPCs on my to do list for next week...

Visit these sites for more Medieval downloads: Sunni Designs, Plumb Bob Keep, and The Medieval Smithy.
Theorist
Original Poster
#36 Old 5th Nov 2010 at 3:45 AM
Quote: Originally posted by jbeach34
She is still an NPC, but since the twins were born, I've gone to several other households (1 in the regular (base) 'hood and another one a dorm at University) and she has appeared there as well. It's really nice to be able to toggle between NPCs! Every once in a while you will see her thought bubbles thinking of the Prince. So, obviously she hasn't lost her memories between households. The Prince and his cousin live in a house/castle (owned by the King! supposedly!!! used by the royal family when away at school.)
Yes, it is interesting how the same NPC can show up on various lots as instances of the same character. She can even be the live-in maid at multiple different lots without a conflict - although I prefer to have a different NPC for each residential lot that has one. If the prince ever goes to a restaurant where she is working he'll get great service too (no spills).

Quote: Originally posted by jbeach34
I haven't played University much before, I found it kinda boring, but I decided to force myself to play it and to try various different scenerios! Therefore, the varied results!!! Still, haven't made it to graduation yet, but I have a few that are getting close! So, I'll have to let you know! (If you're interested!!! ) I could PM you instead of filling up your comments section with all this babble!
Yes, I am fascinated in how this is all going to turn out!
Top Secret Researcher
#37 Old 5th Nov 2010 at 3:55 PM
This is hilarious...Oh what a tangled web we weave! Didn't you teach that Prince of yours anything!

Actually G-KNEE...Methinks you should keep the story alive here. Not only is it good entertainment for us all...it is also very relevant to how this NPC Dishwasher can and will impact our game play.

It can also spark new ideas and creations from other Creators (like sunni). Besides, of late this is one of my favorite uploads to date (she says with and without bias)!

Creativity is giving the soul permission to leap beyond the boundaries of the ordinary!
~*~Stephanie~*~
Field Researcher
#38 Old 6th Nov 2010 at 8:52 AM
OK David, and anyone else that might be interested!

I have started a journal that will take these comments into a little 'story' with greater detail and a few pictures! No, not of the dishwasher - we ALL know what that looks like!, but of some interesting shenanigans RESULTING from the NPCs WITH this dishwasher!!!

When reading my journal, remember that it was ALL made possible 'cause of this WONDERFUL man! Thank you again, David!!! :lovestruc

Whatever you do, do it ALL for the glory of God. 1 Corinthians 10:31
My mission: To fill the gaps!
Join me on my new Discord channel!
Snag my creations from my LiveJournal!
Theorist
Original Poster
#39 Old 6th Nov 2010 at 7:08 PM
Thank you for the encouragement jbeach, although I would say that StephSim is truly the wondrous person. :lovestruc

The journal is fascinating!
Test Subject
THANKS POST
#40 Old 8th Nov 2010 at 5:51 AM
Sorry for spelling found wrong twice! lol And Thank you for this great NPC!
Theorist
Original Poster
#41 Old 8th Nov 2010 at 6:23 PM
Quote: Originally posted by Patrick779
Sorry for spelling found wrong twice! lol And Thank you for this great NPC!
Oh I wouldn't sweat the spelling on a forum thread! You're welcome!
Field Researcher
#42 Old 19th Nov 2010 at 3:30 AM
Hi David - Just wanted to tell you that I had an interesting experience with your server mod today. In my tester-hood I set up a server in a residential house so I could test my new outfit. Everything was going fine - although she would rather chat than clean. I saved and exited. The next time I loaded the lot there was a fire going in the kitchen! I have no idea what might have been happening there when I last closed the game, but the server decided to run into the fire rather than away and perished in the flames!

So, the reaper came and the normal death procedure happened. Shortly after he left she reappears by the dishwasher. For a moment I assumed that the NPC couldn't be killed and she proceeds to sweep up her own ashes, but then floats like a ghost down the stairs to the trash! After cleaning her mess she kept appearing to go clean but often floated around as if she was a ghost. Finally I used the menu to get rid of her. In any case she was much more efficient at cleaning after dying than she was alive. The whole situation was bizarre and quite funny.

Oh and I have another male server at one house who does nothing but complain and argue with the residents. He never cleans. Anyway, I am having fun exploring your mod and watching the crazy things the NPCs do!

Visit these sites for more Medieval downloads: Sunni Designs, Plumb Bob Keep, and The Medieval Smithy.
Theorist
Original Poster
#43 Old 19th Nov 2010 at 4:20 AM
This is completely priceless!

Quote: Originally posted by sunni9676
Hi David - Just wanted to tell you that I had an interesting experience with your server mod today. In my tester-hood I set up a server in a residential house so I could test my new outfit. Everything was going fine - although she would rather chat than clean. I saved and exited. The next time I loaded the lot there was a fire going in the kitchen! I have no idea what might have been happening there when I last closed the game, but the server decided to run into the fire rather than away and perished in the flames!
Yes some of them do like "cooking" - or should that be "They like to cook"?
Quote: Originally posted by sunni9676
So, the reaper came and the normal death procedure happened. Shortly after he left she reappears by the dishwasher. For a moment I assumed that the NPC couldn't be killed and she proceeds to sweep up her own ashes, but then floats like a ghost down the stairs to the trash! After cleaning her mess she kept appearing to go clean but often floated around as if she was a ghost. Finally I used the menu to get rid of her. In any case she was much more efficient at cleaning after dying than she was alive. The whole situation was bizarre and quite funny.
This is completely absurd and insane!

As it turns out I am planning a ghost version of the worker, with a tombstone as the controller. This is intended to go with the upcoming fantasy section of StephSim's Gwyrch.
Quote: Originally posted by sunni9676
Oh and I have another male server at one house who does nothing but complain and argue with the residents. He never cleans. Anyway, I am having fun exploring your mod and watching the crazy things the NPCs do!
Yes, they do have quite different personalities. Some are excellent cleaners, and others - well I guess they just make good friends. The next NPC worker - that I am still working on - will not by default socialize. But lazy workers are still lazy, even if not allowed to socialize!
Theorist
Original Poster
#44 Old 19th Nov 2010 at 5:08 AM
Default New Options in Workers!
Sunni9676 has uploaded some classy alternative versions of the EP2 Server that you may find more suitable for this NPC.
Field Researcher
#45 Old 22nd Nov 2010 at 11:41 PM
Quote: Originally posted by sunni9676
I am having fun exploring your mod and watching the crazy things the NPCs do!



I totally agree!!!

Thank you again, David! This has really brought a whole new twist to my game!!!!

Whatever you do, do it ALL for the glory of God. 1 Corinthians 10:31
My mission: To fill the gaps!
Join me on my new Discord channel!
Snag my creations from my LiveJournal!
Instructor
#46 Old 14th Dec 2010 at 4:24 PM
I just want to applaud this mod--really, really good. And I do have a question. I had this mod installed on a residential lot, actually an apartment lot. The dw was in the public domain of the apartment lot, with two occupied residences on the lot. I decided after a few days of gameplay that the whole lot could use a little more work, so I moved out both occupied residences, not even thinking that I'd left the dear DW NPC lingering alone in the public kitchens. Imagine my total surprise when I see him in the family bin in my playable sims' family portrait. Poor Guy--didn't want to be left behind, he'd hopped a ride and moved out! Though he was friends with the family, he never actually lived with anyone, but there he was, anyway! I moved the family into another unoccupied residential lot and indeed, he was there. Selectable. No longer the holo-dishwasher, second-rate NPC he'd started life out as. He was now a full fledged member of the family.

How did that happen? Any ideas?
Theorist
Original Poster
#47 Old 15th Dec 2010 at 8:05 AM
Quote: Originally posted by M3g7e
I just want to applaud this mod--really, really good. And I do have a question. I had this mod installed on a residential lot, actually an apartment lot. The dw was in the public domain of the apartment lot, with two occupied residences on the lot. I decided after a few days of gameplay that the whole lot could use a little more work, so I moved out both occupied residences, not even thinking that I'd left the dear DW NPC lingering alone in the public kitchens. Imagine my total surprise when I see him in the family bin in my playable sims' family portrait. Poor Guy--didn't want to be left behind, he'd hopped a ride and moved out! Though he was friends with the family, he never actually lived with anyone, but there he was, anyway! I moved the family into another unoccupied residential lot and indeed, he was there. Selectable. No longer the holo-dishwasher, second-rate NPC he'd started life out as. He was now a full fledged member of the family.

How did that happen? Any ideas?
Thanks for letting me know about this M3g7e, its not something I tested. If I remember correctly, there's only a one bit difference between selectable and not. An "adopted" dishwasher worker is already a family member in all other respects - but the neat thing is that the worker could simultaneously be a member of multiple families "at the same time", and still appear working on community lots too.

I presume some sort of cleanup logic is happening when you move the family into a new lot. After all, the game does not normally expect any family member to be non-selectable (although college dorm members actually have the same status as this worker). I have now added a note to the main text to recommend that the worker be dismissed before moving a Sims family out.

If you would rather the worker not be a full family member at this point, I would recommend using one of Inge's teleporters which will allow you to easily make the worker unselectable again. But before you do, could you tell me whether this particular NPC is still showing up as restaurant worker or dishwasher worker elsewhere? I have something of this sort in mind for a future project (which I may never get to of course, but that's another story).
Instructor
#48 Old 15th Dec 2010 at 12:52 PM
That's a good question. Unfortunately, I don't know since I have only just begun to experiment with this neat little mod. I have it installed elsewhere, but a different NPC has been assigned to that lot, hence my uncertainty on this point. What I did, to separate the family from the NPC, was simply to go to another occupied lot, teleport my playables over, move them in, and move them out. They are now without live-in help. I don't know about the NPC, whether he will still be behind on the other lot where they were, or not. He was there, sans dishwasher .... so maybe. I will check later today before speculating on what to do with him.
Theorist
THANKS POST
Original Poster
#49 Old 15th Dec 2010 at 9:27 PM
Thank you M3g7e. Yes, the teleporters do wonders!
Field Researcher
#50 Old 18th Dec 2010 at 8:44 PM
Quote: Originally posted by M3g7e
Imagine my total surprise when I see him in the family bin in my playable sims' family portrait.

How did that happen? Any ideas?


I have had something similar when going to community lots and upon returning to their home lots. I will have the residential NPC, and sometimes several of them that were at the community lots(this totally surprised me the 1st time I visited Steph's Collegio Beach - where a good number of NPC's are working in the restuarant - after installing the dishwasher and then returned home with 4 or 5 tag-alongs!!!), brought home with me and selectable! Although, when their needs get low or there is something needing 'taken care of' they will once again become unselectable.

The 1st few times it surprised me, but I've gotten used to it now. It's kinda cool to be able to actually see their wants and fears and needs etc...And to lock a few of those in!

Whatever you do, do it ALL for the glory of God. 1 Corinthians 10:31
My mission: To fill the gaps!
Join me on my new Discord channel!
Snag my creations from my LiveJournal!
Page 2 of 4