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Testers wanted*** bed with heart shape cut out and two cushions

by Samekh Posted 29th Mar 2005 at 9:42 PM - Updated 23rd Oct 2008 at 2:48 PM by whitesiren
 
84 Comments / Replies (Who?) - 83 Feedback Posts
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Field Researcher
Original Poster
#26 Old 30th Mar 2005 at 2:30 PM
I tell you what, if you have a new mesh object (something less complex than a bed) that you're having trouble with making recolourable. I'll have a look.

Haha - the blind leading the blind (have you managed to brighten your screen yet incidentally?).

I have managed to make one of my meshes recolourable! Maybe I can help you if you want to. It might be simply the fact that I'm trying to enable the shadow geometric node. Something simple - do you have any chairs you want recolourable? Pass it over and tell me which maxis object you cloned and I'll have a go.
Field Researcher
Original Poster
#27 Old 30th Mar 2005 at 2:32 PM
I'll need either your new SimPE file or an wavefront object that has the same name(s) for the mesh parts you want to replace.
Field Researcher
#28 Old 30th Mar 2005 at 2:37 PM
Hmmmm, your bed without the cushions should now be recolourable and take the textures from the original bed! But I have yet to test it to see what it actually turns out like, lol.
Instructor
#29 Old 30th Mar 2005 at 2:40 PM
no it doesnt look like a cushion to me it looks like an extension of the bedframe...it just looks weird having it there lol
once you get it figured out, i'd be happy to test it (without that cushion thing) and any recolors that get done (like white or black or whatever)
Field Researcher
#30 Old 30th Mar 2005 at 2:43 PM
Omg I don't understand what's going wrong!!!! Numenor's tutorial just doesn't work grrrr!!! Why doesn't it link the textures up????!!!!!
Field Researcher
Original Poster
#31 Old 30th Mar 2005 at 2:51 PM
Lol. Grrr, I wish you'd leave my cushions alone anonymous!

Can't you see we're working on it. Poor sims2master is almost apoplectic with the effort. Also. I have posted a version without cushions at the start of this thread. But it's not recolourable that's all.
Field Researcher
#32 Old 30th Mar 2005 at 2:57 PM
Samekh, what resource node filename did you use? There's 3 and I dunno which one to use...
Field Researcher
Original Poster
#33 Old 30th Mar 2005 at 3:00 PM
Now you're getting technical. I didn't go near the resource node filenames. Should I have?
Field Researcher
#34 Old 30th Mar 2005 at 3:03 PM
Well, you have linked up the texture bedding on your bed to all the ones on the original bed, and in numenors tutorial it says you should put the resource node filename in the string box after you've gone through all this stuff. I use this http://forums.modthesims2.com/showthread.php?t=42014 tutorial, and I follow procedure b. Should I be doing that or not?
Field Researcher
#35 Old 30th Mar 2005 at 3:09 PM
*smashes head on table!* DAAAAM! I never needed to go near that tutorial.... NOOOO!
Field Researcher
Original Poster
#36 Old 30th Mar 2005 at 3:11 PM
I've just gone to ask JWoods for help (probably at the thread you're pointing me at). Maybe the tutorial changed since I last saw it. I'm fairly sure I've been using procedure A. I'll have a look. Thanks for all your help. I really hope, ultimately, figuring this out for me is helping you understand what is going wrong with your new meshes.
Instructor
#37 Old 30th Mar 2005 at 3:14 PM
I wasnt trying to be mean lol i was just telling you what it looks like to me and yes i see you guys are working on it...although i dont understand any of that SimPE talk...i will wait lol
Field Researcher
Original Poster
#38 Old 30th Mar 2005 at 3:14 PM
a) The number of the Models in the new GMDC is greater then in the original GMDC *or* the new meshes use custom textures --> Follow "Procedure A"

Yes, it has been basicly A but I've been using this new tutorial

http://www.modthesims2.com/showthread.php?t=52499
Field Researcher
#39 Old 30th Mar 2005 at 3:14 PM
Yeah that's the tutorial I just found.. Man I feel like such an idiot for following procedure B LOL!!!
Field Researcher
Original Poster
#40 Old 30th Mar 2005 at 3:19 PM
I had to use A because the shadow gmdc started with four 'models' but was replaced with five.
Field Researcher
#41 Old 30th Mar 2005 at 3:19 PM
Btw, Samekh, I believe you can't get the frame recolourable because you built it up around the shadows which you were meant to leave alone, you're meant to edit the other gmdc.

Btw, how did you get those cushions so amazingly detailed? What 3d thingy do you use?
Forum Resident
#42 Old 30th Mar 2005 at 3:31 PM
Great bed Samekh, thank you, by the way I love the cushions I think they look neat.
Field Researcher
Original Poster
#43 Old 30th Mar 2005 at 5:06 PM
Ahh.

Ahhhhhh.

First off, can I try and 'justify' my error with this excerpt which I have, probably, completely misunderstood

http://www.modthesims2.com/showthre...99&page=2&pp=25

from post 41

My modded bed uses all the beddings from the colonial double bed, has the new frame (recolourable) and retained all the animations on the bedding.


from post 43

Ah... I just looked at the gdmc's and shape files... Seems your theory of adding the frame to the shadow gdmc works...

I somehow managed to construe from this that the frame could be in with the shadows and still be recolourable.

atavera. Thank you. You see - if I'd had information like that two days ago... New version meshtool sounds absolutely right for my purposes. I shall go and find it.

Sims2Master. I'm so sorry to have had you working so hard on this when (if I'd only done my homework first) I could have had the frame recolourable all along. I'm yet to try it however, not counting my chickens yet. And the 3d thingy I use is called highpoly (joking), it's GMAX but they aren't that smooth really. If you look very closely you can see the edges of the faces. Applying a patterned texture helps to hide these a little. By the way, if you want a cushion object for use with anything - I'm getting very quick at making them now. It's basicly a square plane divided about 30 or 40 each way (something like that) then you use a freeform deformation box 3 by 3 and lift the central control point through the y axis (up). Then you copy/mirror the mesh. Move the two parts together and weld their vertices.

Anyway. Have a little sleep now while I go find the new meshtool! Thanks for your help. I feel so guilty.
Field Researcher
#44 Old 30th Mar 2005 at 5:12 PM Last edited by TheSims2Master : 30th Mar 2005 at 5:32 PM.
Samekh, don't worry. It was only about 5 hours of my day wasted, but hey, it's all learning really. Or actually not, I mostly knew that... I just registered with GMAX but I dunno how to use it.... I don't like the ones with that 4 view thingy. Do you know any good tutorials of like getting used to it?
Field Researcher
Original Poster
#45 Old 30th Mar 2005 at 5:31 PM
Yes, gmax is free. There are a couple of plugins you'll need to import and export obj files though. I shouldn't be redistributing these really but I'd never be able to remember where to get them from and some of the plugins for gmax I've downloaded just plainly didn't work.

I think SimWardrobe has made at least one of the plugins here that work

I think these are all the working ones. Go check the Using GMAX thread of this site.

I have a couple more but I think these are the working ones.

One of them imports .obj files into a gmax scene. One SWOBJEXPORT is, I think, the program that grabs info from the listener and makes an object file... Do you remember anything about using GMAX?

I have to warn you. Wings 3d is one of the favourites for modding Maxis meshes.
Attached files:
File Type: zip  GMAXImport.zip (4.8 KB, 18 downloads)
File Type: zip  SWOBJEXPORT.zip (8.6 KB, 23 downloads)
File Type: zip  sw_importobj.zip (4.1 KB, 18 downloads)
File Type: zip  gmax2obj.zip (37.7 KB, 19 downloads)
Field Researcher
#46 Old 30th Mar 2005 at 5:37 PM
Thanks, what do I do with the .ms files though? Also what do you mean you have to warn me?
Field Researcher
Original Poster
#47 Old 30th Mar 2005 at 5:45 PM
Warn you? Just that - from the popularity of Wings 3d it suggests to me it might be the best program to use with Maxis objects and brushing up on your gmax might take longer and be harder that perfecting Wings - if Wings is what you're used to. And the MS scripts go in (once you download gmax) the scripts folder of gmax.
Field Researcher
#48 Old 30th Mar 2005 at 5:49 PM
Oh I see. Also I found where the scripts went already but thanks though :D

Unfortunately GMAX doesn't wanna import them still or is there another way I ahve to do it?

Btw, I think wings3d is rubbish, sure it makes ok quality meshes but either it's me bot properly knowing how or it's wings 3d just not capable of making good curves, which I need for several projects in mind.
Field Researcher
Original Poster
#49 Old 30th Mar 2005 at 6:11 PM
And, because I downloaded a few and can't remember which ones work. Here are some screenshots of what you will get, in gmax, clicking on the hammer icon and selecting MAXSCRIPT

You're ahead of me, slow down, I'm doing screenshots.

If you don't get the results as shown, I'll upload the other zips for gmax. I might have given you the wrong ones.

As I remember, you put them all in the scripts folder.

Once I get the screenshots up I'll explain in which order you should see them for

importing an .obj file from SimPE exporting to the listener window and
grabbing all the data in one go from the window and saving it as an .obj file
Screenshots
Field Researcher
Original Poster
#50 Old 30th Mar 2005 at 6:14 PM
OK. In your scripts folder you should have:

SWOBJEXPORT.exe
SW-GMAX-OBJ-EXPORT.MS
gmax2obj.ms
importobj.ms

If you are missing these, I'll post the other couple of zips.
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