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Show/Search Sim Info Mod

by itasan2 Posted 25th Apr 2016 at 11:47 PM - Updated 11th Jun 2020 at 3:29 PM by itasan2
 
732 Comments / Replies (Who?) - 599 Feedback Posts, 132 Thanks Posts
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Top Secret Researcher
#251 Old 8th Apr 2017 at 12:50 AM
Quote: Originally posted by Stardust74
First I want to say I love this mod but I am having a issue with bb.showhiddenojects cheat after typing in testingcheats true or testingcheats on.It's telling me command failed every time I type bb.showhiddenobjects than push enter. I verified it's this mod that's causing the issue.. I haven't found it to be a major problem because I don't use the cheat often but I don't want to have to go out of my game to remove this mod every time I want to use the cheat either. Forgive me if this has already been written in thread and has come to your attention.. but there's 251 comment post here So I can't read them all.. Thank You


I had an issue with that cheat too, I didn't know this mod caused it. I ended up using MC Command Center's cheat function to activate it. That's one work around I suppose.
Field Researcher
Original Poster
#252 Old 8th Apr 2017 at 2:03 AM
Quote: Originally posted by Stardust74
First I want to say I love this mod but I am having a issue with bb.showhiddenojects cheat after typing in testingcheats true or testingcheats on.It's telling me command failed every time I type bb.showhiddenobjects than push enter. I verified it's this mod that's causing the issue.. I haven't found it to be a major problem because I don't use the cheat often but I don't want to have to go out of my game to remove this mod every time I want to use the cheat either. Forgive me if this has already been written in thread and has come to your attention.. but there's 251 comment post here So I can't read them all.. Thank You

In my game, I can't reproduce the issue so it might be because of the conflict of the mods. Did the game output lastException.txt when the issue happened? If so, please upload it. It may be helpful.
Forum Resident
#253 Old 8th Apr 2017 at 6:02 PM
Quote: Originally posted by itasan2
In my game, I can't reproduce the issue so it might be because of the conflict of the mods. Did the game output lastException.txt when the issue happened? If so, please upload it. It may be helpful.


The issue resolved itself. I don't know how because I no nothing about modding but after removing your 3 files than placing them back again it works.. It didn't say a lastException.txt it would just say command failed and would not show hidden items in buildmode
Field Researcher
Original Poster
#254 Old 9th Apr 2017 at 3:58 AM
Quote: Originally posted by Stardust74
The issue resolved itself. I don't know how because I no nothing about modding but after removing your 3 files than placing them back again it works.. It didn't say a lastException.txt it would just say command failed and would not show hidden items in buildmode

Sounds weird... Maybe the cache files were broken. But if it works, it's good for you.
Lab Assistant
THANKS POST
#255 Old 18th Apr 2017 at 3:13 PM
Thank you again for this amazing mod! It worked perfectly until the last patch, and then disappeared. Update please!
Field Researcher
Original Poster
#256 Old 18th Apr 2017 at 10:12 PM
Quote: Originally posted by LilyCross
Thank you again for this amazing mod! It worked perfectly until the last patch, and then disappeared. Update please!

The latest mod v2.7.3 is compatible with the latest patch of April 13, 2017 (PC Version 1.29.69.1020). So it should work properly. No need to update so far. Please re-try it after deleting the cache files (The Sims 4\localthumbcache.package and The Sims 4\cachestr\spotlight_xx-xx.package).
Top Secret Researcher
#257 Old 19th Apr 2017 at 3:34 AM
Quote: Originally posted by itasan2
The latest mod v2.7.3 is compatible with the latest patch of April 13, 2017 (PC Version 1.29.69.1020). So it should work properly. No need to update so far. Please re-try it after deleting the cache files (The Sims 4\localthumbcache.package and The Sims 4\cachestr\spotlight_xx-xx.package).


Just wanted to report this mod works fine for me with the latest patch!
Field Researcher
Original Poster
#258 Old 19th Apr 2017 at 5:37 AM
Quote: Originally posted by claudiasharon
Just wanted to report this mod works fine for me with the latest patch!

Thank you. It's also described at the "Information" section in description page.
Mad Poster
#259 Old 19th Apr 2017 at 11:49 PM
Yeah, but there's nothing like confirmation from the rank and file, either. It's working fine for me, too.
Field Researcher
Original Poster
#260 Old 21st Apr 2017 at 12:43 AM
Quote: Originally posted by egwarhammer
Yeah, but there's nothing like confirmation from the rank and file, either. It's working fine for me, too.

Thank you.
By the way, the next version 2.8.0 will be compatible with the PlantSim's needs like "Water", which doesn't show up in the current version 2.7.3.
Mad Poster
#261 Old 21st Apr 2017 at 1:55 PM
Quote: Originally posted by itasan2
Thank you.
By the way, the next version 2.8.0 will be compatible with the PlantSim's needs like "Water", which doesn't show up in the current version 2.7.3.


Nice!

Found a couple of "errors" for you, but they're from what I was doing at the time with MC.

2017/04/20 20:22:27 Warning SimBasicInfo.getPregnancyHash: pregnancy_tracker.get_partner() returns None.(sims_id=226030435757983722)
2017/04/20 20:35:48 Warning SimBasicInfo.getPregnancyHash: pregnancy_tracker.get_partner() returns None.(sims_id=226030435757983722)
2017/04/20 20:40:58 Warning SimBasicInfo.getPregnancyHash: pregnancy_tracker.get_partner() returns None.(sims_id=226030435757983722)

I used the generic "Start Pregnancy" on a sim rather than "Start Pregnancy Use Active" (sim), that's what led to the above messages, no father specified.

2017/04/20 22:52:03 Warning inputDialog_callback: No prefix matched (userinput=house:hidden)
2017/04/20 22:52:27 Warning inputDialog_callback: No prefix matched (userinput=house:hidden)
2017/04/20 22:54:52 Warning inputDialog_callback: No prefix matched (userinput=type:hidden)

These 3 were because I hadn't come back and RTFM again (used improper search keywords, I did...) at that point. Fixed.
household:hidden worked fine
Field Researcher
Original Poster
#262 Old 21st Apr 2017 at 7:36 PM Last edited by itasan2 : 21st Apr 2017 at 10:00 PM.
Quote: Originally posted by egwarhammer
Nice!

Found a couple of "errors" for you, but they're from what I was doing at the time with MC.

2017/04/20 20:22:27 Warning SimBasicInfo.getPregnancyHash: pregnancy_tracker.get_partner() returns None.(sims_id=226030435757983722)
2017/04/20 20:35:48 Warning SimBasicInfo.getPregnancyHash: pregnancy_tracker.get_partner() returns None.(sims_id=226030435757983722)
2017/04/20 20:40:58 Warning SimBasicInfo.getPregnancyHash: pregnancy_tracker.get_partner() returns None.(sims_id=226030435757983722)

I used the generic "Start Pregnancy" on a sim rather than "Start Pregnancy Use Active" (sim), that's what led to the above messages, no father specified.

2017/04/20 22:52:03 Warning inputDialog_callback: No prefix matched (userinput=house:hidden)
2017/04/20 22:52:27 Warning inputDialog_callback: No prefix matched (userinput=house:hidden)
2017/04/20 22:54:52 Warning inputDialog_callback: No prefix matched (userinput=type:hidden)

These 3 were because I hadn't come back and RTFM again (used improper search keywords, I did...) at that point. Fixed.
household:hidden worked fine

They all are "Warning", not "Error". But according to the first one, it seems the game system didn't recognize the partner at that time. I've never used MC Pregnancy so I don't know why. But I'm sure the mod showed "the partner is Unknown" properly.
The second one happens when a user enters a wrong keyword. As you know, there is no "house" or "type" keyword. The keywords cannot be omitted.
Scholar
THANKS POST
#263 Old 27th Apr 2017 at 10:19 AM
Among Hidden Traits I can see Theo_SliderMod_HeightVariance. Probably because I am testing a height slider. How difficult is it to get also the value of that attribut?
Field Researcher
Original Poster
#264 Old 27th Apr 2017 at 3:53 PM Last edited by itasan2 : 27th Apr 2017 at 6:27 PM.
Quote: Originally posted by Morphar
Among Hidden Traits I can see Theo_SliderMod_HeightVariance. Probably because I am testing a height slider. How difficult is it to get also the value of that attribut?

To be honest, I've never used the slider mod so I don't know. It would be possible to show the values of the trait. But for the value of the physique, the mod can show only Fat and Fit (Muscle), not body height.
Field Researcher
Original Poster
#265 Old 27th Apr 2017 at 6:08 PM Last edited by itasan2 : 28th Apr 2017 at 12:39 AM.
The New Version 2.8.0 Has Been Released
Changes:
1. Sub Menu/Other Info Dialog (New Feature)
The Main Dialog has the Sub Menu/Other Info button. If you click the button, the Sub Menu/Other Info dialog will show up. The dialog has the buttons which don't show up in the Main Dialog.
So you can make the Main Dialog show the buttons which you use frequently and make the Sub Menu/Other Info dialog show the other buttons which you rarely use. You don't have to make the Main Dialog too tall any more. You can configure the buttons in the Mod Options.

2. Baby in the Bassinet (Updated)
You can click a baby in the bassinet directly when you want to see the sim info about the baby as well as the relation panel.

3. PlantSim's Needs Info (New)
It shows the Water need if the sim is a PlantSim. If a vampire sim is a PlantSim, the Needs UI doesn't show the Water need but the sim has the Water need inside.
So the mod shows the Water need of a vampire which is a PlantSim even if the Needs UI doesn't show it.

4. Role Info (Updated)
The Role Info doesn't show only a Sim Headline (job/title) but also the Role States, which are something like hidden roles. For example, you have seen joggers nearby, right? The joggers don't have a Sim Headlines but the Role States whose name is rolestate_leave_now_Jogger. The rolestate_leave_now_Jogger represents the role "jogger" of the sim in the active LOT.

5. Moodlets/Buffs Info (Updated)
The Moodlets/Buffs Info will show the RoleState Buffs if the sim has buffs which the Role States add for a role. In the game, the Role State adds some buffs to control a sim's autonomy.

6. Commodities Info (Updated)
It now includes the Static Commodities info. The mod merges the Commodities info and the Static Commodities info, and then sorts by Autonomous Desire. The larger the autonomous desire is, the more the sim will try to fulfill the commodity (need) autonomously. The Commodities and the Static Commodities are something like hidden needs. The Commodities can decay and be recovered but the Static Commodities can’t decay or be recovered.
In addition, it shows the Scored Commodities info (aka only scored commodities/stats) if the sim has buffs which affect the only_scored_commodities/stats. If the sim has the Scored Commodities, the sim will try to fulfill only Scored Commodities basically and ignore the other commodities when doing autonomy.

7. Mod Options (Updated)
The Commodities Info and the Interaction/ActionQueue Info aren't the secret functions any more. You can configure the both buttons in the Mod Options.
Screenshots
Lab Assistant
#266 Old 30th Apr 2017 at 9:33 PM
Hi Itasan. Thanks for the latest version. Unfortunately, the 'Options' menu traps me in the screen. The 'back' or 'quit' buttons are outside the screen. My resolution is
1366 x 768. I can edit the options file directly so I don't need the screen but is it possible to put the 'Quit' button at the top of the list so I have some way to exit back to the game please.

Field Researcher
Original Poster
#267 Old 1st May 2017 at 1:18 AM
Quote: Originally posted by cyclelegs
Hi Itasan. Thanks for the latest version. Unfortunately, the 'Options' menu traps me in the screen. The 'back' or 'quit' buttons are outside the screen. My resolution is
1366 x 768. I can edit the options file directly so I don't need the screen but is it possible to put the 'Quit' button at the top of the list so I have some way to exit back to the game please.


Yes, it's possible but I plan to split the Mod Options dialog into two or more dialogs for the next version instead as I mentioned at the Patreon site.
Test Subject
THANKS POST
#268 Old 3rd May 2017 at 10:09 PM
Works great. I use it often and have never had a negative issue.
Field Researcher
Original Poster
#269 Old 5th May 2017 at 2:10 AM
Quote: Originally posted by tcgale
Works great. I use it often and have never had a negative issue.

Thank you!
Test Subject
THANKS POST
#270 Old 6th May 2017 at 3:53 PM
This is..beyond. Thank you!
Field Researcher
Original Poster
#271 Old 9th May 2017 at 2:11 AM
Quote: Originally posted by greeneyedsims1
This is..beyond. Thank you!

You're welcome.
Lab Assistant
#272 Old 10th May 2017 at 7:08 PM
It says this mod was updated today (May 10th 2017) but I don't see anywhere in the description or the comments what was updated. Can I please get some help with this? Thanks
Field Researcher
Original Poster
#273 Old 11th May 2017 at 6:05 AM
Quote: Originally posted by Miriah
It says this mod was updated today (May 10th 2017) but I don't see anywhere in the description or the comments what was updated. Can I please get some help with this? Thanks

The description page has been updated but I didn't update the mod yet. I just added "Known Bug of the current Version 2.8.0" to the description page. That's all.
Lab Assistant
THANKS POST
#274 Old 11th May 2017 at 6:06 AM
Oh ok, I didn't see that post. Thank you for letting me know
Field Researcher
Original Poster
#275 Old 25th May 2017 at 9:17 PM
The New Version 2.8.1 Has Been Released
Changes:
1. Compatibility with Patch v1.30.103.1010
The SimPicker dialog didn't show up because of the Patch v1.30.103.1010 but now it shows up properly.
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