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Show/Search Sim Info Mod
by itasan2
Posted 25th Apr 2016 at 11:47 PM
- Updated 11th Jun 2020 at 3:29 PM by itasan2
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732 Comments / Replies (Who?)
- 599 Feedback Posts,
132 Thanks Posts
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#301
19th Jul 2017 at 12:39 PM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by 47Stewdy
Thanks for the update on this mod but I have one question: what happened to the "dump sim info to text file" function? It's either missing or hiding from me. I miss it terribly. |
If "Output SimInfos to File" is "YES" in the mod options, a sim info is automatically output to the file (Ita_ShowSimInfo_Output.txt) every time a main dialog appears. You can also select more than one sim infos in the SimPicker (sims list) dialog and output them to the file. The screenshots in the description page show the function, which is a little old though.
Lab Assistant
#302
21st Jul 2017 at 11:18 PM
Posts: 160
Thanks: 5566 in 109 Posts
Thank you for V3.0.0. It is a really impressive update to this great mod. It is working really well for me. The new menu system is fantastic.
#303
22nd Jul 2017 at 2:34 AM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by cyclelegs
Thank you for V3.0.0. It is a really impressive update to this great mod. It is working really well for me. The new menu system is fantastic. |
Thank you for your comment. I'm happy you like it.
Scholar
#304
23rd Jul 2017 at 5:01 AM
Posts: 1,466
Quote: Originally posted by itasan2
If "Output SimInfos to File" is "YES" in the mod options, a sim info is automatically output to the file (Ita_ShowSimInfo_Output.txt) every time a main dialog appears. You can also select more than one sim infos in the SimPicker (sims list) dialog and output them to the file. The screenshots in the description page show the function, which is a little old though. |
I asked you before about the possibility to getting the portraits out in separate .png files or similar. You was not positive to that suggestion. You seem to have the sims name, ID-number and the portrait already on screen. Do you think it could be done now as you probably know more about the games details?
Is the portraits handled in Flash like the UI?
#305
23rd Jul 2017 at 1:47 PM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by Morphar
I asked you before about the possibility to getting the portraits out in separate .png files or similar. You was not positive to that suggestion. You seem to have the sims name, ID-number and the portrait already on screen. Do you think it could be done now as you probably know more about the games details? Is the portraits handled in Flash like the UI? |
I don't think script mods can get image data (raw data) of portraits as well as (localized) strings. Scripts mods usually handle sim's icon (portrait) indirectly through sim_info data. As you know, the UI (Flash) uses the portraits but I guess C++ core code manages it because it needs the tight memory management.
#306
28th Jul 2017 at 6:33 PM
Posts: 328
Thanks: 2303 in 51 Posts
The New Version 3.0.0 Has Been Released
Changes:
1. Main Dialog (Remake)
The Main Dialog was fully remade. Some of the info on the previous Main Dialog were integrated into other info dialogs. In addition to the sim's info, the new Main Dialog has three "button pages" and each "button page" has five info buttons by default. You can control which buttons the first page has and how many buttons each page has.
For example, if you select three buttons for the first page in the Mod Options, the first page of the Main Dialog will have those three buttons and the second page will have the next three buttons and the third page will have...
You can even select no button or all buttons for the first page in the Mod Options. If you select no buttons, the first page will have no info button but the next pages will have five info buttons per page. If you select all buttons, the first page will have all info buttons but no page break. So you can customize the Main Dialog to suit your preferences or your PC screen resolution.
All dialogs have the "x" round-buttons on the upper right corner so you can click the "x" button or press ESC key on your keyboard to close the mod dialog. The "Quit" button and the Sub Menu/Other Info dialog were removed.
2. Options (Update)
Updated for the new Main Dialog. Previous two options, which were "Small Window Mode" and "Positions of the Back/Quit buttons", were removed.
3. Career Info dialog (New Feature)
Previous career info and co-worker info were integrated into the new Career Info dialog. In addition to the previous career info, the Career Info dialog shows Over Max Level, Active/Total Days Worked, Hourly Pay, PTO, Working Hour, Working Days, Daily Pension info (only retired sim), Personal History with a Co-Woker buttons.
The Active/Total Days Worked info shows how many days your selected sim has worked so far. The Active Days means how many days the sim went to a workplace LOT with a player. The Total Days means how many days the sim went to work (both with a player or without a player) including non-active careers.
If you use my updated GetToCollegeMod, the Total Days Worked info shows how many days a student sim went to the university. So if the student sim goes to the college with a player after the Total Day Worked info shows more than 19 days, the sim will graduate from the university . The GetToCollegeMod was originally created by simmythesim but I have been updating it after the creator's retiring from updating the mod.
The Personal History info shows the academic / professional history of your selected sim. All experienced careers were sorted by the time of leave. So the first info is the latest/newest experience and the last info is the oldest experience. If you play a sim from the Baby age for example, the Personal History info shows the sim's all academic / professional history such as Grade School, High School (including Teen's part-time jobs), University (only GetToCollegeMod users) and all experienced careers (including any custom career mods). You will really know the sim's history .
4. Healthcare Info dialog (New Feature)
Previous healthcare-related info were integrated into the new Healthcare Info dialog. The dialog shows Muscle/Fat info, Pregnancy Info (including new gender chance info), Life Expectancy (only elder sim) and Doctors Info with the Partner button and the Doctors button. The Doctors info and the Doctors button are just for pregnant sims and elder sims who more care about their health.
5. Household Info dialog (New Feature)
Previous household info and household member list was integrated into the new Household Info dialog.
6. Pie Menu (BugFix)
The curfew status's word "Breaks Curfew" were added to the pie menus when your selected sim broke a curfew. Now such a weird word isn't added any more.
Changes:
1. Main Dialog (Remake)
The Main Dialog was fully remade. Some of the info on the previous Main Dialog were integrated into other info dialogs. In addition to the sim's info, the new Main Dialog has three "button pages" and each "button page" has five info buttons by default. You can control which buttons the first page has and how many buttons each page has.
For example, if you select three buttons for the first page in the Mod Options, the first page of the Main Dialog will have those three buttons and the second page will have the next three buttons and the third page will have...
You can even select no button or all buttons for the first page in the Mod Options. If you select no buttons, the first page will have no info button but the next pages will have five info buttons per page. If you select all buttons, the first page will have all info buttons but no page break. So you can customize the Main Dialog to suit your preferences or your PC screen resolution.
All dialogs have the "x" round-buttons on the upper right corner so you can click the "x" button or press ESC key on your keyboard to close the mod dialog. The "Quit" button and the Sub Menu/Other Info dialog were removed.
2. Options (Update)
Updated for the new Main Dialog. Previous two options, which were "Small Window Mode" and "Positions of the Back/Quit buttons", were removed.
3. Career Info dialog (New Feature)
Previous career info and co-worker info were integrated into the new Career Info dialog. In addition to the previous career info, the Career Info dialog shows Over Max Level, Active/Total Days Worked, Hourly Pay, PTO, Working Hour, Working Days, Daily Pension info (only retired sim), Personal History with a Co-Woker buttons.
The Active/Total Days Worked info shows how many days your selected sim has worked so far. The Active Days means how many days the sim went to a workplace LOT with a player. The Total Days means how many days the sim went to work (both with a player or without a player) including non-active careers.
If you use my updated GetToCollegeMod, the Total Days Worked info shows how many days a student sim went to the university. So if the student sim goes to the college with a player after the Total Day Worked info shows more than 19 days, the sim will graduate from the university . The GetToCollegeMod was originally created by simmythesim but I have been updating it after the creator's retiring from updating the mod.
The Personal History info shows the academic / professional history of your selected sim. All experienced careers were sorted by the time of leave. So the first info is the latest/newest experience and the last info is the oldest experience. If you play a sim from the Baby age for example, the Personal History info shows the sim's all academic / professional history such as Grade School, High School (including Teen's part-time jobs), University (only GetToCollegeMod users) and all experienced careers (including any custom career mods). You will really know the sim's history .
4. Healthcare Info dialog (New Feature)
Previous healthcare-related info were integrated into the new Healthcare Info dialog. The dialog shows Muscle/Fat info, Pregnancy Info (including new gender chance info), Life Expectancy (only elder sim) and Doctors Info with the Partner button and the Doctors button. The Doctors info and the Doctors button are just for pregnant sims and elder sims who more care about their health.
5. Household Info dialog (New Feature)
Previous household info and household member list was integrated into the new Household Info dialog.
6. Pie Menu (BugFix)
The curfew status's word "Breaks Curfew" were added to the pie menus when your selected sim broke a curfew. Now such a weird word isn't added any more.
#307
29th Jul 2017 at 11:21 AM
Posts: 3,139
Nice! Dropped in to ask a question, and found a shiny new update, too!
Here's the question. Would a command-line switch for opening the SSI interface be possible?
Like, typing in SSI Jane Doe would bring up the main window for that sim?
Thanks for the update, I'm looking forward to checking that out, for sure!
Here's the question. Would a command-line switch for opening the SSI interface be possible?
Like, typing in SSI Jane Doe would bring up the main window for that sim?
Thanks for the update, I'm looking forward to checking that out, for sure!
#308
29th Jul 2017 at 12:09 PM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by egwarhammer
Nice! Dropped in to ask a question, and found a shiny new update, too! Here's the question. Would a command-line switch for opening the SSI interface be possible? Like, typing in SSI Jane Doe would bring up the main window for that sim? Thanks for the update, I'm looking forward to checking that out, for sure! |
It's possible but if I make a SSI command, it would be something like the Search Sims Dialog such as...
A player enters "ssi ja" (no need to enter full name) in the cheat command window then the sim picker dialog shows sims whose name includes "ja" and the player clicks "Jane Doe".
A player also enters "ssi career:scientist" then the sim picker dialog shows sims whose career are scientists and the player clicks "Jane Doe" (if she is a scientist).
But do you think entering cheat commands is an easy way for players? Why did you have that question?
#309
29th Jul 2017 at 6:25 PM
Posts: 3,139
Quote: Originally posted by itasan2
It's possible but if I make a SSI command, it would be something like the Search Sims Dialog such as... A player enters "ssi ja" (no need to enter full name) in the cheat command window then the sim picker dialog shows sims whose name includes "ja" and the player clicks "Jane Doe". A player also enters "ssi career:scientist" then the sim picker dialog shows sims whose career are scientists and the player clicks "Jane Doe" (if she is a scientist). But do you think entering cheat commands is an easy way for players? Why did you have that question? |
Because when EA broke mod menus (some 1.2x patch i think??), Deaderpool had already given us command-line access via mccc Jane Doe for sims, mc_settings for getting into the settings, and a mod update or two later, he added mc_cheats for getting to the mailbox. Just in case EA ever decides to break mod menus *again*... MCCC users are covered for all 3 of our access points, now.
Wanted to look at Sim Info on a new one nobody knew yet. I admit I wasn't really thinking of using search, just of a new nerdy command line "back door" I'd love to see for getting to ONE sim's info.
"suggestion" only. Say no, I promise it won't kill me. (Deaderpool does it to me often. )
#310
30th Jul 2017 at 12:27 AM
Posts: 3,139
3.0.0 is giving me an error message when I use the Career button on a NPC:
2017/07/29 19:23:11 Error Traceback (most recent call last):
File "Ita_ShowSimInfo3.py", line 819, in mainDialogCallback
File "ita_sim_basic_info.py", line 690, in getCareerInfoHash
AttributeError: 'NoneType' object has no attribute '_schedule_entries'
2017/07/29 19:23:11 Error Traceback (most recent call last):
File "Ita_ShowSimInfo3.py", line 819, in mainDialogCallback
File "ita_sim_basic_info.py", line 690, in getCareerInfoHash
AttributeError: 'NoneType' object has no attribute '_schedule_entries'
#311
30th Jul 2017 at 2:00 AM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by egwarhammer
Because when EA broke mod menus (some 1.2x patch i think??), Deaderpool had already given us command-line access via mccc Jane Doe for sims, mc_settings for getting into the settings, and a mod update or two later, he added mc_cheats for getting to the mailbox. Just in case EA ever decides to break mod menus *again*... MCCC users are covered for all 3 of our access points, now. Wanted to look at Sim Info on a new one nobody knew yet. I admit I wasn't really thinking of using search, just of a new nerdy command line "back door" I'd love to see for getting to ONE sim's info. "suggestion" only. Say no, I promise it won't kill me. (Deaderpool does it to me often. ) |
I see. I just thought you got some new interesting idea how to use the mod. I think your suggestion would be included in the next version.
Thank you for your interesting idea.
#312
30th Jul 2017 at 2:01 AM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by egwarhammer
3.0.0 is giving me an error message when I use the Career button on a NPC: 2017/07/29 19:23:11 Error Traceback (most recent call last): File "Ita_ShowSimInfo3.py", line 819, in mainDialogCallback File "ita_sim_basic_info.py", line 690, in getCareerInfoHash AttributeError: 'NoneType' object has no attribute '_schedule_entries' |
Thank you for your reporting. I'll check it.
#313
30th Jul 2017 at 3:24 PM
Posts: 328
Thanks: 2303 in 51 Posts
The New Version 3.0.1 Has Been Released
Changes:
1. Career Info dialog (BugFix)
The Career Info dialog didn't show up when your selected sim's career is a "flextime" NPC career (eg. Landlord,GrimReaper,StallVendor,etc). Now it shows up properly.
Changes:
1. Career Info dialog (BugFix)
The Career Info dialog didn't show up when your selected sim's career is a "flextime" NPC career (eg. Landlord,GrimReaper,StallVendor,etc). Now it shows up properly.
#314
30th Jul 2017 at 10:20 PM
Posts: 3,139
Quote: Originally posted by itasan2
The New Version 3.0.1 Has Been Released Changes: 1. Career Info dialog (BugFix) The Career Info dialog didn't show up when your selected sim's career is a "flextime" NPC career (eg. Landlord,GrimReaper,StallVendor,etc). Now it shows up properly. |
NICE!! TYVM for the quick Fix!
#315
31st Jul 2017 at 12:06 AM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by egwarhammer
NICE!! TYVM for the quick Fix! |
You're welcome.
Test Subject
#316
9th Aug 2017 at 1:36 AM
Posts: 37
Hi, I didn't see it mentioned on the description page or install instructions page - but is this mod compatible with MCC (mc command center)? I believe I've installed the mod correctly, but when I click on a sim I don't see any button for getting the sim's info.
#317
9th Aug 2017 at 11:16 PM
Last edited by itasan2 : 10th Aug 2017 at 7:22 AM.
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by chikky
Hi, I didn't see it mentioned on the description page or install instructions page - but is this mod compatible with MCC (mc command center)? I believe I've installed the mod correctly, but when I click on a sim I don't see any button for getting the sim's info. |
Of course, this mod is compatible with MCCC as you can see in the screenshot below. If not, egwarhammer (the official cheerleader of MCCC) would report me.
On the description page, there is an "Installation and Compatibility" section with a link of some screenshots. So please re-check it.
#318
13th Aug 2017 at 2:37 PM
Posts: 24
Thanks, this is a massively helpful tool. I hope it gets Picked.
#319
14th Aug 2017 at 6:52 PM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by Tyrannus
Thanks, this is a massively helpful tool. I hope it gets Picked. |
Thank you!
#320
16th Aug 2017 at 2:06 AM
Posts: 24
OMG, this so helps gameplay out! That's a lot of information to be forced to display as text only and it does the job great. Thank!
#321
17th Aug 2017 at 2:55 PM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by steadypaws
OMG, this so helps gameplay out! That's a lot of information to be forced to display as text only and it does the job great. Thank! |
You're welcome.
#322
1st Sep 2017 at 1:54 PM
Posts: 10
Thanks: 22 in 1 Posts
I've experienced this error of late. It could be a mod conflict as I run a ton of mods. I MISS the healthcare section
2017/08/31 10:13:10 Error Traceback (most recent call last):
File "Ita_ShowSimInfo3.py", line 813, in mainDialogCallback
File "ita_sim_basic_info.py", line 306, in getHealthcareInfoHash
File "ita_sim_basic_info.py", line 1783, in getDoctorsInfoHash
AttributeError: 'NoneType' object has no attribute 'careers'
2017/08/31 10:13:10 Error Traceback (most recent call last):
File "Ita_ShowSimInfo3.py", line 813, in mainDialogCallback
File "ita_sim_basic_info.py", line 306, in getHealthcareInfoHash
File "ita_sim_basic_info.py", line 1783, in getDoctorsInfoHash
AttributeError: 'NoneType' object has no attribute 'careers'
#323
1st Sep 2017 at 4:48 PM
Posts: 328
Thanks: 2303 in 51 Posts
Quote: Originally posted by nomadjc
I've experienced this error of late. It could be a mod conflict as I run a ton of mods. I MISS the healthcare section 2017/08/31 10:13:10 Error Traceback (most recent call last): File "Ita_ShowSimInfo3.py", line 813, in mainDialogCallback File "ita_sim_basic_info.py", line 306, in getHealthcareInfoHash File "ita_sim_basic_info.py", line 1783, in getDoctorsInfoHash AttributeError: 'NoneType' object has no attribute 'careers' |
Thank you for your reporting. I'll check it.
#324
7th Sep 2017 at 12:11 AM
Posts: 328
Thanks: 2303 in 51 Posts
The New Version 3.1.0 Has Been Released
Changes:
1. SSI Console Commands (New Feature)
You can use the ShowSimInfo mod without the Pie Menu by using the SSI Console Commands. To use the commands, open the Cheat Console by pressing CTRL+SHIFT+C and enter an SSI Console Command. To show the SSI Console Command List, just enter "ssi -help". To show the SSI Search Keyword List, just enter "ssi -keyword". All commands are NOT case-sensitive.
2. Work State info in Career Info dialog (New)
The Work State info was added to the Career Info dialog. The Work State info shows the current work state of your selected sim. It looks almost the same (including its colors!) as the one on the Career Panel but it has some additional information. You can see those info even for NPC sims. However, even if they look like working at their workplace, they usually aren't working technically. So the "Current At Work" usually shows "No" and the "Total Days Worked" usually doesn't increase at all and (as you know) NPC sims never get their salary / promotion / demotion based on their job performances.
3. Money info (Update)
All money info show three-digit numbers with the sim-currency (Simoleon) signs.
Changes:
1. SSI Console Commands (New Feature)
You can use the ShowSimInfo mod without the Pie Menu by using the SSI Console Commands. To use the commands, open the Cheat Console by pressing CTRL+SHIFT+C and enter an SSI Console Command. To show the SSI Console Command List, just enter "ssi -help". To show the SSI Search Keyword List, just enter "ssi -keyword". All commands are NOT case-sensitive.
2. Work State info in Career Info dialog (New)
The Work State info was added to the Career Info dialog. The Work State info shows the current work state of your selected sim. It looks almost the same (including its colors!) as the one on the Career Panel but it has some additional information. You can see those info even for NPC sims. However, even if they look like working at their workplace, they usually aren't working technically. So the "Current At Work" usually shows "No" and the "Total Days Worked" usually doesn't increase at all and (as you know) NPC sims never get their salary / promotion / demotion based on their job performances.
3. Money info (Update)
All money info show three-digit numbers with the sim-currency (Simoleon) signs.
Lab Assistant
#325
15th Sep 2017 at 1:17 PM
Posts: 69
Thank you for so useful mod!
Russian translation.
Russian translation.
Attached files:
SSI_v.3.1.0_RUS_STBL.rar (4.7 KB, 6 downloads) |
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