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Show/Search Sim Info Mod

by itasan2 Posted 25th Apr 2016 at 11:47 PM - Updated 11th Jun 2020 at 3:29 PM by itasan2
 
732 Comments / Replies (Who?) - 599 Feedback Posts, 132 Thanks Posts
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Field Researcher
Original Poster
#401 Old 10th Mar 2018 at 11:14 PM Last edited by itasan2 : 11th Mar 2018 at 12:47 AM.
Quote: Originally posted by Morphar
With Search sim:broken I found two broken children with no traits. That's very good. But what do I do now?
I can't enter their housholds as the game crashes so I can't add traits or kill them. I tried to move them with MC but no luck so far. Any hints?

How about using the Manage Household in the Map screen? You can delete any sims if they aren't in hidden households.
Field Researcher
Original Poster
#402 Old 11th Mar 2018 at 3:00 AM
Quote: Originally posted by Starry Might


Does this still work with the latest patch?

Yes, it does.
Forum Resident
#403 Old 12th Mar 2018 at 1:35 AM
Quote: Originally posted by itasan2
Yes, it does.

Thanks!

~*~ Star light, star bright, I am Starry Might! ~*~
Scholar
#404 Old 15th Mar 2018 at 6:19 PM
Quote: Originally posted by itasan2
How about using the Manage Household in the Map screen? You can delete any sims if they aren't in hidden households.


Well, I did not think to enter MH via the Map screen was any different than from the menu but it was. I deleted the broken sim but was more interested in saving here life as she was the last sim in that family.
Well, life goes on (but not for her).
Field Researcher
Original Poster
#405 Old 16th Mar 2018 at 1:49 AM
Quote: Originally posted by Morphar
Well, I did not think to enter MH via the Map screen was any different than from the menu but it was. I deleted the broken sim but was more interested in saving here life as she was the last sim in that family.
Well, life goes on (but not for her).

You know, that's EA's crucial bug. They should fix the bug ASAP. If not, many players would have many broken sims in their games and the sad experiences like you. I wish MCCC could help the sims but ...
Test Subject
THANKS POST
#406 Old 19th Mar 2018 at 7:58 PM
May I ask why do I get an error : ImportError: cannot import name CulledBrokenSim in MCCC for this mod!?
I don't know what to do to fix this.
Field Researcher
Original Poster
#407 Old 20th Mar 2018 at 3:33 AM
Quote: Originally posted by DeadlySimmer
May I ask why do I get an error : ImportError: cannot import name CulledBrokenSim in MCCC for this mod!?
I don't know what to do to fix this.

I checked SSIv3.5.0 and MCCCv4.2.0 (latest version). Both mods worked properly. So it would be because of your mod environment.
Can't you upload your LE file (lastException.txt) or my mod's log file (Ita_ShowSimInfo_Log.txt)? It might be helpful.
Scholar
#408 Old 21st Mar 2018 at 3:08 PM
Quote: Originally posted by DeadlySimmer
May I ask why do I get an error : ImportError: cannot import name CulledBrokenSim in MCCC for this mod!?
I don't know what to do to fix this.


You get that error when you run sim_move command in MC, don't you?

Use SSI to search for sim:broken.
The sim you tried to move and other sims listed are broken and you have to kill them all.
You have played that game for a long time and the problem is now solved by EA so they will not turn up again.
Forum Resident
#409 Old 21st Mar 2018 at 4:31 PM
I came here to see if this works with yesterday's bug fix patch. Glad to see it does!

~*~ Star light, star bright, I am Starry Might! ~*~
Test Subject
#410 Old 21st Mar 2018 at 10:28 PM
Quote: Originally posted by itasan2
I checked SSIv3.5.0 and MCCCv4.2.0 (latest version). Both mods worked properly. So it would be because of your mod environment.
Can't you upload your LE file (lastException.txt) or my mod's log file (Ita_ShowSimInfo_Log.txt)? It might be helpful.


Thanks for returning to me. I will upload the LE and I will appreciate if you would look at it .

Quote: Originally posted by Morphar
You get that error when you run sim_move command in MC, don't you?

Use SSI to search for sim:broken.
The sim you tried to move and other sims listed are broken and you have to kill them all.
You have played that game for a long time and the problem is now solved by EA so they will not turn up again.


I actually got it after moving a sim to a new household and revive it ... Before that, she was all fine but some how she died in the jungle and I decided she will live. Since then the error hasn't stopped.
Attached files:
File Type: txt  lastException_63657164302.txt (1.1 KB, 8 downloads)
Field Researcher
Original Poster
#411 Old 22nd Mar 2018 at 4:32 AM Last edited by itasan2 : 22nd Mar 2018 at 5:06 AM.
Quote: Originally posted by DeadlySimmer
Thanks for returning to me. I will upload the LE and I will appreciate if you would look at it .



I actually got it after moving a sim to a new household and revive it ... Before that, she was all fine but some how she died in the jungle and I decided she will live. Since then the error hasn't stopped.

So far, I don't know what's going on in your game because I can't reproduce the issue and the LE file wasn't helpful.
According to your comment, the mod worked properly until the sim died in the jungle. But it hasn't worked since then, right? What exactly did you do after the sim died in the jungle? And what do you mean by "I decided she will live"?
Scholar
#412 Old 24th Mar 2018 at 3:01 AM Last edited by Morphar : 24th Mar 2018 at 7:18 AM.
Quote: Originally posted by itasan2
So far, I don't know what's going on in your game because I can't reproduce the issue and the LE file wasn't helpful.
According to your comment, the mod worked properly until the sim died in the jungle. But it hasn't worked since then, right? What exactly did you do after the sim died in the jungle? And what do you mean by "I decided she will live"?


In this save there are two broken sims that is not detected by a search with sim:broken:
https://drive.google.com/file/d/1Ib...uDJbFCBkrW/view

Alija Moore
Archer Culp

The corresponding lastException file:
https://drive.google.com/file/d/1Q5...ZxyDfClNv3/view

The game also created an error code, 102:55c54fb3:7d9fa3cc.
Have a look if you like.
Test Subject
#413 Old 24th Mar 2018 at 8:38 PM
Quote: Originally posted by itasan2
So far, I don't know what's going on in your game because I can't reproduce the issue and the LE file wasn't helpful.
According to your comment, the mod worked properly until the sim died in the jungle. But it hasn't worked since then, right? What exactly did you do after the sim died in the jungle? And what do you mean by "I decided she will live"?


I revived her using MCCC ..
Field Researcher
Original Poster
#414 Old 25th Mar 2018 at 8:45 AM
Quote: Originally posted by Morphar
In this save there are two broken sims that is not detected by a search with sim:broken:
https://drive.google.com/file/d/1Ib...uDJbFCBkrW/view

Alija Moore
Archer Culp

The corresponding lastException file:
https://drive.google.com/file/d/1Q5...ZxyDfClNv3/view

The game also created an error code, 102:55c54fb3:7d9fa3cc.
Have a look if you like.

Ah, I Know! I've noticed the March 8th's patch (v1.41.38.1020) made a different broken sim. So I've updated the mod (v3.6.0), which is not released yet.
The screenshot was taken by the next version 3.6.0, which is under development.
Screenshots
Scholar
#415 Old 27th Mar 2018 at 5:13 AM
Quote: Originally posted by itasan2
Ah, I Know! I've noticed the March 8th's patch (v1.41.38.1020) made a different broken sim. So I've updated the mod (v3.6.0), which is not released yet.
The screenshot was taken by the next version 3.6.0, which is under development.


OK, good to see that you are in better control than EA.
Have to wait for the update then.
Field Researcher
Original Poster
#416 Old 2nd Apr 2018 at 8:57 PM Last edited by itasan2 : 3rd Apr 2018 at 6:18 AM.
The New Version 3.6.0 Has Been Released
Changes:
1. Search Sims (Remake)
The previous search words are left in the input box so you don't have to retype the same or similar words.
The multiple conditions (e.g. carreer is doctor AND gender is female) and the numerical conditions (e.g. logic skill level is greater than 7) are available.

A lot of new search keywords are added so you can search by name (first name or last name), first name (only), last name (only), sim id, species (human, cat, dog), breed, occult (alien, hybrid, vampire), age, gender, gender preference, spouse (yes, no, name), home, trait, character values (Manners, Responsibility, ConflictResolution, Empathy, EmotionalControl), skill, body type (muscle, fat), pregnancy (yes, no, progress), partner of pregnancy, career, salary (hourly, daily, weekly), household (name, hidden, visible, MyHouseholds, OtherHouseholds, active, played, unplayed, funds), culled/broken sims.
Please read the Description #3 "Search Sims" of the mod description page or "ssi -help" (SSI Console Command) to know the formats/rules of input words.

2. Broken Sim Search (Update)
I noticed March 8th's patch (v1.41.38.1020) made a little different broken sims from the previous ones. So the searching of broken sims was updated. Now the mod can detect the new broken sims after March 8th's patch.

3. Culled/Broken Sim Info Dialog (Update)
Adds an "Output to the File" button to the Culled/Broken Sim Info dialog.

4. SSI Console Command (Update)
Adds a new command "ssi -rule". It shows SSI Search Keyword Rule (input format). "ssi -keyword" shows the updated SSI Search Keyword List.

Installation and Update:
To install, unzip the file and put 3 files (Ita_ShowSimInfo.package, Ita_ShowSimInfo.ts4script and Ita_ShowSimInfo_Options.dict) in your mods folder. (please see the screenshots)
To update the mod, delete the old mod files and 2 cache files (The Sims 4/localthumbcache.package and The Sims 4/cachestr/spotlight_xx-xx.package), then unzip the downloaded file and put all files in your mods folder.
Screenshots
Scholar
#417 Old 4th Apr 2018 at 5:36 PM
I asked for multiple condition search and now I got it. Thanks.
Field Researcher
Original Poster
#418 Old 4th Apr 2018 at 10:19 PM
Quote: Originally posted by Morphar
I asked for multiple condition search and now I got it. Thanks.

Yes, I do remember it! I'm happy to release the multiple condition search too.
Inventor
THANKS POST
#419 Old 6th Apr 2018 at 11:11 PM
Arigato!
Field Researcher
Original Poster
#420 Old 7th Apr 2018 at 10:42 PM
Quote: Originally posted by RedMallie
Arigato!

Douitashimasite (you're welcome).
Forum Resident
#421 Old 18th Apr 2018 at 2:03 AM
I didn't know there was a new version of this until now. Is it compatible with the April 17th Bug Fix Patch?

~*~ Star light, star bright, I am Starry Might! ~*~
Field Researcher
Original Poster
#422 Old 18th Apr 2018 at 3:29 PM
Quote: Originally posted by Starry Might
I didn't know there was a new version of this until now. Is it compatible with the April 17th Bug Fix Patch?

Yes, it is.
Forum Resident
#423 Old 18th Apr 2018 at 10:09 PM
Quote: Originally posted by itasan2
Yes, it is.

Thanks! (*DOWNLOADS*)

~*~ Star light, star bright, I am Starry Might! ~*~
Field Researcher
THANKS POST
#424 Old 13th May 2018 at 12:30 AM
I use your mod quite often for developing my own mods, specifically to monitor commodity values as they change during gameplay. I don't know of another way to check those values so i'm more than grateful for your work! Sometimes however, sims have 12 to maybe 15 pages of commodities in my game and searching for my own custom commodity values becomes time consuming because they are in a seemingly arbitrary order and hard to spot. Perhaps in a future update you could sort commodities alphabetically and/or adjust the formatting?
Field Researcher
Original Poster
#425 Old 13th May 2018 at 11:02 PM Last edited by itasan2 : 21st May 2018 at 12:06 AM.
Quote: Originally posted by flerb
I use your mod quite often for developing my own mods, specifically to monitor commodity values as they change during gameplay. I don't know of another way to check those values so i'm more than grateful for your work! Sometimes however, sims have 12 to maybe 15 pages of commodities in my game and searching for my own custom commodity values becomes time consuming because they are in a seemingly arbitrary order and hard to spot. Perhaps in a future update you could sort commodities alphabetically and/or adjust the formatting?

Yes, I agree. I'll modify it in the near future.
P.S.
For the next version 3.7.0, you can output the commodities info to a text file.
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