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Posted 24th Nov 2005 at 06:11 AM
- Updated 26th Oct 2006 at 06:35 AM by AllenABQ
- Viewed 48908 times.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
Townie/NPC looks are now more in your control!
This download is meant to help you get started on creating your own set of face templates. The potential for people doing their own sets is very open-ended. Want townies/NPCs that all have anime faces to match your playable anime sims? Particular facial characteristics of a certain race for an entire neighborhood (Chinese, Indian, Caucasian, Alien)? Elf/Vulcan ears on every template face?
Motoki's tutorial for doing this can be found here:
Motoki's Face Template Tutorial
Part of the tutorial requires you to extract the base template faces from the "CASfaces.package" file. I've already done that work and there doesn't seem to be any need to have people do it all over again since its a very tedious process involving many files.
(I didn't extract the alien face -- just remembered that. But it isn't hard to do it yourself.)
These files save you this step in the tutorial:
"Now the file you need to look for is Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\CASFace.package. ... Now open the file. ... Now fine the face or faces in question (remember, you can get the names from the CAS in debug mode) and then export them. Make a new file in SimPE and import them. You can delete the exported files once you've added them to your new file and saved it. The face templates will always be in sets of 2, the regular and LOD15 version so make sure you get both geometric data container files for each template."
You can resume at this instruction:
"Now find a sim whose facial structure you like and open their package file in SimPE."
These files are EXTRACTIONS ONLY from the base game that have been put into individual package files. Don't put them in your Downloads folder. They won't have any affect on the game until they are modified.
The thumbnail is a BodyShop snapshot showing the first page of default templates for adult males. The files you download are actually geometric face data containers. All genders, ages, and template families are included.
If you want a completely modded set without doing the work yourself, check these out:
FACE TEMPLATES AVAILABLE ON MTS2 (and beyond)! (updated 10/25/06)
AllenABQ's Replacement Face Templates for CAS/BodyShop
TreyNutz2's Simposieum CAS Templates
terrakosmos's CASface Replacements - All Faces, All Ages
Doc Doofus's Complete CAS FACE replacement
New default CAS faces - complete set by sarakadie
Complete CAS Face Template Replacements by AmberDiceless
(There are samples of single face replacements as well here in the "Genetics Sets" section of MTS2.)
Things to keep in mind
The number of templates in BodyShop/CAS are fixed, so modified templates will always overwrite the ones that exist in the game.
The template families named CPER and CSLA for some unknown reason only show up in CAS/BodyShop for adults/YAs and not any other age group. If someone can fix this, it would be helpful.
There are no files provided for Young Adults because YAs use the normal adult templates.
Start small. You don't have to create an entire set that replaces all the faces. Start with one template family of your choice -- pick one you really do not like and want to change. Do all members of the family (toddler, child, m/f teens, m/f adults, m/f elders - 8 faces total), take pictures when done, and post for others to try out. Then decide if you want to repeat the process some 25 more times to make a complete set!
If you want to publish a set, it's important that you name your .package files in some manner that they can be identified by age, sex, and family name (CPER, CMED, etc.) so that people will know what template is being replaced by a particular file. This is important because templates cannot be deleted from inside CAS/BodyShop. So if someone wants to replace a template "slot" they already have a download for, they will need to know how to identify what files needs to be replaced in the Downloads directory. If you put two templates in your Downloads folder that overwrite the same slot, only the last one loaded will show up in the game. (And I wouldn't take chances with having that happen very often.)
There is only one toddler and one child face template for each family. They are used by both sexes. All other ages have male and female versions. This means when creating a template family, try designing for a male/female combo that will look similar at young ages. The best way to do this is start with one sex at the adult stage, save your sim, clone and flip to the opposite sex and make fine adjustments.
When you mod a base file, you'll notice it'll be quite a bit larger in size than when you started. This is normal. Maxis has a compression scheme applied to the 3D data in the base files. When you mod the file you won't get the compression so it'll be a bit bigger.
This is a link to the original thread that started this mod. It has some useful insights:
Original discussion thread
228 people have said thanks to AllenABQ for this download.
For more information about this creator and their policies or details, click here.
Screenshots
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24th Nov 2005, 10:54 AM
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# 2
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marvine
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Thank you so much for sharing these files! Not sure if I should add that kind of project to my to-do list, but it's great to know that the possibility exists, and you make it look a little less painful...
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24th Nov 2005, 02:42 PM
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# 3
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darreaver
Lab Assistant
Join Date: Apr 2005
Posts: 58
Thanks: 45 in 9 Posts
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thank you, i'm all for experimenting, and been wanting to learn this.
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[COLOR=Navy]
if your not paranoid, than your not paying attention.
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24th Nov 2005, 05:26 PM
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# 4
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pink_pixie
Instructor
Join Date: Jun 2005
Posts: 435
Thanks: 541 in 17 Posts
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cool! i luv trying new things!
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learn from your parents mistakes - use birth control!
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24th Nov 2005, 05:47 PM
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# 6
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AllenABQ
Original Poster
Test Subject
Join Date: Nov 2004
Posts: 50
Thanks: 1775 in 7 Posts
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Quote:
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Originally Posted by Menaceman44
Could the CPER and CSLA families only showing for young adults have something to do with the fact that cas on a university neighbourhood has a limited amount of faces for student sims? The normal faces don't show there and the student faces don't show in the normal cas. At least, not in my version anyway.
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The CPER and CSLA families exist as 3D data for all age groups, but only the adult faces are defined in other files (young adults are included because they use the adult templates). The alien face doesn't show up in CAS/BodyShop, but it is still fully defined. I think this is an oversight/bug on Maxis's part. It doesn't have anything to do with restrictions on Uni-CAS vs regular-CAS since CPER and CSLA are included in the base game installation files.
I've added a link in the modding text to the original discussion of this mod.
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Last edited by AllenABQ : 24th Nov 2005 at 06:17 PM.
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26th Nov 2005, 09:18 AM
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# 8
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Anasazi
Test Subject
Join Date: Dec 2004
Posts: 10
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Thanks! It's a much easier process once the base files are out.
A quick question - I didn't have any trouble with most of the families, but I'm having trouble with family 18 (caus, I think). Anyone else have trouble/success replacing this template? It's one of the most hideous, in my opinion.
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26th Nov 2005, 05:07 PM
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# 9
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AllenABQ
Original Poster
Test Subject
Join Date: Nov 2004
Posts: 50
Thanks: 1775 in 7 Posts
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Quote:
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Originally Posted by Anasazi
Thanks! It's a much easier process once the base files are out.
A quick question - I didn't have any trouble with most of the families, but I'm having trouble with family 18 (caus, I think). Anyone else have trouble/success replacing this template? It's one of the most hideous, in my opinion.
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CAUS was the first one I did. I made a better-looking adult male and female in BodyShop and saved those sims. From there, I cloned each of them and just changed them to different ages and made a few minor adjustments. What kind of trouble are you having?
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28th Nov 2005, 03:42 AM
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# 11
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AllenABQ
Original Poster
Test Subject
Join Date: Nov 2004
Posts: 50
Thanks: 1775 in 7 Posts
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Quote:
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Originally Posted by silvertreedrake
Just a question on the age numbers for the gmdc's:
Elders are 4
Adults are 3
But I'm confused about the other ones. I made all the ages for the face I want to replace, but when I open the teen and child files, they contain all the numbers 1,2,3,4, and 7. Which numbers correspond to teen and child? I'm guessing 2 and 1, with 7 being toddler? I didn't want to change it without making sure first.
Thanks!
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0 - toddler
1 - child
2 - teen
3 - adult
4 - elder
I'm not sure where you saw 7? I never came across that when I was doing my edits.
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28th Nov 2005, 04:20 AM
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# 12
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silvertreedrake
Instructor
Join Date: Jun 2005
Posts: 405
Thanks: 4052 in 52 Posts
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Quote:
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Originally Posted by AllenABQ
I'm not sure where you saw 7? I never came across that when I was doing my edits.
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Thanks! Here's a screenshot showing age 7. Just wondering what it was.

Oh, aha, I just noticed the Preview button (I'm SimPE-illiterate). Looks like an Elder face - maybe it's for a ghost?
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Last edited by silvertreedrake : 28th Nov 2005 at 04:24 AM.
Reason: Just saw the Preview button
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28th Nov 2005, 07:12 AM
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# 13
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AllenABQ
Original Poster
Test Subject
Join Date: Nov 2004
Posts: 50
Thanks: 1775 in 7 Posts
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Quote:
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Originally Posted by silvertreedrake
Oh, aha, I just noticed the Preview button (I'm SimPE-illiterate). Looks like an Elder face - maybe it's for a ghost?
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I'm not sure. I just looked at a sim's character file of one that I've played in the game. He's currently an adult but has both elder and age "7" face data. He doesn't have age zero face data but I suspect that's because when I created him in CAS he started out as a child.
His younger siblings who started out as toddlers do have age zero face data.
I'd just ignore the age 7 data. It's doesn't have an analog in the CASFaces.package file. If you need the toddler face for your sim, just pull up the adult version in BodyShop, convert to toddler, and save the sim. Then extract the data from that. Just remember that girls and boys of the template group you are altering are going to share the toddler and child faces you settle on.
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8th Dec 2005, 06:30 AM
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# 14
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hedgekat
Lab Assistant
Join Date: Nov 2004
Posts: 167
Thanks: 2475 in 19 Posts
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Could the age 7 be the young adults? They are different from the adults though not a lot.
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8th Dec 2005, 06:33 PM
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# 15
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AllenABQ
Original Poster
Test Subject
Join Date: Nov 2004
Posts: 50
Thanks: 1775 in 7 Posts
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Quote:
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Originally Posted by hedgekat
Could the age 7 be the young adults? They are different from the adults though not a lot.
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Highly doubtful. Young Adults use the same head meshes as full adults, and so you see the face templates for them change without having modified specific young adult templates. The slight change is owing to some kind of shading file that is applied to the young adult. I suspect its similar in function to the blue shading overlay that makes sim vampires.
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22nd Jan 2006, 12:51 AM
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# 16
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lucentgem
Field Researcher
Join Date: Oct 2005
Posts: 354
Thanks: 1469 in 20 Posts
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Wow thanks a ton! I'm trying to learn all kinds of things about sim making and this will help! :*)
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~JJ~
Looking for a forum to host your creations? Let's talk. PM me or email me from my site below.
Check out Lucentsims :*) And our forums.
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7th Feb 2006, 11:07 AM
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# 17
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Zaimaou
Test Subject
Join Date: Oct 2005
Posts: 45
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Oh man, you dont know how much i appreciate this. Im going to give this a shot, but i dont know SimPE at all and basically that will make it very difficult.
But since im enthusiastic hopefully this will encourage me to better understand it anyways, i've been itching to do something helpful to my sims and i dont mean just creating new clothes for them or whatever.
Haha, its so funny, i remember back on the BBS perhaps a month or two ago requesting Maxis to make a programme for us to modify our own townie/NPC face preferences (The Programme being in the format similar to Bodyshop that anyone can download)
But what you have done here AllenABQ and Motoki is so much better. I'll keep you noted with my own progress.
And i can happily say all those days 'wasted' making different/realistic/cultural looking sims in Bodyshop can now be used for a brilliant purpose.
If i run into a spot of trouble, is it alright to ask you for help along the way? I do not want to be bothersome or anything. I think I'll be alright, these sorts of things you kind've self teach yourself right? Hope so, cos that principle applied with me when it came to learning HTML/CSS/Java and all that...
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"640 Kilobytes of Computer Memory ought to be enough for anybody" - Bill Gates, 1981
If that was today - most of our memory limit would be exceeded within a minute downloading content from MTS2 :)
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10th Feb 2006, 07:26 AM
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# 18
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AllenABQ
Original Poster
Test Subject
Join Date: Nov 2004
Posts: 50
Thanks: 1775 in 7 Posts
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Quote:
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Originally Posted by Zaimaou
Oh man, you dont know how much i appreciate this. Im going to give this a shot, but i dont know SimPE at all and basically that will make it very difficult.
But since im enthusiastic hopefully this will encourage me to better understand it anyways, i've been itching to do something helpful to my sims and i dont mean just creating new clothes for them or whatever.
Haha, its so funny, i remember back on the BBS perhaps a month or two ago requesting Maxis to make a programme for us to modify our own townie/NPC face preferences (The Programme being in the format similar to Bodyshop that anyone can download)
But what you have done here AllenABQ and Motoki is so much better. I'll keep you noted with my own progress.
And i can happily say all those days 'wasted' making different/realistic/cultural looking sims in Bodyshop can now be used for a brilliant purpose.
If i run into a spot of trouble, is it alright to ask you for help along the way? I do not want to be bothersome or anything. I think I'll be alright, these sorts of things you kind've self teach yourself right? Hope so, cos that principle applied with me when it came to learning HTML/CSS/Java and all that...
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Have at it, Zaimaou. I'll try to answer questions where I can. I'm not a big expert on SimPE myself.
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19th Feb 2006, 09:04 PM
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# 19
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TreyNutz2
Test Subject
Join Date: Nov 2005
Posts: 10
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Are their any known conflicts with replacement template package files? Not including other template replacements.
I made a set of templates from Simposieum self sims here:
http://www.simposieum.com/smf/index...g14817#msg14817
They work in my game fine, but for one person most of the templates do not. When she removed her Downloads folder they all worked, but she has 1GB of custom content and would like to know if I had any ideas what might be the problem.
I'm clueless. I would guess a hack of some kind. I wouldn't think any custom clothes or objects would be the cause. Maybe different body meshes would conflict?
I combined all of your default template data into 27 different package files - one for each template family. So each package file contains the facial data for all age groups and both genders for one template family. Apparently only 4 work unless her downloads folder is removed.
If you have any ideas, please let me know. Thanks.
edit: she found it: "old Body Shop starter pack file (classified as skin tones)"
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Last edited by TreyNutz2 : 20th Feb 2006 at 02:45 AM.
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19th Apr 2006, 01:13 AM
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# 20
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interwurm
Test Subject
Join Date: Apr 2005
Posts: 12
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puArchCperLOD15_tslocator_gmdc, and puArchCslaLOD15_tslocator_gmdc are missing. This may be part of the problem for those sets. I don't know.
Also, age 7 *is* young adult. However, you can replace an adult facemesh with it with no problems. Treynutz, I did the same thing. (combining them into 27 files.)
It turns out my problem so far is just thinking up ways to do new faces. So far, I have 3 euro- faces, one jewish/italian face, 1 afro- face, and 3 sino- faces. Chinese noses are difficult to do!
It's funny, after you do a lot of faces with normal sized eyes, the 'normal' sims look *really* creepy.
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Last edited by interwurm : 19th Apr 2006 at 01:23 AM.
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1st May 2006, 03:28 AM
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# 21
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EliValentine213
Lab Assistant
Join Date: Jan 2006
Posts: 47
Thanks: 205 in 1 Posts
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i have a question, becuase i'm kind of stuck., and i am not sure if i should post it here or in the tutorial...
anyways....
I skipped the steps up to "now find a sim whose facial structure you like...."
i opened the file of the sim, and extracted the correct files, what is really confusing me is that there are two files that are extracted and it says to replace the file with the data i extracted from the sim when replacing only allows one file to be put in... and when i extract the files from my sim, it gives me two.... i'm not sure wich file to replace it with.
the one with the globe? or the 'rar looking file"?
i'm really confused, and i'm sorry if this a stupid question. I read the tutorial over and over again, i read this page too, more than twice.
Is there a place in which i have to put the face file other than my downloads folder?
This leads to my actual face template, it does appear, but it's all messed up and deformed!!!!!!! i'm happy i was able to make it show up, but i was hoping for something much more beautiful than that!!
!!!!!!HELP!!!!!! please...
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5th May 2006, 11:20 PM
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# 22
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TreyNutz2
Test Subject
Join Date: Nov 2005
Posts: 10
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Quote:
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Originally Posted by EliValentine213
i have a question, becuase i'm kind of stuck., and i am not sure if i should post it here or in the tutorial...
anyways....
I skipped the steps up to "now find a sim whose facial structure you like...."
i opened the file of the sim, and extracted the correct files, what is really confusing me is that there are two files that are extracted and it says to replace the file with the data i extracted from the sim when replacing only allows one file to be put in... and when i extract the files from my sim, it gives me two.... i'm not sure wich file to replace it with.
the one with the globe? or the 'rar looking file"?
i'm really confused, and i'm sorry if this a stupid question. I read the tutorial over and over again, i read this page too, more than twice.
Is there a place in which i have to put the face file other than my downloads folder?
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When you extract each file, you do get two files saved. When I did the replace step, I always used the .xml file. I got a weird face also once or twice. I just redid the exrtacting and replacing and the face was fixed. Perhaps you accidentally switched the normal and LOD files? I assume that's what I did.
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7th May 2006, 08:24 PM
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# 23
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EliValentine213
Lab Assistant
Join Date: Jan 2006
Posts: 47
Thanks: 205 in 1 Posts
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^_^ yay thanks so much!!!!
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i put my favorite sims on my avatar because i admire them so much ^_^
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Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder: - Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Windows Vista: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
Need more information?
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