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Rabbit Hole Replacement Project(Updated March 8 2011)

by Raven Shadow Posted 25th Feb 2011 at 12:01 PM - Updated 21st Aug 2011 at 8:06 PM by Raven Shadow : Added new objects
182 Comments / replies (Who?) - 16 Feedback Posts, 9 Thanks Posts
20 Rabbit Hole Replacements !
In the form of re-colorable CASt friendly doors,and rugs
that allow you to build your own business buildings,
strip malls or stand alone buildings!

No need to have to use EA's Day Spa, build your own.
Add a swimming pool, some exercise equipment, a martial
arts practice dummy and the Day Spa Door and you have
your very own YM/WCA

They Now work on Residential and Commercial lots

There are 4 zip files,
  1. Jynx_BaseGameRabbitHole_R&C2.zip
    • 15 Base Game Rabbit Hole Doors
    • Works with the Base Game version 1.17.60 or newer
  2. Jynx_Rugs_BaseGameRabbitHole_R&C1.zip
    • 15 Base Game Rabbit Hole Rugs
    • Works with the Base Game version 1.17.60 or newer
  3. Jynx_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Doors (3 Combo and 2 New)
    • Requires Late Night EP version 6.0.81 or newer
  4. Jynx_Rugs_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Rugs (Movie Studio not included)
    • Requires Late Night EP version 6.0.81 or newer
The Doors were tested by players with game versions 1.19.44/6.2.4
and the rugs by myself.
The letters R&C indicate these can be placed on commercial and residential lots and the last number is the version number.


Update (03/08/11):
-Added Rugs as Rabbit Hole Replacements
-The Movie Studio is not included, because it doesn't work as a rug

Update(03/07/11):
-Fixed Base Game Grocery Store using wrong textures and wall masks

Update (03/01/11):
This update fixes several bugs found only when the doors are used on
residential lots(animation related)
-The Base Game Day Spa doesn't work on diagonal walls (unfixable)
-The Late Night Subway door doesn't work on diagonal walls.(unfixable)
Both of these doors have been configured to prevent accidental
placement on diagonal walls, so you have nothing to worry about.

If you have an earlier version, youll need to manually delete the files,
delete the world cache, and the other cache files found in the the
Sims 3 subfolder of My Documents.
I apologize for this inconvenience.

Installation
The door's should be installed into your
My Documents\Electronic Arts\The Simes 3\Mods folder
like any other custom content

Placement and Usage
  • The Doors are in the Build Catalogue under Doors.
  • The Rugs are in the buy Catalogue under Decor -> Rugs
  • They're should be visible on all lots now
  • They cost $0 to place (like all Community Objects)
  • Each Door & Rug has it's own catalogue icon.
    • Green icons for Base Game Doors
    • Blue icons for Late Night Doors
    • Yellow for the Rugs
    • Check out the attached image of icons, to see what to look for
  • They need atleast 1 empty space to thier left and right, when placing.
  • Base Game Day Spa doesn't work on diagonal walls
    • Don't try it, it'll just revert to a normal door
  • Place only 1 Subway Door per lot
    • Remember to ctrl+shift+click it to name it
    • All Subway Doors require a unique name
    • You need atleast 2 in your neighborhood
    • Don't place them on diagonal walls (they'll ignore you)
  • There is no Movie Studio Rug, it doesn't work.
  • Rugs require a 2 square buffer around them that must remain empty.
  • Since most people covered the old rugs, because thier
    identifying stencil didn't fit thier decor, the new ones are unlabeled
    and are recolorable.
  • The Doors and Rugs have different IDs and can be used together.


FAQ

Q: I can't find any or some of the Doors in the catalogue
A:That was caused by file corruption that has been fixed, please re-download the new versions

Here's a small image of the icons to look for in game.
There's a larger one attached below

Q: The game won't let me place the door near the edge of the lot.
A: Some players that tested the doors had that problem,too,
I can only guess that the script for the door wants more space for sims
to stand around in while waiting thier turn to enter.
Don't forget to give all of the doors room on all sides for sims to gather
while waiting to enter.
Also some doors are picky about how they are position on the wall,
try making the wall longer and then place the door then re-adjust the wall

Q: I made a lot that has several of your Doors on it, and when my sim
is there, I can see some npcs having trouble using them.

A:The Doors need empty space to thier left and right, that regular
doors don't need.
This is just one of the many bugs I faced when making them, I can only suggest that each door has 2 or more empty spaces around them.
This is also important on the "inside" of the room that the door lead s
into, also.
Make sure you didn't place deco items, furniture or even lights too close to it.

Q:Why do the Day Spa and Subway Doors change into a different
door when i place it diagonally?

A:These 2 doors do not work when placed on diagonal walls,
if you attempt to place the door on the diagonal, I've made it so it reverts to a normal door to keep them from crashing the game.

Q:My sim used the subway and when they arrived at the 2nd location, they appeared outside the door and walked in it
and now they're trapped inside and can't get out.
How do I get them out and how do i stop this from happening again?

A: To get them out enter edit town mode and they'll be sent home.
The subway has a bug that when 2 or more are on one lot, a sim
may exit it on the wrong side and end up trapped inside the
room the door is attached to, if it doesn't have a regular door
as an emergency exit.
Or you could just only use 1 per lot.
(Remember to name subway stations after placement using ctrl+shift+click)

Q:Your Doors fit my need almost perfectly, but could you create a set in a different or simpler style?

A: (Short Version)Over time i will be experimenting with different objects,
but it's unlikely that I'll create different style of doors.

A: (Longer Version)
The EA Late Night rabbit holes, had a few requirements when made
as doors, because of them, I only found 1 door that worked, and it
has it's own requirements (4 glass mesh groups).
So while it may be possible to make them without glass, it would
have taken too much additional time.
I don't have have much time for modding, so I had to use what
worked the quickest and release them.


Please post any bugs and comments below.

Additional Credits:
Thanks to everyone who has beta tested these doors for me
and to Srikandi and Scratch for encouraging me to continue when I was
ready to give up.
- Thanks to Inge and Peter for thier modding tools
- Thanks to Granthes for helping me find bugs when I'm sure he's already busy
and Thanks to Winterhart who persistently helped to get these converted to Residential Objects.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Jynx_LateNightRabbitHoles_R&C1.zip | Description: 5 New Rabbit Hole Replacements for Late Night Residential and Commercial Lots version 1 1.71 MB 20,636 2nd Mar 2011
Jynx_BaseGameRabbitHole_R&C2.zip | Description: 20 New Rabbit Hole Replacements for Late Night Residential and Commercial Lots version 2 4.57 MB 29,608 7th Mar 2011
Jynx_Rugs_LateNightRabbitHoles_R&C1.zip | Description: 4 Rugs as Rabbit Hole Replacements for Late Night v1 126.1 KB 16,546 8th Mar 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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182 Comments / Replies (Who?) - 110 Feedback Posts, 66 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Eminence Grise
THANKS POST
#26 Old 27th Feb 2011 at 3:36 AM
It's there for me, Sam. Try refreshing if you're still not seeing it.
Test Subject
#27 Old 27th Feb 2011 at 3:56 PM
They work perfectly now, thanks
Test Subject
THANKS POST
#28 Old 27th Feb 2011 at 6:45 PM
Amazing. Can't wait to try these. Thanks!
Test Subject
#29 Old 27th Feb 2011 at 9:10 PM
Hi.

Thanks for these doors/rabbitholes. I downloaded before you updated, saw your note about the update and deleted the ones that was faulty. Now I am having a problem downloading again. When I click on any of the 2 links I get a page saying that Explorer can't open the page. I tried right clicking on the link and save target as, but then I get an error message: Unable to download getfile.php from chii.modthesims.info. The connection with the server was reset.
Is there a problem with the site? I could not even get to ModtheSims for some time.

Please help.
Eminence Grise
THANKS POST
#30 Old 27th Feb 2011 at 9:46 PM
Try the Site Issues forum, oumamea: http://www.modthesims.info/forumdisplay.php?f=24
Test Subject
#31 Old 27th Feb 2011 at 10:10 PM
Default Problem with downloading
Quote:
Originally Posted by Srikandi
Try the Site Issues forum, oumamea: http://www.modthesims.info/forumdisplay.php?f=24


Thanks.
Lab Assistant
#32 Old 2nd Mar 2011 at 3:07 AM
I'm sure it must be obvious:the doors are operated from the side where the arrows are pointing. IE: Point doors outward.

I've been using the doors for custom schools and so far so good.
Lab Assistant
Original Poster
#33 Old 2nd Mar 2011 at 4:10 AM Last edited by Raven Shadow : 2nd Mar 2011 at 4:41 AM.
The Doors have been updated with versions that work on Residential and Commercial lots,now.
Many bug fixes are also included (mostly bone position and animations)
Thank you for your patience
Field Researcher
THANKS POST
#34 Old 2nd Mar 2011 at 6:48 AM
W00t!!! OMG thanks!
Test Subject
#35 Old 2nd Mar 2011 at 8:29 PM
Thanks so much for this!!
But I just have one question...
Since you can't see your sims go to work or go to school, is this a mod that helps you do this? So like you go to Edit Town, edit the community lots with these doors and it doesn't
"censor" it?
Please respond to my question a.s.a.p!!
Lab Assistant
THANKS POST
Original Poster
#36 Old 3rd Mar 2011 at 2:25 AM
Jennie901,
No these just let you build your own lots instead of using EA's Rabbit Holes.
For example, instead of using the City Hall that comes with the game,
you might want to build something yourself that looks like it came from Little House on
the Prairie.
They function the same , though, when a sim uses one, they vannish until thier shift is over, then reappear
Test Subject
THANKS POST
#37 Old 3rd Mar 2011 at 4:15 AM
Thanks a lot - that's really good!

Bernard
Test Subject
#38 Old 4th Mar 2011 at 4:31 AM
I wanna make a building with your doors, but they dont fit! Please, could you upload Double Doors able to fit?
Lab Assistant
Original Poster
#39 Old 4th Mar 2011 at 6:02 AM
Ericpincas,
I don't understand what you mean they don't fit.
I've had no problems placing the doors on buildings.
Eminence Grise
THANKS POST
#40 Old 4th Mar 2011 at 6:15 AM
If the problem is aesthetic, you might want to know that there are technical reasons why very few doors actually work as rabbithole objects. Raven Shadow had little or no choice of meshes.

If you want a different "look", you can always put the rabbit hole door in back of a "closet" (small room) with the door you prefer in front of it. I also usually hide the room on the other side of the door with the Hidden Room marker from NL... since that gets around the issue of sims disappering into nowhere.
Test Subject
#41 Old 4th Mar 2011 at 4:29 PM
Quote:
Originally Posted by Raven Shadow
Ericpincas,
I don't understand what you mean they don't fit.
I've had no problems placing the doors on buildings.


When I say they dont fit, I mean that a piece of door is stuck in the building. Out of the Door frame of the Building
Test Subject
THANKS POST
#42 Old 4th Mar 2011 at 8:57 PM
Any chance these will be updated to the latest game version soon?
Eminence Grise
#43 Old 5th Mar 2011 at 12:29 AM
These are compatible with the latest game version. Check the upload date
Lab Assistant
Original Poster
#44 Old 5th Mar 2011 at 4:24 AM
Quote:
Originally Posted by ericpincas
When I say they dont fit, I mean that a piece of door is stuck in the building. Out of the Door frame of the Building

Which door?
straight wall or diagonal?
Pictures please
Test Subject
#45 Old 5th Mar 2011 at 10:46 PM
I am LOVING these doors! Question, though. Is there a way to rename the rabbit hole? For instance, my building I used the book store door on is now called "book store rabbit hole." Is there a way to change that? I have a mod the allows me to rename the EA lots, but it doesn't work on the buildings I put your door on.

And just to clarify, the name I WANT to have on it appears in edit town mode, but "book store rabbit hole" appears in game mode.
Lab Assistant
Original Poster
#46 Old 6th Mar 2011 at 3:28 AM
fieriee,
You would have to edit the one of the language files inside any of the packages
you wished to change.
If you'd like to try, I'll explain how.
Lab Assistant
#47 Old 6th Mar 2011 at 7:46 PM
Quick question about some of the doors, not sure if a working copy got intermixed with the new versions of if these are the new ones and a couple pictures on the main page need updated.

The Criminal hideout is a modified version of what's pictured: there's only the one glass pane and it's a sliding door instead of the swing-type that the rest of them are, also the door is two tiles but the footprint is four (I'm assuming this is because of the sliding).

The basegame Spa door is similar: it's using the 3-tile glass door many of the other RHs are but there are no handles, the footprint is for five tiles, and the doors slide open/close in game.

Also, the Grocery RH cuts out the wall above the door. The door looks like it works fine, there's just a gap in the wall between the top of the door and the top of the wall.
Test Subject
#48 Old 7th Mar 2011 at 6:47 AM
Look these 2 images, that is what im talking about, the door doesnt fit


Still, I love those doors, if u could change them to fit, I'd be really grateful!

EDIT: Thats the Town Hall + police + army combo of LN, same problem with Base Sims Rabbit Holes
Instructor
THANKS POST
#49 Old 7th Mar 2011 at 2:23 PM
ericpincas - these doors are not meant to replace the doors on EA's rabbit holes but to allow you to make your OWN rabbitholes from scratch.
Instructor
#50 Old 7th Mar 2011 at 2:30 PM
Quote:
Originally Posted by Srikandi
If you want a different "look", you can always put the rabbit hole door in back of a "closet" (small room) with the door you prefer in front of it. I also usually hide the room on the other side of the door with the Hidden Room marker from NL... since that gets around the issue of sims disappering into nowhere.

Excellent suggestion! Thank you!
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