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Rabbit Hole Replacement Project(Updated March 8 2011)

by Raven Shadow Posted 25th Feb 2011 at 12:01 PM - Updated 21st Aug 2011 at 8:06 PM by Raven Shadow : Added new objects
183 Comments / replies (Who?) - 18 Feedback Posts, 7 Thanks Posts
20 Rabbit Hole Replacements !
In the form of re-colorable CASt friendly doors,and rugs
that allow you to build your own business buildings,
strip malls or stand alone buildings!

No need to have to use EA's Day Spa, build your own.
Add a swimming pool, some exercise equipment, a martial
arts practice dummy and the Day Spa Door and you have
your very own YM/WCA

They Now work on Residential and Commercial lots

There are 4 zip files,
  1. Jynx_BaseGameRabbitHole_R&C2.zip
    • 15 Base Game Rabbit Hole Doors
    • Works with the Base Game version 1.17.60 or newer
  2. Jynx_Rugs_BaseGameRabbitHole_R&C1.zip
    • 15 Base Game Rabbit Hole Rugs
    • Works with the Base Game version 1.17.60 or newer
  3. Jynx_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Doors (3 Combo and 2 New)
    • Requires Late Night EP version 6.0.81 or newer
  4. Jynx_Rugs_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Rugs (Movie Studio not included)
    • Requires Late Night EP version 6.0.81 or newer
The Doors were tested by players with game versions 1.19.44/6.2.4
and the rugs by myself.
The letters R&C indicate these can be placed on commercial and residential lots and the last number is the version number.


Update (03/08/11):
-Added Rugs as Rabbit Hole Replacements
-The Movie Studio is not included, because it doesn't work as a rug

Update(03/07/11):
-Fixed Base Game Grocery Store using wrong textures and wall masks

Update (03/01/11):
This update fixes several bugs found only when the doors are used on
residential lots(animation related)
-The Base Game Day Spa doesn't work on diagonal walls (unfixable)
-The Late Night Subway door doesn't work on diagonal walls.(unfixable)
Both of these doors have been configured to prevent accidental
placement on diagonal walls, so you have nothing to worry about.

If you have an earlier version, youll need to manually delete the files,
delete the world cache, and the other cache files found in the the
Sims 3 subfolder of My Documents.
I apologize for this inconvenience.

Installation
The door's should be installed into your
My Documents\Electronic Arts\The Simes 3\Mods folder
like any other custom content

Placement and Usage
  • The Doors are in the Build Catalogue under Doors.
  • The Rugs are in the buy Catalogue under Decor -> Rugs
  • They're should be visible on all lots now
  • They cost $0 to place (like all Community Objects)
  • Each Door & Rug has it's own catalogue icon.
    • Green icons for Base Game Doors
    • Blue icons for Late Night Doors
    • Yellow for the Rugs
    • Check out the attached image of icons, to see what to look for
  • They need atleast 1 empty space to thier left and right, when placing.
  • Base Game Day Spa doesn't work on diagonal walls
    • Don't try it, it'll just revert to a normal door
  • Place only 1 Subway Door per lot
    • Remember to ctrl+shift+click it to name it
    • All Subway Doors require a unique name
    • You need atleast 2 in your neighborhood
    • Don't place them on diagonal walls (they'll ignore you)
  • There is no Movie Studio Rug, it doesn't work.
  • Rugs require a 2 square buffer around them that must remain empty.
  • Since most people covered the old rugs, because thier
    identifying stencil didn't fit thier decor, the new ones are unlabeled
    and are recolorable.
  • The Doors and Rugs have different IDs and can be used together.


FAQ

Q: I can't find any or some of the Doors in the catalogue
A:That was caused by file corruption that has been fixed, please re-download the new versions

Here's a small image of the icons to look for in game.
There's a larger one attached below

Q: The game won't let me place the door near the edge of the lot.
A: Some players that tested the doors had that problem,too,
I can only guess that the script for the door wants more space for sims
to stand around in while waiting thier turn to enter.
Don't forget to give all of the doors room on all sides for sims to gather
while waiting to enter.
Also some doors are picky about how they are position on the wall,
try making the wall longer and then place the door then re-adjust the wall

Q: I made a lot that has several of your Doors on it, and when my sim
is there, I can see some npcs having trouble using them.

A:The Doors need empty space to thier left and right, that regular
doors don't need.
This is just one of the many bugs I faced when making them, I can only suggest that each door has 2 or more empty spaces around them.
This is also important on the "inside" of the room that the door lead s
into, also.
Make sure you didn't place deco items, furniture or even lights too close to it.

Q:Why do the Day Spa and Subway Doors change into a different
door when i place it diagonally?

A:These 2 doors do not work when placed on diagonal walls,
if you attempt to place the door on the diagonal, I've made it so it reverts to a normal door to keep them from crashing the game.

Q:My sim used the subway and when they arrived at the 2nd location, they appeared outside the door and walked in it
and now they're trapped inside and can't get out.
How do I get them out and how do i stop this from happening again?

A: To get them out enter edit town mode and they'll be sent home.
The subway has a bug that when 2 or more are on one lot, a sim
may exit it on the wrong side and end up trapped inside the
room the door is attached to, if it doesn't have a regular door
as an emergency exit.
Or you could just only use 1 per lot.
(Remember to name subway stations after placement using ctrl+shift+click)

Q:Your Doors fit my need almost perfectly, but could you create a set in a different or simpler style?

A: (Short Version)Over time i will be experimenting with different objects,
but it's unlikely that I'll create different style of doors.

A: (Longer Version)
The EA Late Night rabbit holes, had a few requirements when made
as doors, because of them, I only found 1 door that worked, and it
has it's own requirements (4 glass mesh groups).
So while it may be possible to make them without glass, it would
have taken too much additional time.
I don't have have much time for modding, so I had to use what
worked the quickest and release them.


Please post any bugs and comments below.

Additional Credits:
Thanks to everyone who has beta tested these doors for me
and to Srikandi and Scratch for encouraging me to continue when I was
ready to give up.
- Thanks to Inge and Peter for thier modding tools
- Thanks to Granthes for helping me find bugs when I'm sure he's already busy
and Thanks to Winterhart who persistently helped to get these converted to Residential Objects.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Jynx_LateNightRabbitHoles_R&C1.zip | Description: 5 New Rabbit Hole Replacements for Late Night Residential and Commercial Lots version 1 1.71 MB 21,291 2nd Mar 2011
Jynx_BaseGameRabbitHole_R&C2.zip | Description: 20 New Rabbit Hole Replacements for Late Night Residential and Commercial Lots version 2 4.57 MB 30,541 7th Mar 2011
Jynx_Rugs_LateNightRabbitHoles_R&C1.zip | Description: 4 Rugs as Rabbit Hole Replacements for Late Night v1 126.1 KB 17,106 8th Mar 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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183 Comments / Replies (Who?) - 110 Feedback Posts, 67 Thanks Posts
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Lab Assistant
Original Poster
#51 Old 7th Mar 2011 at 3:44 PM Last edited by Raven Shadow : 8th Mar 2011 at 5:42 PM.
ericpincas,
It's not a problem with the door, the doors are wider then the wall you placed them on.
The doors are 3 tiles wide and you placed them on a 2 tile wide wall,
to get them to fit, they must be on a wall that is atleast 3 tiles wide.

Update:
Somehow i missed the 1st picture.....
DUDE! The doors are for custom construction, why are
you putting a Rabbit Hole Door on a Shell object that has a door already?
The mesh of the existing structure will create routing issues that will make the Rabbit Hole unuseable.
They work best when you build the building yourself.
And they do NOT work like regular doors, sims can NOT enter
the shell through a rabbit Hole Door, they can only disappear
into the Rabbit Hole the door was made to emulate.
Lab Assistant
Original Poster
#52 Old 7th Mar 2011 at 3:50 PM Last edited by Raven Shadow : 8th Mar 2011 at 5:43 PM.
Quote:
Originally Posted by LunyKimberly
Quick question about some of the doors, not sure if a working copy got intermixed with the new versions of if these are the new ones and a couple pictures on the main page need updated.

The Criminal hideout is a modified version of what's pictured: there's only the one glass pane and it's a sliding door instead of the swing-type that the rest of them are, also the door is two tiles but the footprint is four (I'm assuming this is because of the sliding).

The basegame Spa door is similar: it's using the 3-tile glass door many of the other RHs are but there are no handles, the footprint is for five tiles, and the doors slide open/close in game.

Also, the Grocery RH cuts out the wall above the door. The door looks like it works fine, there's just a gap in the wall between the top of the door and the top of the wall.


Yes, I used images made during the testing phase and should update them.
The door pictured was actually the original Movie Studio, but it didn't
work well with that door, so I used the Contemporary Door for it, instead.

The Criminal Hideout and Base Game Day Spa Rabbit Holes have sliding
doors (EA's doing) , and thier wider footprint insures that no other doors
or archways are placed too close them.

Thank you for spotting the bad wall mask

Update:
Wall mask and texture for theGrocery have been fixed.
New Rabbit Holes have been uploaded (Rugs)
Test Subject
#53 Old 9th Mar 2011 at 3:05 AM
Quote:
Originally Posted by Raven Shadow
ericpincas,
It's not a problem with the door, the doors are wider then the wall you placed them on.
The doors are 3 tiles wide and you placed them on a 2 tile wide wall,
to get them to fit, they must be on a wall that is atleast 3 tiles wide.

Update:
Somehow i missed the 1st picture.....
DUDE! The doors are for custom construction, why are
you putting a Rabbit Hole Door on a Shell object that has a door already?
The mesh of the existing structure will create routing issues that will make the Rabbit Hole unuseable.
They work best when you build the building yourself.
And they do NOT work like regular doors, sims can NOT enter
the shell through a rabbit Hole Door, they can only disappear
into the Rabbit Hole the door was made to emulate.


I delete the building's door and the sims can go perfectly, the only issue is that the doors are wider, as you said, i need 2 tiles wide doors. But there arent any buildings with 3 wide walls in the entry.
If you could change those doors to 2 tile wide doors, it'd work properly. My sims can enter and exit perfectly because I deleted the Shell's door. I know those arent regular doors and I know that my sims disappear, thats why inside my buidings I put hidden room marker. My Sims can enter the Shell and go out, I made it just as I make a Dance Club, the only exception is that I put your special doors. Let me know if you could make that change.
Sorry for my poor english, I express myself the best I can! I play Sims in Spanish and I dont know the vocabulary
Lab Assistant
Original Poster
#54 Old 9th Mar 2011 at 4:57 AM
ericpincas,
The Rabbit Holes have requirements, that only 2 doors could match,
without crashing, and 1 of them barely works.

Look at the attached image, it was taken in TSR Workshop.
The red squaresrepresent protected zones that are the smallest size
for 1 sim to be able to use the door.
The blue circles are marking the Approach Slots, the spots the sims
must stand on to enter and exit the rabbit hole.
If they are too close the won't work.
They are positioned the closest they can be and still work.
The smallest space the can be used for a Rabbit Hole is 2.5 tiles wide
and 2 tiles deep.

You'll have to put the door inside the shell or use The Rug instead
Screenshots
Veteran Finn
staff: retired moderator THANKS POST
#55 Old 9th Mar 2011 at 5:03 AM
Thank you for updating the rugs They work perfect! The sims in my upcoming world are so happy to go to lovely cafeterias instead of fugly EA shells :D
Lab Assistant
THANKS POST
#56 Old 9th Mar 2011 at 1:19 PM
Justa documentation issue: The downloads tab descriptions don't match the 'overview' tab descriptions about which download contains what. Confusing.

I'm excited to have rugs again. Thank you very much!
Test Subject
#57 Old 9th Mar 2011 at 6:43 PM
Ok, thank you. I'll try with the Rugs. The doors work even if a piece of it is hidden! I've just found buildings that fit with the door. The door Space is 3 tiles wide and I'M using them to place the doors. Seems to work perfectly!
Test Subject
THANKS POST
#58 Old 9th Mar 2011 at 11:11 PM
ty for these i have been using the rugs a while now but decided to try the doors they are great i can now build a building i want that will fit the town i am playing in ea's are really to big so glad you did a film studio one doubt if i could fit the orginal ea one in many thx lov them xx
Test Subject
THANKS POST
#59 Old 13th Mar 2011 at 4:15 AM
This is SO awesome. I made a set of rabbit hole replacements for my new world in Sims 3 and they turned out great!!
1978 gallons of pancake batter
staff: moderator
#60 Old 18th Mar 2011 at 8:54 PM
Hello Raven Shadow, I moved your upload to buymode, because it doesn't change any game resources and thus isn't really a game mod. It counts as a new object, so buymode seems better suited.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#61 Old 19th Mar 2011 at 4:20 PM
Quote:
Originally Posted by Raven Shadow
fieriee,
You would have to edit the one of the language files inside any of the packages
you wished to change.
If you'd like to try, I'll explain how.


Appreciate if you could explain how to change the rabbit hole name.
As the custom rabbit hole name would have problem to perform Opportunity.
Test Subject
#62 Old 19th Mar 2011 at 5:37 PM
or is it possible for you to create another set of rabbit holes which use the original Sims 3 rabbit holes' name such as Llama Memoria Stadium etc ?
Thanks for ur amazing work
Field Researcher
THANKS POST
#63 Old 22nd Mar 2011 at 5:46 PM
I'm in love
Thanks a Million!
Test Subject
#64 Old 23rd Mar 2011 at 1:38 AM
Quote:
Originally Posted by Raven Shadow
Jennie901,
No these just let you build your own lots instead of using EA's Rabbit Holes.
For example, instead of using the City Hall that comes with the game,
you might want to build something yourself that looks like it came from Little House on
the Prairie.
They function the same , though, when a sim uses one, they vannish until thier shift is over, then reappear


if they just vanish then they act like regular ea default lots? why would anyone bother if you can't see/use the inside of the builing?
Test Subject
#65 Old 25th Mar 2011 at 11:16 PM
Quote:
Originally Posted by helpdalutz
if they just vanish then they act like regular ea default lots? why would anyone bother if you can't see/use the inside of the builing?


Because as the previous poster stated:

No these just let you build your own lots instead of using EA's Rabbit Holes. For example, instead of using the City Hall that comes with the game, you might want to build something yourself that looks like it came from Little House on the Prairie.
Lab Assistant
#66 Old 26th Mar 2011 at 4:47 AM Last edited by bradyseitz : 26th Mar 2011 at 4:56 AM. Reason: Figured out the Problem
I seem to be having a problem with the Bookstore Base Game door. I place in in a wall that is well wide enough. My Sim will not use the door. However, I placed the Criminal Hideout door in the exact same spot and it worked. I can always use the Bookstore/Day Spa combo door instead. I was more curious to see if someone else was having a similar problem. Also, is there a limit to how many Rabbit Holes can be on one lot? The one I mentioned above actually has three doors on a lot designated for the Library and they all work.

Brady

**EDIT**

I figured out what my problem was. I was not paying close enough attention to the placement of the door. The arrows were turned inside the building. I rotated the door and voila it worked. I feel like such a noob right now. LOL.

Follow the creation of new worlds, lots and objects at my new blog, UrbanSims!
~Brady
Field Researcher
THANKS POST
#67 Old 26th Mar 2011 at 12:19 PM
Thank you SO much for updating the rugs I really appreciate it!
Lab Assistant
Original Poster
#68 Old 29th Mar 2011 at 5:28 PM
Quote:
Originally Posted by helpdalutz
if they just vanish then they act like regular ea default lots? why would anyone bother if you can't see/use the inside of the builing?


lol, that's a question everyone asks about EA's Rabbit Holes, we can't see in them,
we can't redecorate them, we can't interact with our sim in them, what a pain
they are"

Wit custom rabbit holes you can control how the building looks, you can decorate it,
and you have a greater degree of control over it's functionality.
For example you could use the restaurant door in a Bar, so your sims an
enjoy a few drinks and do some dancing while waiting for a table to become available
for thier dinner.
Scholar
#69 Old 30th Mar 2011 at 12:13 AM Last edited by arathea : 30th Mar 2011 at 12:27 PM.
[I'm having a cosmetic problem with the doors. I'm using the door for the criminal hideout at the 2nd floor above a bar at the 1st floor. When the camera is at the 1st floor or in the basement, the door is still visible and hanging in the air.]

Edit: Never mind, I accidentally put the door in pointing in the wrong direction. I turned it around and it's only visible at the floor where it's placed now.

The horizon of many people is a circle with a radius of zero. They call this their point of view. - Albert Einstein
Arathea's Area @ TFM's Sims Asylum - TS2 & TS3 Stuff
Test Subject
#70 Old 2nd Apr 2011 at 6:02 PM
I think this is fabulous as most of the EA rabbit hole buildings are just too huge for what I want in my towns, but I think I'm missing something. What's the difference using the doors versus using the rugs? Does one work differently than the other?
Lab Assistant
Original Poster
#71 Old 3rd Apr 2011 at 4:09 AM
Quote:
Originally Posted by donald147
I think this is fabulous as most of the EA rabbit hole buildings are just too huge for what I want in my towns, but I think I'm missing something. What's the difference using the doors versus using the rugs? Does one work differently than the other?

no, it's just a matter of personal preference.
Some players prefer using the rugs
While some players prefer using the doors.
It's all a matter of what each player believes fits in best with thier style of play and decorating
Smeg Head
THANKS POST
#72 Old 9th Apr 2011 at 12:31 AM
Thanks Raven Shadow. I suppose I shouold test this theory before I ask, but maybe all hell will break loose if I do test first. The one EA rabbit hole building that is utterly absymal is the school. If even a small group of kids and teens turn up in the morning and try to go through the agonising bottleneck process, one at a time, then some do not get to school. A larger group of twenty or more, then half just walk off sick of waiting and thus are branded as skipping school and get bad grades. A terrrible EA oversight.
So my three questions are, if I place a school rabbit hole on a residential lot, will only the children of that household attempt to attend? Or will that house suffer all hell breaking loose with all the other kids in the hood turning up? Or can I simply place a school rabbit hole on every residential house with kids and end the abysmal EA oversight?
Thanks. I will attempt it either way. Anthing is better than watching that god-awful bottleneck process again.
Test Subject
#73 Old 23rd Apr 2011 at 7:15 PM
I have a mac and when i put the package in the game my game gets stuck on the first black screen can someone help i really want to use this
Lab Assistant
#74 Old 24th Apr 2011 at 1:52 AM Last edited by KarinL : 24th Apr 2011 at 2:07 AM.
Quote:
Originally Posted by diana9676
I have a mac and when i put the package in the game my game gets stuck on the first black screen can someone help i really want to use this

I have a Mac, too, and all the .package format rabbit hole items I've tried so far screw up my game.
If it loads at all (which it doesn't when I use these), all my rabbit holes (including EA ones) become unusable as soon as I put a rabbit hole in .package form in my game.
This problem only started after one of the recent patches (1.14 I think).

The ones I have in Sims3Pack do work, both the rugs and the recolours. So if these are available somewhere else in Sims3Pack form, I'd love to know, so I could have another chance to try them.

Edit: To be more precise, when I place the ordinary rug by Jynx, or any of the available recolours of, for instance, the grocery store, in .package form, all my Sims3Pack grocery store recolours and all my EA grocery store rabbit holes become unuseable.
When I use the door version of the grocery store rabbit hole, my game won't get past the loading screen.

.
Test Subject
#75 Old 26th Apr 2011 at 1:59 AM
Is this compatible with the newest EA update.... 7.0.55..... ?
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