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Rabbit Hole Replacement Project(Updated March 8 2011)

by Raven Shadow Posted 25th Feb 2011 at 12:01 PM - Updated 21st Aug 2011 at 8:06 PM by Raven Shadow : Added new objects
182 Comments / replies (Who?) - 16 Feedback Posts, 8 Thanks Posts
20 Rabbit Hole Replacements !
In the form of re-colorable CASt friendly doors,and rugs
that allow you to build your own business buildings,
strip malls or stand alone buildings!

No need to have to use EA's Day Spa, build your own.
Add a swimming pool, some exercise equipment, a martial
arts practice dummy and the Day Spa Door and you have
your very own YM/WCA

They Now work on Residential and Commercial lots

There are 4 zip files,
  1. Jynx_BaseGameRabbitHole_R&C2.zip
    • 15 Base Game Rabbit Hole Doors
    • Works with the Base Game version 1.17.60 or newer
  2. Jynx_Rugs_BaseGameRabbitHole_R&C1.zip
    • 15 Base Game Rabbit Hole Rugs
    • Works with the Base Game version 1.17.60 or newer
  3. Jynx_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Doors (3 Combo and 2 New)
    • Requires Late Night EP version 6.0.81 or newer
  4. Jynx_Rugs_LateNightRabbitHoles_R&C1.zip
    • 5 Late Night Rabbit Holes Rugs (Movie Studio not included)
    • Requires Late Night EP version 6.0.81 or newer
The Doors were tested by players with game versions 1.19.44/6.2.4
and the rugs by myself.
The letters R&C indicate these can be placed on commercial and residential lots and the last number is the version number.


Update (03/08/11):
-Added Rugs as Rabbit Hole Replacements
-The Movie Studio is not included, because it doesn't work as a rug

Update(03/07/11):
-Fixed Base Game Grocery Store using wrong textures and wall masks

Update (03/01/11):
This update fixes several bugs found only when the doors are used on
residential lots(animation related)
-The Base Game Day Spa doesn't work on diagonal walls (unfixable)
-The Late Night Subway door doesn't work on diagonal walls.(unfixable)
Both of these doors have been configured to prevent accidental
placement on diagonal walls, so you have nothing to worry about.

If you have an earlier version, youll need to manually delete the files,
delete the world cache, and the other cache files found in the the
Sims 3 subfolder of My Documents.
I apologize for this inconvenience.

Installation
The door's should be installed into your
My Documents\Electronic Arts\The Simes 3\Mods folder
like any other custom content

Placement and Usage
  • The Doors are in the Build Catalogue under Doors.
  • The Rugs are in the buy Catalogue under Decor -> Rugs
  • They're should be visible on all lots now
  • They cost $0 to place (like all Community Objects)
  • Each Door & Rug has it's own catalogue icon.
    • Green icons for Base Game Doors
    • Blue icons for Late Night Doors
    • Yellow for the Rugs
    • Check out the attached image of icons, to see what to look for
  • They need atleast 1 empty space to thier left and right, when placing.
  • Base Game Day Spa doesn't work on diagonal walls
    • Don't try it, it'll just revert to a normal door
  • Place only 1 Subway Door per lot
    • Remember to ctrl+shift+click it to name it
    • All Subway Doors require a unique name
    • You need atleast 2 in your neighborhood
    • Don't place them on diagonal walls (they'll ignore you)
  • There is no Movie Studio Rug, it doesn't work.
  • Rugs require a 2 square buffer around them that must remain empty.
  • Since most people covered the old rugs, because thier
    identifying stencil didn't fit thier decor, the new ones are unlabeled
    and are recolorable.
  • The Doors and Rugs have different IDs and can be used together.


FAQ

Q: I can't find any or some of the Doors in the catalogue
A:That was caused by file corruption that has been fixed, please re-download the new versions

Here's a small image of the icons to look for in game.
There's a larger one attached below

Q: The game won't let me place the door near the edge of the lot.
A: Some players that tested the doors had that problem,too,
I can only guess that the script for the door wants more space for sims
to stand around in while waiting thier turn to enter.
Don't forget to give all of the doors room on all sides for sims to gather
while waiting to enter.
Also some doors are picky about how they are position on the wall,
try making the wall longer and then place the door then re-adjust the wall

Q: I made a lot that has several of your Doors on it, and when my sim
is there, I can see some npcs having trouble using them.

A:The Doors need empty space to thier left and right, that regular
doors don't need.
This is just one of the many bugs I faced when making them, I can only suggest that each door has 2 or more empty spaces around them.
This is also important on the "inside" of the room that the door lead s
into, also.
Make sure you didn't place deco items, furniture or even lights too close to it.

Q:Why do the Day Spa and Subway Doors change into a different
door when i place it diagonally?

A:These 2 doors do not work when placed on diagonal walls,
if you attempt to place the door on the diagonal, I've made it so it reverts to a normal door to keep them from crashing the game.

Q:My sim used the subway and when they arrived at the 2nd location, they appeared outside the door and walked in it
and now they're trapped inside and can't get out.
How do I get them out and how do i stop this from happening again?

A: To get them out enter edit town mode and they'll be sent home.
The subway has a bug that when 2 or more are on one lot, a sim
may exit it on the wrong side and end up trapped inside the
room the door is attached to, if it doesn't have a regular door
as an emergency exit.
Or you could just only use 1 per lot.
(Remember to name subway stations after placement using ctrl+shift+click)

Q:Your Doors fit my need almost perfectly, but could you create a set in a different or simpler style?

A: (Short Version)Over time i will be experimenting with different objects,
but it's unlikely that I'll create different style of doors.

A: (Longer Version)
The EA Late Night rabbit holes, had a few requirements when made
as doors, because of them, I only found 1 door that worked, and it
has it's own requirements (4 glass mesh groups).
So while it may be possible to make them without glass, it would
have taken too much additional time.
I don't have have much time for modding, so I had to use what
worked the quickest and release them.


Please post any bugs and comments below.

Additional Credits:
Thanks to everyone who has beta tested these doors for me
and to Srikandi and Scratch for encouraging me to continue when I was
ready to give up.
- Thanks to Inge and Peter for thier modding tools
- Thanks to Granthes for helping me find bugs when I'm sure he's already busy
and Thanks to Winterhart who persistently helped to get these converted to Residential Objects.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Jynx_LateNightRabbitHoles_R&C1.zip | Description: 5 New Rabbit Hole Replacements for Late Night Residential and Commercial Lots version 1 1.71 MB 20,611 2nd Mar 2011
Jynx_BaseGameRabbitHole_R&C2.zip | Description: 20 New Rabbit Hole Replacements for Late Night Residential and Commercial Lots version 2 4.57 MB 29,574 7th Mar 2011
Jynx_Rugs_LateNightRabbitHoles_R&C1.zip | Description: 4 Rugs as Rabbit Hole Replacements for Late Night v1 126.1 KB 16,521 8th Mar 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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182 Comments / Replies (Who?) - 110 Feedback Posts, 66 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Top Secret Researcher
#76 Old 2nd May 2011 at 1:56 AM
Quote:
Originally Posted by Erwinsims
Thank you so much for these!

You are a hero!

My opinion, why would anyone want a COMMERCIAL item on a RESIDENTIAL lot??

Don't take it at face value. Why would anyone really want to put a mall into your house? But to all honesty, commercial and residential are only TS3 values. There are a few lots that I want to be, say, a hotel, in which I want sims to rent rooms and sleep there, for example. This would perfectly call for a commercial item on residential lot.

But as someone else point out, it may not be easy to get sims to go there.

I work for a living, but I don't necessarily live for a working.
Lab Assistant
Original Poster
#77 Old 2nd May 2011 at 7:15 AM
The bottleneck problem, of too many sims is a long standing problem.
These rabbit hole replacements won't fix the the problem, but you can try placing
multiple of one that is having this problem, in the hopes that the game will spread
the sims out more evenly between them.
I.E. Having multiple schools "should" cause the game to distribute the children
amongst them.

Right now I'm using what little spare time i have to look at elevators, afterwards
I will look into having multiple entries for the rabbit holes whose EA counterparts
have them.

My apologies to the mac users, I don't know anything about macs, or about TS3
mods on one.
Test Subject
THANKS POST
#78 Old 2nd May 2011 at 10:09 PM
I've just downloaded these and will test them out in my world. I am so excited - finally, no more ugly EA rabbit holes for my island paradise! Many thanks!!!
Lab Assistant
#79 Old 5th May 2011 at 10:41 AM
Quote:
Originally Posted by Raven Shadow
My apologies to the mac users, I don't know anything about macs, or about TS3 mods on one.

Well, EA doesn't know either - sometimes an update will fix all my cc issues, and then the next will break stuff again. My best guess is that it's mostly a graphics issue.
Somebody high up in Tech Support told me they don't have Macs to test on at EA - in my view, that means they shouldn't sell a Mac version...

I discovered that the subway and the day spa do work, the grocery and bookstore crash my game during loading, the city hall and military base don't cause crashes but they don't show up either... I'm just going to keep on experimenting... :D
Test Subject
THANKS POST
#80 Old 7th May 2011 at 1:42 PM
Thanks!!! Although I have no idea what this is.
Field Researcher
#81 Old 14th May 2011 at 9:16 AM
I'm using twallan's career mod... will it not cause any problem with the mod? since the mod is using the rabbit holes.
Field Researcher
#82 Old 14th May 2011 at 10:02 AM
Quote:
Originally Posted by Majuchan
I'm using twallan's career mod... will it not cause any problem with the mod? since the mod is using the rabbit holes.



oh well, i figured it out.. xD

I quit the game then cleared my caches then when I opened it again, Twallan's mod works perfectly fine.. thanks for such a great mod... =3
Lab Assistant
THANKS POST
#83 Old 2nd Jun 2011 at 12:19 AM
Hi Raven,

I'm currently making an elaborate custom TS3 world and I would like to feature your rabbithole objects in game. Will all credit going to you of course.

I obviously would want and need your blessing to do so. Please let me know what you think. Thanks!
Test Subject
#84 Old 3rd Jun 2011 at 8:19 AM
Okay, So used your mod today for the first time, the Rabbit Holes show up However none of my sims can go in. As soon as I tell my sim to go to work he says whoo hoo and then the interaction goes away. Then I keep getting a lot of story logs saying that my other sims in the neighborhood are lazy because they are skipping work. The only two that I used was the theatre and the stadium. I'm not sure if I am doing something wrong or if it has anything to do with Generations.
Test Subject
#85 Old 3rd Jun 2011 at 8:53 PM
By replacements, do you mean that it actually gets rid of the game-made building rabbitholes and replaces them with doors and rugs?
And maybe it's just me but I don't get how someone would use rugs as a rabbithole.
Anyway I love the idea though, or creating your own rabbithole-like places without having to use the same buildings. Good work!
Lab Assistant
Original Poster
#86 Old 11th Jun 2011 at 11:46 AM
sorry, i been working the graveyard and haven't had much any time for TS3,
Ill, look into as soon as i can.

Cereal_Killer, everyone is free to include the doors/rugs with their worlds,
thanks for asking
Lab Assistant
Original Poster
#87 Old 11th Jun 2011 at 12:28 PM
Ok, a quick check indicates that there's no patches released with generations,
so the objects they were made from are unchanged.
Any problems you are having maybe caused by conflicts with other CC or
you're nor placing the doors correctly.
They have to be placed on a wall that has atleast 1 extra space on each side of the door (2 is preferred), and make sure the green placement arrow is facing outward,
the direction the sims will enter from.
Sims can only enter a Rabbit Hole Door from 1 direction , the front side, and can only exit from the backside.
When placing one, the placement arrow points to the front side of the door, this side
must accessible or sims will stomp their feet and display a thought bubble with
footprints, overlayed with a red crossed-out circle.
Test Subject
#88 Old 12th Jun 2011 at 5:26 AM
Is it not possible to rename the rabbit holes other than the subway station? Ctrl+shift+click only works on the subways.
Lab Assistant
THANKS POST
Original Poster
#89 Old 12th Jun 2011 at 8:36 PM
Natalie, you can rename them by opening the package in S3PE and editing the STBL for your language.
There is no way to change their names in-game.
Test Subject
THANKS POST
#90 Old 13th Jun 2011 at 10:44 PM
I'm crossing my fingers that these will work for me. Couple of questions, though. Is the corner store rabbit hole included? I can't tell from the icons what each rug represents. Would you be so benevolent as to possibly provide a description for each icon, for those of us not familiar? Pretty please? *smiles sheepishly*

Thank you for providing these, though
Test Subject
#91 Old 15th Jun 2011 at 12:33 PM
So how do I tell which STBL file is for my language? Or do I have to change all of them?
Test Subject
#92 Old 8th Jul 2011 at 1:59 AM
Hey Can i run this with awesome mod and master controller?
Field Researcher
#93 Old 8th Jul 2011 at 4:29 PM Last edited by bakafox : 9th Jul 2011 at 12:15 AM.
If and when you have time, was curious- is there any way you think they can be edited so that you can place them on not-rabbithole community lots (or residential or whatnot) where they also won't overwrite the other map tag?

Example is, I use your rug to put criminal rabbithole as part of a dive bar's lot. However, in map view, Sims now only see the criminal label, I can't tell them to go to the bar directly from map button, I have to zoom to lot and just manually tell them "Visit this lot".


EDIT: also to help folks asking- I run Nraas mods, both Master Controller and Overwatch (and WooHooer) and Buzzler's Moar Interactions and these work fine and dandy for me with alla those. Also worked when I used Awesome for a bit.
Test Subject
#94 Old 10th Jul 2011 at 2:04 AM
aww it crashed and corrupted my game file >_< but im not sure which mod caused it
Awesome mod Master controller or this mod >_< its happened twice already
Lab Assistant
THANKS POST
Original Poster
#95 Old 14th Jul 2011 at 12:46 AM
Crashley1784 , Yes it's the one marked Grocery Store.

Sugartime, well , if you're playing the english language version of the game, it should
be the STBL with IID 0x00000000.

Fiddy, Those are Core Mods, mine are Object Mods, they "should" work fine with mine.

Bakafox, I'm sorry, the game cotrols the placement of the tags.
Lab Assistant
THANKS POST
Original Poster
#96 Old 14th Jul 2011 at 12:49 AM
Fiddy, you're game crashed because you either have mod conflict or the wrong version of a mod installed.
trty deleting the cache files for the world and reloading it. if that fails, then the save is corrupted, and that was caused by a Core Mod, object Mods dont corrupt the save file,
they can cause problems with the caches files.
Test Subject
#97 Old 18th Jul 2011 at 8:45 AM
what is a rabbit hole im new to the sims games is it buildings you cant see in? if so do these let me make a building that i can use as a eg-school and see in it as well?
Test Subject
#98 Old 22nd Jul 2011 at 5:40 AM
I downloaded the doors today and installed them in my game. I cleared my caches, including the world cache but they are not showing up in my game. I also tried the rugs and they are not showing up either. What am I doing wrong?

I had your original rugs and they worked fine, I just wanted doors instead.
Space Pony
THANKS POST
#99 Old 24th Jul 2011 at 2:02 AM
Yay! I can now build my own rabbit holes :3
Test Subject
DELETED POST
27th Jul 2011 at 5:24 AM Last edited by Kiritra : 27th Jul 2011 at 5:34 AM.
Default unrelated
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