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Featured upload! The "CEP" - Color Enable Package v. 9.2.0 - 15 MAY 2009

by Numenor Posted 27th Sep 2005 at 3:46 AM - Updated 3rd Apr 2015 at 1:48 AM by HugeLunatic
1034 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The "CEP" - Color Enable Package v. 9.2.0 - 15 May 2009
Available for Windows and MacOS X users

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IMPORTANT ANNOUNCEMENTS!
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>>> THIS IS THE FINAL RELEASE <<<
and probably the last one, except for possible bugfixes and small additions

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MANUAL INSTALL TO ULTIMATE COLLECTION


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THE CEP v.9 WORKS IN ANY GAME, FROM THE BASE-GAME TO MANSION & GARDEN

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THE CEP HAS NOTHING TO DO WITH CLOTHINGS, SKINS, HAIR,
ACCESSORIES AND SUCH. IT AFFECTS ONLY *MAXIS OBJECTS*

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CEP9_Logo


The CEP v9 enables colour options for Maxis objects shipped with:
The Sims 2 (base game) - University - Nightlife - Open for Business - Family Fun Stuff
Glamour Life - Pets - Seasons - Bon Voyage - FreeTime - Apartment Life
(plus almost all the objects from the Stuff Packs up to M&G).
It can safely be used by *ALL* users, with *ANY* game configuration


LATEST NEWS
15 May 2009 - CEP v. 9.2.0 released (final update to Apartment Life + More 'stuff pack' objects)


(Read details on Post #4)


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Read the CEP Licence Agreement on Post #2

Read the CEP Frequently Asked Questions on Post #3

Read the CEP News & Details on Post #4

If you want to be sure not to miss a CEP update, subscribe to the CEP Updates Notification Thread

If you like this enhancement for your Sims2 game, consider to make a DONATION to either Numenor Moddings or ModTheSims2
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CEP COMPONENTS

Starting from CEP v.8.0, both the Installer and the Manual Installation zip contain all the CEP resources:
  • CEP core files: these are required for the CEP to work.
  • "CEP EXTRA" components: these are fixes and additional features that are not required, but their installation is strongly suggested; read details about the CEP EXTRA in the Documentation installed along with the CEP.
  • CEP Documentation: it's optional, but it's very interesting; it includes the FAQ, a detailed list of the CEP EXTRA and a full list of all the objects that come with the game.
  • CEP Icon Set: optional; it's mainly aimed to webmasters (to put them in the download web pages or in the local CEP Info page) and CEP enthusiasts.


INSTALLATION and USAGE

The CEP can be installed automatically (Windows users only), or manually (Mac users, and anyone who wants to have total control on what happens on their computers )

  • Automatic installation (Windows users only) - Download the file "CEP_Windows-AutoInstaller.zip" and unpack it on your desktop. Double-click on the installer (CEP_Setup.exe) and follow the instructions.
    You have to choose which "CEP EXTRA" components you want to install, select the path where to install the Documentation and choose what parts of the Documentation you want to install (any older CEP version will be automatically uninstalled).
    To uninstall, use the "Add/Remove Program" applet, in the Windows control panel, or the icon in the Start menu.

  • Manual Installation (Windows and MacOS X Users) - Download the file "CEP_Windows+MAC_Manual-Installation.zip"; unpack the zip on a temporary folder. Open the temporary folder, and you'll find all the needed files, along with detailed instructions (for Win and Mac) that will guide you in the manual installation.
    To uninstall, remove all the CEP files from your system, following the instruction provided in the same text file you used for the installation.


CREDITS and ACKNOWLEDGEMENTS

By now, the CEP is updated and supported by me (Numenor) alone. Nevertheless, many persons deserve our personal thanks and credits for their help:
  • RGILES and QUAXI for having invented and created with me the first CEP, that still "survives" into the current CEP. Very special thanks to QUAXI for his valuable tool SimPE and for his great kindness and patience
  • MaryLou for the help in testing the CEP, for fixing the UV-map of the Toilet Stall and for the CEP Icon sets v. 6, 7 and 8.
  • SimplyStella for the CEP Icon sets v. 3/4/5.
  • Rentechd for the CEP Icon sets v. 1/2.
  • IgnorantBliss for the countless hours spent on updating the CEP List
  • Havelock for many fixes included in CEP9 (Bohemian set, security gates, Club counters, Closet doors).
  • And last but not least, thank you very much to all the CEP users, and in particular to Lord Darcy, for their help reporting bugs, discovering Maxis faults, suggesting modifications and asking for more recolourable objects.
Tags: #CEP, #color, #enable, #package, #recolours

Operating System: Windows Linux Mac OS X
Utility Type: Save Editors CC Managers
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CEP_Windows-AutoInstaller.zip | Description: CEP 9.2.0 (compatible with all Sims2 games up to M&amp;G) 3.25 MB 765,241 25th Mar 2009
CEP_Windows+MAC_Manual-Installation.zip | Description: CEP 9.2.0 (compatible with all Sims2 games up to M&amp;G) 3.32 MB 130,728 1st May 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. a) Auto-Installer: extract the installer to your desktop and execute it; all the needed files will be automatically copied in the proper locations.
b) Manual Install: extract all the files from the zip in a temporary folder on your desktop; read carefully and follow the instructions provided in the TXT file contained in the zip.

Need more information?
 
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1034 Comments / Replies (Who?) - 735 Feedback Posts, 265 Thanks Posts
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Lab Assistant
#51 Old 29th Sep 2008 at 7:35 AM Last edited by Havelock : 29th Sep 2008 at 9:00 AM.
Quote:
Originally Posted by Lord Darcy
One question: Is "Diagonal Molded Belt" hidden somewhere?
How stupid of EAxis to omit Diagonal pieces. If a room has even one diagonal wall, the whole set becomes effectively useless.


Its on the way i have to do some testing if it works correct.
Field Researcher
#52 Old 29th Sep 2008 at 10:03 AM
Your work on this is greatly appreciated! THANK YOU!
The ModFather
staff: retired moderator
Original Poster
#53 Old 29th Sep 2008 at 10:31 AM
Lord Darcy - (About the Club counters trim): yes, I will update the Extra to include this fix. I wonder how no one complained about that glitch so far: those trims with a different colour are horrible!

SimSample - That's my fault; the bugfix is ready: I'm only finishing to activate the automatic straight/diagonal selection, and waiting for the last diagonal from Havelock.

Havelock - If you are already extracting that diagonal, there's no need to duplicate our work: I'll wait for you to post here the package, and I'll include it in the Extra. Thanks for the continuous help

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#54 Old 29th Sep 2008 at 10:37 AM
Big BIG thanks
Lab Assistant
#55 Old 29th Sep 2008 at 10:41 AM Last edited by Numenor : 9th Nov 2008 at 2:19 AM. Reason: Fix now included in CEP 9.1
Quote:
Originally Posted by Numenor
Havelock - If you are already extracting that diagonal, there's no need to duplicate our work: I'll wait for you to post here the package, and I'll include it in the Extra. Thanks for the continuous help


Here is unlocked diagonal Belt and fixes for the diagonal and corner LOD90. They have messed up diagonal lod it was to short and the cornerlods where on the opposite place as the real corner resulting in odd look from neighborhood view.
Be like the 22nd elephant with heated value in space- Bark!
staff: retired moderator
#56 Old 29th Sep 2008 at 12:44 PM
Thankyou Numenor, Lord Darcy and Havelock. I didn't realise that Havelock was meaning the same objects as I was!
Field Researcher
#57 Old 29th Sep 2008 at 6:43 PM
[QUOTE=simsample]If you mean the OFB column, then that is part of the CEP Extra files. The column disappeared with later EPs and the CEP extra should reenable it. Check that you have the CEP Extra options installed.

Ok, reinstalled CEP making certain (even though I did the first time) that all the xtras are checked including the 2-story cement column...

And it still does not show up in my game.


Any thoughts?

Thanks!!!
xoxoxo
Lab Assistant
#58 Old 29th Sep 2008 at 8:23 PM
Quote:
Ang41187 - I'm sorry, but Maxis created the mesh in one piece; in order to make the two parts recolourable separately, I should modify the mesh (which I always avoid, unless strictly needed).
Bummer, oh well. So are the files that Havelock uploaded now included in the CEP Extra, and if not, is there any specific place we should install them? (other than the usual downloads folder that is)
The ModFather
staff: retired moderator
Original Poster
#59 Old 29th Sep 2008 at 10:48 PM
ang41187 - Havelock's files will be included in the nex CEP update, of course
In the meantime, you can put his files in the Downloads, but remember to REMOVE them before installing the newn CEP.

Sunni9676 - The column that SimSample was talking about, and included in the CEP Extra, is descripted in catalog as "Simply Round Column Plus - Two Story by Right Angle Industries"; here is a screenshot:

It should be found in the Build catalog, in the Multi-storey columns section.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#60 Old 30th Sep 2008 at 12:48 AM
I actually got it to work, but I had to uninstall AL & CEP and then reinstall them again. I suppose it was just a glitch. The column is back!
Field Researcher
#61 Old 30th Sep 2008 at 10:16 AM Last edited by Lord Darcy : 30th Sep 2008 at 1:22 PM.
Some more questions:

1) Is it possible to make unbuyable objects recolorable, like BV souvenirs / collectibles or NL date reward flowers? I realized that I use BV souvenirs a lot. It would be nice if we can have multiple color choices for those objects.

2) Is it possible to make Box subsets in Expedit TV recolorable?

3) Could you add FT Food Judging Table?

NO Requests! | How to update fridges/computers to FT | Booty - Get pay items for free!
Check out my Journal for updates on past creations.
Recent Updates: Pie Menu Text Strings Fix | Teen Style Stuff Computer and Stereo Fix | IKEA Home Stuff Objects Fix
The ModFather
staff: retired moderator
Original Poster
#62 Old 1st Oct 2008 at 11:11 AM
1) Yes, the only limitation is that the recolour must be applied with the Design Tool after the object has been placed in the lot; i.e. you can recolour a collectible after placing it on a shelf (and it will stay that colour from that moment on), but the ones you find digging will be all in the default colour, until you use the Design Tool over them.

2) It's the IKEA one, right? Yes, I will add the IKEA objects later on.

3) Yes, but only the surface (I mean everything visible when there is NO contest going on); the ribbons must be blue, so to match the "Accessory - Blue Ribbon" object created in the sims inventory when they win the prize.
I actually wanted to make it recolourable with CEP8, but I missed to include it in the CEP Objects List! -

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#63 Old 1st Oct 2008 at 12:01 PM
If I only have up until Bon Voyage, can I use this latest CEP for Apartment Life too?

There are four things that you could never get them back :
1. A stone...after it's thrown
2. Words...after they're spoken
3. Chance...after it's passed
4. Time...after it's gone
The ModFather
staff: retired moderator
Original Poster
#64 Old 1st Oct 2008 at 12:07 PM
Yes, each CEP version is backward-copmpatible with older games.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Inventor
#65 Old 2nd Oct 2008 at 2:03 AM
thank you very much with the download and the info

:::OpenHouse For Sims:::
[ click here to go there ]
::check out my site for updates and freebies::
Test Subject
#66 Old 2nd Oct 2008 at 7:06 PM
thankyou for the spanish version, is so cool :D
Test Subject
#67 Old 2nd Oct 2008 at 8:07 PM
Please let me first say that I really appreciate all the time and energy you put into your programs. It is amazing what you can do, and how much you add to all of our games!

I come here today to let you know about a problem that I discovered with the new 9.0 version of the CEP. I installed the CEP the day it came out. I have used no MATY patch at all. Today I installed the EA patch and my Ergo windows suddenly lost all color choices but red. I reinstalled the CEP thinking perhaps something was accidentally overwritten by the EA patch, but they were still missing. So, I removed the GMND file from my downloads folder and suddenly all of my ERGO colors were back. Don't know if this info is any help to you, or if you need any other info, but felt it was something you should know about. Thanks again for everything Numenor!

(I was using the AnyGame Starter when this occured, in case that means anything to you.)

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
Lab Assistant
#68 Old 2nd Oct 2008 at 11:48 PM
Quote:
Originally Posted by Taysana
I come here today to let you know about a problem that I discovered with the new 9.0 version of the CEP. I installed the CEP the day it came out. I have used no MATY patch at all. Today I installed the EA patch and my Ergo windows suddenly lost all color choices but red. I reinstalled the CEP thinking perhaps something was accidentally overwritten by the EA patch, but they were still missing.


If you dont own OFB remove CEP-EXTRA_OFBWindows-Fix-for-AL from your CEP-EXTRA folder the fix is only for People with OFB because AL has broken recolors for the Ergo windows.
Test Subject
#69 Old 3rd Oct 2008 at 12:04 AM
I have OFB, but thank you Havelock.

Edited to add: The Anygame configuration included all EPs except for PETS/Freetime (which I don't have) and did NOT include any SPs. So Uni, NL, OFB, SEAS, BV, and AL. That's it.

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
Lab Assistant
#70 Old 3rd Oct 2008 at 12:09 AM
Quote:
Originally Posted by Taysana
I have OFB, but thank you Havelock.

Edited to add: The Anygame configuration included all EPs except for PETS/Freetime (which I don't have) and did NOT include any SPs. So Uni, NL, OFB, SEAS, BV, and AL. That's it.


I have started my Game with CEP and all Ergo windows are recolorable even in Belladonna Cove. Only Belladonna Cove windows are red now. I have patched my Game also.
Test Subject
#71 Old 3rd Oct 2008 at 12:20 AM
*Helpless shrug* I don't know what to say except I had them before, then I installed the patch today and I didn't. When I removed the GMND file from the Anygame downloads they came back. I didn't mess with any files or anything, and I did try to re-install the CEP to see if it would fix it. I'm really not trying to be a pain ...I just wanted to let you know what happened to me. I just build, and I usually build Maxis Only. I like the CEP for my personal game, not my "clean" building game, but it automatically installs it in all the Anygame configs as well. That's why I noticed it so quickly, and why I know it isn't conflicting with a "hack" or a "download"...as there ARE none in that game.

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
Be like the 22nd elephant with heated value in space- Bark!
staff: retired moderator
#72 Old 3rd Oct 2008 at 1:27 AM
Default Apartment Life Patch
Just for information, the AL Patch 1 doesn't seem to fix the OFB 'Ergo' windows. You'll still need the CEP extra file to have the Maxis recolours.
The ModFather
staff: retired moderator
Original Poster
#73 Old 3rd Oct 2008 at 1:46 AM
Just to clear up this important point (the connection between the CEP and the AGS/BGS), it is true that the CEP is automatically copied into each mini-game, but the core files only: the Extras are NOT copied into the mini-games.

Therefore, a "full game" including AL, with the CEP installed and also the Extras to fix the Ergo windows should work fine (Ergo windows recolourable; old recolours usable on them even in AL).
But a "mini-game" (created with the AGS or the BGS) that includes AL, will not benefit of the Extra, and therefore the Ergo windows will be broken (not recolourable at all; existing windows revert to red).

As for the patch, I was not aware of its recent release; I will take a look at it asap (SimSample: the fact that the patch does not fix the problem with the Ergo windows does not mean that it doesn't break them again )

Tysana - Have you tried applying a recolour (using the Design Tool) over the reverted-to-red windows? Is it possible? Also, please confirm me that your problem with the reverting windows happens in your full game.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#74 Old 3rd Oct 2008 at 2:04 AM
Ok...will take me a sec to open it up. I did try the design tool in the AnyGame, but it didn't have any options. Will be back in a few.

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
Test Subject
#75 Old 3rd Oct 2008 at 2:18 AM
Ok...here's the deal - I reinstalled CEP, making sure I included all the extra packages. I opened my full personal game with all EPs and SPs, and the choices were available for the windows. So, I decided to check the Anygame to see if I had made some kind of CEP error. (Maybe accidentally installing a previous version of CEP or something. Embarassing, but I had to be sure.) Guess what? They're missing again. The windows that I had previously placed after removing the GMND file were still black, but the only color choice I have to place now is red...and when I try to click on the window to change the color it says that it isn't designable.

I am a builder of extraordinary homes, gardens of glory...(er, and I make a mean outhouse too!)

**Deepest thanks to all of you who build/create wonderful things for our simmies to enjoy!
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