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Featured upload! Elsewhere -- Neighbourhood with lots

by plasticbox Posted 19th Mar 2009 at 7:52 PM - Updated 13th Jan 2015 at 4:21 AM by plasticbox
364 Comments / replies (Who?) - 5 Feedback Posts, 10 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Requires Seasons, Nightlife, and OfB.
Build mode CC only.


Overview:

A small town on a sandy peninsula, surrounded by enormeous rock formations. This is supposed to be somewhere far up North (or down South) where the climate is fierce and nothing much grows – the neighbourhood has almost no trees; most houses have some kind of sheltered outdoor space, almost all of them have fireplaces.

There are 44 lots all in all, 16 community and 28 residential ones. Some of the residential lots are built for multiple households, as hotel or motel, or as a residential school or retirement home. All of the lots are very small, mostly between 1x1 and 2x2 – the only larger ones are the harbour, the retirement home, the bowling lane, the cemetary and one of the public beaches (those are 2x3 or 2x4). The peninsula itself is quite stuffed with lots, but there are some roads on the mainland (up the hills) as a small space reserve.



Elsewhere has a small town center with shops, a hotel, and a harbour; next to that are the Museum for Marine Biology and the Institute for Deep-Sea Science. There is also a school on the block where the hotel is, along with several "better" family homes facing the open sea. On the North side (the right side of the picture above) are some small starter homes; across the harbour is a little island with another small starter on it.

Many of the lots are partly submerged in neighbourhood water and have a swimmable and/or fishable ocean. Two of them have no road; the island has water on all sides. All of them are shrunk, moved, sloped, expanded, made into corner lots, or otherwise messed about with in order to get this into the shape it has now. This would not have been possible without the LotAdjuster – special thanks to Mootilda for writing it, and to everyone involved in its development.

Please read post #46 of this thread (Technical notes) if you plan to modify this neighbourhood.


Map:

See the comments below for pictures and descriptions of each lot – the numbers in the map above correspond to the numbers in the post titles. Lot sizes given below do not include the road(s), they follow the standard EAxian scheme.

All of the lots are playtested in NL+OfB+Seasons with no hacks. Most of the community lot businesses are tested as visitable lots only, not as owned businesses. All lots are tested for adequate lighting at night. The entire neighbourhood has been in closed beta for 3 weeks, on 9 different machines, both OS X and Windows, in Seasons and in BV or later (up to M+G). Many thanks to all testers for your help!

All of the lots have custom thumbnails, except the two roadless ones. Those have no thumbnails at all, because there would be no point in putting them in the lot bin anyway (and also because otherwise my upload would have been 13kb too large).


Compatibility:

This requires Nightlife, OfB, and Seasons in order to look like on the pics. It is technically possible to open it in Seasons only, but then you will have to rebuild/redecorate a lot – everything from NL and OfB (windows, doors, half walls) will be missing. I believe BV users can put a few beach lots in here; AL users should be able to convert the multi-household lots into apartments but I don't know how well they will work. See my Backdoor Lane 10 post for info on multi-household lots – it's two years old but most of it is still relevant for non-AL users.


OS X users, please read:

While testing this, we found a very odd combination of circumstances under which lots will crash on load for some OS X users (a perpendicular wall on one of the edges, a particular direction, and a particular length). One lot in N515 met these criteria; I've rebuilt it so that it has a different direction now, this seems to have worked. Still, if you encounter a crash on load with any of the lots in here, please post.

(I was one of the users who crashed consistently, I did more than 100 tests myself, and I'm not crashing now, so I'm reasonably sure we've done the right thing to circumvent the issue. But since most of the lots in here are built in a way the game was never designed to handle, it's always possible that your game will behave differently from the ones we tested with.)


Seasons users – if you plan to upgrade to Bon Voyage or later, please read:

Lots with underwater borders are difficult to port from Seasons to BV or later: BV won't display neighbourhood water on a lot that has been saved in Seasons and not moved afterwards. This is so because, simply put, saving a (partly) underwater lot breaks the neighbourhood terrain in a way that's not visible in Seasons (but important for BV). Moving fixes it. See post #46 for all the gory details.

All of the lots in Elsewhere will work in BV the way they are now. Only when you save them in Seasons, they will look broken when ported to BV, unless you move them afterwards. Some of the submerged lots in N515 can’t be moved, so they will remain broken.

You can do two things to get around this:

- Don’t give the game a chance to break things: if you want to upgrade in the near future, simply don’t touch any submerged lots until then and they will still be fine in BV.
- Fix the damage after it’s been done: if you want to upgrade later, keep a backup of the original neighbourhood you download from here; once you upgrade to BV, you can restore the neighbourhood terrain from that (see post #47 – it’s not very complicated) so that the damage that Seasons has done will be fixed.

BV users (or later) don’t have this issue, it’s only upgrading from Seasons to BV that poses this problem. Thanks again to the betatesters for finding this!


Is there an .sc4 of this?

No. But see post #47 -- you can easily copy the terrain (and the rocks and trees as well, if you like) to any other neighbourhood. This amounts to the same thing, with the additional advantage of not having to redecorate.


How to install:

See the installation instructions tab – it's three simple steps. Elsewhere will install as N515. Contains no playable sims, townies, NPCs, or other traces of sim life. All townies and NPCs will be generated at random when the game sees a need for it; if you have notownieregen installed, you should probably take it out for a while (unless of course you prefer to make your own townies).


Custom content:

Stairs:
- Recolourable wooden deck stairs by Numenor @ mts2, from this thread
- Recolourable open wooden stairs by Reyn @ mts2, from this thread
- Recolours of the Numenor/Reyn stairs: one by amythestfenix @ The Laden Swallow from here, one by Reyn @ mts2 from here, and 13 by myself from here
- Pinegultcher stairs and one recolour by tbudgett @ mts2, from this thread
- Animated ladder and two recolours by Marvine @ mts2, from this thread

Floors/Walls:
- One dark wood floor by HolySimoly, from this page
- One floor and one wallpaper by myself

Other:
- One window by MaryLou @ mts2, from this thread
- Two fences, one column and three column recolours by HugeLunatic @ mts2, from this thread
- Victorian Fence and Porch Fence by HolySimoly, from this page
- Ceiling rim and white recolour by 4esf, from this page
- Two chimney recolours by Kimsie @ mts2, from this and this thread
- Six roof recolours by Neveah223
- Invisible Driveway by roddyaleixo @ mts2, from this thread
- Invisible Pond by netmicro @ mts2, from this thread
- Invisible Tile by frillen @ mts2, from this thread


Recommended game mods:

- When playing this neighbourhood, it would be good to have the CEP (which includes the fix) or some other fix for the double-wide “Open Me” window installed – I’ve used that in many of the lots, and without a fix no light will come through. To my knowledge, EA still haven’t repaired this.
- I have taken all screenshots with this neighbourhood water mod (by niol) installed. It gives the neighbourhood water a less surreal colour, which is nice for a neigbourhood with so much water in it. This does not seem to work with all games – if you have disappearing/funny/invisible water, please take it out and check whether the problem persists before posting here.
- I used this neighbourhood deco placement mod by saramkirk for the deco – it allows for neighbourhood decorations to be placed in or near lots and roads. Very useful and highly recommended.
- I don't have Uni, but I imagine for Uni users this default replacement (crammyboy @ MATY) would be very appropriate in any marine environment. (Replaces the mesh for the pillowfight pillows, so that sims are slapping each other with dead fish instead.)


Known issues:

- When you move the camera far up, some of the beach lots will probably look flooded in neighbourhood view. You can see that effect on some of my screenshots. I think the exact amount of the "flooding" depends on the graphics card (and perhaps game version, too), in any case there's nothing to worry about: the lots only *look* flooded but the water level doesn't actually change.

- A similar thing happens in lot view, on submerged lots: the water level can change when you go in tabbed view and when you move the camera up and down. This is normal.

- In Lot #21 (3 Hammerhead Bay), the mailbox isn't accessible from the front (I think it's either the hibiscus or the column blocking it), which apparently confuses the mailman/-woman. I'll fix this soonishly and reupload I'm not going to fix this, since I don't have TS2 anymore, so please move either the shrub or the mailbox out of the way. Thanks for the heads-up, Dougner!

- If you don't see water on your lots or run into any other issues, please take out all custom content except what's in the "elsewhere_customcontent" folder and check whether the problem persists. This should always be the first step when you encounter problems with the game. Do not post here before you haven't done this -- I'm not responsible for other people's broken/incompatible stuff. This FAQ may help you to sort out your CC issues.

- AL users: on the roadless lots (Cod Island, Hammerhead Cliff), you should NOT use the "walk to school/work" options. Sims that walk to work or school are returned by vehicle, but vehicles have no access to these lots, which means your Sims will never come home. You can safely use the "Walk to [community lot]" option though. Thanks mangaroo for reporting this! =) (see post #307)


Thanks:

- All of the authors of the custom content and game mods listed above, in particular amythestfenix and HugeLunatic who made stuff-on-demand prompted by my WCIF posts =)
- frillen and Gretle for their collections of in-game objects (from here, here and here)
- Inge for the Portal Revealer and for answering my questions
- Everyone involved in the development of the LotAdjuster, HoodReplace, SimPE and all other tools I used
- Numenor, Mootilda and Emma for helping me to figure out how to set up an empty, EAxis-free environment under OS X
- Mootilda, HugeLunatic x 3, aelflaed, ladykatsim, luws and rhiamom for almost three weeks of testing, debugging, and helping me to figure things out



Please don't PM me with questions. Ask in this thread, and I'll answer in this thread. Thank you.

--

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Nightlife Open for Business Seasons

This is a multi-part download:


Please note that this upload has two parts: the neighbourhood folder, and the custom content. You need both parts in order for everything to work as designed.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
elsewhere_customcontent.rar | Description: Custom content. You NEED THIS, trust me. 2.88 MB 41,887 19th Mar 2009
elsewhere_neighbourhood_N515.rar 9.98 MB 46,227 19th Mar 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. 1. Download elsewhere_customcontent.zip, expand and put in My Documents\EA Games\The Sims 2\Downloads
3. 2. Download elsewhere_neighbourhood_N515.rar, expand and put in My Documents\EA Games\The Sims 2\Neighbourhoods
3. 3. Start your game: Elsewhere should appear as last entry in your Neighbourhoods menu (unless you already have one that has a higher number).

Need more information?
 
Page 15 of 15
364 Comments / Replies (Who?) - 325 Feedback Posts, 33 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
THANKS POST
#351 Old 24th Dec 2014 at 3:50 AM
I had so much fun with this on my old computer, now I can't wait to explore it again. Thanks (twice) for an excellent upload!
Test Subject
THANKS POST
#352 Old 29th Dec 2014 at 7:57 PM
Thank you! :]
Test Subject
THANKS POST
#353 Old 15th Jan 2015 at 9:10 PM
thanks
Test Subject
THANKS POST
#354 Old 22nd Jan 2015 at 8:45 PM
Thank you so much! I loved it so much that I've been working on a Sims 3 version for the last 3 years (on and off). I added a few things like a show park, a beach spot, .....! I can't share because there is so much cc that I don't remember it all.
Test Subject
#355 Old 15th Mar 2015 at 9:37 AM
I have a quick question :o .. With The Sims 2 Ultimate Collection, where do you put your file N515 ?
Thank you so much for this perfect world anyway, it's stunning !!
Test Subject
#356 Old 16th Aug 2015 at 8:36 PM Last edited by stargurl3x3 : 17th Aug 2015 at 4:49 PM.
Default Can't use as sub-hood
Quote:
Originally Posted by plasticbox
How to make an empty (sub-)neighbourhood with this terrain:


How to use this as a subneighbourhood:

--


In regards to post #46 on how to make Elsewhere a sub-neighbourhood. I've followed the directions step-by-step, and this still didn't work for me. When I load the sub-hood in Sims 2, I see the terrain and neighbourhood layout, but non of the lots. So I exit the game and open SimPE only to find that the lot descriptions I've added are missing from the subhood package all together. I've re-added them, re-named the instances and still when I load the game, only the terrain appears. Is there something I'm doing wrong? Did anyone else have this sort of problem?
Test Subject
THANKS POST
#357 Old 10th Sep 2015 at 3:51 AM
thanks
Inventor
THANKS POST
#358 Old 30th Mar 2016 at 10:02 AM
After seven years, this is still my most favourite neighbourhood for Sims 2. Thank you so much for this gem.
Test Subject
THANKS POST
#359 Old 17th Jun 2016 at 9:17 AM
Awesome. Thanks.
Test Subject
THANKS POST
#360 Old 8th Aug 2016 at 3:46 AM
Very nice! Thenks.
Test Subject
#361 Old 29th Aug 2016 at 10:42 PM
Default Awesome hood!
It's been a while since I've added Elsewhere to my game (with success as a sub-hood) and I'm loving it! I just wanted to say thanks a lot!

I also wanted to follow up to see if anyone has been able to figure out how to get the terrain to show as sand? I know another user had the same problem. The hood functions as it should however my terrain is all grass...
Test Subject
THANKS POST
#362 Old 31st Oct 2016 at 7:44 PM
Is the neighborhood available without the lots??? I really love the design!
Top Secret Researcher
THANKS POST
#363 Old 20th Feb 2017 at 1:08 AM
Thank you
Test Subject
#364 Old 4th Mar 2017 at 5:40 AM
I have a question for anyone who is using this hood. Have you been able to use Inge's portals on the House on Cod Island and have your sim be able to leave the lot to go to work? I am at a loss as to how to do this. Can someone help me? Thanks. I love this neighborhood.
Inventor
#365 Old 30th Aug 2017 at 11:41 PM
1 Harbour Lane consistently causes a crash to desktop upon trying to load it. I have Ultimate Collection and quite a few hacks, but I don't see why this lot should crash?! Otherwise, beautiful neighbourhood!
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