Loading...
Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Theme Catchup2018 - posted on 1st May 2018 at 1:50 PM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Picked upload! Add Any Lot Size (edited 01/16/2014)

by velocitygrass Posted 11th Mar 2012 at 6:44 PM - Updated 16th Jan 2014 at 5:24 PM by velocitygrass : added note about patch 1.66
Open thumbnail gallery
Advertisement:
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
01/16/2014: still works with 1.66
10/18/2013: still works with 1.63
09/04/2013: still works with 1.57
07/07/2013: added v1.0.3 in the uploads for those that aren't fully patched. If you have patch 1.50 or earlier download that version.
06/19/2013: v1.0.4 updated mod to fix code changes in patch 1.55. The patch added the ability to set the lot type and sub lot type for each preset and set a product version, though this function doesn't seemed to be used at the moment. For now the mod adds all new lot sizes as normal residential lots. Is there interest for (optionally) configuring the lot type when adding new lot sizes?



EA adds new community and/or residential lots in every expansion. Unfortunately the sizes of those lots can be completely random. Or even if they're not random, they could be 40x30, which is not available in the World Editor.

This script mod will allow you to add any size (from 1x1 to 64x64) to the World Editor from the cheat console:



Usage
Press Ctrl + Shift + C to bring up the cheat console. Then type "AddLotSize [width] [height]", e.g. "AddLotSize 32 29" without quotation marks. When you now switch into the World Editor, you should see the new lot size with a lot symbol with a question mark. Hover over the symbol to see the size in a tooltip popup.

The additions to the World Editor are not persistent between game sessions. However, pre-configured lot sizes will be added every time the mod is loaded. By default these are the lot sizes 40x30 and 50x40.

Tuning Options

If you want to change the default sizes that should always be added and you know how to modify .xml resources, you can change the VelocitygrassAddAnyLotSizeTuning.xml (Instance: 0xE5953153E5365909) in the package.

You'll find the following line in the .xml which you can adapt to your needs:
Code:
<kVelocitygrassLotSizesForEditWorld value="40x30, 50x40" />
Note: Buzzler has short instructions for making such changes here in the description. If you need support for this, please check the tutorial on XML Tuning Mods and post in the thread that is linked at the end.

You can also add your own icons for the default sizes:



To remove the default EA lot sizes set the following to true:
Code:
<kVelocitygrassClearExistingLotSizesForEditWorld value="false" />


Additional information

This is a scripting mod. It should not conflict with any other mods and should be safe to remove at any time.

This script was built for patch level 1.33, but a first version of it was done for patch 1.22, so it could also work in earlier versions, though I can make no guarantees.

Additional Credits:
Thanks to Peter and Inge Jones for S3PE, Inge Jones for the tuning mod to change lot sizes, armiel for Builder's Island - DIY, Buzzler for his mini-tutorial, which I shamelessly linked to, and the creators and maintainers of the XML Tuning mod tutorial.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
velocitygrass_AddAnyLotSize.zip | Description: This is the package for patch 1.55 and later. 4.5 KB 130,676 11th Mar 2012
velocitygrass_AddAnyLotSize103.zip | Description: Package for patch 1.50 and earlier only! 4.4 KB 13,987 7th Jul 2013
6,069 Thanks Say Thanks
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
Page 2 of 25
613 Comments / Replies (Who?) - 267 Feedback Posts, 319 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
THANKS POST
#26 Old 11th Mar 2012 at 9:54 PM
Excellent ! Thank you !
Field Researcher
#27 Old 11th Mar 2012 at 9:58 PM
This is definitely a much-needed addition to the modding community. I don't suppose you could look into what the devs did with either patch 1.15 or 1.17 that slightly borked placing new lots with the world editor?

Human beings are a very irrational species. Some of them are even afraid of pickles.
Eminence Grise
THANKS POST
#28 Old 11th Mar 2012 at 10:01 PM
Really nice to have this available in-game so you can do it on the fly (without committing to a mod that has features you may not want )

Well done!
Inventor
Original Poster
#29 Old 11th Mar 2012 at 10:06 PM
@whoden: What changed in that patch? I have to admit I don't really use the World Editor all that often.
Lab Assistant
THANKS POST
#30 Old 11th Mar 2012 at 10:06 PM
Thank you Velocitygrass, I don't use Awesomemod, and I needed something like this, I get frustrated at the EA lots making random lots that u can't fit in anywhere, I can now revamp Sunset Valley as that is my favourite world
Lab Assistant
THANKS POST
#31 Old 11th Mar 2012 at 10:18 PM
OMG I've been waiting a long time for somthing like this.
Test Subject
THANKS POST
#32 Old 11th Mar 2012 at 10:35 PM
Brilliant! thank u
Test Subject
THANKS POST
#33 Old 11th Mar 2012 at 10:42 PM
Thank you so much! Just what was needed!
Test Subject
THANKS POST
#34 Old 11th Mar 2012 at 11:14 PM
Thank you. Thank you. Thank you.
Oh and thanks to TickleOnTheTum for mentioning this function is available through Awesomemod too. I use Awesomemod but wasn't aware it had this capability as well (should have known though). Still velocitygrass, this is straightforward and to the point and is something I'd been wishing for, FOREVER!
Test Subject
THANKS POST
#35 Old 11th Mar 2012 at 11:30 PM
This is perfect. Showtime gave us some fonkey lot sizes....
Instructor
THANKS POST
#36 Old 11th Mar 2012 at 11:45 PM
Amazing!! You are the master!!

Special thanks from someone who also doesn't use AwesomeMod.

This is perfect for those who build lots in pre-existing worlds on funky lot sizes! YAY!
Lab Assistant
THANKS POST
#37 Old 12th Mar 2012 at 12:00 AM
Thanks soooo much!!!! This is what i ever wanted!!!!!
Thanks again!!!
Test Subject
THANKS POST
#38 Old 12th Mar 2012 at 12:01 AM
Just in time! I was just griping about this! LOL Thank you very much!
Test Subject
THANKS POST
#39 Old 12th Mar 2012 at 12:04 AM
Thank you so much! Been waiting for something like this that's easy to use for a long time :P
Test Subject
THANKS POST
#40 Old 12th Mar 2012 at 12:16 AM
This capability was the sole reason I even contemplated using Awesomemod.
And now you have effectively eliminated that necessity.
By all means, thank you!
I'll say it again: THANK YOU!!!
Test Subject
THANKS POST
#41 Old 12th Mar 2012 at 1:22 AM
Thanks so much! What's the largest size a lot can be anyways?
Field Researcher
#42 Old 12th Mar 2012 at 1:43 AM
Quote:
Originally Posted by coastal_cutie
Thanks so much! What's the largest size a lot can be anyways?


64 x 64

Human beings are a very irrational species. Some of them are even afraid of pickles.
Field Researcher
#43 Old 12th Mar 2012 at 1:51 AM
Quote:
Originally Posted by velocitygrass
@whoden: What changed in that patch? I have to admit I don't really use the World Editor all that often.


I'm not exactly sure what that patch fixed. All I know is that it broke the ability to place new lots in certain places. A glaring example is 120 Wright Way. If you accidentally delete the entire lot, you can't even replace it with a new one of the exact same dimensions. You'll get a "Lots can't be placed on non-routable terrain" message.

Human beings are a very irrational species. Some of them are even afraid of pickles.
Forum Resident
THANKS POST
#44 Old 12th Mar 2012 at 2:06 AM
I love you, I had a lot size xml tuning from Inge but this one is more handy since I can set my desired lot size in game. Thank you so so so much.
Test Subject
THANKS POST
#45 Old 12th Mar 2012 at 2:16 AM
omg. i needed this terribly. thank you so much!
Test Subject
THANKS POST
#46 Old 12th Mar 2012 at 2:17 AM
Thanks so very much!!!
Test Subject
#47 Old 12th Mar 2012 at 3:11 AM
Wow! This is just what I've been looking for! Thank you

Let's Do It, The Sims Style

I believe that you have absolutely none of right to know what I'm doing right now. But, if you wish to know, I am most likely playing The Sims 1, 2, or 3, or doing something very closely related to the three.
Test Subject
THANKS POST
#48 Old 12th Mar 2012 at 3:33 AM
This is fantastic! A million thanks!!
Lab Assistant
#49 Old 12th Mar 2012 at 3:52 AM
Quote:
Originally Posted by TickleOnTheTum
I know, I was just letting those who do you use awesomemod know so they don't end up with any conflicts...


Thank you for that. I've been using AM since 2009 but I've never played with lot sizes, so I didn't know it was included.

I'll remember this mod is here, in case I ever need to remove AM. Thank you, velocitygrass! This will be very useful to a lot of people.
Lab Assistant
THANKS POST
#50 Old 12th Mar 2012 at 3:55 AM
this is so amazing and so useful! Thank you!!
Page 2 of 25

Expansion/Stuff packs required:
Sims 3

Built with Game Version: 1.55

613 Comments / replies (Who?)

6 Feedback Posts
19 Thanks Posts

1777 Favourited

144,701 Downloads

547,185 Views

Type: Additional Functionality

Tags: #World, #Editor, #Lot, #Size, #cheat, #console