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Featured upload! No (or fewer) automatic memories (with custom tool to make your own mod) Edited 01/16/2014

by velocitygrass Posted 19th Jun 2011 at 6:16 PM - Updated 19th Aug 2014 at 7:43 PM by velocitygrass : added note about patch 1.66
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This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update 08/19/2014: patch 1.67 did not modify the resource in question, so the 1.63 packages fit with the patch as well.
Update 01/16/2014: patch 1.66 does not modify the resource in question, so the 1.63 packages fit with the patch as well.
Update 10/19/2013: I updated pre-made packages for patch 1.63. The tool still works for the patch. As always with a patch that changes the resource, remember to update the custom package you've created to fit with the new patch version 1.63.
Update 09/04/2013: patch 1.57 does not modify the resource in question, so the 1.55 packages fit with the patch as well.
Update 08/12/2013: added "Complete Skill Achievement for $skill" to important memories package

A wedding is a pretty memorable thing. So is having a baby. But catching a great fish? Going shopping? Visiting the park - again?!

This mod stops the memory scrapbook from filling up with useless memories that then have to be manually deleted to make place for custom memories or to keep savefiles small. It can also be useful to prevent the memory popup from ruining screenshots of the important moments in your sim's life.

Usage: Copy the package (downloaded or self-created with the tool) into your mod folder. Only use one package at a time!

Make sure the version of the mod fits the patch level. Running The Sims 3 with an outdated version of this mod can cause errors with wishes (lifetime and normal) and GUI issues with the main tabs.

Note: This mod modifies DreamsAndPromisesNodes (TGI: 0x0333406C-0x00000000-0x9A976C90ECC75C81) and will conflict with all other mods that do so. This mods sets the IsLifeEvent tags of individual dream nodes to nothing, so that the game doesn't consider them memories any more.

Obviously, what is worth remembering is a highly subjective thing. Some people might want all social related memories, but none for the skills, others might want it the other way round. In order to accommodate this need, I created a little tool that allows you to uncheck the memories you don't want to be created automatically and save your own custom made memory mod package from the selection you made in the tool.

Here's a screenshot of the tool:

Requirements: The tool requires .NET Framework 3.5 to run (the latest should work as well). It works for Windows and might work on other platforms with Mono, however I can't provide assistance for that.

a) Unzip the tool
b) Start TS3_Memory_Modder.exe: The application it will attempt to read the Sims 3 installation directory from the registry and if it doesn't find it, it will prompt you for it.
c) Uncheck the memories you don't want (if you only want few memories, it will be helpful to first uncheck all and then check the ones you want). Don't worry about the checkboxes for the header items; they are ignored.
d) Click save and enter the path where you want to save your mod package (e.g. in your mod folder)
e) Wait for a message to pop up that confirms your file was saved (this should only take a few seconds)
f) Close the tool and test the package in game

Additional option: You can load an existing package file that will restore which memories were checked and unchecked from the package.
Note for xml modders: Please be aware that this will only be read to uncheck memories. I.e. if you made other changes in the package (like changing memory icons or whether a memory is neutral or happy or bad) they will not be in the newly saved package! (If you only created memory mod packages with this tool and didn't modify them, this is not a concern for you and you can safely load a package, make changes, and save it again.)

For your information: If you'd like to provide different ready-made flavors of memory mods made with this tool, please do so. It was the reason for making it.

I've also attached two ready-made flavors:

1) No automatic memories. As the name suggests, no memories will be created automatically. If you want memories, you have to (and still can) create them manually.

2) Only important automatic memories. This package will allow automatic creation of a few selected important or memorable (and specifically rare) life events.

I do not plan on providing additional flavors myself. Please create them with the tool.

General note: Just because an event is set to allow triggering of a memory doesn't necessarily always do so. The specific dream node needs to be active in the game as well for the sim. E.g. "Sibling is born" did not cause a memory in my tests, even though it was activated. Some memories also have a tuning that makes them appear only once every few days. If you want to go into more detail with modding this, you'll need to manually edit the .xml file as with any other tuning mod.

Localized version:

The new version uses in-game strings for the memories and allows you to select from a list of game-supported languages.

The tool GUI itself and the categories are not automatically translated, but can be. In the package you'll find an unfinished example for a German translation file.

To switch to a different language simply select it in the drop-down box at the top and wait for the GUI to rebuild.

Note: Untranslated values are displayed in English. This goes for the GUI as well as missing translations (e.g. the Mexican Spanish translations don't seem to exist for the memories).

For Translators: Copy the file Strings_ENG_US_0x000f16b00ba8342f.txt into the same folder and name the copy the same as the string in the drop-down for your language. Change the string after the equal symbol to your translated string. (As an example see the first few strings in the German localization file.) You can test your translation immediately by restarting the tool (or simply switching to another language and back to yours). If you attach your translation in a comment, I can add it to the tool.

Additional Credits:
Many thanks to Peter Jones for the S3PI library, parts of which are included in the tool. (As per the S3PI license, this tool is also GPL 3.0 and the source code is attached.)
Localization of GUI and categories:
Thanks to Sims MX for the Spanish (ES and MX) and French localization.
Thanks to Crinrict for the German localization.
Thanks to hotroxy777 and Wojtek for the Polish localization.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS3_Memory_Modder_Game_Strings.zip | Description: Tool to create your own custom memories mod. 112.3 KB 22,753 20th Jun 2011
TS3_Memory_Modder_game_strings_sourcecode.7z | Description: Source code for the tool. (Not needed for creating your own memory mod.) 20.7 KB 3,847 20th Jun 2011
velocitygrass_no_automatic_memories.zip | Description: Package to turn off all automatic memories. For patch 1.63/1.66/1.67. 193.6 KB 28,149 2nd Mar 2012
velocitygrass_only_important_memories.zip | Description: Package to only have important memories be automatically created. For patch 1.63/1.66/1.67. 193.9 KB 26,211 2nd Mar 2012
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
Page 4 of 26
630 Comments / Replies (Who?) - 364 Feedback Posts, 245 Thanks Posts
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Lab Assistant
#76 Old 20th Jun 2011 at 5:09 PM
Thank you so much. This may be the problem with my game recently.
Top Secret Researcher
#77 Old 20th Jun 2011 at 5:34 PM
I was waiting for someone to make this. Thank you! I love memories, but too many? No way!
Test Subject
#78 Old 20th Jun 2011 at 5:41 PM
Yes, it's there. And TS3_Memory_Modder.exe is in the very same folder, if that matters.
Test Subject
#79 Old 20th Jun 2011 at 5:55 PM
I was just waiting for it !
Thanks you ! :D
#80 Old 20th Jun 2011 at 6:27 PM
Wow, thanks. That was fast.

I'll update my German Blog entry


What do you mean by Socials - Hand entered ?
Original Poster
#81 Old 20th Jun 2011 at 6:45 PM
@Fikcija: I'm afraid, I don't know what to tell you. The error message said it cannot find this file. If it's exactly next to the .exe, I don't see how it couldn't find it. There are two versions of the tool up now, the original one and one with Game Strings. Maybe you could download the new one with Game Strings and try if that one works for you.

@crinrict: I'm on vacation at the moment Did you actually test if it works? The category names are taken straight from the .xml file and are internal, so it could be just some developer thing. Your guess it as good as mine.
Test Subject
#82 Old 20th Jun 2011 at 6:47 PM
I would like thank you especially for the source code that you provide to the public.
#83 Old 20th Jun 2011 at 6:51 PM Last edited by crinrict : 20th Jun 2011 at 7:29 PM.
Yeah, I tried. Looks good. I'll be uploading the German translations for the categories after dinner.

EDIT: I did not try ingame though

EDIT EDIT: Upload German category translation. I'm no that familiar with the common game translation so there might be some translated differently then it is with the game. If anyone wants to change my strings and re-upload, they are welcome too.
Download - please read all instructions before downloading any files!
File Type: rar Strings_GER_DE_0x080f16b00ba8342f.rar (1.5 KB, 16 downloads)
Mad Poster
#84 Old 20th Jun 2011 at 7:54 PM
I just put the whole entire folder and contents on my desktop, opened up the actual program from there, picked my memories, and then hit save. Error. (Then I saw where it wanted that XML, so I just made a copy of it and put it there for temporary use.) Hit save again, it was ok. I removed the copied XML file from my packages, and left my new memory mod in place. Everything works great in game. It is exactly how I wanted it despite the small snag.
Lab Assistant
#85 Old 20th Jun 2011 at 8:09 PM
Thanks SO much! My save file inlarged 30+ MB's in a few sim days, cause my 60 sims each got around 20-50 memories, even when they cleaned the toilet. I had to go around and delete all the memories for all of the sims. Thanks again! :D
Test Subject
#86 Old 20th Jun 2011 at 8:19 PM
Originally Posted by velocitygrass
@ninoo and @Nygmanix: It should be simple to do this by modifying the effects file (like the No Mosaic mod does). I will look into creating a tool like this one for the effects file, so that anyone can create their own effects file mod.

Forum Resident
#87 Old 20th Jun 2011 at 8:21 PM
Just a thought I've had. If and when this needs an update, could those of us who know how to extract an XML from the GameplayData package just get on with it without waiting for an update, by exporting the new XML?

I guess what I'm asking is, does the tool pull the strings from the XML, or are they hard coded into the tool?

Severedsolo's Simcredible Mods ALL my mods, including ones that have not made it to MTS yet. LATEST ADDITION - SNEAKING OUT FIX FOR GENERATIONS

Please do not PM me asking for help. Use the Help section.
Test Subject
#88 Old 20th Jun 2011 at 10:49 PM
I deleted it all then just unzipped anew and for some weird reason it works now perfectly. Thank you very much for this mod, it's something I really wanted since the latest patch came out!!
Lab Assistant
#89 Old 20th Jun 2011 at 10:49 PM
Thank you so much. I played a new game last night with the mod installed and it worked beautifully. There was no lag due to constant stupid memories. And their scrapbooks remain blissfully empty. Thank you so much!
Test Subject
#90 Old 20th Jun 2011 at 10:56 PM
This is really amazing. Thank you so much for the mod and tool. It works great.
Test Subject
#91 Old 20th Jun 2011 at 11:48 PM
dont know if this has been asked but wondering if this mod is compatible w/ the latest version of Twallens Overwatch Mod. thanx anyone for answering~
#92 Old 20th Jun 2011 at 11:49 PM
Thanks for this !

I have translated the strings to Spanish, Mexican Spanish, and French.

Note: I'm not a native French speaker, so if you feel that something needs to be changed, do so.
Download - please read all instructions before downloading any files!
File Type: zip Translated Strings.zip (4.6 KB, 7 downloads)
Description: Spanish, Mexican Spanish, and French translations
Lab Assistant
#93 Old 21st Jun 2011 at 12:15 AM
I LOVE THIS MOD! Thank you!

I never knew my sim could get mauled by a bear...weird.
Original Poster
#94 Old 21st Jun 2011 at 12:36 AM
@1234567890mm: since I use s3pi, I'd have to anyway, but in any case I think sharing code might help others figure out how to do something and will just benefit the community as a whole. Though it's a bit embarrassing because I'm not very familiar with C#, so even if the code works, it's probably not the best way to do it

@crinrict: Thank you! I will add the file tomorrow

@~MadameButterfly~: I'm quite puzzled why it won't look for the .xml file in the folder where you started the .exe from. Hmm. At least it works and I believe you probably won't use the tool very often, so I hope it wasn't too much of an inconvenience.

@ninoo: It's finished actually, and I'm quite proud of the GUI. It even has a filter. I will upload it tomorrow.

@severedsolo: Yes, it reads from the .xml in the folder, so you could simply replace that with the new one and it should work (unless, of course, they made major changes in the file format). Maybe for the next patch I'll make it so that it reads the data directly from the game file, so that you don't even have to extract the file.

@Fikcija: I'm glad that it works now Maybe the .dll was somehow corrupted during extraction. Thanks for letting me know.

@kneal: Since Twallan's mods are script mods, I don't see why they should conflict. I also use Overwatch and was aware of no problems when I played.

@Sims MX: Thank you! I will add the file tomorrow I can only speak a little French, so I doubt I'd have corrections to make.

@lilfixit: They can when they take the subway
Test Subject
#95 Old 21st Jun 2011 at 2:23 AM
You are a hero. <3
Forum Resident
#96 Old 21st Jun 2011 at 4:11 AM
I get an Unhandled Exception whenever I try to save my edited package on the Memory Modder... I'm not sure if it has to do with the fact that I don't have all of the EPs that contain some of the memories listed there? Ah well, I'm still thrilled just to have the only important memories mod! Thanks so extremely much for this! <3
Test Subject
#97 Old 21st Jun 2011 at 4:40 AM
OH MY goodness thank you SOOOOO much x.x i was getting so rediculously tired of "YOUR SIM HAS ONE LOGIC POINT! SHE FEELS WONDERFUL NOW!!!"
Test Subject
#98 Old 21st Jun 2011 at 8:52 AM
great! downloading now and thanks for it. those memories are terribly pesky
Test Subject
#99 Old 21st Jun 2011 at 11:09 AM
Greatest! Thank you so much! My memory under my control now! :-)
Test Subject
#100 Old 21st Jun 2011 at 2:17 PM
Originally Posted by velocitygrass
@ninoo: It's finished actually, and I'm quite proud of the GUI. It even has a filter. I will upload it tomorrow.

WOOT!! I'm waiting for it
Page 4 of 26

Expansion/Stuff packs required:
Sims 3

630 Comments / replies (Who?)

13 Feedback Posts
12 Thanks Posts



Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

Tags: #nomemories, #no memories, #stop memory spam, #scrapbook, #generations, #life events, #lifeevents