By request: Pioneer-HP2 without canvas
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SCREENSHOTS
Picked Upload!
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Created by hexameter
Uploaded: 27th Dec 2005 at 1:23 AM
Updated: 15th Sep 2009 at 9:47 PM by -Maylin-
Updated: 15th Sep 2009 at 9:47 PM by -Maylin-
... some of you asked me about an open version of the "Pioneer-HP2" and the horse that belong to it.
As both of them are already part of an object it was easy to come up with them. Much more people than I expected were interested in a horsepulled vehicle although animations are not yet possible.
Thanks for your interest.
As already said in the other upload: Don't expect splended texturing - I don't have enough skills to do it better. I'm happy to see the objects in the game - working. And still, I did my very best.
The carriage needs Nightlife! After installation you can find it under the carcollection or the horse among the decorative stuff.
Statistics:
waggon without canvas cover: faces - 8234; vertices - 7872 !!
horses: made by myself because I didn't want to hurt anybody's rights.
waggon: my own production, too.
This is a clone of the Maxis original pickup that is buyable in the game.
It is tested in an unhacked fresh installed game. All functions of the original car seem to be available and work. That means also some strange animations like entering the vehicle, upcoming windows in some scenario, noise of a motor are normal. Don't be surprised.
Wheels are turning smothly so far. No animations of the horses are available! - The objects have their own GUID, so you can use both types of them at the same time.
You can download a separate package of a horse with a second colour, if you like.
Separate horse: faces - 1755; vertices: 1344
If you are interested in my Pioneer-HP2 or the separate horse use both like you want. If you find any faults please give us a warning. Though I doubt to be able to fix it, it would be useful for others and maybe we find somebody who could help.
If you think the object(s) is(are) useless or too bad don't download!!!
This is the only site I uploaded the objects and it should remain the only site for them!
Installation: copy the package-files (within the zip-files) to your downloadfolder or in a subfolder of it. To get rid of them just delete the files.
I hope all of you who asked for these objects will have fun.
hexameter
Remark: It works with Pets!
--------------------------
Thanks to quaxi and SimPE Thanks to Maxis for the game and the original object
Tutorials and comments that I used and/or which were very useful for me:
J. Woods: The Sims 2 Start to Finish Object Creation Tutorial (http://www.modthesims2.com/showthread.php?t=104795)
Numenor: The Resource Node (CRES) (http://www.modthesims2.com/showthread.php?t=84487)
Numenor: Understanding UV-Mapping (http://forums.modthesims2.com/showt...ight=UV+mapping)
Willem81: How to create nightlife Cars (http://www.modthesims2.com/showthread.php?t=96995)
Thank you very much!
As both of them are already part of an object it was easy to come up with them. Much more people than I expected were interested in a horsepulled vehicle although animations are not yet possible.
Thanks for your interest.
As already said in the other upload: Don't expect splended texturing - I don't have enough skills to do it better. I'm happy to see the objects in the game - working. And still, I did my very best.
The carriage needs Nightlife! After installation you can find it under the carcollection or the horse among the decorative stuff.
Statistics:
waggon without canvas cover: faces - 8234; vertices - 7872 !!
horses: made by myself because I didn't want to hurt anybody's rights.
waggon: my own production, too.
This is a clone of the Maxis original pickup that is buyable in the game.
It is tested in an unhacked fresh installed game. All functions of the original car seem to be available and work. That means also some strange animations like entering the vehicle, upcoming windows in some scenario, noise of a motor are normal. Don't be surprised.
Wheels are turning smothly so far. No animations of the horses are available! - The objects have their own GUID, so you can use both types of them at the same time.
You can download a separate package of a horse with a second colour, if you like.
Separate horse: faces - 1755; vertices: 1344
If you are interested in my Pioneer-HP2 or the separate horse use both like you want. If you find any faults please give us a warning. Though I doubt to be able to fix it, it would be useful for others and maybe we find somebody who could help.
If you think the object(s) is(are) useless or too bad don't download!!!
This is the only site I uploaded the objects and it should remain the only site for them!
Installation: copy the package-files (within the zip-files) to your downloadfolder or in a subfolder of it. To get rid of them just delete the files.
I hope all of you who asked for these objects will have fun.
hexameter
Remark: It works with Pets!
--------------------------
Thanks to quaxi and SimPE Thanks to Maxis for the game and the original object
Tutorials and comments that I used and/or which were very useful for me:
J. Woods: The Sims 2 Start to Finish Object Creation Tutorial (http://www.modthesims2.com/showthread.php?t=104795)
Numenor: The Resource Node (CRES) (http://www.modthesims2.com/showthread.php?t=84487)
Numenor: Understanding UV-Mapping (http://forums.modthesims2.com/showt...ight=UV+mapping)
Willem81: How to create nightlife Cars (http://www.modthesims2.com/showthread.php?t=96995)
Thank you very much!
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Filename | Size | Downloads | Date | |||||
horse_pherry.zip
Size: 239.0 KB · Downloads: 24,502 · 27th Dec 2005 |
239.0 KB | 24,502 | 27th Dec 2005 | |||||
horsewaggon_pioneer-without_canvas.zip
Size: 657.2 KB · Downloads: 26,588 · 27th Dec 2005 |
657.2 KB | 26,588 | 27th Dec 2005 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Also Thanked - Users who thanked this download also thanked:
Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
---|---|
Nightlife |
Some remarks to use my objects:
I share my objects for free and I don't want anybody to pay or donate for them. They may be recoloured if possible and included in lots if you think they are well enough. You may upload them in your lots to any free site except the Exchange.
I spend many(!) hours of work on my vehicles and the meshes are handmade from scratch. Therefore don't claim them as your's if you clone the mesh or use it as a base. You have my permission to do so. I'm convinced that these things are made to be used. So, add a simple note within the object description, that's enough and hopefully not a hard restriction.
There might be some special rules on single objects for special reasons. Please respect them! - Thank you.
hexameter
I spend many(!) hours of work on my vehicles and the meshes are handmade from scratch. Therefore don't claim them as your's if you clone the mesh or use it as a base. You have my permission to do so. I'm convinced that these things are made to be used. So, add a simple note within the object description, that's enough and hopefully not a hard restriction.
There might be some special rules on single objects for special reasons. Please respect them! - Thank you.
hexameter