Posted 11th Jan 2006 at 11:27 PM
- Updated 20th Oct 2008 at 02:22 PM by -Maylin-
- Viewed 119601 times.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
ARTEMIDE "CHIMERA" and "MEZZA CHIMERA"
The very first objects that contains custom light definitions!
"One of the most beautiful examples of the Italian Style: created by Artemide back in 1970, the "Chimera" and the "Mezza Chimera" (Half Chimera) were never discontinued, and still today they are a must-have piece of modern furniture!"
By Numenor - Do not clone - Visit
www.numenor-moddings.com for full Copyright Policy and... *
hint* ...donations :nod:
FEATURES- The lamp is provided in two sizes: the "Mezza Chimera" - smaller - is to be placed on tables (any height); the "Chimera" - taller - just sits on the ground.
- The light intensity can be set to three different levels: Low, Medium and High (see operating instructions below)
- The bulb colours can be set to eight (eight!) different colours, including the default White and a special, animated "Magic Light" (see operating instruction below)
- Both lamps, and all their coloured custom light, work with any game configuration (non-NL users will particularly appreciate these lamps, I think, since these are the only non-NL lamps with multi-coloured light :D)
- The Chimera lamps are NOT recolourable (the different textures and lights are applied via internal BHAV routines)
IN-GAME OPERATING INSTRUCTIONS
The lamps can be operated like any other Maxis lamps: they can be set to On, Off and Auto-light; in addition - but
only when the lamp is LIT - there are two more menu options: "Intensity" -> Low/Medium/High; and "Change Bulbs" -> (8 different colour options).
Mind that you can change the
bulbs, but the external plexiglas part is
always white (therefore, when the lamp is off, it will always be white; this is intentional: Artemide never produced this lamp in other colours).
Please note also that the current setting aren't visible in the menus: i.e., if the lamp is lit you won't find the option "Turn on / This Light" (you'll find only "Turn on / This Room" and ".../All lights); if the bulbs are red you won't find the "Red" option; if the Intensity is set to medium, you won't find the "Medium" option.
INSTALLATION INSTRUCTIONS
The basic installation requires downloading and installing
only the "Artemide_Chimera_lamps.zip": install it just like any other object (extract the two .package files from the
zip archive and put both of them into your Downloads folder). Then, read the following important paragraph.
KNOWN BUG (Nightlife only!) and WORKAROUND
Almost all Maxis lights definitions are placed
outside the object package, and are contained in several text files located in a specific folder in the game installation dir; only few Maxis objects,
and now these lamps 
contain the light definitions
inside the package itself.
There is a known bug that affects all the objects of this last type (
including the Maxis ones): with
Nightlife, exiting and re-entering the lot prevents the light to be reflected by walls and floor ; only the objects will reflect the light. Technically speaking, the "diffusion light" stops working, while the "direct light" is not affected.
The only WORKAROUND for this problem is to install a small text file, containing the light definitions, in the proper game installation dir. Here is how to do that:
- Be sure to have installed the SCRIPTORIUM .
- Download the attached "Chimera_Light_Definitions.zip" and extract the file contained within (it is called "numenor_chimera_light.nlo", it's a plaint text file).
- Put the .nlo file in the folder "Scriptorium_CustomLights", easily accessible from the shortcut in your Downloads.
CREDITS
Credits for the original (real) lamp to
Artemide
Credits (and many thanks!) to
MaryLou for the beautiful textures and for the excellent beta-testing (and for the screenshots!

)
Credits to
Numenor (that's me!

) for having decoded and implemented the custom lights into an object package, for the mesh, the BHAVs and anything else... :p
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2138 people have said thanks to Numenor for this download.
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