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| MaryLou & Numenor |
"CounterCulture" Modular Kitchen Set
by MaryLou & Numenor *** COUNTERS, ISLAND, RECOLOURS, "GLOBAL MOD" *** (The attachments are located at the end of Post #1) --------------------------------------------------------- NEWS AND UPDATES --------------------------------------------------------- 06 NOV 2006 - UPDATED: "StripedWood" Recolours. Both the Horizontal and the Vertical "StripedWood" recolours have an improved texture that give a more natural look to your CounterCulture counters and Islands. Also, the "dirty" texture has been fixed in both recolours. The updated recolours are included in the file "CounterCultureSet_Recolors.rar", downloadable from Post #1 28 OCT 2006 - UPDATED: Global Mod (read info below) 20 OCT 2006 - HUGE UPDATE! ![]()
--------------------------------------------------------- NOTES AND LINKS --------------------------------------------------------- --------------------------------------------------------- DESCRIPTION AND INFO --------------------------------------------------------- COUNTERS AND ISLANDS Look at the examples in the screenshots, in order to have an idea about how to use the various kitchen modules. The most versatile pieces of furniture are doubtless the Connecting Elements: they allow you to join counters and islands having different sizes; and they can also be used alone, so to give a "wavy" shape to a line of counters. Please note that all our islands are capable of forming corners, but this feature is available only to NL or OFB users: the base game and UNI don't include this feature. All our islands and counters (even the ethereal "Island Top"!) allow the sims to prepare meals on them, and get dirty (like all the other counters ).All the island corner are usable by the sims: you can put an espresso machine, a mixer, a telephone or whatever on the corner counter (or corner island), and the sims can correctly interact with the objects. The archive CounterCultureSet_Counters+Islands.rar contains the No-Trim counters (with drawers and doors), the Island Connections (left and right), the "Slim" Island and the "Top" Islands (Standard, Slim and Connection Left/Right) RECOLOURS As explained in Post #1, all our counters and the islands borrow the textures from the original Maxis "CounterCulture" counter: therefore, if you want to recolour our set, just create a recolour for the Maxis counter. On the other hand, every recolour for the Maxis counter that you may already have in your Downloads will be automatically available for the whole "CounterCulture" set. The Recolours we provide will therefore apply to the whole set, as well as the Maxis CounterCulture items. Our recolours will apply also to the appliances, including the Trash compactor and Dishwasher. In the archive "CounterCultureSet_Recolors.rar" you will find the recolour "Sun" (for the top and the finish), and the two recolours "StripedWood Vertical/Horizontal" (top only). COORDINATED FLOORS That lovely shade of sycamore wood you used for your counters don't match with Maxis floors? No problem! We provide many coordinated floors to solve any matching problem! There are wooden floors in the same tints as the counter finishes, and also marble floors to match the counter tops. The archive "CounterCultureSet_Floors.rar" contains all the 10 (ten!) coordinated floors, including the new Wood-Sycamorepearl. THE "GLOBAL MOD" As long as you use uniform colours, the Maxis counters look quite fine, but as soon as you apply a pattern recolour on the top, you'll see awful seams between adjacent counters, in the corners, in the trims... Our counters and Islands are way better then the original Maxis ones, and therefore, if you want to mix them with Maxis counters, the result would be ugly to see. The provided "Global Mod" is a FIX for the Maxis counters and island, that will make them look much better, and will allow seamless connections with the entire CCulture Set. The updated version of the Global Mod will also hide the metal sides of the large appliances even if you mount them under Maxis counters. Installing the "Global Mod" is optional, of course; but if you choose to do so, your kitchen will look much better ![]() The "Global Mod" can be found in the archive "CounterCultureSet_GLOBAL-MOD.rar", attached to Post #1 |
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If you need to contact us, PM directly to "Numenor" or "MaryLou". Please visit our sites: www.marylousims2.it and www.numenor-moddings.com
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| MaryLou & Numenor |
"CounterCulture" Modular Kitchen Set
by MaryLou & Numenor *** HANGING MODULES - COOKER HOOD *** (The attachments are located at the end of Post #1) --------------------------------------------------------- NEWS AND UPDATES --------------------------------------------------------- (Click to enlarge) These are two different Multi-Cabinets (so-called "Towers"), featuring an automatic mesh change: whenever a wall is detected behind, the lower part appears. Their best usage is placing them right over a counter: this way, the tower will look as if it was mounted on the counter top (while it's actually hanging from the wall, like all the other cabinets). Of course, you can freely choose the mesh you want, via the pie menu in live mode. --------------------------------------------------------- NOTES AND LINKS --------------------------------------------------------- All the Hanging Modules (including the new T-Junction) are grouped into the archive: CounterCultureSet_HangingModules.rar --------------------------------------------------------- DESCRIPTION AND INFO --------------------------------------------------------- These new hanging modules will complete your modular CounterCulture kitchen in the best of taste! The new modules are:
ALL these modules have built-in light, and feature a special Multi-Model Mesh: each module will automatically change its shape to adapt to the surrounding walls; therefore, each hanging module actually contains several different shapes that you can choose from, at your heart's content! Look at the animated GIFs to see all the alternative meshes!If you are not satisfied with the mesh automatically chosen by the game, you can always go to live mode and manually change the shape using the object menu. Another unique feature of this update is the special, never-seen-before "Inverse Corner", that provides the maximum flexibility to your hanging composition: using the normal and the inverse corners, infact, you can turn by 90° on the loft or on the right (which is a feature that no other modular kitchen set has ever offered! :D). All the hanging modules, just like the previous ground ones, work in any game configuration, including the base game only; and they borrow the textures from the original Maxis "CounterCulture" kitchen counters (so that any recolour for the Maxis counters will automatically apply to the hanging modules, too). The hanging modules can be found in the catalogue: Buy Mode -> Surfaces -> Misc; The Cooker Hood can be found in the catalogue: Buy Mode -> Appliances -> Misc. You can't, sorry. You have to rely on the automatic routin, that will choose the mesh most suitable for the walls surrounding the module itself. When you move you sims into the new lot, you can then change the shape of the modules at will. No, the auto-configuration routine is not broken; but - in order to prevent unwanted changes - as soon as you go to Live Mode, the auto-mesh feature deactivates itself, for all the modules in the lot. New models picked from the catalog will still have their auto-configuration active (until you go again to Live Mode). |
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If you need to contact us, PM directly to "Numenor" or "MaryLou". Please visit our sites: www.marylousims2.it and www.numenor-moddings.com
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| MaryLou & Numenor |
"CounterCulture" Modular Kitchen Set
by MaryLou & Numenor *** APPLIANCES *** (The attachments are located at the end of Post #1) --------------------------------------------------------- NEWS AND UPDATES --------------------------------------------------------- The Fridge now has the FreeTime options "Serve Platter..." and "Prepare for Contest". The updated fridge is included in the archive "CounterCultureSet_Appliances.rar", attached to the first post. (Click image to enlarge) ![]() 14 FEB 2008 - BUGFIX: Fridge Removed tooltip (this time for real! I swear! )The updated fridge is included in the archive "CounterCultureSet_Appliances.rar", attached to the first post. There was an annoying tooltip, now removed, that showed up when clicking on the fridge. 15 APR 2007 - UPDATED: Fridge (Seasons - Bugfix) There was a bug, now solved, that prevented the option "Stock" to appear on the Fridge in Seasons. Now the sims can correctly put their vegetables in the fridge. The updated version is included in the archive "CounterCultureSet_Appliances.rar", attached to the first post. 31 MAR 2007 - UPDATED: Fridge and Trash Compactor (Seasons interaction now available) Now the Fridge has the "Get Leftovers" option, and the Trash compactor has the "Add to Compost" option. 20 OCT 2006 - ADDED: Multi-mesh Fridge and Multi-mesh *Animated* Stove --------------------------------------------------------- NOTES AND LINKS --------------------------------------------------------- All the Appliances (includind the new Fridge and Stove) are grouped into the archive: CounterCultureSet_Appliances.rar --------------------------------------------------------- DESCRIPTION AND INFO --------------------------------------------------------- TRASH COMPACTOR and DISHWASHER We know how bad looks a stainless steel appliance mounted under a CounterCulture counter... And therefore, here are two special appliances that perfectly match the CCulture set, for both the external shape (handles, finishing) and for colours. If mounted under our special "No-Trim" counters, no metal parts will be visible from the outside (this feature is not available when the appliances are mounted on Maxis counters). RECOLOURS Attention: the Trash compactor and the Dishwasher have their own texture, that must be recoloured separately from the rest of the set. On the other hand, the Fridge and the Stove borrow the textures from the Maxis CounterCulture counters, like the other pieces of the set. MULTI-MESH FRIDGE AND *ANIMATED* STOVE In order to better match the other pieces of furniture, both the Fridge and the Stove can have the back trim or not. As soon as you pick them from the catalog, the back trim is automatic: it will be showed whenever a wall is detected behind the appliance; and it will be automatically removed as soon as you move the appliance away from the wall. But in any case, a "manual" trigger is available: go to live mode and click on the Fridge or Stove, and choose "Back Trim.../Show" or "Back Trim.../Remove". In addition to this, the CounterCulture Stove is also animated: the glass cover will automatically open and close whenever a sim starts cooking or cleaning the stove (of course, cooking in the oven doesn't cause the glass cover to open )
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If you need to contact us, PM directly to "Numenor" or "MaryLou". Please visit our sites: www.marylousims2.it and www.numenor-moddings.com
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# 5 |
| TuesdayJune28 |
Thanks, this looks great! |
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# 6 |
| boblishman |
amazing....as always..... ! |
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# 7 |
| dsreds |
I love this! Thank you both |
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# 8 |
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hexameter
Instructor
Join Date: Apr 2005 |
This is what I was waiting for from the start of Sims2! Thank you very much for doing this fantastic job!!! hexameter |
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# 9 |
| sandyfootprints |
Brilliant work by both of you! I am especially greatful for the fact that the appliances will coordinated with the counters and will not have their metal panels poking out at the sides. Thanks to both of you.
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# 10 |
| Whytewolfsangel |
Amazing work y'all ... Just wanted to let you know that you can't download the files with Firefox due to the ampersand (&) in the filenames |
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Whytewolfsangel ~aka just plain ol' traci~
Webmaster and Creator at SED Sims |
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# 11 |
| FreetobeJulie |
Thank you both sooooo much! This set is incredible and I love that the polys are lower than the Maxis ones. It'll probably be a little easier on my computer! I'm really impressed with all of your hard work on this and I can't wait to see what you two make next! Are there plans to make a set like this for the cheap counter? Thanks again. Julie =) |
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"I'm thinking about how if you took the W in answer, and the H in ghost, and the extra A in aardvark, and the T in listen, you could keep saying WHAT but no one would ever hear you because the whole word would be silent." - 25th Annual Putnam County Spelling Bee |
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# 12 |
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Loverat
Slacker of Immense Slackness
Join Date: Sep 2004 |
Oh my!! This is fantastic work guys =) My fave bits are that you got rid of that dreadful lip thing thus making the counter useable anywhere and the ability to place interactive items on corners is an absolute winner!! /bow to you both for great work =) Regarding Firefox downloaders - no need to use the evil IE. Just download as usual and add .rar to the file and it works fine =) |
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<:3))~~ Loverat "In some cultures what I do is considered normal" www.loverat.net Check it out for other recolours & lot uploads =D |
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# 13 | |
| *katie* |
Quote:
Well am using firefox and it's working fine for me! Thanks guys, I can't wait to see a finally seemless kitchen
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Seize the moment... coz tomorrow you might be dead! |
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# 14 |
| lliella |
Wow!! This is great work!! I love how everything look so coordinated...even the floors!
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# 15 | |
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MarzipanCherry
Field Researcher
Join Date: Oct 2005 |
Quote:
Thank you, Loverat. I was about to have a serious confuzzlement but you saved me. All hail the great creators! This is a brilliant idea to solve something I considered to be a problem. I have been wanting a seamless connection with the island counters and regular counters for a long time now. THANK YOU! |
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# 16 |
| Anji4062 |
This should be featured...WOW!!! Thanks!!! Anji :frog: |
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Click HERE and you'll get a surprise! |
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# 17 | |
| Whytewolfsangel |
Quote:
Thanks Loverat ... I just didn't want to see the flood of "I can't download this" posts in the thread. Thanks for posting the solution so that the evil IE doesn't have to be used LOL I wasn't complaining, only alerting | |
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Whytewolfsangel ~aka just plain ol' traci~
Webmaster and Creator at SED Sims |
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# 18 |
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ogdj1122
Lab Assistant
Join Date: Jan 2005 |
Great job and Thank you to both |
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Thanks # 19 |
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platinum
Field Researcher
Join Date: Oct 2004 |
This is just outstanding But then ALL your work is.You make such incredible things for all of us Thank you so much (¯`v´¯) `*.¸.*´ |
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*´) ..ˇ´¸.ˇ*´¨) ¸.ˇ*¨) (¸.ˇ´ (¸.ˇ´Platinum*¨)¸;* |
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# 20 |
| maybesomethingdunno |
great job! thanks |
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I don't mind if you call me "MSD" or something for short. Perhaps someday I'll have leisure time back...
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# 21 | |
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Numenor
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Quote:
Oh, my! I did it again... Luckily Delphy has already fixed the issue! Great Delphy!
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I've finally started my Journal. Information only, no questions. My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD) I *DON'T* accept requests, sorry.
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# 22 |
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Eran of Arcadia
Test Subject
Join Date: Nov 2005 |
I was looking for something just like this. Thanks. |
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# 23 |
| rain_petal |
FLANTASMIC IDEAR!!!!!!!!!!!!! Rainie |
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# 24 |
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SimmieCal
Test Subject
Join Date: Feb 2006 |
Thank you both so much! You don't know how much time I've spent with moveobjects on and snapobjectstogrid false just trying to get the counters and islands to look good. This will be a big help and huge time saver! Great idea! |
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Please feel free to use/clone/copy/share anything I have made in whatever manner you wish. Have fun! |
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# 25 |
| LadyFe |
Thank you!:clap: this is brilliant!fantastic! great! downloads :baloons: |
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