Posted 9th Jul 2007 at 05:28 AM
- Updated 23rd Sep 2007 at 05:36 AM by phoenix_phaerie : update main image
- Viewed 107255 times.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Jul 16 update - I just realized that the wall shadows on the Cornice and Swan Pediments were screwy so I removed them all together. I play with the shadows off so often that I didn't notice it during testing.

All related
zip files have been updated.
Jul 11 update - The triangle pediment file has been updated due to an issue with it reverting to the LaFenetre Door on diagonal walls. Thanks to
poplers for the heads up.
Click to download Pedimentary, My Dear Collection Pt II
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Continuing my obsession with classic architecture, I bring you Part I of the Pedimentary, My Dear! Door Collection.
This is a collection of pedimented entry doors for your Simmy manses, estates, manors and halls. Each door features a unique pediment style and brightly polished brass hardware.
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The dimensions of these doors have been supersized. The pygmy-sized 1-story doors in this game have always irked me. IMO, these doors will give your stately homes a more authentic look.
Seriously, what good is a mansion with a puny door?
Because of the big sizes, some pilasters/columns will spill into neighboring squares. This *IS* inentional. You'll have no issues placing windows in the overlapped wall spaces, but certain wide windows might intersect the door meshes.
It's up to you to choose your windows and spacing wisely.
Also, these doors stand well above one wall in height, so the pediments will not so much *
peek* over the top of your walls as
glare angrily over them.
This is probably my highest-poly set to date.
How high-poly is this set? Each door averages about 830 polys/tile.
To put it in perspective, the huge 2-story medieval door that shipped with University contains 3172 polys. In comparison, the Swan Pediment door in this set contains 3256 polys.
Polygon Counts:
Cornice Pediment - 2890 polys
Swan Pediment - 3256 polys
Triangle Pediment - 3603 polys
Broken Triangle Pediment - 3526 polys
It is completely up to you to decide whether these items are worth any potential game lag-time (although, I never noticed any lag in my game even with 6 doors on the lot I used for picture-taking).
Terms and Conditions:
You may recolor this set, but you canNOT clone it, hack it or alter the package files in any way!
You may also include it in houses and lots, but NOT if you are uploading to the exchange or any paysite (exception is TSR).
If you recolor this, don't host these mesh files anywhere else. Please link back so that downloaders can get the actual meshes here.
Please give full credit and a link back if recoloring or adding to a lot.
Thanks.
(pedimenttemplates1.zip contains the recolor templates for the entire collection.)
Additional Credits:
SimPE, CEP, Photoshop, 3D Studio Max.
The PedimentaryDoors.zip contains EVERY door and all their assorted recolors.
Individual mesh files follow below.
3456 people have said thanks to phoenix_phaerie for this download.
For more information about this creator and their policies or details, click here.