Posted 16th Jan 2008 at 01:13 AM
- Updated 23rd Feb 2009 at 04:02 AM by hexameter : Update and Recolour
- Viewed 30185 times.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
Horse Sleigh 2007
by
Dragon Slave & hexameter
This is the first horse related vehicle we made as a team.
About a year ago Dragon Slave and me decided to make a horse related vehicle in teamwork. Unfortunately both of us had few opportunities to spend our free time with the Sims2. After a long time we finally come up now with this object.
The beautiful mesh of a Friesian horse for this project was made by Dragon Slave and on my opinion it's another master piece of a horse mesh she made. This type of horses is special in colour, the very long mane, tail and the feathered long hair on the legs.
See the profile of Dragon Slave here:
http://www.modthesims2.com/member.php?u=141051
The work on the sleigh was my part of work. All together is what you can download for the game if you like it.
Technical remarks:
You need Nightlife to use this sleigh.
Update Feb 2009: Compatible with Numenor's 'Drivable Cars Without Nightlife' add-on
......................... Fixed for recolours; added a second colour
Extract the *.rar file to your Downloads folder to install it in the game.
The vehicle uses
custom sounds.
You will hear the horse with typical noises and bells that ring when the sleigh is moving which gives a special athmosphere for the game.
I had to change several entries in the animation recources to provide the correct new sound and to "switch off" the sound of closing doors, etc. So I had to include these animations in the package in order to edit them. That's why the package file is larger than a normal car package.
If you don't like to hear the sound simply delete the packages that contain it. The vehicle will still work in the game.
The object covers 18 tiles
As it is very detailed and the two horses as well:
faces: 22 632 (1 257 per tile)
vertices: 14 339 ( 797 per tile)
I also changed the lights to be more realistic for a vehicle of this kind. See the screenshot token by night.
The horses are not animated (yet)! The sleigh was tested in my game and worked well.
We hope that you enjoy this vehicle. Have fun with it in your games!
hexameter
Polygon Counts:
Horse-Sleigh 2007:
faces: 22 632 (1 257 per tile)
vertices: 14 339 ( 797 per tile)
Additional Credits:
The creators of
SimPE Numenor for
CEP EA for the cloned object
Shaklin for sharing her know how making custom sounds
And of course:
Dragon Slave for working with me on this project!
738 people have said thanks to hexameter for this download.
For more information about this creator and their policies or details, click here.