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Mod The Sims Online: 2620
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New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM Start with the easiest, most basic stuff (which you can make with all free programs) - Sims 2: Walls, Floors, and Ground Cover, Sims 3: Custom Patterns Read this article for helpful advice about patching and keeping your custom content working! |
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Posted 2nd Mar 2008 at 10:19 PM
- Viewed 293051 times.
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154 Comments / replies (Who?)
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Information (Click for more details):
New Mesh
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This started rather innocently: "What if I put a community shower under the BV waterfall?" ...and I ended up spending 3 weeks on this.
- Waterfall/shower in 3 different rock textures, found under "plumbing/miscellaneous". The decorative ferns have two colour options, and one invisible recolour. - 10 different rocks in 3 colours, available in build mode, with the shrubs. These use the repository method so only the one with "MASTER" in the name is recolourable - the others will automatilly use the new textures. - Sims can use the waterfall to shower of course, with a little fun and comfort bonus; - Sims whose temperature is above average will have a "cool down" option available, with different animations. While they shower naked, they'll change to swimwear for this and won't get automatically dressed afterwards. Much to my surprise, they'll sometimes use this option autonomously if they aren't too far from the waterfall... Big mystery, since I tried hard to find how to do that and failed (temperature can't be advertised like other motives); the interaction advertises a little comfort, but sims seem to use it regardless of their comfort level. - all the clean and maintain interactions were stripped mercilessly, so sims won't attempt stupid things and it doesn't mess with the FT "tinker" stuff. - all the garden and trimming stuff was also removed from the rocks. Seems to work fine in Free Time. HOW TO USE: The waterfall is a big object (5 tiles by 7) but the footprint is only one tile; I didn't make it this way because I was too lazy to register 35 GUIDs, but for convenience. The water layer is above the ground level - of course - so it will look silly if you put the object on a flat terrain; you need to first dig a hole like shown in the pic below (this is just an example, you can try different ways): - the blue tile is where the shower's green tile will be placed, right under the waterfall itself; I lowered it by 4 clicks in the example, 3 clicks will work too. - the red tile is where the sim will enter and exit, there needs to be a gentle slope to the blue tile so he can walk between both; this tile can still be on a slope. - then the sides can be smoothed as you want, different heights on the edges will change the pond's shape. Just keep the edges of the water hidden! (Well, and remove the flooring is you used any) KNOWN ISSUES: - if the way out is blocked after the "shower" interaction, the sim will go "oops" and change back to everyday where he is - that is, in the water... - since the waterfall and rocks all have 1 tile footprints, sims will walk through parts of them if they aren't blocked by other decoration or invisible fences. Polygon Counts: Waterfall shower - faces 2803; vertices 3136 rock1 - faces 156; vertices 114 rock2 - faces 510; vertices 307 rock3 - faces 1240; vertices 998 rock4 - faces 90; vertices 64 rock5 - faces 509; vertices 309 rock6 - faces 90; vertices 64 rock7 - faces 156; vertices 114 rock8 - faces 156; vertices 114 rock9 - faces 1240; vertices 998 rock10 - faces 173; vertices 134 Additional Credits: Thanks : to Numenor, Echo and Jasana Bugbreeder for their precious tutorials and explanations, to Quaxi and Peter Jones for SimPE and the behaviour editor, to my dear Beosboxboy and Miss Doh for beta-testing. 5332 people have said thanks to marvine for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions. This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
Download files
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more! 1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s). 3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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Recolours
There are 2 recolours of this mesh on MTS2:
These recolours may or may not be endorsed by this mesh creator.
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