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Picked upload! All-In-One and Nanny 090429

by christianlov Posted 26th May 2008 at 9:57 AM - Updated 12th Jan 2010 at 1:22 PM by christianlov : Bug found
245 Comments / replies (Who?) - 13 Feedback Posts, 8 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
090429

This version is provided for AL users. So you don't need to download this version if you don't play AL. There is no new feature included. I just fixed a few parts to make it work in new expansion. If you find anything strange, please let me know~!!

Thanks!! ^^;;

Known AL related bugs

The NPC fails to get the mail. If the mail option is turned on, you will experience a series of object error continously. I think it happens because my NPCs don't know how to handle the brand-new mail box introduced in AL.

Solution: Please click the AIO painting and then turn off the mail option (you can find it under Options.../ or More Options.../ menu).

Brief Introduction

All-In-One NPC: A custom npc set which provide you with a 24/7 working NPC. This NPC will do maid, gardener, handyman, cook, firefighter, coach, bartender and so on.

Nanny NPC: A custom npc set which provide you with a 24/7 working nanny.

How to use

Buy the painting and stove item and place them in your lot. Wait for at least one sim hour.

Tips

1. Cooking

1) Please buy the "All-In-One" painting and place it on your kitchen wall.
2) Place a "stove" including custom ones, in that "same" kitchen.
3) Double check if you placed the stove in that room. Room is divided by walls. Even if it looks like a same room, sometimes it has a different room number if you look into the log.
4) Place a "dining" table in that room. No tea tables or computer desks.
5) Do not place any decorative object on that dining table.
6) Place "dining" chairs in the right direction in that room. No bar stools or lounge, living chairs.
7) You can control how many dishes will be served by adding and reducing the chairs.
8) Turn on cook option. See if the option has been changed to "cook - turn off".

2. Autonomy

1) There are three options. "Full time", "Limited (or night time)", and "Sit down".
2) The controller will call every NPC once a sim hour, so they won't be too much autonomous but they won't be like robots so it's useful sometimes.
3) You will need the special npc bed to let npcs sleep at night. Find it at the bed category.

3. Firefigther option

1) This is experimental and dangerous sometimes.
2) Fire alarm is a lot more safe.

4. Assign

At the first time, do not assign. Instead, please wait for one sim hour after buying the painting or stove. Then the scheduler will write a custom NPC for you. If you see how it works and get used to the options, then try assigning a townie.

Because normal sims have different set of functions, it's possible that they can be released from the control unexpectedly and don't work fine as regular Ai1s. In such cases, please just switch to ai1s.

5. Businees add-on

1) Open your shop.
2) Buy the antique cash register machine and assign ai1s. Then they will sell goods.
3) This is experimental and provided as-is.

6. Pay

1) Wait till your NPCs show up.
2) Set up working hours.
3) Turn on pay option using preferences menu.
4) If you move in ains or nannies, the pay token controller will check how many tokens they have, and will give the accumulated money back to them. It will be limited to about $32,000.

7. Uninstallation

1) Remove all files from your downloads folder.
2) Kill all of my NPCs using the tweak tool, or just let them live free.

Best Place to Test My NPCs

When I write this NPC set, I usually test it in Brandi Broke's lot or Darren Dreamer's house. If you have not played their house and didn't change their kichen and so on, please try it in their house. Nannies will take care of Beau Broke as soon as they arrive, and Ai1s will clean and so on. Also because Brandi and Darren has a perfectly designed kitchen for Ai1s, NPCs will cook if they find the table is empty.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
NPC081227.zip | Description: Please download this if you don't have EP8. 159.8 KB 14,971 29th Apr 2009
NPC090429_EP8_ONLY.zip | Description: Please download this if you play EP8 Apartment Life expansion pack. 160.6 KB 14,975 29th Apr 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\

-or-

4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
  • Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins
  • Mac: APPLICATIONS FOLDER -> THE SIMS 2 -> TSDATA -> RES -> CATALOG


Need more information?
 
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245 Comments / Replies (Who?) - 220 Feedback Posts, 12 Thanks Posts
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Field Researcher
Original Poster
#226 Old 20th May 2011 at 7:42 PM
Quote:
Originally Posted by catdeville
The other, the question, can probably be answered by anyone using the mod, not just the creator. I can't seem to figure out exactly how scheduling works. I don't seem to understand if 24 hrs means their on lot 24 hrs even though they're scheduled for less (and will use the beds when not scheduled) or if they end up being on duty 24 hrs. I also don't quite understand what the different levels of autonomy mean.

SO, here's what I want to do... I want my NPCs to have autonomy, pretty much full autonomy, as long as they'll still do their jobs as instructed. I want them to work a scheduled "shift", but I've built a really nice "servant's quarters" where they can rest and even watch TV, dance, etc.... so I want them to stay on the lot when they're off duty, and use their NPC chairs and beds when they're ready to sleep. So I've got it set for full autonomy, have scheduled a shift for them, and turned on 24 hrs., and have placed the NPC beds and chairs for them. Am I doing it right (I can't tell, 'cause I'm only catching them on duty all the time.)


Hi there,
regarding the autonomy level issue, I can say that you can basically choose one among three levels. First level is no autonomy. Second level is making workers sit down on chairs. Workers will sit down calmly and do the job once an hour. Third level is giving workers full autonomy. So if you choose this third level, workers will hang around on your lot if they cannot find anything to clean or repair. But "autonomy option" doesn't mean that they don't work at all. So even if you choose full autonomy, workers will still do their job at least once every hour.

And regarding the 24 hrs option, I can explain that this option means that workers stay on the duty for 24 hrs. I mean, 24 hrs means they are on lot 24 hrs even though they're scheduled for less, so they will end up being on duty 24 hrs ignoring the 'clock in' or 'clock out' hr option. So if you turn on this option, workers will stay on the lot for 24 hrs as well as do their for 24 hrs. So they will be on their duty for all day long. But if you turn on this option as well as buy the special NPC bed, they will be given a free 'sleeping' time at night, go to that bed and sleep.
Test Subject
THANKS POST
#227 Old 4th Jun 2011 at 9:03 PM
This is definitely one of my most fave mods. I just seem to be having a weird issue with it.

I'm playing a rich Sims family and hired one Ain1 NPC to cook and clean, etc. I did this by buying the NPC stove and going from there.

She was overwhelmed and always late trying to do the billion things she'd been assigned so I took pity and bought the NPC painting and this spawned another Ain! NPC to help her out. This was all fine.

But for some reason, I think I might have deleted the stove at some point (no longer remember) but now my game always spawns one extra NPC to what I've asked it to! So if I have one painting, I'll end up with two NPCs! If I have two paintings (or stoves) I'll end up with three NPCs! Please help.

Is there anyway to completely clear out NPC controllers in a lot?
Field Researcher
Original Poster
#228 Old 9th Jun 2011 at 8:44 PM
Quote:
Originally Posted by htgamer90
This is definitely one of my most fave mods. I just seem to be having a weird issue with it.

I'm playing a rich Sims family and hired one Ain1 NPC to cook and clean, etc. I did this by buying the NPC stove and going from there.

She was overwhelmed and always late trying to do the billion things she'd been assigned so I took pity and bought the NPC painting and this spawned another Ain! NPC to help her out. This was all fine.

But for some reason, I think I might have deleted the stove at some point (no longer remember) but now my game always spawns one extra NPC to what I've asked it to! So if I have one painting, I'll end up with two NPCs! If I have two paintings (or stoves) I'll end up with three NPCs! Please help.

Is there anyway to completely clear out NPC controllers in a lot?


That is so strange..
It seems that there are three schedulers working on the lot. It means that there are three controllers (NPC paintings or NPC stoves) on the lot. Have you tried to find an extra painting or stove placed on the lot?

Please try this:

1. Remove the schedule of each NPC painting or stove (you can find this option under the 'Preferences' menu). This will remove schedules and make my NPCs go home.
2. See if any of those NPCs don't go home. If you find such NPC, look where she stands. Because she is set to stand in front of the NPC painting (or stove), you will find what is her controller.
3. If you find that controller, remove the schedule allocated to that controller.

Anyway, you don't actually need the special NPC stove because my NPCs will recognize any kind of stoves (including custom ones).
Instructor
#229 Old 8th Nov 2011 at 5:47 AM
Christianlov,

Your NPC is amazing. I DL'd the one from your daum site. I have all EPs and SPs.

Bug Report: If I use a MORE RECENT version than 100124, the aio errors out when putting raked leaves in the trash OR compost.

This happens with version NPC_100624.zip, NPC_101026.zip, and NPC_110825.zip.

Error logs attached.
Download - please read all instructions before downloading any files!
File Type: zip Logs.zip (51.5 KB, 9 downloads)

Liv Loves Simming: http://livlukas.tumblr.com

Liv Loves LiveSimming: http://www.livestream.com/livlukas

Test Subject
#230 Old 4th Feb 2012 at 10:35 PM
The NPC bed uses a standard pine bed but I would like it to use the Caress of Teak Bed. Easy to change using SimPE or no? Would you mind pm me with the info (if you have a moment)


I'd like to try to modify if you don't mind.

Sims by Dasi:

Patrick Swayze

Sabrina

From Bones: Emily Deschanel
Forum Resident
THANKS POST
#231 Old 1st Sep 2012 at 9:26 AM Last edited by LaurellKH : 25th Feb 2013 at 3:09 PM.
This is my favorite mod ever! Great job.

An issue I have wish creator would fix: It is default for maid and nanny to be set to having holidays and going home. Please change default to opposite. The AIO she is always reverting back to this default. She does not always every time but I notice this. If the house gives her to much work, if she get stuck not watering plant, random some houses she just does not like, when come back from community lot or log back into lot sometimes not always is this revert to default. Very bad for sims who expected to leave and now dcfs shows up and takes child cause nanny ran off and was not home. Bad they did not have planned for maid to leave and pets dead not fed. Bad I must repeatedly check the picture to see if maid is running away today and random so if I just checked picture ten minutes later she runs away anyway. Please fix this so default is AIO works 24hrs and no holiday. Thank you!!!

A note: Maid is always getting stuck in elevators. Very bad stuck. No way to get her out. Just must be careful to pay attention and save often. No grave for her if she stuck. No pick her up and move she vanish disappear/unselectable. No fix with batbox invis. No fix at all.

Other note: You say maid does not put out fires well and not tested much? She does it better than any sim and never does she fail. Save sims many times from stupid lightning trees. Good work.

Field Researcher
#232 Old 30th Sep 2012 at 4:34 PM
Does anyone know if the NPC/Nanny are safe to marry?

Feel free to call me Mai!

"When you feel the only one who could possibly understand you is a psychopathic, sociopathic genius who dresses up as a deranged clown and is portrayed by an actor who accidentally killed himself via sleep-inducing drugs, you must be a pretty fucked-up individual."
Lab Assistant
#233 Old 26th Dec 2012 at 5:02 PM
Quote:
Originally Posted by WakahisaDManami
Does anyone know if the NPC/Nanny are safe to marry?


When I used this years ago, I was able to release a nanny and allow her to live like a playable sim.
Test Subject
#234 Old 26th Feb 2013 at 12:51 PM
Will this work if I don't have AL?
Test Subject
#235 Old 6th Mar 2013 at 1:56 PM
Quote:
Originally Posted by lolfishcake
Will this work if I don't have AL?


Yes. If you look in the download section, the first file is the one you want since you don't have AL.
Lab Assistant
#236 Old 8th Apr 2013 at 10:13 AM
my NPC just cleans the house but doesn't cook breakfast when I choose a meal from the painting?
How can I make her do it?
Forum Resident
#237 Old 25th Apr 2013 at 12:52 PM
Quote:
Originally Posted by xBabyKingx
my NPC just cleans the house but doesn't cook breakfast when I choose a meal from the painting?
How can I make her do it?


Just breakfast or does she not cook any meal? If any meal then she needs something in kitchen. Make sure you do not have a divider fence on the ground between stove and table and chairs.

If she just does not cook breakfast I have never seen that. Conflicting mod somewhere?
Lab Assistant
#238 Old 17th Sep 2013 at 8:46 PM
I'm not sure if I'm doing something wrong or not, but I get a new NPC every time I log into the game. Not really a bug, but a bit confusing since the last one's never seen again and adds to my neighborhood population every time I load.

Amy: "Blimey, what's it like in your brain?"
The Doctor: "A great big rollercoaster, packed full of geniuses, all going wheeeeeee!"
--cut line from the Doctor Who episode The Beast Below
Test Subject
THANKS POST
#239 Old 19th Jan 2014 at 12:19 AM
Awesome idea. Haven't it out yet but I really look forward to it. Thanks! :D
Test Subject
THANKS POST
#240 Old 22nd Apr 2014 at 10:35 AM
Good job... Great contribution... Thanks.
Test Subject
#241 Old 25th Sep 2014 at 7:57 PM
Default Help with All in Move in
I am using ur all in one. I finally got the hang of things but the tweak im confused about. When we move the (All in ) into th home why doesnt it function as it normally would? Why cant that be the personal all in? Is it suppose to do that and its just bugging? Please help
Test Subject
THANKS POST
#242 Old 27th Oct 2014 at 4:33 PM
LMAOO SHE REALLY A MAID WHEN YOU LOOK AT IT THATS SO CRAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY OMG THE NANNY NEVER DO WHAT THEY SUPPOSE TO THO
Test Subject
THANKS POST
#243 Old 20th Jan 2015 at 3:10 PM
great! wonderful mod
Test Subject
THANKS POST
#244 Old 15th Mar 2016 at 11:37 AM
This is an amazing mod, I haven't used this yet but from what I saw on Jessa's lets play it is a must have and I can't believe I haven't come upon this sooner.
Thank you Christianlov xx
Lab Assistant
THANKS POST
#245 Old 7th Apr 2016 at 8:52 PM
I hope this works like I think it will. Been really Tired of The Maxis workers being on the lot all day and the job not done
Field Researcher
#246 Old 5th Nov 2016 at 3:15 PM
Does anybody know how to hire a playable as nanny. Is it possible with this mod?
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