| Creator News |
| Creating for... |
| Sims 2 |
| Sims 3 |
| Creator Forums |
| Creator Guidelines |
| Creator Feedback |
| Creator Issues |
| Upload Items |
| Site News |
| Latest News |
| News Sections |
| Site News |
| Tech News |
| Creator News |
| Site Polls |
| Sims 3 Creation |
| Tutorials |
| Forum Overview |
| Specific Sections |
| Building |
| Create-a-World |
| Patterns |
| CAS Parts |
| Meshing |
| Modding Discussion |
| s3pi Libraries and Tools |
| Creative Tools |
| Programs and Utilities |
| Sims 2 Creation |
| Tutorials |
| Forum Overview |
| Specific Sections |
| Building |
| Body Shop |
| Object Creation |
| Modding Discussion |
| Creative Tools |
| Sims 2 Tools |
| Programs & Utilities |
| Categories |
| Sims |
| Pets |
| Lots & Housing |
| Bodyshop |
| Buy Mode |
| Build Mode |
| Game Mods |
| Miscellaneous |
| Programs and Utilities |
| Search Downloads |
| Search Site |
| Click here to search the site |
| Search Wiki |
| Member Search |
| Advanced Search |
| Social Sections |
| Social Home |
| Sims Discussion |
| Sims Creativity |
| General Discussion |
| Creativity |
| Content Updates |
| Finds |
| Other |
| Social Groups Forums |
| Social Groups Home |
| Journals |
| Live Chat |
| Yearbook |
| Site Links |
| New Posts |
| Site Map |
| Site Questions and Issues |
| Information |
| About the site |
| Site Rules & Guidelines |
| Website FAQ |
| Other |
| Wiki |
| Donate |
| About |
| Game Help |
| Game Help Home |
| Game Help Q&A |
| FAQ Sections |
| Sims 2 |
| Sims 3 |
| Other |
| Where can I find...? |
| Computer & Software Help |
| Search Help FAQs |
| Downloads |
| Sims 2 |
| Sims 3 |
| All |
| Shiny Stuff |
| Top Items |
| Themed Sets |
| Creator Challenges |
| Main Sections |
| Categories |
| Special Sections |
| Llama Goodies |
| Silver Monkey |
| Search |
|
Welcome to
Mod The Sims Online: 2180
News:
New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM Start with the easiest, most basic stuff (which you can make with all free programs) - Sims 2: Walls, Floors, and Ground Cover, Sims 3: Custom Patterns Read this article for helpful advice about patching and keeping your custom content working! |
If you don't have an account, why not sign up now? It's free!
Other sites:
SimsWiki
|
| Mod The Sims > Downloads > Programs and Utilities |
| MilkShape Plugin : Cat's UV Data Merge |
|
Creator
Ad section
|
![]() Download
Posted 22nd Jan 2012 at 08:15 AM
- Updated 22nd Jan 2012 at 08:58 AM by CatOfEvilGenius
- Viewed 25699 times.
Direct link to this thread
12 Comments / replies (Who?)
, 9 times favourited
, 92 times thanked
Cat's UV Data Merge
This MilkShape plugin is used when combining two mesh groups into one group. It adjusts the UV map where the two groups will join so that their UV texture coordinates match. It is similar to Wes Howe's Vertex Data Merge and Normal Data Merge, but whereas those plugins adjust xyz coordinates and normals, this one adjusts uv coordinates. Installation Download, unzip, and put the file msTS2A_UVdataMerge.dll in your MilkShape program folder. You will have a new option in the Vertex menu called Cat's UV Data Merge. It will appear just above Vertex Data Merge and Normal Data Merge. Instructions Given a pair of vertices from two different groups, this plugin makes the uv coordinates of a vertex from group B match the uv coordinates of a vertex from group A. - Group A should be above group B in the MilkShape groups tab. - Select two vertices, one from group A, one from group B. - In the Vertex menu, select Cat's UV Data Merge. The vertex from group B now has the same uv coordinates as the vertex from group A. If you wish to combine groups A and B, you can now do so by selecting them both in the group tab and pressing Regroup. The four figures below show an example in which two groups, top and top2, are combined. The vertices of top2 have their xyz vertex coordinates, normals, and uv mapping coordinates matched to the vertices of top.
This plugin does work correctly at mesh seams. For example, a sim's arm has seams along the length of the arm. If you are merging an arm to a torso, some of the vertices you merge will be at the arm and torso mesh seams. The plugin will work correctly at mesh seams if the following two conditions are met. - There are at most two unique uv coordinates among all donor vertices. - If the donor vertices differ in u but not v, the recipient vertices differ in u and not v. And vice versa. If these conditions are not met, I cannot guarantee correct results. Adjust the uv there manually using demon's Extended Manual Edit. Do not adjust it manually using ctrl-t because you won't do it exactly, or if you do use ctrl-t, make it exact with Extended Manual Edit afterwards. Figure 1 Figure 2 Figure 3 Figure 4 Thanks Thanks to the creators of MilkShape, and to wes_h for vertex and normal data merge. Thanks to t2suggas for the great blue grid texture I used in this example. 92 people have said thanks to CatOfEvilGenius for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
Download files
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Download Summary
1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s). 3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
Recommendations
Users who thanked this download also thanked: |
|
| Share this on... |
Twitter |
del.icio.us |
StumbleUpon |
Google |

Download