Mod The Sims
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Posted 12th Jul 2009 at 11:34 PM - Updated 24th Jul 2009 at 11:41 PM by morgade - Viewed 50191 times. Direct link to this thread
46 Comments / replies (Who?) , 12 times favourited , 203 times thanked
The Sims 3 Core Mod Merger
Update version and documentation
This is a tool able to inject multiple Core Mods in a batch process.
This merge proccess is fast and really works. (The two sample mods provided injects code in the same method)
This tool will only be useful when (or if) modders agree in develop and distribute core mods in the expected format (dll + config xml).
So, if modders are interested, post your thoughts and injecion requirements here !
Detailed documentation on how to use and develop "mergeable" mods are anexed.
.NET 3.5 Definetly required !!
If you want make a quick test, just:
- Unpack the file into your <The Sims 3 Folder>\ModMerger.
- Running ModMerger.exe will run the batch proccess, merging the two sample core mods (PeeYourself, Instant Maximize) and generate a gameplay.package into the ..\Mods\Package folder. [WARNING - It will overwrite an existent gameplay.package in this folder]
- Running mergerAndRun.bat will merge mods and run the game
UPDATE: Posted source code
Uses s3pi .NET API
Uses Mono Cecil IL Instrumentation API
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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