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Posted 1st Nov 2009 at 09:59 PM
- Updated 6th Nov 2009 at 10:32 PM by MelissaMel
- Viewed 30149 times.
Information (Click for more details): Direct link to this thread
Picked Upload
This is a picked upload! It showcases some of the best talent and creativity available on MTS2 and in the community.
Set of Rabbit Holes to customize community lots in a town.
This Set includes new meshes of all Rabbit Hole to match your community lot to city look by using sign instead of default community object (instead default Rabbit Hole). This Rabbit Hole Signs don't override default game Rabbit Holes and have their default functionality. Positive aspects: - Each object doesn't take much space on the lot. I have assigned to each object 1 or 4 floor tiles only. - Sim can walk through this space. - It has default Rabbit Hole functionality and all options are available. No changes to default Rabbit Hole's functionality were done (no modifications). - It helps to customize the style of your community lots as a Victorian, modern or fantasy town etc. - You can place this signs without cheat codes at the building or inside of the building, on the road, on the border of community lot. You may intersect this sign with residential lots too (as long placement point of this object is on a community lot) and it will still work. - Decreased lags in your city. That means in town your game might run a little faster. Important building part: - Don't place object, walls and fences at the left or right sign to nearly except of rugs. Besides Sim still can use this space to walk there. - Rabbit Hole Sign indicates an entry and an exit of default Rabbit Hole. Some Rabbit holes have 2 entries/exits. Don't put objects at the entries else it will block the path to the object and Sim will not be able to enter there. I didn't move entries on another positions. It's by default. - If Sim enters into my customized Rabbit Hole Signs, Sim will still disappear due default functionality. - Be sure both entries / exits and a placement point of the object are in one area (both inside or both outside of the building) - With very nearly camera view sign could blend and disappear like trees from your view. If you move camera a bit more far it will appear again. - This objects are not recolorable. To rotate the sign hold this object and press “,” or “.” on your keyboard. If you have build a custom community lot and have placed a rabbit hole sign, please test one more time if Sim can entry and exit. There might be several tests needed to place the sign in a right position by trail and error. It's up to you to figure out the placement on your custom lot that it fits to your needs. This can be different on each custom lot and it can take some time to test it out. If you once figured out how to place this signs you'll be able to place them almost immediately right. Community rabbit holes (signs) you can find it in build mode - community objects. It costs §0 Residential rabbit holes (signs) you can find in decorations - misc. It will cost you §1000 each. In spite of my custom Rabbit Hole Signs have very low polycount in comparison of default Rabbit Hole Houses (300 poly vs 15000 poly) avoid to use over 5 signs on one lot. You have to take in account another decorations what you can use to customize your community buildings. Polycount: Bookstore: Faces=306; Vertices=339 Business sign: Faces=221; Vertices=283 City Hall Sign: Faces=1098; Vertices=962 Day SPA Sign: Faces=415; Vertices=317 Dinner Sign: Faces=300; Vertices=316 Grocery Sign: Faces=317; Vertices=336 Medical Sign: Faces=536; Vertices=784 Police Sign (Police Radar): Faces=314; Vertices=422 Restaurant Sign: Faces=340; Vertices=405 School Sign: Faces=464; Vertices=454 Movie Sign: Faces=184; Vertices=243 Criminal Sign: Faces=714; Vertices=1254 Stadium sign: Faces=316; Vertices=340 Science Sign: Faces=1185; Vertices=742 Military Sign: Faces=606; Vertices=480 Mausoleum Sign: Faces=57; Vertices=51 Ice-Cream sign: Faces=117; Vertices=205 Cafe 24h sign: Faces=109; Vertices=193 Dinner simlish sign: Faces=109; Vertices=193 Additional Credits: Credits to the S3OC and S3PE programs and tools 418 people have said thanks to MelissaMel for this download. For more information about this creator and their policies or details, click here.
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1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s). 3. Place any .package files you extract in your Sim 3 Mods\Packages folder. (The Sims 3 is usually installed in C:\Program Files\Electronic Arts\The Sims 3\, so you'll place files in C:\Program Files\Electronic Arts\The Sims 3\Mods\Packages). See the FAQ below for more information. 4. Note that any Sims3Pack files can just be double clicked on and they will install using the EA Launcher.
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