It's basically designed to let people easily clear the cache and identify problem content.
This tool has 4 main tasks:
- To easily show you which games you have, whether or not they have a full framework, and to browse to that games root folder.
- To show you the contents of the Sims 3 cache files, and clear them
- To show you all of your custom content in .package format, and display any "corrupted" files, or Sims 2 content, or stuff that just plain wont work.
- To fix any problems with corrupted files, empty files, generally broken files, and allow you to fix conflicts yourself
How do I use it?
Download and unzip the file. Run the Sims3Dashboard.exe file within.
:: You don't need to download or install .NET 2.0 if you have Windows Vista or Windows 7 - it's included by default in those operating systems.
Can this file help me identify files that cause my game to slowdown?
Yes, it can. Any "bad" files are identified in Red and can be selected using the "Select Corrupt" button.
Can I move/rename/remove custom content using this tool
This is not a full featured download organiser, however it does let you disable custom content entirely from the list - this is used for corrupted stuff.
Will this identify incompatible mods, or outdated mods?
No, it won't. It's up to you to keep track of which mods work with which versions of your game.
However, it will detect "conflict" mods (marked as Duplicate) that basically conflict with another mod you have. It will also detect Empty packages.
I ran this tool but it didn't tell me I had any problems!
This tool only identifies particular issues - not everything. So if you have issues, and have nothing in red in this tool.. well thats what we have a help forum for.
Is this compatible with World Adventures?
Can I launch my game using this?
No, you can't.
Comments / Questions
Post a feedback post. Error messages, please copy paste the dialogbox into a reply.
* Reworked GUI - Framework and Cache Info now live on seperate windows accessible via the File Menu
* Made size of main list larger and moved picture preview to bottom
* Changed colour for Empty packages from Salmon to Teal
* Added label for Empty packages to bottom of main window
* Added Dump Info button on Framework Info screen, to dump game/corrupt package info to notepad
* Fixed bug with Late Night detection
* Added Fast Lane detection
* Added detection of clothing where Baby OR Toddler OR Child OR Teen is checked AND any one of Young Adult, Adult or Elder. This is WRONG and creators should NOT be lazy and tick all boxes when they haven't made the mesh for that age. Just Don't Do It.
* Fixed bug with "global" location not defaulting to Mods\Packages, and thus scanning the entire My Documents\Electronic Arts\The Sims 3 folder.
* Added support for Ambitions
* Added support for "global" My Documents CC location
* Added detection for non-standard Locales
* Sims3Dashboard: Fixed bug where selecting multiple cache files to clear (but not all) and clicking "Clear Selected" only clears the first one
* Sims3Dashboard: Renamed "Clear Selected" to "Clear Checked"
* MadScience.Detective: Changed default file open to Read instead of ReadWrite. We don't need to write stuff to figure out the type.
* Sims3Dashboard: Fixed bug where Dashboard would stop scanning after first exception message shown
* Sims3Dashboard: Fixed bug with not scanning HELS folder
* MadScience.Detective: Added detection of CAS Part type (Hair, etc)
* MadScience.Detective: Added detection of OBJD type and description
* Sims3Dashboard: Added Description to the listview
* Sims3Dashboard: Added ability to check .dbc files
* Sims3Dashboard: Added thumbnail preview of objects
* MadScience.Detective: Added CAS Part (Hair)
* MadScience.Detective: Added CAS Part (Makeup)
* MadScience.Detective: Added CAS Part (Face Overlay)
* MadScience.Detective: Added CAS Part (Accessory)
* MadScience.Detective: Added makeup type to CAS Part (Makeup) detection
* MadScience.Detective: Added check for Texture Replacement
* Sims3Dashboard: Changed the list of games installed to a listview instead of multiple checkboxes
* Sims3Dashboard: Added getting game version for each installed game
* MadScience.Detective: Added detection of Neighbourhoods
* Sims3Dashboard: Added disabling of Neighbourhoods to Fix All problems
* Sims3Dashboard: Fixed "Filter active" label not moving to correct position when resizing window
* MadScience.Detective: Added "Corrupt (Bad download)" to Detective. This identifies packages that are missing/corrupted and have data missing
* MadScience.Detective: Added "Corrupt (Not a DBPF)" to Detective. This identifies files called *.package that aren't actually .package
* Sims3Dashboard: Fixed bug with some file handles not being closed properly, thus causing Fix All to fail
* Sims3Dashboard: Added ability to Disable corrupted packages (Bad downloads, Not a DBPF, Chaavik) to Fix All Problems
* MadScience.Detective: Optimised Detective somewhat to speed up package detection
* MadScience.Detective: Changed "Corrupt TXTC" to "Corrupt (TXTC)"
* MadScience.Detective: Changed "coremod" to "Core Mod"
* MadScience.Detective: Changed "pattern" to "Pattern"
* MadScience.Detective: Changed "caspart" to "CAS Part"
* MadScience.Detective: Changed "caspart (clothing)" to "CAS Part (Clothing)"
* MadScience.Detective: Changed "object" to "Object"
* MadScience.Wrappers.DatabasePackedFile: Added check for files with completely corrupt sections
* MadScience.Detective: Added "Corrupt (Peggy)" package type to detection for corrupt sections
* MadScience.Wrappers.DatabasePackedFile: Added check for files with bad Index pointers
* MadScience.Detective: Added "Corrupt (Bad Index)" package type for files with bad indexes
* MadScience.Fixers: Added Fix for "Corrupt (Bad Index)" type
* Sims3Dashboard: Added ability to fix corrupt some indexes
* Fixed bug with Select menu not re-enabling the Action button
* Fixed bug where Fixing corrupted TXTCs would mark the fixed files as Duplicates of themselves
* Fixed bug where a file could be in Corrupt state as well as Conflict - now Corrupt overrides all others
* Added Application.DoEvents() to the main ProcessFile loop, so that it better updates the status bar, etc
* Optimised the Conflict detection - should run a bit faster now
* Fixed crash when encountering early-Chaavik style package files with completely corrupt headers
* Changed "Done" to "Scanned" when finished processing files
* Added number of files scanned and MB used to the custom content box
* Fixed index out of range bug when Fixing Corrupt files and a filter is enabled
* Changed checkPackage routine to now exit earlier when encountering Sims 2 or Corrupt files - this should speed up the scan somewhat
* Added border to colour key legend boxes
* Added File menu option to include *.disabled packages in scan
* Added new colour type for disabled packages (Color.PowderBlue)
* A note on Disabled packages: They still show up with the normal Corrupt/Duplicate/Empty text, but the background colour is different. Disabled files do NOT change the colour of originals.
* Added Filter for Disabled files
* Changed Filter -> All non-standard to exclude "originals" of Duplicate files - it now only shows the duplicate
* Added Fix All problems button
* Added Action -> Delete Files, with warnings - use at your own risk!
* Changed DBPF library to not throw exception when key already exists (happens mostly on Peggy hairs since they have duplicate resources)
* Fixed Filter... button not moving when form is resized
* Fixed bug with Filter... button not hiding when CC list is updated
* Added click on legend colours automatically filters to that type
* Added legend underneath package list, to easily see which packages are which
* Scan Folder now remembers the folder you selected
* Added Reset Scan Folder, to remove the last Scan Folder and revert to normal Mods\Packages
* Optimised (Somewhat) the list view
* Fixed De-Select All not deselecting anything
* Fixed error message dialog when a DBPP package is encountered and showError is off (now fails gracefully)
* Changed default File Open to OpenRead instead of ReadWrite (this is not needed when just scanning) - should fix errors when scanning across network drives and other locations
* Removed VPXY from conflict list
* Removed _RIG from conflict list
* Added JAZZ to conflict list
* Added OBJK back to conflict list
* Added ToolTip to cc list package name that shows full path
* Changed "Conflict part of" text to "Conflicts with"
* Fixed conflict detection not working properly (thanks jonha)
* Added the ability to Filter the list to only show particular types
* Removed conflict detection for: TXTC, OBJK, VPXY, _RIG
* Altered detection of duplicates to split between Duplicate and Conflict
* Duplicates are now Yellow, Conflicts are Goldenrod
* Added ability to de-select all checked items
* Added right-click on a package in the list to Open folder where the package is
* Added Sub-Folder name to list
* Added menu option to Find Game Cache location for localised versions where the auto-find fails
* Fixed bug with cache files showing as 0 byte 0 entries in list - now they are not shown
* Changed colour of Sims 2 packages to SteelBlue
* Fixed bug with Clear All caches not working
* Adding Maximise ability
* Added status bar
* Added current package file being processed to status bar
* Added detection of Empty packages
* Added detection of Conflict/Duplicate packages
* Removed "Select Corrupt" button
* Added ability to select only particular types of "bad" content - Corrupted, Duplicate, Sims 2 Packages or Empty files
* Added ability to select all types of "bad" content
* Renamed "Corrupt (BlueLot)" to "Corrupt TXTC" to better reflect the issue
* Added automatic action to Fix Corrupted TXTCs
* Removed some console output
HystericalParoxysm, leefish, HugeLunatic, Bakafox and emhpb for testing.
Running Vista 64 on one computer & Xp on the other, both With World Adventures on drive C: patched with V 1.8.23 or some such?
file ran fine in a sub folder on both computers with an exception of telling me i had no framework for WA on the vista machine, it tells me i have no corrupt files but i have installed
I have all of a sudden experienced two bugs since installing these mods two days ago, the Dashboard tool is not picking up neither bug.
one being an invisible Repoman who does not leave the lot telling me when i close down the game that he is still taking my items, the other bug is all my veggies growing or fridge stocked with fruits and veggies have now disappeared along with what is in my Sims inventory.
the NoRepomanHack most likely is outdated? dunno? but shouldnt it still have picked it up? besides one of the other packages having a glitch?
Of course i have other files in like Hysterical's skintones and her no Custard face replacer and i can see all the barbies No-No's.
So I just ran the file and I am so surprised at how many blue lot corrupt files came up!! Not surprised because my game had become so slow in load time, wouldn't save and I haven't played in several days because it took me almost 2 hours for my game to load the last time I played! I also found like 25 Sims2 objects!!! That almost surprised me until I checked the dates and found most to be early on when the game was first released. Things weren't so tidy on some sites. All of Fresh Prince vehicles and I knew that I had a corrupt painting but almost every painting came up corrupt blue lot. I knew I had a bad picture because when I would try to click on a pic when decorating my game would crash. So now I need to find the blue lot fixer and run that and then run this file again!! Whew!!! Thanks Delphy for much that you do!!
*off to look for blue lot fixer*
I just used this and it found several files that came up as Corrupt (Blue Lot), but what's strange is I use most of the objects regularly and I've never had the blue lot problem. I'll run them through the blue lot fixer just in case, though.
What I'm wondering about, though, is why did it pick up a hair file as a Corrupt (Blue Lot) file? I thought only certain objects caused it and it had to do with which object it was cloned from. So hair having this issue doesn't make much sense. The hair it's showing is the first male one from here. Does the Blue Lot Object Fixer even fix hair?
ShortyBoo I have ton's of Rose hairs that come up blue lot and was surprised. Even so I am going to run the blue lot fixer because some of that hair I use. I've not really experienced a huge blue lot problem only on a couple of game plays but it shows me how much was going on to make my game almost unplayable.
HI, I am also getting the "corrupt file (blue lot)" with quite a few things that I am pretty sure aren't corrupt, like doors, windows and even cars. while I know these things work, I will continue to monitor them.
Thank you! With this tool I was able to identify a few files that hadn't previously caused blue lots but I know must have been causing slow down in the game, so I ran them through the blue lot fixer and the difference in my game is incredible. It was especially noticeable when trying to save and that time has significantly decreased.
I'd like to be able change where it's checking files, if that's possible. I've been compressing my .packages into a few big .packages, so I keep back ups of the individual files in a different place than the Sims directory.
So far this program is awesome! Thanx Delphy!! We love you!
thanks-thanks-thanks! I adore things you create!
there is only one error I found - on my computer "clear all" button causes program crash anyway, it's not difficult to delete cache files one by one.
I don't know what I did wrong. I used jzip to unrar the package and double clicked on the .exe file. I get a message right away that there was a problem with the program and it had to be shut down. I have a vista 64.
I had the same problem, it does the same thing that the multi installer program does too. I restarted it and it worked for me.
Hey Missa, that error you are getting incase you havent figured out yet, your supposed to put it in your computer/program files/electronic arts/the sims 3(or sims 3 world adventures)/game/bin. it didnt get any errors after i placed those file in there.
Does this program also substitute for the Process Monitor, or will you still need to weed out the repeatedly loading packages? And will this also fix the corrupter blue lot packages like BLOF or merely identify them?
Yes, I'm answering for Delphy here, but meh, he's sitting right beside me, he can smack me if he's bothered by it. :P
Claeric - It doesn't detect ALL issues, just two specific ones (files cloned with S3OC that can cause the blue lot issue, and Sims 2 files). It's not a "detect everything that might possibly be wrong with everything" tool. There may still be other stuff going on. This doesn't do anything for world files - just stuff in Mods\Packages.
Martine - Evidence seems to point to the same file wonkyness that caused the Blue Lots thing causing the inexplicable slowdown with some TS3 content - but it's not 100% for sure yet, so... sort of? IMO, I'd still go ahead and periodically use Process Monitor just to be sure, since this only detects two specific issues that might cause the game to get hung up. There could still be other issues that arise in files that this won't detect, but that the game won't like. This will allow you to disable the problem files but won't fix them (yet - that's probably a good feature idea though, to add the blue lot fixer code to this). Though the TS2 content should really just be deleted, and can't be "fixed".