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Posted 5th Feb 2010 at 06:38 PM - Updated 11th Jan 2013 at 12:01 AM by CmarNYC : New version upload - Viewed 167992 times. Direct link to this thread
190 Comments / replies (Who?) , 120 times favourited , 916 times thanked
Non-default replacement skins for the Sims 3 are here. This is a small program to create the necessary support files and package them with your modified skins, all ready to be put in the game. It will also convert between default and non-default custom skins and allow you to combine or split up skin packages.
*** Please note that you need Skininator Version 4 and up to make skins that are compatible with the muscle definition slider in 1.17/Late Night!!! ***
A couple of sample screens are below. The process is pretty simple: give your new skin a name and decide if it's a non-standard/fantasy skin (like blue or green). If you're using a new color ramp (the color gradient applied over the skin), select it along with the corresponding png thumbnail ramp. Load up the skin files you've modifed. Anything you don't import into Skininator will use the game default. Then click the button to save your new skin package.
Since a new skin may involve dozens of files, you can save your project and reopen it later.
But where will anyone see my new skin in the game?? Rez Delnava's made the original CAS UI hack which expands the skin tone picker for more tones. Unfortunately Rez's CAS UI mod is NOT COMPATIBLE with the 1.17 game which came out when Late Night was released, and later patches/updates. You can still see custom skins by putting your mouse in the box with the skin tone buttons and using the wheel to scroll up and down.
You can also get an updated version of the CAS UI mod to make it easier to select skins --
Anach at MATY has a current version: http://www.moreawesomethanyou.com/s...ic,17647.0.html
And here on MTS I have a current version in "cmar_XCAS_extras.zip": http://www.modthesims.info/download.php?t=434270
- cmar_SkinTonePanel.package for only the expanded skin tone panel
- cmar_SkinTonePanel_BodySliders.package for expanded skin tone panel and increased range for the body sliders
Tip: To make your new skin tone identifiable, add text to the png thumbnail ramp and rotate and stretch it as shown below. If all goes well you'll have that text showing in the color tone slider.
A huge amount of the credit for this goes to Rez Delnava. He made the discovery of the function of tone files that made custom non-replacement skins possible, and provided me with much of the data that went into Skininator. Therefore, this tool is officially also known as "Cmar and Rez' Acronymed Poly-Skin Hyper Original Output Tone".
When running Skininator on Windows 7 you'll probably find that the file selection buttons stop responding every several files that you select. You'll have to wait for the program to start responding again. This appears to be a problem with the compiler I use to build the application and I'm trying to make the vendor aware of it. With V4.2 of Skininator you should be able to select more files before it happens and the wait time should be less - an improvement but not a complete fix.
As noted above, you need Skininator V4 and above to create non-default skins that are compatible with the muscle definition slider.
And some additional notes:
The Skininator does not compress packaged files. Uncompressed packages will work just fine, but for skins it's an issue since image files are very large. If you want to compress your package after it's been created, just open it in s3pe, select the files, right-click and click 'compressed', and save.
Only runs on Windows.
To install, unzip both files into the same folder and run Skininator.exe.
And last but not least:
Also included for download is a full set of the game skin files, including the game tone ramps, so you creative skinners won't have to for them. (Again, thanks to Rez for providing the files!)
Echo for Postal
P L Jones for Updates:
2/5: Minor cosmetic changes in screens.
2/7: Update to correct a bug causing some skins to have a greenish glow and odd shine and lighting. Many apologies for the inconvenience caused by this! If the 'Help/About' info in Skininator gives the version as 1.01, you have the fixed version.
2/28/10: Version 2.0 is uploaded. Changes/new features:
3/28/2010: Version 2.1 uploaded. Changes/features:
8/7/2010: Version 3.0 uploaded. Changes/features:
The purpose of Extractinator is to make it easy to combine skintone packages and to convert from default to non-default and vice-versa. Please remember to respect the skin creators - use this to tailor skins to your own personal taste, but don't mix and match skins and upload the result without permission unless the original creator's policy allows it, and certainly not without credit.
To update, replace both Skininator.exe and salflibc.dll.
11/20/2010: Version 4.0 uploaded. Changes/features:
If your favorite non-default skin has not been updated to the new format, you can convert it yourself.
You can extract the TONE file(s) from the package and use Skininator's TONE edit function to open it and save in the new format, then import it back to the package.
Or you can just rebuild the package:
11/24/2010: Version 4.1 uploaded. Changes/features:
Bugfix - using Extractinator and rebuilding for the new format did not work properly with packages made with the first version of Skininator. The Instance number would change and the game would see it as a new skin. With V4.1 this behavior has been corrected and the original Instance is retained as long as the user doesn't change the skin name or the tone tags.
3/17/2011: Version 4.2 uploaded. Changes/features:
The problem of the program repeatedly hanging while selecting files on Windows 7 should be better in this version. It's not fixed completely - you should be able to select about twice as many files before it freezes, and freeze time should be shorter. I also added an icon. I'd appreciate feedback on how this performs from other Windows 7 users.
5/28/2011: Version 4.3 uploaded. Changes/features:
The 'Edit TONE' function now includes adjustments for what I call 'shine focus'.
In the TONE edit window, at the top are the shine/reflections adjusters I used to make very shiny metallic skins. There's a set of numbers for five areas of the skin tone slider: Light, Medium Light, Medium, Medium Dark, and Dark. The B, G, and R numbers adjust shine for blue, green, and red - higher numbers for more shine, the range is 0-255. The Focus adjusters control the blending of the shine - from a two-toned/metallic effect (low numbers) to a plastic/wet effect (high numbers). The range is 0.0 - 99.0, you can use fractions, the normal number is 4.0.
To use these adjusters, extract a TONE file from your skin package, use the Edit TONE function to modify it, and import it back to your package.
9/8/2012: Version 4.31 uploaded.
This is an update only to the underlying platform - salflib.dll. It improves file selection performance when running on Windows 7 so that you should be able to select significantly more files before it freezes for a minute or so.
1/10/2013: Version 5.0 uploaded.
This is a completely new version of Skininator written with .NET 3.5. The interface is overhauled, and the capabilities are expanded. The slow startup and the file browsing delays under Windows 7 are gone. THIS SHOULD STILL BE CONSIDERED A BETA. Please report any problems.
The organization is pretty much completely different from the original:
There's a Tones Settings tab with adjustments for shine and reflection, and an option to write in the old skintone format. (Which at this point probably no one will use.)
There are two options for saving and two for Save As. The Compact option will eliminate duplicate textures - like if you use the same texture for males and females or for all the scalps or for adult and elder faces, or whatever. When you do a compact save the package will automatically be closed. If you need to work with it again you'll have to open it and the textures will automatically be duplicated to all the places where they're being used.
To install, extract the files to a folder and run Skininator.exe.
1/10/2013 - 7:00pm EST - Uploaded corrected version of V5. If you get an error that squishinterface_Win32.dll or squishinterface_x64.dll is missing, please re-download.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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