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CUSTARD Sims3Pack Cleaner
by Tashiketh
Posted 6th Feb 2010 at 11:52 PM
- Updated 17th Oct 2018 at 2:49 PM by Tashiketh
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555 Comments / Replies (Who?)
- 482 Feedback Posts,
72 Thanks Posts
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#226
13th Mar 2011 at 9:06 PM
Posts: 965
I guess, I will need to try myself. I don't have the other ones, but I can check the cellar Arch.
Will also make a mention in my list.
Now I know what tool you are talking about. I always use the more user friendly version be jfade
Will also make a mention in my list.
Now I know what tool you are talking about. I always use the more user friendly version be jfade
#227
25th Apr 2011 at 7:23 PM
Posts: 42
CUSTARD always shows custom worlds as corrupted, I doubt that most of them are is this a know issue or am I the only one having this problem?
#228
25th Apr 2011 at 7:30 PM
Posts: 8,237
Thanks: 89114 in 22 Posts
kittenvampire: Thats deliberate, becuase you absolutely SHOULD NOT have custom worlds as package files inside your normal custom content folder. It causes all kinds of issues.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
#229
1st May 2011 at 3:30 AM
Posts: 12
Error Message
I am getting this error when I try to check my Custom World with Custard."The 'LocalizedDescription' start tag on line 75 does not match the end tag of 'LocalizedName'. Line 75, position 68."
I have used Custard to check my worlds for any CC that try to hitch a ride on the file for a good while. It has always worked fine. The last time that I tried to check the file, it opened the file, I unchecked the hitch hikers, and then hit save. It was then that I got this error message. After that, I tried Custard on some previous world files and it would not open them at all, but that same error message came up. I read through your comments, but could not fine an answer to this problem. Please help as I would like to check my worlds before offereing them for download. I keep my world files in my documents, not in the game files by the way. It is opening my lots fine and all seems well with them and the program. It is just the worlds that I am having a problem with.
#230
1st May 2011 at 8:35 AM
Posts: 8,237
Thanks: 89114 in 22 Posts
Judy: Do you have an example world you could link me to or upload? It's probably a minor fix.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
#231
1st May 2011 at 7:45 PM
Posts: 42
Thank you :3
I was worried so I haven't been downloading worlds.
I was worried so I haven't been downloading worlds.
#232
2nd May 2011 at 3:05 AM
Posts: 12
Thank for your response, Delphy. Here is a link to Pandora with lots. Let me know if the link doesn't work. I had checked this file not three weeks ago with Custard and found a lot of unwanted CC on the world that was not put there by me. The worlds are known to pick up hitchhikers, which I did not know until I got Custard. Custard worked fine at that time.
http://www.mediafire.com/?cxjp0xswoi7q07x
Someone told me that I needed to remove my dcbackup file before I exported next time and that way nothing would attach to my world. Then I could check it with Custard. It seems strange that I had been checking my worlds up until this point and Custard was working fine. I also used it on Riverside and it did fine, but each time I use it on my custom worlds now, I get that same error message. It all started when I tried to check my new world, Atlantis.
Hopefully, you can figure out what is happening. Thanks
http://www.mediafire.com/?cxjp0xswoi7q07x
Someone told me that I needed to remove my dcbackup file before I exported next time and that way nothing would attach to my world. Then I could check it with Custard. It seems strange that I had been checking my worlds up until this point and Custard was working fine. I also used it on Riverside and it did fine, but each time I use it on my custom worlds now, I get that same error message. It all started when I tried to check my new world, Atlantis.
Hopefully, you can figure out what is happening. Thanks
#233
5th May 2011 at 3:13 AM
Posts: 12
Another problem with Custard is that after we check a world for CC, it won't let us open that file again. Is that normal? It is not that way with the lots, just the worlds. I have had other people say they had the same problem with Custard. There is something about the world files that Custard doesn't like. LOL
#234
8th May 2011 at 1:59 PM
Posts: 12
Do you have any idea what this means?
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
This was on the error message on Custard. Do I need to do something on my end? Is this causing the problem?
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
This was on the error message on Custard. Do I need to do something on my end? Is this causing the problem?
#235
10th May 2011 at 10:45 PM
Posts: 9,511
Thanks: 97 in 1 Posts
No, the JIT Debugging isn't causing errors. It's not even something to worry about at our end. It's a developer's tool.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
#236
18th May 2011 at 8:53 PM
Posts: 965
Delphy, I did some exporting of Sims myself and I have to say that most package cc seems to do this DBPF within a DBPF thing if you share them. I don't know if it has something to do with the tool to create them or with the new way to put in cc.
#237
28th May 2011 at 7:51 PM
Posts: 64
GAAAH!!! I tried to use this to remove custom content from a lot I made, but when I loaded the sims3pack file... the screenshots were fine, but the sims3pack was corrupted! I'm a complete novice and idiot at uploading creations... so does anyone know what I should do? I tried the "fix" option, but it didn't work.
IndigoKarin ;)
IndigoKarin ;)
#238
29th May 2011 at 4:32 PM
Posts: 64
Quote: Originally posted by jmtmom
I'm pretty sure it was the doll that caused my game to crash. As soon as I removed it all crashing and saving errors stopped. I made no other alterations to my game. I guess I could reinstall it and see if it starts crashing again, but no thanks. EA took the whole doll debacle seriously enough to issue warnings and is rapidly culling assets. It's probably broader though, there's a lot of bad CC on the Exchange, not just the doll. That's why this tool is so helpful and should be used to check every Sims3Pack before it is installed. |
Was it the "Evil Doll from Hell?" [Girl Doll Dressed?] I think the creator provided instructions to removing it at the original download site. Yeah... the doll has been causing all kinds of problems. It's been spreading like a virus through the Exchange and it apparently copies itself to any file you attempt to upload [to exchange or anything else]. Best advice... GET RID OF IT ASAP! [Follow the instructions on how to get rid of it - sorry I don't have a link] and if you really want the doll... the creator made a new version of it that doesn't have the glitch. [The Doll Virus was a complete accident in programming so theres no need to fault her for this]. DON'T DOWNLOAD THE DOLL UNLESS IT SAYS
"Girl Doll Dressed - Updated." Good luck!
IndigoKarin ;)
Test Subject
#239
2nd Jun 2011 at 7:19 AM
Last edited by lilynadine : 2nd Jun 2011 at 9:42 PM.
Reason: Add Screenshot of the Problem.
Posts: 2
Delphy, I tried to download this, and for some reason it refuses unzip it. I have also previously tried to download your Dashboard tool and had the same problem. I use WinRAR (I always have, and for anything else I download, it's fine.) I was hoping to check my cc for corrupt pieces, but I can't use your tools. Do you have any idea why that would be? If you can help, that would be lovely...
#240
4th Jun 2011 at 3:16 PM
Posts: 1,487
Thanks: 4953 in 26 Posts
I had cleaned out the photos from a lot package and saved. When I tried checking the package later on to make sure the photos had been deleted and I recieved an unhandled exception message (screem image below) and the details were:
These are the details:
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4959 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Sims3PackCleaner
Assembly Version: 1.1.4110.34676
Win32 Version: 1.1.4110.34676
CodeBase: file:///C:/Users/zette/Desktop/Sim%20folder/Custard%20may%2024%202011/Sims3PackCleaner.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MadScience.Wrappers
Assembly Version: 1.1.4110.34440
Win32 Version: 1.1.4110.34440
CodeBase: file:///C:/Users/zette/Desktop/Sim%20folder/Custard%20may%2024%202011/MadScience.Wrappers.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I attached the sims3pack in case you need to look at it. The cc used in the lot was previously checked in Dashboard however I am using a cc RH door on the lot. My OS is windows 7
These are the details:
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4959 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Sims3PackCleaner
Assembly Version: 1.1.4110.34676
Win32 Version: 1.1.4110.34676
CodeBase: file:///C:/Users/zette/Desktop/Sim%20folder/Custard%20may%2024%202011/Sims3PackCleaner.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MadScience.Wrappers
Assembly Version: 1.1.4110.34440
Win32 Version: 1.1.4110.34440
CodeBase: file:///C:/Users/zette/Desktop/Sim%20folder/Custard%20may%2024%202011/MadScience.Wrappers.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I attached the sims3pack in case you need to look at it. The cc used in the lot was previously checked in Dashboard however I am using a cc RH door on the lot. My OS is windows 7
Attached files:
Salon by suzetter.rar (2.99 MB, 23 downloads) |
#241
4th Jun 2011 at 6:28 PM
Posts: 8,237
Thanks: 89114 in 22 Posts
Thanks suzetter, I'll take a look.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#242
11th Jun 2011 at 8:51 PM
Last edited by lilmidgeb : 12th Jun 2011 at 1:22 PM.
Posts: 33
Thanks: 150 in 2 Posts
Hi Delphy
I talked about this with you in live chat (my name is midge there)
Here's the lot and a screen shot of what comes up when I open it in custard .
I talked about this with you in live chat (my name is midge there)
Here's the lot and a screen shot of what comes up when I open it in custard .
Attached files:
Splendid Suburban.rar (7.22 MB, 12 downloads) |
#243
12th Jun 2011 at 4:43 PM
Posts: 4,978
Thanks: 93299 in 237 Posts
Should I be worried if a world I have created myself in CAW has its description show up highlighted in red as though it is corrupt? It isn't described as corrupted, it is correctly listed as a world but it is still highlighted in red.
#244
13th Jun 2011 at 3:37 AM
Posts: 117
Thanks: 349 in 7 Posts
Quote: Originally posted by Delphy
The original Sims3Pack you supplied only has 1 non-thumbnail in it, which happens to be the Lot, but Custard is misdetecting it as an object. So the original file doesn't contain anything like a "reference". The thumbnails showing the description is a bug; they are actually thumbnails, just they show whatever the first line has as a description instead of blank. |
I seem to be experiencing this bug. I exported a lot and checking with Custard removed a few image files (of the window). But the lot is showing as an object with a CC sub-type descriptor.
I install tested the lot and it doesn't include the window that is showing up.
#245
13th Jun 2011 at 8:45 AM
Posts: 8,237
Thanks: 89114 in 22 Posts
Menaceman, no you don't need to worry about that - if it doesn't say "Corrupt - " something in the description you are fine.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#246
17th Jun 2011 at 10:28 PM
Posts: 3
I attempted to download the .net framework but its saying something about i can't because my system is 64-bit. Is there a version that works for 64 bit systems?
Test Subject
#247
18th Jun 2011 at 7:27 AM
Posts: 2
I'm playing the Apocalypse challenge in the Viper Valley custom world (got it here: http://www.mediafire.com/?ctukez8qitoft9m) and it lags a lot, so I thought I'd see if it can be fixed. It shows as corrupted in Custard; I clicked "fix", saved the file and when trying to open it again, got the following error:
"Unhandled exception occurred in your application.
************* Exception Text **************
System.Xml.XmlException: The 'LocalizedDescription' start tag on line 21 does not match the end tag of 'LocalizedName'. Line 21, position 609.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at MadScience.Sims3Pack.Load(String filename)
at Sims3PackCleanInstaller.Form1.loadFile(String filename)
at Sims3PackCleanInstaller.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Sims3PackCleaner
Assembly Version: 1.0.3922.35965
Win32 Version: 1.0.3922.35965
CodeBase: file:///F:/Games/EA/MTS_Delphy_1137490_CUSTARD/Sims3PackCleaner.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MadScience.Wrappers
Assembly Version: 1.1.3830.15609
Win32 Version: 1.1.3830.15609
CodeBase: file:///F:/Games/EA/MTS_Delphy_1137490_CUSTARD/MadScience.Wrappers.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Attached is also the debug file, just in case
And my real question is, can custom worlds be fixed with this tool?
"Unhandled exception occurred in your application.
************* Exception Text **************
System.Xml.XmlException: The 'LocalizedDescription' start tag on line 21 does not match the end tag of 'LocalizedName'. Line 21, position 609.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at MadScience.Sims3Pack.Load(String filename)
at Sims3PackCleanInstaller.Form1.loadFile(String filename)
at Sims3PackCleanInstaller.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Sims3PackCleaner
Assembly Version: 1.0.3922.35965
Win32 Version: 1.0.3922.35965
CodeBase: file:///F:/Games/EA/MTS_Delphy_1137490_CUSTARD/Sims3PackCleaner.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MadScience.Wrappers
Assembly Version: 1.1.3830.15609
Win32 Version: 1.1.3830.15609
CodeBase: file:///F:/Games/EA/MTS_Delphy_1137490_CUSTARD/MadScience.Wrappers.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Attached is also the debug file, just in case
And my real question is, can custom worlds be fixed with this tool?
Attached files:
VV.rar (1.2 KB, 15 downloads) |
#248
22nd Jun 2011 at 4:15 PM
Posts: 1,487
Thanks: 4953 in 26 Posts
Seeing the above (similiar to the messge I recieved) and looking online I see people getting this same error msg for a variety of reasons leads me to think this may be a windows 7/net framework issue rather than custard.
Test Subject
#249
5th Jul 2011 at 12:24 PM
Posts: 1
Hi Delphy,
I am having the same as lilmidgeb, looks exactly the same, all the objects/patterns ect are fine but the first line is labelled as corrupt, any ideas??
I am having the same as lilmidgeb, looks exactly the same, all the objects/patterns ect are fine but the first line is labelled as corrupt, any ideas??
Test Subject
#250
16th Jul 2011 at 11:08 PM
Posts: 5
I'm having the same issue as Lilynadine. I've had Custard and Dashboard for a long time but now suddenly I can't open/run them. I get the same message. I just updated my Winzip. I'm pretty sure I have an issue in my cc because my game keeps randomly crashing to desktop - and I can't check it....... Delphy, it appears you have an invaluable product here! Thanks for everything you do for us!
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