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Head Shape Slider

SCREENSHOTS
251,657 Downloads 4,922 Thanks  Thanks 641 Favourited 577,234 Views
Picked Upload!   This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 17th Apr 2010 at 10:11 PM
Updated: 27th Nov 2011 at 11:44 AM
One of the biggest issues in Sim creation is that Sims tend to have a rather high nose, a large forehead and a high head in general.

So I made, inspired by some requests, and looking at some Sims in the "Creator Feedback" forum, this CAS slider, which should fix many of the problems and is very easy to use.

This slider can move the upper part of the head (forehead, eyes, hair and ears) up and down, adjusting the nose length accordingly. This slider is very clean, there is no deformation and no clipping. I use it on all of my Sims, and I think it's one of the most useful sliders there.

The slider works on all ages (except baby of course), the effect is scaled proportionally on toddlers and children.

General info:

As with all facial sliders, this slider is genetically inheritable. Install it as every other slider. If you need further info, how to install sliders and how to override the slider limit if needed, look at my 10 CAS Slider download

Known issues:
Some hair and hats has wrong bone assignments, so the hair will not stick to the head. The vertices should be assigned to "HeadNew" (or "HeadDome") instead of "Head", but they aren't. Affected is the basegame female bob hair and Oepu's short version of it. A package to fix the adult female EA hair is attached, others may follow, although I'm really bad at using Milkshape so you shouldn't expect too much.

Compatibility:
The slider works with all currently known game versions and should work with all future versions, unless EA does big changes to the slider system.

Additional Credits:
I want to thank Delphy for his Small Editors and everyone else, wo did research and wrote tools, that helped me creating this (s3pi, s3pe, MilkShape exporters/importers, Blender, Wolfram Alpha, Gimp, and many more).

The Sim is some random Sim generated in CAS and the CAS background (barely visible on the screenshot) is "warm tones at dusk" by joninmobile