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Drinks For Your Sims - updated for patch 1.63/1.67

by ani_ Posted 19th Apr 2010 at 8:15 PM - Updated 8th Nov 2014 at 8:12 AM by ani_
347 Comments / replies (Who?) - 16 Feedback Posts, 7 Thanks Posts
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.
10.06.2014:
No changes needed for 1.67
------------

19.10.2013
File Name: ani_GetDrunk_1.63.zip

Updated for the new patch. No changes except I accidentally uploaded the shorter values by default, so moodlet values are buzzed 3h, tipsy 6h, drunk/hangover 12h.
Remember you can always tune these if you want them longer.

------------------
21.06.2013
File Name: ani_GetDrunk_1.55.zip

Changes:
- The counter buff now has a name "Wait for it..."
- You now get drunk from playing juice pong
The counter starts immediately when you play but the interaction doesn't cancel playing so you can finish your game before you do the drunk interaction
- You now get drunk from doing a juice keg stand

Bugs:
Pouring juice doesn't get you drunk. I do listen to the kJuiceKegPourJuice but it doesn't seem to get activated.

----------------------------
23.02.2013
File Name: ani_GetDrunk_1_50.zip / ani_GetDrunk_shorter_1_50.zip (only use one, the shorter package has shorter moodlet length).

Changes:
Quote:
Originally Posted by JT`
What I would suggest, if possible, is to create a "Drinking Juice" moodlet that lasts for a random amount of time between 10 and 20 minutes, preferably tunable for the minimum and maximum range, which then triggers the interaction when it runs out. This at least gives them the opportunity to take a couple of sips and to chat with friends while drinking before they go nuts.

Now when sims have a drink, there is a counter moodlet, 20 minutes. When that runs out, the drunk interactions happens. If you drink while you have the counter, the counter resets. You can change the counter time out from the buffs xml in the mod. The moodlet doesn't have a name because I couldn't figure out what to call it, if you have good suggestion I'm all ears and can update the name the next time this mod needs updating.


--------------------------------
24.11.2012
File Name: ani_GetDrunk_Seasons.zip

If you don't have seasons, you can use the 1.38 version, but if you have seasons I suggest you update to the seasons version.

EA inherited the concession stand drinks from the same glass object as bar drinks. So my drunk mod treated them as booze and you could get drunk form coco
The Seasons update fixes this.

-----------------------
09.11.2012
No changes needed for 1.42
--------------------
Drinks For Your Sims
17.09.2012
Filename: ani_GetDrunk_138.zip

Note: There are two files in the zip, ani_GetDrunk and ani_GetDrunk_Shorter. The shorter file's moodlet values are buzzed 3h, tipsy 6h, drunk/hangover 12h. Use only one of these.

Bugs: The custom moodlets are still not saved when you exit and return to the game. Almost have it working, so hopefully by seasons it's fixed.

-------------------------------
18.03.2012
Filename: ani_GetDrunk_nectar.zip

Same mod as before but now you also get drunk from drinking nectar. I did this change because the ATS alcohol bottles are cloned from nectar, so now you can get drunk from them.

Note: Only use one version. If you download this, remove the older one from your mods folder.

-------------------------------------
03.10.2012
Filename: ani_GetDrunk_SHT.zip

- updated for SHT
- hang-over moodlet is now custom as well.

Bugs:
- Custom moodlets are not saved when restarting the game. Basically if you have a drunk moodlet, save exit, and re-load the game, the moodlet is not there.

Next version
- I want to find a better image for the hang-over moodlet. I know which one I want to use, but I couldn't find it-

--------------------
Drinks For Your Sims
31.01.2012
Filename: ani_GetDrunk_V2.zip
The mod is updated for pets and patch 1.29

1. I cleaned up the description below, it was too long and talking about things no longer valid in the mod.
2. Please note this is still experimental, I've tested this in my test hood and I've used it in my main hood, but I've not played excessivly with it since I did the custom moodlets.
3. I'll keep the old version of this mod up, until SHT comes out. Then hopefully all bugs in the new ones have been fixed.

What's new in version 2:

Quote:
Originally Posted by JT`
Would it be possible to disable the interaction popups?...
It could probably be accomplished by three stages of custom moodlets -- "buzzed", "tipsy", and then "drunk" -- at which point hangover penalties apply.


This pretty much summons it up. Now, the mod works as follow. From the first drink you get buzzed, from the second tipsy, from the third drunk. When the drunk moodlet runs out, you get the hang-over moodlet which is nauceas from juice.

If you have a drink while drunk, the drunk moodlet will reset.
If you have a drink while having a hang-over, the hangover moodlet is removed and replaced with drunk.





The buzzed, tipsy and drunk moodlets are custom, but I used already in the game exisitng moodlet images. The nauseas moodlet is the normal in-game moodlet, not custom.

Modding the mod:
You will need to open the mod up with S3PE.

- To modify the new moodlets you will need to modify the Ani.Drunk.Buffs xml.
- To modify the hang-over moodlet, you will need to modify the xml file that has no name
- Drunk notifications are now turned off. But you can turn them on via the xml.

Special thanks to Twallan for answering my question about custom moodlets.
Also for his mods, that I studied to figure out how do custom moodlets work.
The code to reading the moodlet xml is copypaste code from Twallan's woohooer mod, so thank you for that also.
And of course to JT` for giving the idea for the changes.

Bugs:
None to my knowledge, but I'm sure there are some.

------------------------------------
Drinks For Your Sims
22.10.2011
Filename: ani_GetDrunk_PETS.zip
The old version of the mod, will be removed when I'm satisfied with the new one.
------------------------------------


Background
In TS2 one of my favorite mods was a six pack of beer that you could get from your fridge, drink it and get drunk. Drunk meant you did one random interaction after that, running around naked was my favorite

For the lack of creative powers of my own, I give you a ripped off version of that mod.

How It Works
This mod listenst to the EventTypeId.kHadADrink and when it is triggered, my custom code for making Sims drunk, will appear.

Random interactions are split to two categories, done to yourself and done to others. When you select the drink, the game will select which interaction to choose the action from.
The random interaction will always be done to yourself if
- you are alone on the lot
- if the other Sims on the lots are children or below (random interactions to others should only happen to teens and above)

Random Interaction done to others
For this I use an in game method that returns all possible interactions for the Sim who's drunk to the Sim who's randomly chosen. So this can be anything from innocent chatting, to flirting with your best friend's spouse to fighting. It's random.

Random Interactions done to yourself
- Sing: They will use the WA sing animations, but sing the song from the shower, it doesn't always sync up well, but what drunk singing does?
- Pass Out
- Wet Self
- Get Naked (or if already naked, choose a random outfit)
- Talk to Self
- Bad Buzz (the animations from getting electrocuted)
- Cry
- Drunk Hysteria (a collection of three or four laughing animations). This is the only interaction I'm not happy with so I'll most likely change it to something different when I update this mod.


Have fun
- ani

Additional Credits:
- For all the people who created the tools I used, s3pe, s3oc...
- For Kolipoki and his object modding tutorial
- jazzem for testing, thank you tons, it was of great help to me
- Darkpool/Lostaccount for her scrip modding tutorial
- Twallan for answering my question about custom moodlets.
Tags: #Alcohol, #drink

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures
Built with Game Version: 3.2.8
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_GetDrunk_v2.zip 26.6 KB 11,848 31st Jan 2012
ani_GetDrunk_SHT.zip 29.3 KB 5,198 10th Mar 2012
ani_GetDrunk_nectar.zip 29.5 KB 6,663 18th Mar 2012
ani_GetDrunk _shorter.zip | Description: Same mod as ani_GetDrunk_nectar but with shorter moodlet values. Buzzed 3h, Tipsy 6h, Drunk/Hangover 12h. 29.5 KB 5,243 28th Mar 2012
ani_GetDrunk_138.zip 60.4 KB 3,758 17th Sep 2012
ani_GetDrunk_Seasons.zip 30.3 KB 5,532 25th Nov 2012
ani_GetDrunk_1_50.zip 35.0 KB 3,703 23rd Feb 2013
ani_GetDrunk_Shorter_1_50.zip 35.1 KB 3,170 23rd Feb 2013
ani_GetDrunk_1.55.zip 35.1 KB 5,161 21st Jun 2013
ani_GetDrunk_1.63.zip 35.1 KB 21,569 19th Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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347 Comments / Replies (Who?) - 266 Feedback Posts, 66 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
THANKS POST
#326 Old 12th Mar 2014 at 10:35 PM
You're awesome thanks a lot !
Test Subject
#327 Old 15th Mar 2014 at 8:58 PM
I really love this mod, but I've encountered a bug. My sims will drink and it works great, but when they try to get naked they just freeze in time. Other sims will still move around, but that one sim is stuck.
Resetting the sim won't work, they'll be transported to another place on the lot but will still be stuck. They do the little wave thing when they get tired or hungry or need to use the bathroom, but they never fall asleep on the floor or pee themselves.
All other things they do work just fine, though.
Test Subject
#328 Old 13th Apr 2014 at 7:06 PM Last edited by Din1905 : 13th Apr 2014 at 7:07 PM. Reason: Added question
I really really wanted to make this mod work but I think I've tried everything! I even tried just putting the file in the Mods folder under packages and removing every other single mod in there. But when I try to get a sim to drink from a tray of made drinks on the bar at home (I don't have LN but I do have world adventures), it just has the "have a drink" and "clean up" options but no "get drunk options". I tried getting her to drink 3 drinks anyway to see if she would at least get the moodlet but all she gets is the sugar rush moodlet. Can someone help me and tell me what I'm doing wrong? Is it because the file hasn't been updated for the latest patch? Sigh, I really want this to work because I think it would be such fun! Hope someone can help!

P.S. For those of you for whom it works, can you describe what exactly you did and how you got it to work? Thanks!
Test Subject
#329 Old 27th Apr 2014 at 4:13 AM
Installed Late Night recently and apparently that fixed the problem! Although, I still haven't seen anyone act random or crazy when drunk (and did get a huge error message when the drunk shenanigans were supposed to start but I don't know if it's related). Will see in the future if it does anything.
Test Subject
THANKS POST
#330 Old 30th Apr 2014 at 9:15 PM
Will you be making a shorter version as you did for the older patches (1.50)? I love this mod for my game, but my sims stay drunk for too long in the later versions lol.
Test Subject
#331 Old 3rd Jun 2014 at 6:35 AM
Quote:
Originally Posted by selena30
@ Ani, My sims are getting drunk off drinking Juice is there anyway you can modify that so they don't, thank you very much!


Delete the mod?
Test Subject
#332 Old 5th Jun 2014 at 11:39 PM
Default Patch 1.67
When you get a chance can you update this for patch 1.67 if you haven't already?
Test Subject
#333 Old 12th Jun 2014 at 3:21 AM
I'm having the same problem as someone else who posted - I downloaded the lastest version, yet there is no counter and it's not the short version as the description says it should be. They all last 24 hours
Test Subject
#334 Old 10th Jul 2014 at 12:29 PM
The word 'Juice' is still there in Buzzed, Tipsy, and Drunk moodlets (specifically when drinking in bars). I know that lesbisim's Juice to Alcohol override only works on Glug Glug Glug Kegger and Table Tennis, it will still not change the word 'Juice' to 'Alcohol' on your mod. You should change the word 'Juice' to 'Alcoholic Drink' on resources within this mod.
Test Subject
#335 Old 29th Jul 2014 at 1:50 PM
Can this work on Late Night since it also has "juice"?
Test Subject
#336 Old 31st Jul 2014 at 8:57 PM
Great mod!

I was just wondering if it is possible to tune how many drinks you need to drink before changing to the next moodlet? To clarify what I mean, instead of getting buzzed after just one drink, is it possible to change it to two or three drinks? Then change it so they get tipsy after another two or three drinks? And so on.
Test Subject
THANKS POST
#337 Old 11th Aug 2014 at 7:54 PM
Gracias aunque me paso la vida traduciendo

Test Subject
#338 Old 19th Aug 2014 at 9:44 PM
This mod is great really though I have a problem with it. The buzzed, tipsy, and drunk mood lets all last 24 hours which is kind of a shame. Will you be releasing a shorter version?
Test Subject
#339 Old 13th Sep 2014 at 4:48 PM
I only have the University Life Expansion Pack. Will this mod still work?
Field Researcher
#340 Old 21st Sep 2014 at 1:10 PM
Hi Quick question if anyone can help me,

I downloaded the first/latest download which I assumed would be okay with 1.67 patch and tested in game but it does not work. I am used to using mods so Know I have downloaded and placed in the right folder so I was wondering if there was anything simple I may have missed (which is usually the case-) or do I need to download all the downloads to make it work? I just assumed the latest download date sufficed?

Thanks
Test Subject
THANKS POST
#341 Old 30th Jan 2015 at 1:52 AM
:)
Test Subject
#342 Old 1st Nov 2015 at 10:02 PM
Doesent work... I downloaded and tried out many versions...and still no signs of mod working... I have all expansions,so ti tried the university life keg but no moods
Test Subject
THANKS POST
#343 Old 8th Jan 2016 at 6:49 PM
It would be great if you made them slow & drunk-walking - it would be more realistic =)
Test Subject
THANKS POST
#344 Old 19th Apr 2016 at 5:49 PM
awesome!
Test Subject
#345 Old 3rd Feb 2017 at 7:26 PM
Love this! Are the "drunk woohoo/kiss" interactions from Uni Life part of the random interactions? If not, anyone know how to add them? I think that would be a riot (a hair-pulling riot, but fun nonetheless).
Test Subject
#346 Old 5th Nov 2017 at 8:49 AM
Default Actions Not Working ;-;
Thanks for this, I really appreciate having an excuse my sims can use if they do something weird with free will. Sadly, though, none of the actions are showing up. The moodlets are but other than that, nothing.
I don't know if anybody else is having this problem and apparently this mod was moved to another website or something (The link doesn't work for me) but I would really appreciate it if someone could help me fix this.
I have world adventures, pets, and supernatural if that helps.

Plz help.
Lab Assistant
#347 Old 5th Nov 2017 at 11:41 PM
Quote:
Originally Posted by Liata
Thanks for this, I really appreciate having an excuse my sims can use if they do something weird with free will. Sadly, though, none of the actions are showing up. The moodlets are but other than that, nothing.
I don't know if anybody else is having this problem and apparently this mod was moved to another website or something (The link doesn't work for me) but I would really appreciate it if someone could help me fix this.
I have world adventures, pets, and supernatural if that helps.

Plz help.

Hi! Yes, this mod, along with all of Ani's other mods here, is now being hosted at NRaas Industries. I'm not sure why the original link isn't working for you but maybe this one will. Here's a link to this mod's page over there as well: Sims Drinks

Regarding your problem, when you say "none of the actions are showing up", were you expecting to see the notifications pop up on screen, as in the first picture here? Unfortunately, they don't show up by default but the sims should still perform one of the actions anyway. If you really want those notifications to show up, you will need to use S3PE to modify the XML resource (that has no name) within the package file, as stated at the bottom of the mod's FAQ page at NRaas: Sims Drinks FAQ

Hope this helps!
Test Subject
THANKS POST
#348 Old 11th Feb 2018 at 7:44 PM
Lets get sippin then lol. Ty for tha mod.
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