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Picked Upload
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
updates
2012-11-18 - Compatible with 1.42. No changes.
2012-09-16 - Compatible with 1.38. No changes.
2012-07-16 - Compatible with 1.36. No changes.
2012-06-10 - Ensured compatibility with game version 1.34.
2012-03-12 - Updated to game version 1.32.
2012-03-02 - Updated to game version 1.31.
2011-12-15 - Updated to game version 1.29.
2011-10-25 - Harder Mood now only affects teens and above. Babies, toddlers and children are ignored and so are pets.
2011-10-18 - Updated to game version 1.26. I didn't check whether the bug exists anymore; I will keep supporting the mod for the harder mood at any rate.
2011-07-26 - Updated to game version 1.24.
2011-06-01 - Updated to game version 1.22/2.16/3.12/4.9/5.7/6.4/7.2/8.0.
2011-03-07 - Got rid of the delay between mood borkage and mood fix.
2011-02-16 - Changed the low social fix so it doesn't depend on the proximity to active sims anymore. It seems to be less straining as well. The kPulseRadius field from the Tuning package is obsolete now, but you can still use the LessGreedyTuning to make the fix pulse less.
2011-02-01 - Version header changed to current code version. No code changes were needed, thus classifying this update as facultative.
2011-02-01 - Kinda forgot to make the code actually use the kUseLowSocialHotfix field in the LowSocialHotfix tuning package. Only matters if you want to disable the fix by altering that field in S3PE, though.
2011-01-31 - Low social hotfix is now default on as I don't consider it experimental anymore. Related enabler package removed, alternative tuning for low social hotfix added that uses up less computing power, but might in turn be less effective.
2011-01-29 - Added experimental poor man's social drop hotfix.
2011-01-28 - Added optional harder mood flavor.
compatibility
Supported for game version 1.42. Should work with game versions 1.31 through 1.38 as well, though.
borked moodlet hotfix
scope of this mod
EA managed to totally screw up the "Well Rested" moodlet with the LN patch. For every sleep cycle sims would get a semi-permanent mood impact in the amount of buff value minus 25. So for the cheapest bed, the mood would drop by 15 per day. The "Well Rested" moodlet is only the most obvious case by the way, but not the only one. This mod will fix that issue for you.
specifics
The code becomes active every time a sim gets a buff, recalculate the correct mood for that sim and correct the mood if the actual mood is borked.
Buffs get applied very often. In my test game, the code became active about 5,000 times per day and corrected about a dozen moods in that time. I have noticed no perfomance impact on my rig. I'd appreciate feedback from users with low-end machines whether the mod causes perfomance issues for them. If it does, I'll make a low-end-friendly version.
Remember: Not using this mod makes nerdy girls cry!
social drop hotfix
Twenty or so interactions - including pretty much all baby/toddler interactions and most of the adult cuddling-related interaction - cause a hefty social motive drop in inactive sims. The social drop also occurs everytime any social "situation" starts.
There is no subtle non-core way to get a hold of the issue, so this fix monitors the social motive of all sims that run full autonomy. By default the overseer code fires every second. I noticed no perfomance impact on my rig, and there is little room for improvement anyway. If you notice perfomance issues - especially in crowds - give the LessGreedyTuning a try. Feedback appreciated.
harder mood flavor
So you actually want to make nerdy girls cry? Then you sir and/or lady are a butt! I feel nothing but contempt for you. I could totally understand if you wanted to make smarmy douchebags cry. E.g. the roommate of the nerdy girl above made her sleep on the couch the other day so he could board Diana Jones' loading ramp in the common bedroom. What an ass. If you want to make guys like him cry, use ONE of the harder mood tuning packages which will enable the harder mood flaver of this mod. Only affects sims belonging to the active household and comes in three types:
Mild
permanent -20 mood impact
positive buffs 20% less effective
negative buffs 25% more effective
Hot
permanent -33 mood impact
positive buffs 33% less effective
negative buffs 50% more effective
Painful aka "Oh my gawd! It's like having children, and they're all in puberty!"
permanent -50 mood impact
positive buffs 50% less effective
negative buffs 100% more effective
legal stuff
possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. I can't think of any kind of mod which could possibly interfere with this mod.
installation
Follow the regular installation instructions for packages. Seriously, if you do that, the mod will be functional. If the mod doesn't work for you, you didn't follow the installation instructions. Don't ask me for installation help or don't be pissed if I simply show you the way to the Package Tutorial.
deinstallation
Rip it out whenever you like.
support
I support my mods. I appreciate bug reports. I don't support mods or custom content in general. It's not an issue with a mod if it doesn't even show up in the game.
disclaimer
Might lead to a serious case of squished brain. Your game should be safe, though. Use for rocket fuel. Don't use for stomach ailment.
1298 people have said thanks to Buzzler for this download.
For more information about this creator and their policies or details, click here.
Screenshots
Screenshots
Expansion / Stuff Packs Required
Built with Game Version: 6.2
You must have the expansion, game version or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
Download files
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i wonder when will "they" fix this and if "they" will ever fix the stupid annoying inactive drastic motive drops! these are currently the bugs that really drives me crazy.
Thank you so so much! Like so many others i was having this problem and no matter how many things i did i wasn't able to make my sims happy. My sims thank you too lol
Send me your address and I'll send you my firstborn.
And what am I supposed to do with your firstborn? Is Delphy so well-behaved that you have to fear the small one doesn't pick up any manly bad manners otherwise?
Quote:
Originally Posted by pieen_
could you do something for me when i play my sims game (have all the sims 3 games)
and I interact with non active players they have the moodlet of really lonely and it doesn't go away even if you speek a lot with them =(
Buffs like this are directly caused by the related motive, so the latter one is the actual issue in that case. I haven't noticed issues with the social motive yes, but I will look out for it.
Quote:
Originally Posted by AD85
Would you please reveal me the path(s) to the buggy method(s)?
To be honest, I'm not exactly sure how the issue occurs. Being called from BedSleep.Run(), Sim.GrantBuffsAfterSleeping() at some point calls BuffManager.AddElement() which calls an oerloaded AddBuff() method. That AddBuff fetches the generic WellRested BuffInstance from its class' dictionary and then calls another AddBuff() method which applies that generic buff to the sim, mood effect and all. Later on BuffManager.ChangeMoodValue() gets called which should remove the generic mood effect and instead should apply the effect value from the actual bed tuning.
The borked 25 offset comes from the generic WellRested BuffInstance that gets parsed from the LN Buffs XML. That value should be Zero, i.e. non-existant in the XML and then defaulting to Zero when the XML gets parsed. The thing is, that value shouldn't even matter, because it only gets applied to be removed and replaced with the real value a moment later. But infact it does matter, because for reasons that elude me, AddBuff() doesn't apply the generic effect value but the actual value, but ChangeMoodValue() does remove the generic value.
So, for e.g. the brass bed, first +10 gets applied, then -25 applied and finally +10 applied again. In the end you got a temporary +10 buff and a semi-permanent -15 offset. Changing the generic value obviously doesn't help, because then the actual effect value will be applied twice, causing the mood to skyrocket.
Robot Armed With Down Comforter Levels Apartment Building, Holds Mayor Hostage.
Buffs like this are directly caused by the related motive, so the latter one is the actual issue in that case. I haven't noticed issues with the social motive yes, but I will look out for it.
Simply try out following: Try for Baby in bed with an inactive character. After doing so switch to his/her household. You will recognize, that the social motive dropped by 100. Try for Baby two times to get from the upper end to the lower end of the motive bar. If you WooHoo instead, the effect reverses. You can switch this behavior if you edit the corresponding ITUNs (it's the entry about the social delta, of course).
On the other issue: I will try to find the source and will inform you if I succeed.
Update: I believe I've found the error's source. But you wrote, this is a Late Night bug, while the suspicious code part is already included in the 4.2 core (1.0 is healthy btw). As I always use the best beds available (fastes energy recharge) and save/load quite often I never noticed this bug until today. Maybe the other users can provide further information on, since when this error does exist.
Additionally I need to know which are the other buffs affected.
If my suspicion turns out to be true I will explain it more in detail to you, but it seems to be just a problem of order: the methods are executed in the inverse sequence as they should.
HA! For the first time since the vile patch was deployed, will I waste my precious free time playing this game. Thank you so much!! Seriously, I'm terrified of the patches now.
And for some wacky reason, without the latest patch my launcher didn't seem to want to work -- perhaps this will fix everything until EA messes it all up again.
I noticed that with a poorer sim that the low end bed I would end up with an unexpected mood that was confused me.. Thanks EA for proving that yes if there is a way to screw up that murphy should be taking lessons from EA......
Simply try out following: Try for Baby in bed with an inactive character. {...} If you WooHoo instead, the effect reverses. You can switch this behavior if you edit the corresponding ITUNs (it's the entry about the social delta, of course).
Weird. The TryForBaby ITUN simply has no social output. Why would that result in a motive drop? And TryForBaby can't really be the cause for any obvious issues, right? How often do you use that interaction anyway?
Quote:
Originally Posted by AD85
Update: I believe I've found the error's source. But you wrote, this is a Late Night bug, while the suspicious code part is already included in the 4.2 core (1.0 is healthy btw).
The misplaced 25 default value is only in the Buffs XML in the GameplayData.package belonging to LN, but not in the one for Amb. Maybe nobody noticed before, because the bug improved the mood before? It's not that difficult to keep a sim at the mood level cap, right?
Quote:
As I always use the best beds available (fastes energy recharge) and save/load quite often I never noticed this bug until today.
I didn't notice it earlier and didn't do anything about it, because I simply didn't play the game in about two months.
Quote:
Additionally I need to know which are the other buffs affected.
The VeryFreshClothing thing is definitely borked, although I didn't check if it causes the same semi-permanent offset. I can't say anything definite about other sources for borked mood.
Robot Armed With Down Comforter Levels Apartment Building, Holds Mayor Hostage.
I never had a problem with this bug after the patch came out, untill I actually got down to starting a legacy.
Thanks to you I don't need to bang my head on my desk anymore!
Thank you!
Can't tell you how annoying it is to have an Adventurer sim on vacation who refuses to explore a tomb because he's "not in the mood right now". Well, suck it up, buttercup, 'cause those days are over. Thank you, thank you, thank you!!!!
ty for this at least my sims motives are good now, but, sims i don't play lack social mainly toddlers they are so far in red from having no social when you see them at parks etc, this as been there since patch and i saw this without any mods.
maybe you might find it to fix it seems ea's not bothered as long as they make money, ty any way lov this my sim is happy again.
@secretuk1965: I'm already investigating the low social bug. I'm pretty sure I found where it occurs, but I don't know yet if I will be able to do something about it non-core.
Robot Armed With Down Comforter Levels Apartment Building, Holds Mayor Hostage.
Thank you so much for making a low social fix version! Like others have reported in the comments, I've been plagued with the social for inactive toddlers (and babies) being so low that I can't have my camera focused on them or my active near them. Or I've had to resort to resetting the inactive little ones to get them home (maxing all their motives with the NRaas Master Controller mod never maxed their social bars for me). The older sims have the same problem but at least they can do stuff to try and raise their own moods. I can't wait to try this fix in my game!