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162 Comments / Replies (Who?)
- 120 Feedback Posts,
42 Thanks Posts
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#101 | |
| abd123 |
Quote:
I had the same problem as you that we don't know how to get the file type of it which is .s3m2b so I have gone researching of a way to get it done and after about 1 day of searching I finally found that you can export it into .s3m2b using s3pe. using meshHelper-s3m2b this program will be installed there in s3pe. if your done installing this program. you will see a tag called MODL right click on it you will see then import s3m2b / export s3m2b Then you are ready to mesh your object ! YAY! for less complex words: -DOWNLOAD meshHelper-s3m2b -Install meshHelper-s3m2b -Open S3PE -Find MODL Tag -Right Click at your item -Export s3m2b -Open blender -Go to File->Import->.s3m2b -Nevigate your .s3m2b YAY it ! Worked thanks alot abd123 ! No problem ! ![]() If you need other helps please tell me !
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19th Feb 2012, 04:17 AM
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#102 |
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decat
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I had already figured all that out- but tried uninstalling and reinstalling and seems to working now! this downlad of blender tools is really good, it gives people another FREE option other than milkshape! |
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OhMy
Test Subject
Join Date: Nov 2011 |
Quote:
I've been trying for about half an hour now to find s3m2b to download it, but the original link given isn't working. Every link I find that seems to mention it on Google leads me to confusing pages on sourceforge...anyone who can help me out?
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#104 |
| cmomoney |
The link isn't working because Simlogical is temporarily down. Direct links: mesh helper auto-installer(.exe) or mesh helper manual install(.7z) At the sourceforge page, you just wait for a second and the download dialog pops up. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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8th Mar 2012, 03:30 AM
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#105 |
| itdan2 | Thank You! |
4th Apr 2012, 06:33 PM
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#106 |
| priscila25 | hello is to save the files MOD and MODL, to folder s3m2b? |
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#107 |
| desecrate |
Export doesn't seem to work with the new Blender 2.63... I guess they broke compatibility again...
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#108 |
| Inge Jones |
Apparently so! Maybe it's better not to update Blender as soon as it comes out if you are dependent on compatibility with these tools
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#109 |
| cmomoney |
Yes the tools won't work with 2.63. Bmesh has broken it. I'm currently working on an update. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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| bluetexasbonnie |
| This message has been deleted by bluetexasbonnie. Reason: Moving to general forum, since it is probably not tool problem. |
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#110 | |
| cmomoney |
Quote:
No, this is for TS3 objects. The plugin for sims 3 posing is here: http://www.den.simlogical.com/denfo...p41&topic=862.0 | |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#111 |
| cmomoney |
Updated for 2.63. Please redownload. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#112 |
| cmomoney |
Updated again 5-29-12I broke the vertex assignments in lats update. Fixed now. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#113 |
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PlayinSafe
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Thank you so much for updating!
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A computer once beat me at chess, but it was no match for me at kick boxing. ツ ......................................................................................................... ➜ Official MTS Competition: Multicultural Sim/Photo Competition (for TS2 & TS3!) |
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#114 |
| cmomoney |
Updated again :6-1-12Script wasn't grabbing all the bones, now fixed. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#115 |
| MarcusSims91 |
Hey Cmo the only addons I see in Sims 3 MLOD/MODL tools are the import export buttons. I dont see EZ bake or the other options |
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#116 |
| cmomoney |
You have to have an object selected to see the rest of the panels. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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3rd Jul 2012, 10:20 PM
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#117 |
| Jozsua1 | Can you make one for Sketchup as im more prone to use that? |
8th Jul 2012, 12:37 PM
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#118 |
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CyberBob78
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you should make your dds plugin easier to find but thanks a ton for these plugins. makes modding life so much better.
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#119 |
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GrayOwl
Test Subject
Join Date: Jan 2012 |
My meshes refuse to export. I constantly get an error from blender that missing groups are detected. I use 2.63 and I've downloaded your latest tools. Thanks for these, by the way. You are a lifesaver for so many people, including me.
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#120 | |
| cmomoney |
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I need to know the exact process of what you are doing to tell you the problem. that error means you are exporting less groups than you imported. | |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#121 |
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GrayOwl
Test Subject
Join Date: Jan 2012 |
I am attempting to create a distant terrain. I am following this tutorial by Armiel. Once I've exported the MODL from S3PE and imported it into Blender, I delete all of the EA distant terrain and model my own from scratch. Perhaps that is the problem: Am I not supposed to delete the EA distant terrain? Once I'm finished I select all, and I'm usually in edit mode, and then I hit export. I click on the original MODL_filebase.s3m2b file to overwrite it during export, and I get the error. I go the folder where I keep the .s3m2b to double check, and the file has not been modified since I exported it from S3PE. I've tried to vary things to see if they'll change anything, like not selecting my object, or changing modes, etc. I hope that makes it a little clearer. |
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#122 |
| cmomoney |
You make your mesh separate. Then assign it to the same group as the EA terrain(see 'To assign a new mesh to a group' in Description). You also must be in Object mode to export. The actual .s3m2b file doesn't get modified, as it is really just a placeholder to find the group files(which do get modified). |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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8th Aug 2012, 07:56 PM
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#123 |
| GrayOwl | Ah. Thank you so much. The woes of being a newbie. lol |
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#124 |
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GrayOwl
Test Subject
Join Date: Jan 2012 |
I need to pester you again, which I regret. I'm still having trouble with exporting. I have the tool enabled, I kept in object mode, I mesh swapped, my mesh is uv mapped. However, I get this error in the image below every time I export. If it's too small, here's what the message is (in part): Traceback: ".../io_TS3tools.py" line 1730, in execute self write file() ".../io_TS3tools.py" line 1983, in writefile uvee +=('%.6f%(uvz[i][vert index][0])) Index Error: list index out of range location<unknown location>:-1 Thank you, thank you, thank you, for your patience. And again, I really apologize for pestering you with my noob troubles.
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#125 |
| cmomoney |
Do you have the latest S3PE helper? |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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THIS WORKS FOR BLENDER 2.63-2.65a AND IS ONLY FOR OBJECTS.
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broke vertex assignments in last update, now fixed :P


19th Feb 2012, 04:17 AM


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