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Welcome to
Mod The Sims Online: 2922
News:
New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM
Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?Check out our #social and #create chats. Just make sure you read the rules first before you enter the chat! Read this article for helpful advice about patching and keeping your custom content working! |
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Posted 21st Feb 2011 at 12:57 AM
- Updated 21st Feb 2011 at 07:20 AM by TheSilverLining
- Viewed 37931 times.
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39 Comments / replies (Who?)
, 39 times favourited
, 272 times thanked
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
In my game I have a sci-fi hood which features an alien race called the Annorlundians. The Annorlundians all have black hair and black/grey eyes, and I wanted the "human" hair colours to all be recessive compared to the black hair (not just the blond and red as it is by default). So I made this little package to alter the genetic value of brown hair to a "2", the same value as red and blond. And just to make it a bit more useful for other players, I made 3 matching mods to alter the genetics of the remaining three colours as well.
I have tested this by rolling the handy pacifier button in CAS loads and loads of times and it seems to be working. To make a long story short: when rolling a hair that has a dominant value (1) against one with a recessive value (2) the kid will get the dominant value every time and when rolling two dominant or two recessive against each other it's come out to about 41-49 of one colour for ever 50 of the other. I've tested this in a game with all EPs and a few SPs installed (including M&G). I've also tested it with Base Game only using the AnyGameTester and it seems to work the same way there. I haven't tested it in all possible EP combinations, but as it only manipulates a tiny bit of code for each colour it should be fine. It affects default game hairs, but as far as I can tell it also affects custom hair provided that it's been binned. There's five different files to choose from (clearly labeled): - Dominant Blond Hair - Dominant Red Hair - Recessive Black Hair - Recessive Brown Hair - All of the above in one rar-file That way you can mix and match as you wish for a multitude of interesting results. For instance downloading just the two dominant ones or just the two recessive ones would render all hair colours equally dominant and downloading everything except the one for dominant blond hair would be an excellent way to create an "attack of the gingers" situation! Thanks for reading and possible DLing! SilverLining Additional Credits: EA/Maxis, obviously SimPE, which I used to make the mod. Numenor, for the AnyGame Starter Phaenoh, for being awesome and friendly and answering my questions in the modding forum! 272 people have said thanks to TheSilverLining for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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