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Posted 28th Mar 2011 at 06:32 PM - Updated 11th Apr 2011 at 01:44 PM by BloomsBase - Viewed 24265 times. Direct link to this thread
24 Comments / replies (Who?) , 15 times favourited , 249 times thanked
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
A GTA car i once converted for the sims 2 now as car wreck in sims 3
Fixed alot of things, remapped some stuff etc etc
Its a low polygon mesh with high polygon rims.
Has one high and one low detail.(same meshes are used to create the shadows)
Has one Geostate(or none geostate....), see screenshots
Comes in 3 designes
-rust model with dirt on the details
-Same as above but with a burned overlay(stencil)
-Shiny version with the original textures(once done by me)
included are 2 patterns, the castiron from EP2 and a kinda cracked glass pattern i made.
You can recolor:
How does it work
I cloned a junk pile and changed mesh, textures, materials, slots and disabled the sparkling
Works the same as a junk pile, atleast 6 slots are available to collect junk
When all the junk is collected the car will change into the geostate.
Geostate is without:
Left door and glass window
How do i find it ingame
Not all category's worked so its a bit hard to find:
Name: Car wreck
Buy category/by function/decoration/show all/then click cc only and it will pop right up.
Its available for both community and living but when placing it on a lot sims will ripp it apart quickly
I wanted a hole in the windows and the option to recolor them wich i only managed by choosing the phong alpha material, works great.
Then i also tried to crack the whole window by making a pattern for it but patterns cause alot bleeding through.
Just pick a solid color to avoid the bleeding if you dont like the fully cracked window, the hole will still be there.
The scrap/junkpiles comes randomly with or without junk in them, same with the car.
Sometimes you only get the geostate(no door/window etc), just repick to fix.
There are no shadows for the non geostate parts(left door and window/front seat etc)
I didn't want those shadows when the car was ripped, so i left them out.
high detail = 10397(none geostate is lower)
low detail = 6948(none geostate is lower)
Made with TSRW
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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