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232 Comments / Replies (Who?)
- 164 Feedback Posts,
68 Thanks Posts
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#51 |
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jessi12341
Test Subject
Join Date: Jan 2011 |
"*Your vampire thirst motive is maxed when restarting the game-- ie your vamp is thirsty when you quit the game, go back in and is full" this is my problem. and how do I click on the victim, there is no option "Vampire .." |
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#52 | |
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Enirei
Original Poster
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Quote:
I have yet to figure out a solution for the maxed thirst motive and right now it's low on my priority since it does not screw up gameplay for people. It goes down normally when you continue playing. Have you checked to see if the vampire and the victim meets the interaction requirement (listed in the overview)? And check you inbox, I sent one with another possibility to the issue you're experiencing. |
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Last edited by Enirei : 16th May 2011 at 5:33 PM.
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#53 |
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jessi12341
Test Subject
Join Date: Jan 2011 |
I made the same way as tutorial, but it still does not work |
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16th May 2011, 7:31 PM
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#54 |
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NickyMiki
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Thank you so much, again. I was so bored with vampires and now they are much more interesting. Keep working on this mod cos it's getting better and better. This is probably my favourite mod for vampires
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#55 | |
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Enirei
Original Poster
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Did you remove the old mod folder in the Program Files' sub folder? Mainly the resource.cfg? (Note: only the one in the old mod folder, anywhere else leave it be) |
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#56 | |
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Enirei
Original Poster
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I'm glad you're enjoying it. I don't know how much more I'll be able to work on it. Real life is starting to get hectic. |
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#57 | |
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jessi12341
Test Subject
Join Date: Jan 2011 |
Quote:
no, not removed |
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#58 | |
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Enirei
Original Poster
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After copying the mods in the Program Files/Electronic Arts/... mod folder to the new packages folder in Documents/Electronic Arts/The Sims 3/Mods/, delete the old mod folder. I recall reading that it caused conflict issues. |
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#59 | |
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jessi12341
Test Subject
Join Date: Jan 2011 |
Quote:
I'm from Polish. I do not have Electronic Arts in Program Files. I think that it will not work this mod. ;/ thanks for you help |
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#60 |
| Lilithmae1231 |
Hi; I'd love to install this mod, but I have to ask first: Would this mod conflict with Shoni's Vampire Overhaul mod, that you know of? Thanks anyway.
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#61 | |
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Enirei
Original Poster
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No it shouldn't. The one I use, the bite neck only version, is a XML tuning mod. Mine's creates new C sharp coding so there should be no conflict. |
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#62 | |
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nobody0knows
Test Subject
Join Date: May 2011 |
Quote:
This is the EXACT same thing i was thinking about yesterday! tat would be completely Amazing! im sure someday someone will make it. But im sure its going to take a whole lot of time. |
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#63 | |
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Enirei
Original Poster
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As of right now, if I simply change a few things around from the Deadly Attack interaction I could make it a vampire slayer interaction. Though life's been hectic and I've been trying to figure out a way to keep the animation from acting wonky in this current mod before making another. |
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1st Jun 2011, 8:10 PM
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#64 |
| AnnabelCrazy | this compatible with version 6.1???? plz i need rl killer vamps!! |
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#65 | |
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Enirei
Original Poster
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I do not if version 2.1 is compatible or not, it's compatible with 6.0 and 6.2 (listed in the overview). How about you test it and let me know if it is so I can update my overview. |
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#66 |
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Buzzler
1978 gallons of pancake batter
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Hello Enirei, I've tagged your thread because of the huge pdf file in one of your uploaded files. Please make that a txt file if you really think it's necessary. Also please state clearly in your upload post what version contains and does what. Once you've changed that, poke me by PM or post in CI and I'll untag it again. |
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Robot Armed With Down Comforter Levels Apartment Building, Holds Mayor Hostage. |
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#67 |
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katya4
Test Subject
Join Date: Jan 2011 |
do you know if this is compatible with generations? thanks
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#68 | |
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Enirei
Original Poster
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I believe so. A friend of mine didn't report any problems when playing with this mod. |
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#69 | |
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katya4
Test Subject
Join Date: Jan 2011 |
Quote:
thanks
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10th Jun 2011, 9:08 PM
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#70 |
| katya4 | also, is there a conflict with shoni's over haul? |
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#71 | |
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Enirei
Original Poster
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In theory it shouldn't. Long story short, our mods fall into different categories and would rarely conflict. |
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#72 |
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dedreav0531
Lab Assistant
Join Date: Nov 2008 |
I have a problem with the deadly interactions not killing the sims. My version is Late Night 6.5.1. Other then that it works great! |
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#73 | |
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katya4
Test Subject
Join Date: Jan 2011 |
Quote:
thanks again
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13th Jun 2011, 4:34 AM
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#74 |
| lilfixit | This hasn't seemed to bork my game. Haven't played any vampires yet, and since I'm in Twinbrook I'm not even positive I have any, but the game loads fine. I also have shoni's vampire overhaul and it seems to work fine and I have the patch that came after generations, so whatever that is, 8.something? |
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#75 | |
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dedreav0531
Lab Assistant
Join Date: Nov 2008 |
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The only vampires I see in Twinbrook are mine, I'm not even sure if adding a vampire lounge will spawn any in the town. Doesn't have alot of Evil traited people either, except for like 2 and they are an old couple. |
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16th May 2011, 7:31 PM

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