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Animation Player

by cmomoney Posted 3rd May 2011 at 9:12 PM - Updated 3rd Nov 2012 at 3:20 PM by cmomoney
492 Comments / replies (Who?) - 8 Feedback Posts, 10 Thanks Posts

Works with version 1.26-1.42l[/COLOR]

What it does...
This object plays custom and EA animations. Animations can be entered by name into a editable playlist, and played in sequence, and the sequence can also be looped.

Who it is for...
Machinima artists and those wanting to make/test custom animations without having to make an object or write scripts to do it.


Add to playlist - gives the option to add an animation to the current animation player's playlist(animation player have their own playlists).
Show current playlist - shows the current playlist
Insert in playlist - inserts the entered animation into the playlist where specified
Delete from playlist - deletes the specified animation from the playlist
Play - plays the current playlist to the end
Play Looped - loops through the playlist until canceled by the user
Reset - clears the current playlist

This object is found in Misc/Decorations. Just click the player and select 'Add to Playlist', type in the name of the animation you want to play, and press Enter. You then can add more animations, or just press Enter again to exit. Then click the player again and select 'Play' or 'Play Looped', and the animation(s) will play in the order they were entered. Pauses between animations can be added by adding 'Pause(<time to pause>)' or 'Wait(<time to wait>)' to the playlist.

Does this work with NRaas Animator?
Not only does it work with it, but I suggest using them together.

I put it in my game but I get 'No interactions available'...
If you have the object in the game, but can't use it due to the "No interactions available" issue, take a good long look at Game Help:Installing Sims 3 Package Files/Old Way to New Way

Clip List

The Sims 3 CLIPs Lists compiled by MarkJS.

polys: 90

Additional Credits:
Thanks to Orangemittens, Buzzler, Granthes, Wes Howe, Atavera, and Inge and Peter Jones.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.17
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
cmomoney_AnimationPlayer.rar 449.2 KB 231,219 3rd May 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
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492 Comments / Replies (Who?) - 217 Feedback Posts, 269 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#476 Old 26th Oct 2015 at 9:22 PM
Default Me too!
Originally Posted by calebus
great work - i hope u make anything for the sims 4 XD

Please make it for the sims 4 too! there is a pose player, but it's a little bit weird
Test Subject
#477 Old 30th Oct 2015 at 2:40 AM
You are so freaking awesome for this.
Test Subject
#478 Old 6th Nov 2015 at 9:37 AM
Test Subject
#479 Old 8th Nov 2015 at 10:50 PM
Test Subject
#480 Old 25th Nov 2015 at 5:19 PM
very gooodf
Test Subject
#481 Old 31st Jan 2016 at 12:37 PM
I'm seriously struggling to download this, I'm having many problems, I've read trough the instructions and watched YouTube videos on it, but I still can't get it to work
Field Researcher
#482 Old 26th Feb 2016 at 11:39 AM Last edited by flowr : 29th Feb 2016 at 4:18 PM. Reason: solved my problem
I can't find this object in my game. I searched everything but somehow it just doesn't show up in my game! Please help.

Nevermind, solved it. I didn't even install the package in my mods folder
Test Subject
#483 Old 1st Mar 2016 at 9:26 PM
Please help: Currently in my game, Animation Player will play animations EA made, and animations that I personally made, but not animations others have made that I've downloaded (most notably, any of Umpa's dance animations). This is true now that I am updated to 1.67 and have all expansions, except Seasons and Island Paradise. All animations (including from other users) used to work when I was only updated through Supernatural. Note: Animations others made and that I made were all made during or before Supernatural; also, I have many other mods, but all of them seem to be working fine. Do you know a solution to this problem (how to get all animations to work in Animation Player again)? By the way, thank you for this mod!
Test Subject
#484 Old 27th Apr 2016 at 11:26 AM Last edited by diana.grand47 : 27th Apr 2016 at 2:52 PM.
where can I download animation player? i can't find it.please help me.
Test Subject
#485 Old 8th May 2016 at 4:55 AM
Field Researcher
#486 Old 27th May 2016 at 6:00 AM
Test Subject
#487 Old 1st Jun 2016 at 3:29 PM
Test Subject
#488 Old 14th Oct 2016 at 11:58 AM
Fantastical, I love it. Thank you.
Test Subject
#489 Old 25th Jan 2017 at 6:13 PM
thanks xD
Test Subject
#490 Old 29th May 2017 at 12:32 PM
How could I get them to be in time when dancing
Field Researcher
#491 Old 23rd Jan 2018 at 5:40 PM
Thank You
Test Subject
#492 Old 16th Feb 2018 at 12:51 PM
First of all thank you very much for all your work.
I have a question. I have been able to test the animator and I am very satisfied with the results. But the animations work with the characters and not with some objects. For example, if I choose the animations with the phone, the character perform them with empty hands.
My question is, is there any way to trigger the animations with the objects attached?

I need this because, in the case of the phone, I can record my Sim making a call, but he not stay in the same place (I can not choose which animations he does with the phone).
Thank you in advance!
Test Subject
#493 Old 19th Mar 2018 at 12:11 AM
Originally Posted by Danarwhale
How could I get them to be in time when dancing

Simple, really. To syncronize the timing of animation playing, simply cancel any actions your Sims are doing, go into the Options menu, and turn Free Will off. Then, gather them together (or use moveobjects on to move and rotate them to your will). Pause the game immediatelly as that is done. Now, select every single Sim you wish to dance and click "Play" or "Play Looped". Voilá! Your Sims are now dancing in perfect sync, and it wasn't even that complicated!

Best Regards,
P.S. I am not affiliated or work for EA in any way, shape, or form, and all my fixes are from my personal experience. If you are having trouble with your game and I didn't help out, check out Crinrict's blog.
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