Old Yankee "4 Score" Door UV Mapping Fix
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SCREENSHOTS
I recently started to make a set of detailed recolours of the Old Yankee "4 Score" door from base game (mmmm, glass doorknobs...) only to run into a major problem with the UV Mapping of the door frame. The top crosspiece of the arch was mis-aligned on the texture when compared with the mapping of the two vertical side posts, so texture details that were aligned nicely with the posts were badly mis-aligned with the crosspiece. I love this door though, so I decided to make a default replacement package to fix the UV mapping of the archway.
The "4 Score" door also shares it's texturing (and mis-mapping) with the "4 Score with Wreath" door and "No Score" archway. The "4 Score with Bow" door uses the same texture layout as well (though, oddly, is the only one of the additional meshes that isn't repositoried to the original "4 Score" door). So I set up this DR to correct both the straight and diagonal frames of all four doors.
With the original fairly undetailed Maxis textures, it's hard to notice the mis-mapping; if you look closely, you can just see a bit of dark line towards the bottom of the crosspiece.
With the default replacement package in place, the line has shifted to where it belongs, further around to the inside surface of the archway frame.
Note:
Since this is a default replacement, not a separate new mesh, it replaces the meshes of the existing "4 Score" doors and "No Score" arch, and therefor doesn't have a location of its own in build mode. Also, it will not package with lots.
Please note that you can only have one DR package for any given object of object subset; this fix will not work if you have any other DRs that affect these mesh pieces.
Polygon Counts:
104 polys per door mesh, x 4 doors in 2 orientations, for a total of 832 polys in the entire package.
Additional Credits: SimPE 3DS Max
The "4 Score" door also shares it's texturing (and mis-mapping) with the "4 Score with Wreath" door and "No Score" archway. The "4 Score with Bow" door uses the same texture layout as well (though, oddly, is the only one of the additional meshes that isn't repositoried to the original "4 Score" door). So I set up this DR to correct both the straight and diagonal frames of all four doors.
With the original fairly undetailed Maxis textures, it's hard to notice the mis-mapping; if you look closely, you can just see a bit of dark line towards the bottom of the crosspiece.
With the default replacement package in place, the line has shifted to where it belongs, further around to the inside surface of the archway frame.
Note:
Since this is a default replacement, not a separate new mesh, it replaces the meshes of the existing "4 Score" doors and "No Score" arch, and therefor doesn't have a location of its own in build mode. Also, it will not package with lots.
Please note that you can only have one DR package for any given object of object subset; this fix will not work if you have any other DRs that affect these mesh pieces.
Polygon Counts:
104 polys per door mesh, x 4 doors in 2 orientations, for a total of 832 polys in the entire package.
Additional Credits: SimPE 3DS Max
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Filename | Size | Downloads | Date | |||||
MsB_Door4Score_MappingFix_DEFAULT_REPLACEMENT.zip
| A UV Mapping fix for the door frame of the Old Yankee "4 Score" "4 Score with Bow" and "4 Score with Wreath" doors, and the "No Score" archway.
Size: 5.2 KB · Downloads: 2,209 · 8th Jun 2011 |
5.2 KB | 2,209 | 8th Jun 2011 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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Basic Download and Install Instructions:
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1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
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Packs Needed
None, this is Sims 2 base game compatible!
Tags
#Old Yankee, #4 Score, #No Score, #fix, #uv mapping, #default replacement, #DR
MsBarrows' Mayhem and Madness
I enjoy playing TS2 and making custom items for it. I'm a huge fan of the repository technique and get irked when I see someone make 33 items (three meshes with 10 recolours each) instead of 13 items (three linked meshes with 10 recolours total).
Naturally one thing I like making since I like reusing textures, is Maxis-Match and Bedding-Match items, either filling in holes in existing Maxis items (love seat and armchair versions of nice sofas, for example) or carving out new territory entirely (tables and chairs to match my favourite Maxis counters).
My main use of The Sims is to amuse myself by playing through and writing up stories about my sims and their families, several of which have been extraordinary lengthy, but a lot of fun to do. Most of my creating is inspired by my story-play; I'll be decorating a house for one of my sims, and find myself muttering and swearing over the lack of some item I want for it. I'm thankful that I'm able to fix these annoyances myself, and enjoy sharing the results with others.
As far as my stuff goes - feel free to recolour anything that is an actual standalone mesh, all the Maxis-Match and Bedding-Match stuff you don't need to recolour, since it uses the textures of the Maxis items - so go recolour the Maxis items instead, of course!
Feel free to upload my stuff in your custom lots. I make it for people to use it, and don't see any point in restricting its use unnecessarily. Though just as a general point of principle, I am not a fan of the Exchange, and in general would prefer my things not get uploaded there.
Feel the power of the repository technique!
Naturally one thing I like making since I like reusing textures, is Maxis-Match and Bedding-Match items, either filling in holes in existing Maxis items (love seat and armchair versions of nice sofas, for example) or carving out new territory entirely (tables and chairs to match my favourite Maxis counters).
My main use of The Sims is to amuse myself by playing through and writing up stories about my sims and their families, several of which have been extraordinary lengthy, but a lot of fun to do. Most of my creating is inspired by my story-play; I'll be decorating a house for one of my sims, and find myself muttering and swearing over the lack of some item I want for it. I'm thankful that I'm able to fix these annoyances myself, and enjoy sharing the results with others.
As far as my stuff goes - feel free to recolour anything that is an actual standalone mesh, all the Maxis-Match and Bedding-Match stuff you don't need to recolour, since it uses the textures of the Maxis items - so go recolour the Maxis items instead, of course!
Feel free to upload my stuff in your custom lots. I make it for people to use it, and don't see any point in restricting its use unnecessarily. Though just as a general point of principle, I am not a fan of the Exchange, and in general would prefer my things not get uploaded there.
Feel the power of the repository technique!
More Downloads BETA
Here are some more of my downloads: