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Old Yankee "4 Score" Door UV Mapping Fix

by MsBarrows Posted 8th Jun 2011 at 1:32 AM
Scholar
THANKS POST
#2 Old 8th Jun 2011 at 2:01 AM
Will the default replacement work with recolors already in our downloads folders?

Great fix, regardless.
Forum Resident
THANKS POST
#3 Old 8th Jun 2011 at 3:23 AM
Thanks! Are you going to be sharing your recolours, too?
Instructor
THANKS POST
#4 Old 8th Jun 2011 at 6:02 AM
I hadn't noticed the screw-up by Maxis before but thank you so much for the fix!
Test Subject
Original Poster
#5 Old 8th Jun 2011 at 10:47 PM
Quote: Originally posted by Deatherella
Will the default replacement work with recolors already in our downloads folders?

Great fix, regardless.


Yes, it corrects the mesh itself, not any specific texture.

Basically all existing recolours have a strip of texture that is where the door frame is mapped, and the crossbar faces were shifted to one side, and part of them scaled oddly as compared to how the vertical posts were mapped to that same area of texture. All my fix does is realign them with the matching surfaces of the vertical posts, plus fix the odd scaling of a couple of them.

Screenshots

- /\/\sB -

Look! Something SHINY!
Soup from A to Z
Scholar
THANKS POST
#6 Old 9th Jun 2011 at 4:15 AM
Okay, thanks.
Now, I'm going to go build me some houses.