Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Changes to our credits guidelines - posted on 12th Feb 2017 at 5:44 PM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Featured upload! No (or fewer) automatic memories (with custom tool to make your own mod) Edited 01/16/2014

by velocitygrass Posted 19th Jun 2011 at 6:16 PM - Updated 19th Aug 2014 at 7:43 PM by velocitygrass : added note about patch 1.66
625 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update 08/19/2014: patch 1.67 did not modify the resource in question, so the 1.63 packages fit with the patch as well.
Update 01/16/2014: patch 1.66 does not modify the resource in question, so the 1.63 packages fit with the patch as well.
Update 10/19/2013: I updated pre-made packages for patch 1.63. The tool still works for the patch. As always with a patch that changes the resource, remember to update the custom package you've created to fit with the new patch version 1.63.
Update 09/04/2013: patch 1.57 does not modify the resource in question, so the 1.55 packages fit with the patch as well.
Update 08/12/2013: added "Complete Skill Achievement for $skill" to important memories package

A wedding is a pretty memorable thing. So is having a baby. But catching a great fish? Going shopping? Visiting the park - again?!

This mod stops the memory scrapbook from filling up with useless memories that then have to be manually deleted to make place for custom memories or to keep savefiles small. It can also be useful to prevent the memory popup from ruining screenshots of the important moments in your sim's life.

Usage: Copy the package (downloaded or self-created with the tool) into your mod folder. Only use one package at a time!

Make sure the version of the mod fits the patch level. Running The Sims 3 with an outdated version of this mod can cause errors with wishes (lifetime and normal) and GUI issues with the main tabs.

Note: This mod modifies DreamsAndPromisesNodes (TGI: 0x0333406C-0x00000000-0x9A976C90ECC75C81) and will conflict with all other mods that do so. This mods sets the IsLifeEvent tags of individual dream nodes to nothing, so that the game doesn't consider them memories any more.

Obviously, what is worth remembering is a highly subjective thing. Some people might want all social related memories, but none for the skills, others might want it the other way round. In order to accommodate this need, I created a little tool that allows you to uncheck the memories you don't want to be created automatically and save your own custom made memory mod package from the selection you made in the tool.

Here's a screenshot of the tool:

Requirements: The tool requires .NET Framework 3.5 to run (the latest should work as well). It works for Windows and might work on other platforms with Mono, however I can't provide assistance for that.

a) Unzip the tool
b) Start TS3_Memory_Modder.exe: The application it will attempt to read the Sims 3 installation directory from the registry and if it doesn't find it, it will prompt you for it.
c) Uncheck the memories you don't want (if you only want few memories, it will be helpful to first uncheck all and then check the ones you want). Don't worry about the checkboxes for the header items; they are ignored.
d) Click save and enter the path where you want to save your mod package (e.g. in your mod folder)
e) Wait for a message to pop up that confirms your file was saved (this should only take a few seconds)
f) Close the tool and test the package in game

Additional option: You can load an existing package file that will restore which memories were checked and unchecked from the package.
Note for xml modders: Please be aware that this will only be read to uncheck memories. I.e. if you made other changes in the package (like changing memory icons or whether a memory is neutral or happy or bad) they will not be in the newly saved package! (If you only created memory mod packages with this tool and didn't modify them, this is not a concern for you and you can safely load a package, make changes, and save it again.)

For your information: If you'd like to provide different ready-made flavors of memory mods made with this tool, please do so. It was the reason for making it.

I've also attached two ready-made flavors:

1) No automatic memories. As the name suggests, no memories will be created automatically. If you want memories, you have to (and still can) create them manually.

2) Only important automatic memories. This package will allow automatic creation of a few selected important or memorable (and specifically rare) life events.

I do not plan on providing additional flavors myself. Please create them with the tool.

General note: Just because an event is set to allow triggering of a memory doesn't necessarily always do so. The specific dream node needs to be active in the game as well for the sim. E.g. "Sibling is born" did not cause a memory in my tests, even though it was activated. Some memories also have a tuning that makes them appear only once every few days. If you want to go into more detail with modding this, you'll need to manually edit the .xml file as with any other tuning mod.

Localized version:

The new version uses in-game strings for the memories and allows you to select from a list of game-supported languages.

The tool GUI itself and the categories are not automatically translated, but can be. In the package you'll find an unfinished example for a German translation file.

To switch to a different language simply select it in the drop-down box at the top and wait for the GUI to rebuild.

Note: Untranslated values are displayed in English. This goes for the GUI as well as missing translations (e.g. the Mexican Spanish translations don't seem to exist for the memories).

For Translators: Copy the file Strings_ENG_US_0x000f16b00ba8342f.txt into the same folder and name the copy the same as the string in the drop-down for your language. Change the string after the equal symbol to your translated string. (As an example see the first few strings in the German localization file.) You can test your translation immediately by restarting the tool (or simply switching to another language and back to yours). If you attach your translation in a comment, I can add it to the tool.

Additional Credits:
Many thanks to Peter Jones for the S3PI library, parts of which are included in the tool. (As per the S3PI license, this tool is also GPL 3.0 and the source code is attached.)
Localization of GUI and categories:
Thanks to Sims MX for the Spanish (ES and MX) and French localization.
Thanks to Crinrict for the German localization.
Thanks to hotroxy777 and Wojtek for the Polish localization.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS3_Memory_Modder_Game_Strings.zip | Description: Tool to create your own custom memories mod. 112.3 KB 21,701 20th Jun 2011
TS3_Memory_Modder_game_strings_sourcecode.7z | Description: Source code for the tool. (Not needed for creating your own memory mod.) 20.7 KB 3,650 20th Jun 2011
velocitygrass_no_automatic_memories.zip | Description: Package to turn off all automatic memories. For patch 1.63/1.66/1.67. 193.6 KB 26,589 2nd Mar 2012
velocitygrass_only_important_memories.zip | Description: Package to only have important memories be automatically created. For patch 1.63/1.66/1.67. 193.9 KB 24,125 2nd Mar 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
Page 12 of 26
625 Comments / Replies (Who?) - 362 Feedback Posts, 243 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Original Poster
#276 Old 4th Jan 2012 at 11:00 PM
@Soltis: MC has the option "Allow Memory Creation", which totally switches off memories. Maybe Twallan would consider adding an "Only Create Memory Once" option, analogous to the deletion functions that he has.
Lab Assistant
#277 Old 7th Jan 2012 at 3:15 PM
Overworked on.. ! !!
Test Subject
#278 Old 8th Jan 2012 at 10:27 PM
Thanks so much. Now I don't have to see my sim ever getting any stupid memories. I'm not a scrapbooker at all and could care less about my sims memories, so THANK YOU!
#279 Old 12th Jan 2012 at 2:54 AM
Is the 1.29 patched version of this compatible with 1.26? Or is there still a 1.26 version available? Because I don't have my game patched to 1.29, and yet I really need this mod again (my computer crashed this New Years and I lost a lot of stuff, sadly ).
Original Poster
#280 Old 12th Jan 2012 at 10:51 PM
@murfee: patch 1.26 should work with the 1.29 packages. You'll even have the fix of an incorrect icon from patch 1.29 included. There should be no conflict, since the last time they did major changes was from 1.24 to 1.26.
Test Subject
#281 Old 14th Jan 2012 at 4:28 PM
thanks a bunch!
now i don't have to individually delete memories before i exit the game! :-)
Test Subject
#282 Old 15th Jan 2012 at 1:17 PM
I love you. Seriously. "Sim McSim just walked on grass! Walking on grass is surely an event he will never forget until he walks on grass again in thirteen seconds!" REALLY. IS IT NECESSARY.
#283 Old 17th Jan 2012 at 4:59 AM
Every time I make a movie...
The thing always buggers up my movie!!!

Thank you so much for this wonderful mod =D
Test Subject
#284 Old 17th Jan 2012 at 5:09 PM
Thank you for this useful mods, I think memories are totally useless and the icon above the head is very annoying!
Test Subject
#285 Old 22nd Jan 2012 at 10:02 PM
Thanks so much for this! Was definitely needed; I was quite annoyed how these memories were added into my base-game when I patched. I don't care for memories at all (the smiley face pop-up is annoying and it causes my game to lag) so I'll be downloading the "no memories" one.
Test Subject
#286 Old 24th Jan 2012 at 6:32 AM
I've been waiting for this since forever! Lol EA should've given us a disable memroies option instead of disabling the notification. It's kinda hard to ignore those ridiculous memories they've stamped in the scrapbook for just about anything your sims do but yea, thanks a bunch!
Lab Assistant
#287 Old 29th Jan 2012 at 2:40 AM
Is this compatible with AwesomeMod? the RTFM for that mentions a code to wipe memories, but nothing about blocking them.
Test Subject
#288 Old 30th Jan 2012 at 5:34 PM
And now less lag for me*______* Aw thank you!
Test Subject
#289 Old 31st Jan 2012 at 2:56 PM
:O I found it weird that first woo hoo wasn't included into the default important memory selection. But anyway thanks so much for this!
#290 Old 1st Feb 2012 at 3:51 PM
IT WORKS!!!! I did a bunch of stuff with my sim, and there was not one useless memory popup--oh, you lifesaver, you! ^-^
Test Subject
#291 Old 3rd Feb 2012 at 5:37 PM
This looks awesome, will definitely download if I ever get the desire to play Sims 3. But actually I just wanted to say: heeeeee, McShep wedding :D
Original Poster
#292 Old 4th Feb 2012 at 7:06 PM
@DClick: AwesomeMod doesn't override the resource, so it should work.

@Edddy: The first ever woohoo is in the list, but not every first woohoo with a person. I figured for sims who have a lot of one-night stands it might get annoying very fast.

@omgitsalive: I only play with my John/Rodney couples. So they're my default examples
Lab Assistant
#293 Old 6th Feb 2012 at 1:20 PM
Thank you! Thank you! Thank you! Thank you!
Lab Assistant
#294 Old 7th Feb 2012 at 2:19 PM
Thank you so very very much! I just went through one of my oldest sims memories because I got a notice saying it was full and it was soo boring deleting completely useless memories. And it's so annoying when it pops up every second as soon as something completely everydayish happens. Thanks!
Test Subject
#295 Old 8th Feb 2012 at 1:40 AM
Thank you for this, very handy, no more sim went to visit the park spam memories for me lol.
Test Subject
#296 Old 8th Feb 2012 at 5:13 AM
This will be very useful, thanks!
Test Subject
#297 Old 9th Feb 2012 at 7:44 PM
It's compatible with awesome, but is it compatible too with twallan's mastercontroller? I use twallan's, and I think I saw option to disable memories in its menu...
Original Poster
#298 Old 9th Feb 2012 at 11:03 PM
@p3pelepe: Yes, it's compatible with Twallan's mod. I also use Mastercontroller. It's a scripting mode, so it shouldn't conflict with this.
Lab Assistant
#299 Old 18th Feb 2012 at 5:58 AM
For some reason, my game used to always lag when the memories icon appeared. Thanks to your mod, I was able to get rid of all the useless memories and my game runs much faster now. Thank you for this
Test Subject
#300 Old 25th Feb 2012 at 3:17 AM Last edited by Awesomegamer47 : 25th Feb 2012 at 3:31 AM.
EDIT: Never mind.
Page 12 of 26