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126 Comments / Replies (Who?)
- 75 Feedback Posts,
51 Thanks Posts
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26th Nov 2011, 10:17 AM
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#51 |
| Phandoraz | Ah, i see. Thanks! =) |
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#52 |
| lenglel |
Phandoraz, I see our sims have the same taste in over-the-counter medicine. I only made siminaps and siminex because they were requested. Only sims would be simple enough to sell something as potentially lethal as trimasim over the counter. I'd like to make it available only after a doctor's visit to the hospital, but that may be a while since I actually like to play the game from time to time. So, I've just built a world with about 200 residential lots for my 200 favorite sims. I'll update if another patch comes out, but right now I don't plan on making any changes until I get bored. |
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26th Nov 2011, 05:58 PM
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#53 |
| ibiss34 |
Thanks and... Ideas for Pills! Shazanda - Bladder bar increases by 5% (for going to the toilet) Vejan - Bladder bar increases by 10% (for going to the toilet) Mamma - Bladder bar increases by 15% (for going to the toilet) Wakkan - Bladder bar increases by 20% (for going to the toilet) Fastadra - Bladder bar increases by 25% (for going to the toilet) Fooper - Bladder bar increases by 30% (for going to the toilet) Dennaguu - Bladder bar increases by 50% (for going to the toilet) Tailpoo - Bladder bar increases by 75% (for going to the toilet) Macdiaper - Bladder bar increases by 90% (for going to the toilet) Vergoise - Bladder bar increases by 100% (for going to the toilet) Spode - Hunger bar increases by 10% (more hunger) Vatelina - Hunger bar increases by 15% (more hunger) Boing - Hunger bar increases by 25% (more hunger) Buntan - Hunger bar increases by 40% (more hunger) Terricine - Hunger bar increases by 45% (more hunger) Aderu - Hunger bar increases by 50% (more hunger) Diesan - Hunger bar increases by 55% (more hunger) Mamoru - Hunger bar decreases by 10% (less hunger) Cardiff - Hunger bar decreases by 20% (less hunger) Vital - Hunger bar decreases by 30% (less hunger) |
27th Nov 2011, 08:04 PM
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#54 |
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lenglel
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Simnip should not be used by humans. |
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#55 | |
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Maci_star
Test Subject
Join Date: Nov 2011 |
Quote:
none, actually :/ |
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4th Dec 2011, 07:04 PM
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#56 |
| Rebecca_ | Thanks for this. kiss |
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#57 | |
| lenglel |
Quote:
That's why I do it.
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#58 | |
| lenglel |
Quote:
Is your game updated to the latest patch? Were you using an existing save, or did you start a new game after you installed the pills? Did you download all the files for the pills, or just some of them? |
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5th Jan 2012, 08:30 AM
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#59 |
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ahmird2
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Wow. This is soooh kewl. |
6th Jan 2012, 02:34 AM
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#60 |
| Dahlia(: | This is amazing!! THANK YOUUUU!!(: |
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#61 | |
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Dobydog
Lab Assistant
Join Date: Oct 2007 |
Quote:
meditation one would be pretty cool |
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16th Jan 2012, 05:03 PM
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#62 |
| Lioncub190 |
It would be awesome if your sim could die if you took too many pills. XD Cool Mod!
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1st Feb 2012, 03:07 AM
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#63 |
| Yesterdame | Do you think you could make moodlets of irritable or soemthing like the "sugar high" moodlet sims get from drinking nectar to simulate effects of downers and uppers? Perhaps someone could figure out how to make a "junky" trait, and maybe a "sickly" trait..lol... |
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#64 |
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Metacognition
Test Subject
Join Date: Feb 2012 |
My game crashes when I try to spawn any of the pill bottles. The cabinet works though. My game version is 1.23.65.012002 I have all expansions and stuff packs installet except: pets and world adventures. The attempt was made in an alredy existing save. |
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Last edited by Metacognition : 5th Feb 2012 at 04:51 PM.
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#65 |
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Metacognition
Test Subject
Join Date: Feb 2012 |
I got it to work now with the latest patch installed. I absolutely LOVE the mod! Thank you so much!!!! |
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#66 |
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Metacognition
Test Subject
Join Date: Feb 2012 |
Looking forward to tranquilizers which makes the sim relaxed and calm not just sleepy :P |
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#67 |
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birdyfly
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Haha, this is amazing. Thank you so much. I have an interesting idea, but not sure how you feel about it. Maybe having the tranquilizer also as a way for the doctor to distribute it as a shot? I think this game in Ambitions though with the "Give experimental shot". |
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#68 |
| lenglel |
I only have the basegame, and want to keep the mod basegame compatible. So, no fancy stuff from expansions. By tranquil, do you guys mean the moodlet, like what sims get from the spa? Sorry I took so long to reply, I've been busy playing with CAW. |
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#69 | |
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Metacognition
Test Subject
Join Date: Feb 2012 |
Quote:
Yes thats exactly what I meant by moodlet from the spa. Here I have put together suggestions for the tranquilizers: Calmed down http://images.wikia.com/sims/images...Calmed_Down.png Feeling calm http://images.wikia.com/sims/images...eeling_Calm.png Tranquil http://images.wikia.com/sims/images/5/5d/Tranquil.png Completely at Ease http://images.wikia.com/sims/images...ely_at_Ease.png Possible side effects Fatigued http://images.wikia.com/sims/images/1/1f/Fatigued.png Nauseous http://images.wikia.com/sims/images/9/91/Nauseous.png Those are all available for the base game. Thanks! |
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8th Mar 2012, 03:16 PM
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#70 |
| martinica | Thanks! Great mod..works fine =) |
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#71 |
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Metacognition
Test Subject
Join Date: Feb 2012 |
You should put a warning label on Trimasim. My sim Marilyn Monroe just died from an overdose :S although it had kept her going for several days. You can prolong the moodlet (totally recovered?) you get from sleeping until energy bar reaches maximum level by taking Trimasim before the moodlet expires. I love this mod! |
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#72 |
| lenglel |
You thought I was just trying to be amusing when I said "take with food" in the "read label" interaction? |
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#73 |
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Metacognition
Test Subject
Join Date: Feb 2012 |
Well she has survived once earlier when I was testing them out. I was just kidding with you :D How's it going with the tranquilizers? |
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#74 |
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mrnickwright
Test Subject
Join Date: Dec 2006 |
Think maybe you could do a version of the pills that does nothing except give your sim a "Tranquil" moodlet? |
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#75 | |
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Metacognition
Test Subject
Join Date: Feb 2012 |
Quote:
I had a similar idea. Read the previous posts |
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Just make sure their tummy is at least half full, or they have a death flower in their inventory or your attempt to steal a few extra hours for skill-building could turn into a meeting with the grim reaper and a free urn stone!

26th Nov 2011, 10:17 AM

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