No Cowboy/Cowgirl Outfit When Riding The Mechanical Bull
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SCREENSHOTS
Created by gesimz
Uploaded: 11th Mar 2012 at 4:30 PM
Updated: 19th Oct 2013 at 1:39 PM - Confirm 1.38 Compatibility
Updated: 19th Oct 2013 at 1:39 PM - Confirm 1.38 Compatibility
No Update Is Required For Patch 1.63 and Into the Future
What This Mod Does
This is a tuning mod that disables Sims with an Athletic Skill Level of 7 or higher from being forced into changing into a Cowboy/Girl outfit when riding the Mechanical Bull. There are two versions of this mod to suit your preferences:
NoCowboyOutfitWhenRidingMechanicalBull - Disables Sims from changing into a Cowboy/Cowgirl outfit when Athletic Skill is at Level 7 or higher; or
NoCowboyOutfit&NoSwimwearWhenRidingMechanicalBull - Disables Sims from changing into a Cowboy/Cowgirl outfit when Athletic Skill is at Level 7 or higher AND eliminates the chance of Sims with the Dramatic or Inappropriate traits changing into Swimwear entirely.
What Is Wrong With The Cowboy Outfit/What Is The Point Of This Mod Exactly?
There are three reasons why I created this mod. Firstly, the Cowboy/Cowgirl outfit is great and all, but what about the players that don't want their Active Sims in Cowboy/Cowgirl attire when riding the Mechanical and would prefer the choice of choosing their own outfits for their Sims when riding the Mechanical Bull? This isn't possible by default and is problematic when a player wants to play out a particular scenario in-game which can only be done effectively with a certain look/choice of clothes. Secondly, in practice, unless you are actually riding the Mechanical Bull at a professional/competitive level, you ordinarily would not get changed in Cowboy/Cowgirl specific attire just to ride a Mechanical Bull. Finally, the actual interaction itself runs smoother without having that akward pause between initiating the interaction and the playing of the interaction itself where the change clothes spin normally occurs, which is particularly important if you want to run the interaction mulitple times successively. In short, it's something I found a bother in my game and have chosen to share with others who may also feel the same way regarding the Mechanical Bull in Showtime.
Compatibility/Conflicts
This mod was made with the latest 1.32 Patch/Showtime but in order to get proper use out of this mod, you will need to have the Showtime Expansion installed so that you can actually buy and/or ride the Mechanical Bull. If you do not have Showtime installed, this mod will be useless.
This mod edits the MechanicalBull XML file and will conflict with any other mod that edits the same XML file.
Installation
Simply drag and drop/cut & paste/copy & paste the .package file into your Mods\Packages as normal.
Additional Credits:
Nonamena for the reply in the thread concerning this mod, S3PE & its developers and MTS for hosting this upload.
What This Mod Does
This is a tuning mod that disables Sims with an Athletic Skill Level of 7 or higher from being forced into changing into a Cowboy/Girl outfit when riding the Mechanical Bull. There are two versions of this mod to suit your preferences:
NoCowboyOutfitWhenRidingMechanicalBull - Disables Sims from changing into a Cowboy/Cowgirl outfit when Athletic Skill is at Level 7 or higher; or
NoCowboyOutfit&NoSwimwearWhenRidingMechanicalBull - Disables Sims from changing into a Cowboy/Cowgirl outfit when Athletic Skill is at Level 7 or higher AND eliminates the chance of Sims with the Dramatic or Inappropriate traits changing into Swimwear entirely.
What Is Wrong With The Cowboy Outfit/What Is The Point Of This Mod Exactly?
There are three reasons why I created this mod. Firstly, the Cowboy/Cowgirl outfit is great and all, but what about the players that don't want their Active Sims in Cowboy/Cowgirl attire when riding the Mechanical and would prefer the choice of choosing their own outfits for their Sims when riding the Mechanical Bull? This isn't possible by default and is problematic when a player wants to play out a particular scenario in-game which can only be done effectively with a certain look/choice of clothes. Secondly, in practice, unless you are actually riding the Mechanical Bull at a professional/competitive level, you ordinarily would not get changed in Cowboy/Cowgirl specific attire just to ride a Mechanical Bull. Finally, the actual interaction itself runs smoother without having that akward pause between initiating the interaction and the playing of the interaction itself where the change clothes spin normally occurs, which is particularly important if you want to run the interaction mulitple times successively. In short, it's something I found a bother in my game and have chosen to share with others who may also feel the same way regarding the Mechanical Bull in Showtime.
Compatibility/Conflicts
This mod was made with the latest 1.32 Patch/Showtime but in order to get proper use out of this mod, you will need to have the Showtime Expansion installed so that you can actually buy and/or ride the Mechanical Bull. If you do not have Showtime installed, this mod will be useless.
This mod edits the MechanicalBull XML file and will conflict with any other mod that edits the same XML file.
Installation
Simply drag and drop/cut & paste/copy & paste the .package file into your Mods\Packages as normal.
Additional Credits:
Nonamena for the reply in the thread concerning this mod, S3PE & its developers and MTS for hosting this upload.
Filename | Size | Downloads | Date | |||||
gesimzNoCowboyOutfit&NoSwimwearWhenRidingMechanicalBull.rar
Size: 3.9 KB · Downloads: 4,376 · 11th Mar 2012 |
3.9 KB | 4,376 | 11th Mar 2012 | |||||
gesimzNoCowboyOutfitWhenRidingMechanicalBull.rar
Size: 3.9 KB · Downloads: 2,310 · 11th Mar 2012 |
3.9 KB | 2,310 | 11th Mar 2012 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Also Thanked - Users who thanked this download also thanked:
Packs Needed
Base Game | |
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Sims 3 |
Expansion Pack | |
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Showtime |
About Me
***I am current not taking requests for mods for The Sims 3 at this time and will permanently shift my attention towards The Sims 4 when it releases in September 2014.***
I'm relatively new to Sims modding, only discovering it in late 2011 (very late to the party, but better late than never I suppose). I make mods to satisfy my own personal needs filling in gaps (whether they be new or updating existing mods), and then offer to release them publicly for others to use as well.
MOD UPDATE POLICY:
I give permission for anyone here to update the mods i've uploaded for the latest expansion packs/patches on the condition that I am inactive (i.e. not having logged on) for at least one month, I haven't stated in any capacity that I plan to update said mod either via the mod thread or in my journal, the updater states it's not their original work/is an update, and gives me credit by linking back to the original mod at the beginning of the main text description for the updated version.
I'm relatively new to Sims modding, only discovering it in late 2011 (very late to the party, but better late than never I suppose). I make mods to satisfy my own personal needs filling in gaps (whether they be new or updating existing mods), and then offer to release them publicly for others to use as well.
MOD UPDATE POLICY:
I give permission for anyone here to update the mods i've uploaded for the latest expansion packs/patches on the condition that I am inactive (i.e. not having logged on) for at least one month, I haven't stated in any capacity that I plan to update said mod either via the mod thread or in my journal, the updater states it's not their original work/is an update, and gives me credit by linking back to the original mod at the beginning of the main text description for the updated version.