Tail Length Slider for Cats and Dogs
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SCREENSHOTS
Cmar unfortunately passed away in October 2023. They contributed heavily to the Simming community for many years and will be missed!
Created by CmarNYC
Uploaded: 19th May 2012 at 5:41 PM
Updated: 19th May 2012 at 6:42 PM - Updated package
Updated: 19th May 2012 at 6:42 PM - Updated package
Want a long, graceful tail for your favorite kitty or doggie? Or maybe a cute, short tail that's not a stump or stub? Here's a slider for tail length for cats and dogs to let you have them.
Compatibility:
It should go without saying, but you need to have the Pets expansion pack installed to have cats and dogs for the slider to work on!
Notes:
The slider is enabled for child, adult, and elder ages.
It affects cats and dogs only. It works on both big and little dogs, but the effect is a little less obvious on big dogs. It has no effect on curly tails and stumps, and very little effect on stub tails.
Due to a problem with the top of the inner core tail showing through the tail fur for collies, border collies, and borzois in long tails, the package includes a slightly modified tail fur morph for those breeds. It will conflict with any other mod replacing adTailFursCollie_0.simgeom. (I don't know of any.)
There may be slight clipping with the ground in animations when using the longest tail length on fluffy cats.
Install as usual. The slider will appear in the advanced body shape panel.
Additional Credits:
Delphy's bone slider template tool and bone delta editor.
As always, s3pe.
Update 5/19/2012:
Typically, I already have an update. Version 2 adds a separate, slightly longer long-tail morph for big dogs (or rather corrects a bonehead mistake that applied the cat/littledog morph to big dogs); and adds separate puppy and kitten morphs since I figured out how to test and the adult morphs are too extreme for the babies.
Compatibility:
It should go without saying, but you need to have the Pets expansion pack installed to have cats and dogs for the slider to work on!
Notes:
The slider is enabled for child, adult, and elder ages.
It affects cats and dogs only. It works on both big and little dogs, but the effect is a little less obvious on big dogs. It has no effect on curly tails and stumps, and very little effect on stub tails.
Due to a problem with the top of the inner core tail showing through the tail fur for collies, border collies, and borzois in long tails, the package includes a slightly modified tail fur morph for those breeds. It will conflict with any other mod replacing adTailFursCollie_0.simgeom. (I don't know of any.)
There may be slight clipping with the ground in animations when using the longest tail length on fluffy cats.
Install as usual. The slider will appear in the advanced body shape panel.
Additional Credits:
Delphy's bone slider template tool and bone delta editor.
As always, s3pe.
Update 5/19/2012:
Typically, I already have an update. Version 2 adds a separate, slightly longer long-tail morph for big dogs (or rather corrects a bonehead mistake that applied the cat/littledog morph to big dogs); and adds separate puppy and kitten morphs since I figured out how to test and the adult morphs are too extreme for the babies.
Filename | Size | Downloads | Date | |||||
cmar_PetTailLengthSliderV2.zip
| Tail Length slider for cats and dogs
Size: 4.4 KB · Downloads: 40,836 · 19th May 2012 |
4.4 KB | 40,836 | 19th May 2012 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Also Thanked - Users who thanked this download also thanked:
Packs Needed
Base Game | |
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Sims 3 |
Expansion Pack | |
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Pets |
About Me
If you have a problem with one of my mods, please post in the thread for that mod. There's no reason to pm me - it fills up my inbox and means no one else is going to be able to learn from your problem and my answers.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.