Do you need a home away from home? Somewhere for a quiet tryst? A place to shower before your spouse sees you? Perhaps just somewhere to get away from the kids and catch up on your sleep before that all-too-early morning carpool arrives? Then this is the place for you!
Moo's Mews Hotel really is a home, with a luxurious living and dining area, comfortable and private double bed, and a well appointed bath. A small kitchen and powder room complete the accommodations. While small, this hotel is so comfortable that you may never want to leave.
Moo's Mews Hotel is a new addition to the Mew's Mews collection
, which is a set of tiny modern community lots where your sims can meet, eat, shop, and have a lot of fun. Because this lot is small, it will attract a small number of neighbors and townies.
Please note that this is not a standard Boy Voyage hotel, since it uses only base-game objects. While it may be possible to convert this lot into a real BV hotel by changing doors and adding a podium, this has not been tested.
Since sim's cannot normally sleep on community lots, you may want to consider downloading a mod which will allow them to. Here's the mod that I use:
Converting to Residential
This lot can easily be converted to a residential lot and will function well as a small house. However, you will have to install a residential mailbox and garbage can before moving in your family. You can download a mailbox and garbage can here:
Connecting walls allow the Moo's Mews lots to be placed side-by-side seamlessly in your neighborhood, to create a small downtown area or strip mall. Lots can also be placed back-to-back or even back-to-side for corner roads. They will also work as stand-alone buildings.
Excess connecting walls can easily be removed, using the standard method for removing walls. Just use the <ctrl> key plus the wall tool to delete the walls that you don't want. Be sure to delete the upper wall before deleting the lower one.
Excess floor tiles
To allow you to delete the connecting walls on the upper floor, several floor tiles have been strategically placed on the upper floor at the edges of the lot. These can all be deleted once the lot has been placed in your neighborhood and unwanted connecting walls have been removed. Just use the standard method for removing floor tiles. You will need to use the "moveobjects on" cheat to remove these tiles, then use the <ctrl> key plus any floor tile to delete the floor tile at the edge of the lot.
In general, the process for removing a connecting wall is: remove the upper wall, remove the excess floor tile, remove the lower wall. You will probably also want to remove the excess floor tiles for connecting walls that you wish to keep, although there is no harm in keeping either the excess walls or excess floors. Be sure to turn "moveobjects off" when you are done.
This lot has raised ceilings, which means that it may not be weather-proof if you have Seasons. However, it's very simple to close a building against the weather; just add some flooring above the main level.
This lot was designed to be played from the front; it should be possible to change the viewing angle with a small rearrangement of furnishings.
All pictures show extended sidewalks at the front of the lot. However, moving or placing the lot in a neighborhood may remove the sidewalk closest to the road. To add the sidewalk back in that spot, use the "moveobjects on" cheat to make that area accessible, then add concrete floor tiles as usual. Be sure to turn "moveobjects off" when you are done.
Adding, removing, and changing walls
Internal walls can be changed as you desire. However, the outside walls, which are one tile in from the edge of the lot, were placed using the shrinking feature of the LotAdjuster. While these walls can be deleted without any problem, you will not be able to add them back without expanding and reshrinking the lot. It is not recommended that you remove the outer walls of the building.
This lot was play-tested both in the base-game, and with all EPs and SPs except the Store edition.
Two problems have been found with two specific EPs:
1) If Nightlife
is your last EP and you have no SPs, then there is a problem when driving a car to this lot. This is a problem with all 1-wide community lots and is not specific to Moo's Mews. For now, have your sims use a taxi when traveling to this lot, or have them walk. For more information, or to follow our progress on finding a solution, see:
2) If Mansions & Gardens
is your last EP / SP, then there is a problem with the alignment of wall coverings on walls with non-standard heights. All that this means is that the lots will not appear as pictured in this thread. There is no known solution at this time. If you don't like the new look, feel free to change the wall coverings used. For more information, see:
Thanks to Numenor for the AnyGameStarter, which allowed me to make this lot base-game compatible:
Thanks to Peter and Inge Jones for SimPE, which allowed me to change lot type between residential and community, giving me access to more objects than are usually available on base-game community lots:
Thanks to frillen for making non-buyable objects available without requiring custom content:
Thanks to Sophie-David for for making career rewards available without requiring custom content:
Thanks to Inge Jones for the Portal Revealer, which allowed me to check and tweak the portal locations, which is especially important for 1 wide lots:
This lot was created using the shrinking feature of the LotAdjuster to ensure maximum use of available space:
Rather than using the constrainfloorelevation cheat, I used the TS2GridAdjuster to adjust the roof heights: