This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
After much consideration with the new rubric and moderator comments, I have converted the original items into Low-Poly Editions! (These will conflict with the originals on my blog). This set includes spiked bracelets, spiked chokers, and a skull ring for a total of 15 items with complete morphs that have been significantly reduced to optimize performance. All textures are 2048 x 2048 high quality. Each item has its own thumbnail in CAS. The entire creating process was long and excellent practice for my crafting skills. I would also like to include how I made these items for those curious and/or interested.
I used 3DS Max to model each creation from scratch (except Matt Ostrom's skull which I edited in 3DS Max), Cinema 4D for creating textures and UV Maps, MilkShape for converting formats to/from SIMGEOM with Wes Howe's GEOM plugins, Photoshop for editing textures and photos, and Illustrator for fine tuning my logos. [I actually just made a new logo last night]. This was all made possible by CTU, Peter's S3PE Package Editor, CmarNYC's Meshing Toolkit and Cmar's MorphMaker. Morphs/Bones were only possible with Cmar's programs. LODs are from 3DS Max's precise ProOptimizer while the spikes were cut from ProBoolean. My models were made from cylinders, splines, and tubes. I also used Notepad++ for simple tuning in and out of S3PE. After a mod pointed out that there were too much polys, I had to redo the UV Maps, topologoy of bands, and go back into ProOptimizer. Such a simple tip will greatly improve performance on low-end machines.
On to the screenshots! Pictured is brother and sister Taurus and Darling.
The spiked bracelets include male and female versions of four designs. I have named each design according to its basic geometry. Basically, single spikes are just one row of spikes and less dense, but they are also bigger. Double spikes have two rows of spikes, are more dense, and are smaller. Double bands mean 2 bands on the right hand and 2 bands on the left hand. Single bands means only 1 band on the left and 1 band on the right. The bracelets are simply mini versions of the chokers and each spike is fully meshed.
Single Spiked Bracelets have a single row of spikes across the band. The Single Spiked Single Band thus has one left band with a single row of spikes and one right band with a single row of spikes. The Single Spiked Double Bracelets have two left bands with a single row of spikes each and two right bands with a single row of spikes each. Double Spiked Bracelets have double the amount of spikes that Single Spiked Bracelets have - which makes two rows of spikes across the band. The Double Spiked Single Band thus has one left band with two rows of spikes and one right band with two rows of spikes. The Double Spiked Double Bracelets have two left bands with two rows of spikes each and two right bands with two rows of spikes each.
Each bracelet has 3 recolorable areas: one for the right band, one for the left band, and one for the spikes. These bracelets can be worn by Teen, Young Adult, Adult, and Elder sims. You can find them under Everyday, Athletic, Formal, and Career wear. They are Vaild for Random.
The spiked chokers also include male and female versions of three designs. The Single Spiked Choker has one row of spikes while the Double Spiked Choker has two rows of spikes. The Big Spiked Skull Choker has two large spikes, two medium spikes, metal plating, a skull, and a dagger attachment. The Single Spiked and Double Spiked Chokers have 2 recolorable areas: one for the collar and one for the spikes. The Big Spiked Skull Choker has 4 recoloarble areas: one for the metal plating and skull, one for the collar, one for the spikes, and one for the dagger attachment. The original skull mesh is by Matt Ostrom and can be downloaded here . I edited the original model heavily, from taking out the teeth and replacing it with a cover, to stretching the skull, and finally optimizing the entire model for Sims 3 integration (as well as attachment to the collar's base). Each spike is fully meshed as well as the metal plating on the Big Spiked Skull Choker. Teen, Young Adult, and Adult sims can wear the spiked chokers. You can find them under Everyday, Athletic, Formal, and Career wear. They are Not Valid for Random.
Skull Ring The skull ring was designed for both male and female Teens, Young Adults, Adults, and Elders. The entire skull ring consists of one recolorable area. Once again, the original skull mesh is by Matt Ostrom and can be downloaded here. This skull is even more heavily modified as the entire ring is built with the skull instead of just attaching it to a ring base. The source pic I modeled this from is Ruki's skull ring (from the GazettE). While I couldn't get the exact texture to show on such a small surface, I opted for making a creepy skull instead. You can find it under Everyday, Athletic, Formal, Outer and Career wear. It is Valid for Random.
1. Please do not upload my creations to pay sites such as TSR or the exchange
2. Give proper credit when using my creations
3. Do not upload my creations together with a sim or lot, please link to the download page instead
Don't forget to leave feedback and/or comments and visit my new blog at cyclotripz.blogspot.com
LOD 1 Counts:
Single Single Bracelets 1000 AF / 940 AM
Single Double Bracelets 2004 AF / 1948 AM
Double Single Bracelets 1010
Double Double Bracelets 2020
Double Spiked Choker 382 AF / 620 AM
Big Spiked Skull Choker 1584 AF / 1582 AM
Single Spiked Choker 600
Skull Ring 557
Matt Ostrom for the original skull base
Autodesk 3DS Max
Valve Source Engine and Wunderboy's 3DS Max plugin
MAXON Cinema 4D
MilkShape by chUmbaLum sOft
Wes Howe's GEOM plugins for MilkShape
Adobe Illustrator CTU by the CTU Team S3PE Package Editor by Peter and Inge Jones
CmarNYC's Meshing Toolkit and Morph Maker
Notepad++ by Don Ho
-Mallow-'s tutorial on accessories
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.