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InCMusic Tool - A new music manager for Sims 3 and other games

by InvScribe Posted 25th Oct 2013 at 4:15 PM - Updated 17th Dec 2014 at 12:37 AM by InvScribe
 
42 Comments / Replies (Who?) - 24 Feedback Posts, 17 Thanks Posts
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Scholar
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#2 Old 25th Oct 2013 at 4:47 PM
Would be cool if there were opportunity to add music files to others radio stations
Lab Assistant
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#3 Old 25th Oct 2013 at 6:28 PM
It's a wonderful job !!! thank you !!!!
Lab Assistant
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#4 Old 26th Oct 2013 at 2:02 AM
This looks interesting. Will it only add songs to the custom music station or to any station? I've never tried it, but can't we add songs to the custom music station by dragging and dropping mp3s into the custom music folder in the sims 3 folder in my documents? I've never added music before, so I might be wrong about that. It would be really awesome if you could add music to the other stations or even create a new station. Sims 3 has a depressing lack of Jazz.
Test Subject
Original Poster
#5 Old 26th Oct 2013 at 11:55 AM
Quote: Originally posted by daciasil
This looks interesting. Will it only add songs to the custom music station or to any station? I've never tried it, but can't we add songs to the custom music station by dragging and dropping mp3s into the custom music folder in the sims 3 folder in my documents? I've never added music before, so I might be wrong about that. It would be really awesome if you could add music to the other stations or even create a new station. Sims 3 has a depressing lack of Jazz.


Thank you for your comments and questions.

This only works with the Custom Music station. While being able to change other stations would be cool, it would require modification of game files, which is outside the long term purview of the program.

You could drag and drop mp3s into the custom music folder, and they would play just the same as if you used InCMusic Tool. The purpose of the program is to: 1. Allow playlist generation with easy mix-and-match capability; and 2. To allow for Zero Byte Files which do not take up additional hard drive space.
Test Subject
Original Poster
#6 Old 26th Oct 2013 at 12:04 PM
Please update InCMusic Tool from Version 1.0 to Version 1.01

To anyone that has downloaded Version 1.0

A new version is available, Version 1.01
The biggest change in this version is fixing a "skipped" bug that skips files when you tell InCMusic Tool to only overwrite one file (vs. overwriting all files).

I have updated the Download here on MTS to Version 1.01
Please download it and replace your copy by extracting version 1.01 and using the executable inside instead of the 1.0 executable.

Thank you.
Inventor
THANKS POST
#7 Old 26th Oct 2013 at 1:56 PM
Thank you ksxxy, I'll try
Veteran Finn
retired moderator
#8 Old 26th Oct 2013 at 5:44 PM
Heya,

please include the change log to the upload main description (too), so it doesn't eventually get drowned in comments, and change your description to refer to the new version number.
Test Subject
#9 Old 27th Oct 2013 at 11:27 PM
Quote: Originally posted by daciasil
This looks interesting. Will it only add songs to the custom music station or to any station? I've never tried it, but can't we add songs to the custom music station by dragging and dropping mp3s into the custom music folder in the sims 3 folder in my documents? I've never added music before, so I might be wrong about that. It would be really awesome if you could add music to the other stations or even create a new station. Sims 3 has a depressing lack of Jazz.


Yeah. Exactly what Ksxxy said. If you just drag and drop the mp3's to the folder, that makes another copy of the song which uses more space. With this tool, it will add your music library ( or whatever songs u pick) or playlist to the Sims 3 custom music without making a copy and using more space.
Test Subject
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#10 Old 28th Oct 2013 at 4:05 AM
This is totally awesome!! I'm so glad you created this! :D
Lab Assistant
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#11 Old 29th Oct 2013 at 8:02 PM
This is a brilliant idea - looking forward to trying it in-game! Thank you for your hard work in creating it!
Test Subject
Original Poster
#12 Old 31st Oct 2013 at 7:58 AM
Quote: Originally posted by DJZ
Yeah. Exactly what Ksxxy said. If you just drag and drop the mp3's to the folder, that makes another copy of the song which uses more space. With this tool, it will add your music library ( or whatever songs u pick) or playlist to the Sims 3 custom music without making a copy and using more space.


That's right. You could add your entire music library into any supported game, even multiple games, and use no hard drive space doing it. Thanks for you assistance in explaining the difference.

Tidbits: I challenged my beta testers to add their entire music collection to a game. You should have seen some of the reactions. I'm sure they thought it would take forever. Some reported less than 2 minutes to add their entire collection to The Sims 3. A normal sized album can be added in less than a second (after you press Go). It is really fast.
Lab Assistant
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#13 Old 5th Nov 2013 at 9:49 AM
It looks impressive ! I look forward to use it, especially because I play on a Windows partition (on a Mac laptop) so any free hard drive space is welcome !
Lab Assistant
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#14 Old 6th Nov 2013 at 3:39 AM
Looks cool. Actually, I gave up ages ago, just started throwing all my music into the Custom Music folder to begin with. Made playlists on Windows Media Player, told it to look in my Sims folder for the stuff. I guess your program kinda reverses that. Would be nicer if I could leave my songs in subfolders per album, but no, Sims would require custom coding for that. So I guess your program would let me do that in my Music folder, while putting a 0kb file into the Sims. Hrm... Yours sounds better for future use!
Test Subject
Original Poster
#15 Old 9th Nov 2013 at 7:31 AM
Quote: Originally posted by Sciffy Circo
Looks cool. Actually, I gave up ages ago, just started throwing all my music into the Custom Music folder to begin with. Made playlists on Windows Media Player, told it to look in my Sims folder for the stuff. I guess your program kinda reverses that. Would be nicer if I could leave my songs in subfolders per album, but no, Sims would require custom coding for that. So I guess your program would let me do that in my Music folder, while putting a 0kb file into the Sims. Hrm... Yours sounds better for future use!


LOL.

Yeah, that bugged me too, only I would copy a bunch of music there so I could keep my folder structure. Took a long time and too much space to make and have those copies. Now I just make playlists in WinAmp and InCM them into my games and everything is ready in no time.

I'm working on version 2 on and off right now. Adjusting my file routines to the new preset format is a bit daunting, so I'm taking it easy and making sure I'm thinking straight. Version 2 will accept named files for games that require original file names. Should open up InCM to a huge number of games. Right now, I've confirmed about 20 games for InCM 1.x, and there are a lot more that need to be tested. Version 2 will easily be hundreds, possibly thousands of games.
Lab Assistant
#16 Old 12th Nov 2013 at 4:36 PM
Is there a way to make this wonderful tool work on Mac (with mono or otherwise) ?
Test Subject
Original Poster
#17 Old 12th Nov 2013 at 9:52 PM
Quote: Originally posted by Occultine
Is there a way to make this wonderful tool work on Mac (with mono or otherwise) ?

Not at the moment. Same goes for Linux.

As it stands, Zero Byte Files and shortcuts would not work at all, since this code is specific to Windows and NTFS. There are similar Zero Byte techniques for Linux (which means Mac probably has it too), but all of that would have to be written for those operating systems only, and tested. Maybe down the road, I'll do it for the experience (I have never ported anything before), but for now InCMusic Tool is for Windows only.
Lab Assistant
THANKS POST
#18 Old 13th Nov 2013 at 5:57 AM
ERMAHGERD Thank you for this! I have been wanting to add custom music to my game, but my Sims game already takes up a ridiculous amount of space as it is, so this will be a HUGE help! :D
Lab Assistant
#19 Old 14th Nov 2013 at 5:22 PM
Quote: Originally posted by ksxxy
Not at the moment. Same goes for Linux.

As it stands, Zero Byte Files and shortcuts would not work at all, since this code is specific to Windows and NTFS. There are similar Zero Byte techniques for Linux (which means Mac probably has it too), but all of that would have to be written for those operating systems only, and tested. Maybe down the road, I'll do it for the experience (I have never ported anything before), but for now InCMusic Tool is for Windows only.


Well I will keep an eye on your updates, I hope it'll be possible
Test Subject
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#20 Old 16th Nov 2013 at 10:24 PM
Awesome! Believe it or not, I recently wrote a Python script that reads a text file with a list of paths (ie. a playlist) and creates SymLinks from each path in a single folder. I use it for a lot of different things, including my Sims 3 custom music folder, although its general purpose nature and Python requirement would've made it unsuitable for uploading here. I'm pleasantly surprised to find that your program uses SymLinks too. I hope more people start taking notice of them. They can be useful in so many situations.
Inventor
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#21 Old 19th Nov 2013 at 6:31 PM
I can't wait to use this, I was just considering whether to put my music back into the game because some of my CC is huge (My combined Newsea retextures file alone is over 600MB) so obviously I don't need music slowing the game down more.
Test Subject
#22 Old 30th Nov 2013 at 2:04 AM
I'm getting a "failed to copy" error when I try to install the presets.
Test Subject
Original Poster
#23 Old 30th Nov 2013 at 8:02 AM
Quote: Originally posted by angieshade
I'm getting a "failed to copy" error when I try to install the presets.


I'm sorry to hear that. I have sent you a PM so that we can resolve the problem. Thank you for your post.
Lab Assistant
#24 Old 13th Jan 2014 at 2:21 PM
I got a "failed to copy" error too, but I used the m3u path fixer, charged ts3 presets and re-selected the Custom Music folder and finally it worked !
Btw I used my Mac's itunes playlist (exported in m3u via the tool linked on your website) on the TS3's folder from my bootcamp/Win7 partition.
I haven't tested it in game yet though but I think it'll work.

Thanks for this tool
Lab Assistant
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#25 Old 2nd Feb 2014 at 12:07 AM
I was wondering about iTunes. I didn't think those files were straight mp3s that TS3 could read. This'll be interesting to test, once my re-install is set up.
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