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Picked upload! The Third Person Mod

by QuackGames Posted 3rd Apr 2019 at 9:04 PM - Updated 14th Apr 2019 at 8:41 AM by QuackGames
185 Comments / replies (Who?) - 21 Feedback Posts, 4 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
  • What does the mod do?
This mod allows you to step into the shoes of your Sims and see the world through their perspective, adding a whole new layer of immersion to your regular gameplay. With the press of a button (F1) you can seamlessly switch between normal mode and third person mode. While in third person, you can control your Sims using your keyboad to move them around the world by pressing the following keys:

W, A, S, D: Movement
Shift: Sprint
F1: Activate/Deactivate Third Person

The entire locomotion system was built from the ground up for third person. This means that the gameplay is as fluid and seamless as ever. Your Sims will automatically go through doors, climb stairs, swim in pools and even swim in the ocean, without ever taking the control away from you. You are able to control every Sim in the game. This includes Sims of all ages ranging from toddlers to elders, pets of all ages, and occult Sims like mummies, vampires, fairies, werewolves, mermaids, etc. They all have their own set of animations, each looking and feeling individually different from the rest. The camera is also intelligent and will adapt and move around depending on the situation and on what your Sims are doing. The arrow keys will rotate the camera, aswell as the "Q" and "E" keys. You can also move the mouse to the edges of the screen to rotate the camera while in third person, and use the mouse wheel to control the zoom.
  • Changelog
2019.04.01: Release.
2019.04.03: Fixed some ocean swimming related bugs.
2019.04.04: Added some localization languages. Added camera controls.
2019.04.05: Fixed mermaid animations. Fixed stuttering animations while not in third person.
2019.04.06:
Added indoors over-the-shoulder camera;
Improved camera controls;
"Q" and "E" now rotates the camera. "Shift + Tab" now alternatively activates/deactivates third person;
Camera pitch now goes up to 90ยบ so you can play it like a top-down third person game;
Fixed stuttering animations;
Fixed going up and down platforms;
Added some localization languages.
2019.04.08:
Fixed a rare game breaking bug that could permanently delete your Sim from existence;
Sims and dogs will now seamlessly get in and out of pools;
Fixed dog swimming animations;
Dogs will no longer get the "Soaked" moodlet for not wearing swimwear while swimming;
Slightly lowered camera height for cats, dogs, toddlers and Sims swimming;
Slightly lowered indoors camera height;
Improved indoors camera controls;
Fixed hot tub camera;
Edge camera rotation will now only work if you have the "Edge Scrolling" option enabled;
Slightly lowered edge camera rotation sensitivity;
Ghost Sims won't collide with ANYTHING anymore;
Added some localization languages.
2019.04.12:
Fixed a bug where walls would go up and down while passing through doors or climbing stairs.
2019.04.14:
Added Alternative Camera. You can now press "Alt + C" to switch between third person camera and the alternative regular camera while in third person mode.
  • Notes
This is a pure scripting mod compiled on the 1.67 (latest) version of the game. It simply adds a new behaviour to the game and doesn't override any game tunings, so there shouldn't be any conflicts with other mods or CC.
  • Localization
The mod is currently localized for the following languages:
  • English
  • Brazilian Portuguese
If you would like to help me localize this mod, download "ThirdPersonStrings_EN_US.zip," unzip it, open the text file with Notepad (or other text editor), translate the text between the "STR" tags, and send me your translation. Read this if you want to know more about localized coding.

Additional Credits:
Thanks to S3PE, TigerM for Smooth Jazz Animation, SimEve1 for Fog Emitter Effects List, and thank YOU!

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ThirdPersonStrings_EN_US.zip | Description: Download this if you want to translate the mod for your language. 1,017 Bytes 1,335 3rd Apr 2019
QuackGames_ThirdPerson.zip 30.4 KB 955 14th Apr 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
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185 Comments / Replies (Who?) - 117 Feedback Posts, 64 Thanks Posts
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Test Subject
#151 Old 10th Apr 2019 at 12:48 AM
TPM doesn't work when scuba diving. If you visit a scuba diving lot while in TPM you get reset to the home lot and if you activate TPM while you're underwater you can't control the sim. Is this a bug or is it intentionally like this?
Test Subject
#152 Old 10th Apr 2019 at 8:52 AM
Sims Lost Complete free will, even after removing the mod even. any suggestions?

(it's an awesome mod though, so thanks)
Theorist
#153 Old 10th Apr 2019 at 12:16 PM
Quote:
Originally Posted by SarteLindsay
TPM doesn't work when scuba diving. If you visit a scuba diving lot while in TPM you get reset to the home lot and if you activate TPM while you're underwater you can't control the sim. Is this a bug or is it intentionally like this?


I think it's due to scuba lots not being in the scope of the mod( it requires sims moving in complete 3D space/every possible direction as opposed to 2D space/terrain which would require probably a lot more coding), thus mod cancels visit to scuba lots to evade any conflict when diving.
Test Subject
#154 Old 10th Apr 2019 at 12:37 PM
God it seems like there is more you CAN'T do vs what you can do in this mod. Still holding out hope. I personally don't care if it ends up being a core mod in the end.
Quote:
Originally Posted by mixa97sr
I think it's due to scuba lots not being in the scope of the mod( it requires sims moving in complete 3D space/every possible direction as opposed to 2D space/terrain which would require probably a lot more coding), thus mod cancels visit to scuba lots to evade any conflict when diving.
Theorist
#155 Old 10th Apr 2019 at 12:40 PM
Well... it's really hard to overwrite sim routing and movement animation system with only a script mod and let alone bind that to keys on keyboard while tweaking the camera for all the possible situations and making interactions automatic on pools and stairs. It's a miracle it came this far.
Forum Resident
#156 Old 10th Apr 2019 at 6:23 PM
Quote:
Originally Posted by LiveWire-093
This mod sounds amazing! I was wondering if this would work with controller support. (for controlling the sim)


You can map keys to buttons using XPadder. There's a tutorial HERE that explains how to set it up.


Quote:
Originally Posted by RibbonKitten
God it seems like there is more you CAN'T do vs what you can do in this mod. Still holding out hope. I personally don't care if it ends up being a core mod in the end.


It's okay to give suggestions, but you're bringing someone's work down. What don't you try and develop a better version of third person control?
Test Subject
THANKS POST
#157 Old 10th Apr 2019 at 7:31 PM
best mod thanks
Test Subject
Original Poster
#158 Old 10th Apr 2019 at 7:45 PM
Quote:
Originally Posted by ElliLumiCreate
Sims Lost Complete free will, even after removing the mod even. any suggestions?

(it's an awesome mod though, so thanks)


If you want your Sims to have free will (with or without the mod), just go to Options -> Game Options and uncheck the box "Disable autonomy for selected Sim or pet". Make sure that the overall free will is also set to High. Let me remind you that the mod only recommends disabling free will, it doesn't in any way force you to disable that setting, neither it blocks you from enabling it back. So removing the mod wasn't at all necessary. Your Sims can have free will with the mod installed no problems.
Forum Resident
THANKS POST
#159 Old 11th Apr 2019 at 6:02 AM
I'm using this mod in Boroughsburg, it looks like a completely different game. This is really awesome.. Thank you!!!
Mad Poster
#160 Old 11th Apr 2019 at 11:33 AM
Quote:
Originally Posted by Simsdestroyer
I'm using this mod in Boroughsburg, it looks like a completely different game. This is really awesome.. Thank you!!!

I thought you said you don't have TS3?

@QuackGames what are your plans for this mod next?

P.S. Sorry for my bad english.
Test Subject
#161 Old 11th Apr 2019 at 5:49 PM
Default Translation
Polish translation
Download - please read all instructions before downloading any files!
File Type: zip ThirdPersonStrings_PL_pl.zip (1.1 KB, 12 downloads)
Description: polish translation for the mod
Forum Resident
THANKS POST
#162 Old 12th Apr 2019 at 8:34 AM
Hi. OMG this is such an awesome mod. Thank you so much.

Have you considered flying options? Yea like fly to places using a jet pack or witch broom. I think that would be awesome in an open world.

Thanks again much for this mod.
Lab Assistant
#163 Old 12th Apr 2019 at 8:46 AM
Just a minor suggestion, but what do you think of using the lifeguard swim style when pressing shift while the sim is in water? It could be like the swim version of sprinting!
Mad Poster
#164 Old 12th Apr 2019 at 1:18 PM
@SpinningPlumbobs, OP stated few pages earlier that:
Quote:
Originally Posted by QuackGames
Actually I deliberately took that off in favor of the "Soaked" mechanic. Where if you enter the ocean using any clothing that isn't swimwear, your Sim will get the "Soaked" moodlet, which expires 2h after you've left the water.



I believe that The Sims 3 Island Paradise is required so that the lifeguard swim animations work properly. Which is, unfortunately, a problem because I want to maintain the core functions of this mod base-game compatible.

P.S. Sorry for my bad english.
Theorist
#165 Old 12th Apr 2019 at 3:07 PM Last edited by mixa97sr : 12th Apr 2019 at 10:01 PM.
Maybe make island paradise update version for people who have that game? But for sprinting in water alone it's not necessary.

EDIT: Reporting a bug, and it's probably routing related but, my sim did not want to stop when I let go of W until she hit a fence on another lot and that's when the game just stopped responding. Not as a windows process but, it just stopped for 15 minutes till I decided to shut it down manually.
Test Subject
Original Poster
#166 Old 13th Apr 2019 at 12:47 AM Last edited by QuackGames : 13th Apr 2019 at 1:02 AM.
Quote:
Originally Posted by SneakyWingPhoenix
@QuackGames what are your plans for this mod next?


I'm currently working on my game project (which you can follow the development over at my twitter page), but I will still update this mod from time to time. I've read all suggestions you guys made. Some of them are feasible, but unfortunately most of them are not. At least not in the near future. I will however still be on the look out for quick bug fixes and things that may improve the overall quality of the current functions this mod has. So if you guys have feedback on those, please do comment or contact me about them. However, adding big new features such as first person camera, controlling cars and boats, underwater controls, or even flight controls are not my top priorities as of right now. This might change a few months down the line, but right now my top priority is to finish my current indie game project.
Test Subject
THANKS POST
#167 Old 13th Apr 2019 at 1:06 AM
Dreams becoming true <3
Mad Poster
#168 Unread 13th Apr 2019 at 7:21 PM Last edited by SneakyWingPhoenix : 13th Apr 2019 at 7:51 PM.
Can and may you make garage door compatible ? I had to open them manually as they don't do open and my Sim couldn't walk pass through it. (Still wishing you could queue up for the elevator that way, but I would be asking too much). Also, could locking camera onto Sim be optional? Maybe it defeats the point, but the camera may sometimes feel like a rollercoaster in certain points. Though leaving it as an optional option (via right clicking portraying, again If possible with the engine limitations) shouldn't hurt. Afterall, it's third person mod rather first, therefor shouldn't zooming out far distance be an option as well? It may become annoying when your screen moves adjustent to Sim movement, and I believe you gave edge scrolling support within update, so why not provided more compatibility?

P.S. Sorry for my bad english.
Test Subject
Original Poster
#169 Unread 13th Apr 2019 at 8:43 PM Last edited by QuackGames : 13th Apr 2019 at 9:24 PM.
Quote:
Originally Posted by SneakyWingPhoenix
Can and may you make garage door compatible ?


I understand that some doors can't be passed through. That's because the game doesn't actually see them as "doors". Garage doors, World Adventures "Hidden" Tomb doors and Supernatural bookshelf doors are some examples of doors that aren't actually doors. I would have to create an exception case for each and everyone of these objects, each of them would have to be handled differently. This could potentially mess the behaviour of every other regular door. So yeah, it's really not that simple. I'll still see what I can do about it though.

Quote:
Originally Posted by SneakyWingPhoenix
Also, could locking camera onto Sim be optional? Maybe it defeats the point, but the camera may sometimes feel like a rollercoaster in certain points. Though leaving it as an optional option (via right clicking portraying, again If possible with the engine limitations) shouldn't hurt. Afterall, it's third person mod rather first, therefor shouldn't zooming out far distance be an option as well? It may become annoying when your screen moves adjustent to Sim movement, and I believe you gave edge scrolling support within update, so why not provided more compatibility?


If your Sim is spinning around a lot or in a crowded area, the camera can in fact become a problem. I advise you to simply deactivate third person on those situations. At least until it becomes confortable again to use it. That's precisely why I made the transition between activating/deactivating the mode to be so seamless. Unlocking the camera in third person would create the same result as disabling the third person mode entirely, which already is a feature. You can also zoom out the camera to a pretty far distance as it is. So I really don't understand what you're asking here. These features are already in the mod.
Forum Resident
#170 Unread 13th Apr 2019 at 11:32 PM
Quote:
Originally Posted by QuackGames
Unlocking the camera in third person would create the same result as disabling the third person mode entirely, which already is a feature. You can also zoom out the camera to a pretty far distance as it is. So I really don't understand what you're asking here. These features are already in the mod.


I think some people, including myself, would like the ability to control Sims directly using WASD AND have the camera behave the same way it does in the normal Sims mode. I don't think it should be too hard to implement ONLY your custom locomotion system with the standard camera. This mod is already great, one of the best mods I've seen, but it could definitely use some freedom for players to TUNE IT according to their preference, whether is max zoom in/out distance, angle, or disabling the camera locked on Sim, etc. For what I've seen, you already made your mod tunable, as it is the standard for script mods, but you didn't add any tunable values.
Test Subject
Original Poster
#171 Unread 14th Apr 2019 at 8:04 AM Last edited by QuackGames : 14th Apr 2019 at 8:40 AM.
Quote:
Originally Posted by Naus Allien
I think some people, including myself, would like the ability to control Sims directly using WASD AND have the camera behave the same way it does in the normal Sims mode. I don't think it should be too hard to implement ONLY your custom locomotion system with the standard camera. This mod is already great, one of the best mods I've seen, but it could definitely use some freedom for players to TUNE IT according to their preference, whether is max zoom in/out distance, angle, or disabling the camera locked on Sim, etc. For what I've seen, you already made your mod tunable, as it is the standard for script mods, but you didn't add any tunable values.


Oooooh, I get it now. I actually agree. I'll see what I can do about this.

EDIT: Done!

2019.04.14:
Added Alternative Camera. You can now press "Alt + C" to switch between third person camera and the alternative regular camera while in third person mode.

Tell me what you think.
Test Subject
#172 Unread 14th Apr 2019 at 9:47 AM
Am I supposed to use the "QuackGames_ThirdPerson_Jazz" package, the "QuackGames_ThirdPerson" package... or perhaps both?
Test Subject
Original Poster
#173 Unread 14th Apr 2019 at 10:16 AM
Quote:
Originally Posted by gogosOVS
Am I supposed to use the "QuackGames_ThirdPerson_Jazz" package, the "QuackGames_ThirdPerson" package... or perhaps both?


Both.
Mad Poster
#174 Unread 14th Apr 2019 at 1:35 PM
Quote:
Originally Posted by Naus Allien
I think some people, including myself, would like the ability to control Sims directly using WASD AND have the camera behave the same way it does in the normal Sims mode. I don't think it should be too hard to implement ONLY your custom locomotion system with the standard camera. This mod is already great, one of the best mods I've seen, but it could definitely use some freedom for players to TUNE IT according to their preference, whether is max zoom in/out distance, angle, or disabling the camera locked on Sim, etc. For what I've seen, you already made your mod tunable, as it is the standard for script mods, but you didn't add any tunable values.

Yeah, that.
Quote:
Originally Posted by QuackGames
Oooooh, I get it now. I actually agree. I'll see what I can do about this.

EDIT: Done!

2019.04.14:
Added Alternative Camera. You can now press "Alt + C" to switch between third person camera and the alternative regular camera while in third person mode.

Tell me what you think.

Wow for the followed update announcement pertaining minor tweak Thank you for this quick update. Almost was about to load the game without checking this.

P.S. Sorry for my bad english.
Mad Poster
#175 Unread 14th Apr 2019 at 3:02 PM
My Sim can't get downstairs using spiral ones :/

Also, a trick: you can have pregnant Sims swim in oceans

P.S. Sorry for my bad english.
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